Starym

7.1 Developer Video Interview

Sign in to follow this  

19 posts in this topic

AaMCca4.jpg

Karazhan attunement, new Nightborne mount, Artifact appearances, possible old world scaling and more.

 

TradeChat had a little...well, chat, with Luis Barriga, Cory Stockton, and Eric Maloof at PAX West, talking about all the new goodies in patch 7.1. From details on the mobile app that's coming out tomorrow to how Karazhan is an alternative item progression line to raids, will require attunement and how we'll still get to visit old Kara through a separate entrance. Other topics included a new mount that's coming with the new Suramar 9 week quest campaign and how people expect the artifact looks to replace the usual system of weapon drops as transmogs, so they'll probably have to add more of those as well.

The most interesting part, however, was unfortunately purely theoretical, as they went into how they're looking into level scaling for other content as well, including timewalking, the old world and, most excitingly of all, old raids!

 

503492-reins-of-the-long-forgotten-hippo

Share this post


Link to post
Share on other sites

Oh man bring on the old raids!  I loved all of the vanillia content and it is kinda sad when I can solo it.  So many of the new players missed out on so much good content from the old days.

Share this post


Link to post
Share on other sites
2 hours ago, Darkjester79 said:

Oh man bring on the old raids!  I loved all of the vanillia content and it is kinda sad when I can solo it.  So many of the new players missed out on so much good content from the old days.

Someone actually made a good point to me about this today - there's no way they'll do it since if the old raids were always max lvl and raidable, they wouldn't be able to reuse them all the time!

Share this post


Link to post
Share on other sites
4 hours ago, Starym said:

Someone actually made a good point to me about this today - there's no way they'll do it since if the old raids were always max lvl and raidable, they wouldn't be able to reuse them all the time!

savage.

Share this post


Link to post
Share on other sites
2 minutes ago, demonardvark said:

oh.... OH.........OH NO........oh........they said it........... they said

ATTUNEMENT

puking!.jpg&width=600&constrain=true

WILL THERE BE A COOL TITLE? BECAUSE IF SO, I'M DOWN.

Share this post


Link to post
Share on other sites
Just now, Blainie said:

WILL THERE BE A COOL TITLE? BECAUSE IF SO, I'M DOWN.

I mean honestly it's fine if they only do it once, but vanilla attunement sucked. It's truly something the player base claimed they liked, but reality shows they didn't. Wildstar was nothing but attunement and players hated it (actually wildstar brought back all vanilla wow stuff and everyone hated it all XD, funny).

So, I like alternate gearing routes and the idea of 5 man raids. Frankly mythics aren't all that challenging once you really get to them. People hard gear to just burn through things so bringing back cata heroic dungeon lvl material is alright to me :D I liked challenging content to be challenging, to actually have to follow mechanics. I thinking gating kara with attunement will guarantee that the groups going there are actually serious about doing it. 

Share this post


Link to post
Share on other sites
5 hours ago, demonardvark said:

 I liked challenging content to be challenging, to actually have to follow mechanics. I thinking gating kara with attunement will guarantee that the groups going there are actually serious about doing it. 

First - totally agree on the challenge.  I hate steamrolling through content.  At some point it seems like you would want to so that it makes sense to level up, and to get the old mounts/gear/etc. 

...but I would love to do ICC 'at level' as it were.  Black Temple or old Kara again?  Sure!  Why not have the option?  They clearly have the technology to make it happen.  Timewalking is a good start, but even those are... pretty easy.  Very few mechanics are fatal. 

Secondly - i hated attunemnet but it definitely does make you work for it, if you want to do it. 
I had a guildie complaining about why he had to actually play the game to Fly.  We all do, if we want to fly.  I told him there are FPs all over, same with Draenor. 

He didnt like my suggestion that he actually play the game before getting all the perks that those who DID...

Share this post


Link to post
Share on other sites
1 hour ago, PatrickHenry said:

First - totally agree on the challenge.  I hate steamrolling through content.  At some point it seems like you would want to so that it makes sense to level up, and to get the old mounts/gear/etc. 

...but I would love to do ICC 'at level' as it were.  Black Temple or old Kara again?  Sure!  Why not have the option?  They clearly have the technology to make it happen.  Timewalking is a good start, but even those are... pretty easy.  Very few mechanics are fatal. 

Secondly - i hated attunemnet but it definitely does make you work for it, if you want to do it. 
I had a guildie complaining about why he had to actually play the game to Fly.  We all do, if we want to fly.  I told him there are FPs all over, same with Draenor. 

He didnt like my suggestion that he actually play the game before getting all the perks that those who DID...

well even now specifically they give you the whistle at 110 that auto takes you to the nearest flight point, soooo not a huge need for flying. but i agree, i didn't mind it in wod because there were flight points everywhere. even then I refused to pay for higher riding skill so even when i unlocked flying the flight points were faster for me.

i also agree with more advanced time walking.  would like more appropriately scaled time walking to play raids as they were. A big example was SoO. SoO is the pinnacle of raiding to me and I loved it. I'd clear lfr norm and heroic on every toon every week just because I thought it was so fun. Come WoD we are steam rolling mythic with no mechanics, the joy, the fun, the challenge was all gone. So, it would be fun to try out Black Temple as it was originally intended or Vanilla Nax again (minus 8 tank 4 horsemen fights). 

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, demonardvark said:

well even now specifically they give you the whistle at 110 that auto takes you to the nearest flight point, soooo not a huge need for flying. but i agree, i didn't mind it in wod because there were flight points everywhere. even then I refused to pay for higher riding skill so even when i unlocked flying the flight points were faster for me.

i also agree with more advanced time walking.  would like more appropriately scaled time walking to play raids as they were. A big example was SoO. SoO is the pinnacle of raiding to me and I loved it. I'd clear lfr norm and heroic on every toon every week just because I thought it was so fun. Come WoD we are steam rolling mythic with no mechanics, the joy, the fun, the challenge was all gone. So, it would be fun to try out Black Temple as it was originally intended or Vanilla Nax again (minus 8 tank 4 horsemen fights). 

Thing is, classes and the gameplay have changed so much that they could never recreate those raids again. They'd need to change certain things or we'd either steamroll them or be unable to clear them. People would be pissed that their X favourite boss was changed and the nostalgia effect of everyone saying X was the hardest boss ever would disappear. 

In Blizzard's eyes, it's better to leave something like Naxx40 in the past as a "pinnacle" of raiding difficulty. Something that people can talk about and blow out of proportion as much as possible, with things like ridiculous gear requirements and such being completely forgotten. 

If we were to see LK HC as it was, will they put it on 0% nerf and let us wipe on it until we give up? Will we be gated to 50 attempts per week, as it was in WOTLK? There was a lot more that you simply can't mimic in the present day. If you implemented this fight, people just would try it, give up and wait until Blizzard change it.

Share this post


Link to post
Share on other sites
8 hours ago, Blainie said:

Thing is, classes and the gameplay have changed so much that they could never recreate those raids again. They'd need to change certain things or we'd either steamroll them or be unable to clear them. People would be pissed that their X favourite boss was changed and the nostalgia effect of everyone saying X was the hardest boss ever would disappear.

Can we at least agree that all of the old DUNGEONS should be playable at max level?  Flex dungeons, as it were?  Or 'timewalker' them, perhaps?

Edited by PatrickHenry

Share this post


Link to post
Share on other sites
16 hours ago, PatrickHenry said:

Can we at least agree that all of the old DUNGEONS should be playable at max level?  Flex dungeons, as it were?  Or 'timewalker' them, perhaps?

I think dungeons would be a nice idea, yeah. There are some I definitely don't want to return to (looking at you Wailing Caverns), but the majority are really cool. They are also much easier to implement with the same feel that they used to have. I think the raids should be limited to events, rather than having lots available. Something where Blizzard can actively choose which raid and then have enough time to prepare, like they did with MC.

Share this post


Link to post
Share on other sites
4 hours ago, PatrickHenry said:

Hey!  I didn't mind WC so much... 

Nobody in my group ever understood how to do the bloody thing, so it meant typing instructions EVERY time. It took its toll on me :(

Share this post


Link to post
Share on other sites
58 minutes ago, Blainie said:

Nobody in my group ever understood how to do the bloody thing, so it meant typing instructions EVERY time. It took its toll on me :(

HAHAHAHA, oOoooooooOOoohhh, that part I can totally agree on

Share this post


Link to post
Share on other sites
10 hours ago, PatrickHenry said:

HAHAHAHA, oOoooooooOOoohhh, that part I can totally agree on

"Guys, we need to go and do this boss first.." HUH WHAT WHERE LETS GO THIS WAY INSTEAD

Share this post


Link to post
Share on other sites
3 hours ago, PatrickHenry said:

They did streamline BFD, though!  Just having the bosses listed in order on the 'bonus objective' quest list made a world of difference.

Very true. Perhaps reworks could make those old, hated dungeons become something beautiful.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      With maintenance tomorrow, Blizzard is planning to deploy PvP tuning for several classes.
      Blizzard (Source)
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%.
    • By Stan

      Five years ago, Blizzard released the fifth World of Warcraft expansion: Mists of Pandaria. Check out our retrospective to learn more about raids, features and changes that were added throughout the expansion!
      Overview
      The fifth expansion added Pandaren and Monks. Below is an overview of the most interesting highlights.
      Mists of Pandaria Pre-Patch (5.0.4)
      New Talent System
      New layout for specializations was introduced with Core Abilities for each spec.  Account-wide Mounts, Pets & Achievements
      Allowed working on a wide variety of Achievements across multiple characters. Once you earned a mount or pet on one character, all characters on that account were able to summon it. Cross-Realm Zones (CRZ)
      In Mists of Pandara, cross-realm zones were introduced for the first time and over the years, they've become an essential part of the game. AoE Looting
      One of the most desired features of the expansion was AoE looting. Players no longer had to click each corpse individually to get loot. All loot can be picked up with a single right click. BattleTag Support
      The permanent account-wide nicknames on Battle.net made their way into the game. Patch 5.1 (Landfall)
      The first content patch of the expansion added a new max-level zone called Krasarang Wilds with new daily quest hubs and two factions.
      Operation Shieldwall (Alliance) Dominance Offensive (Horde) Brawler's Guild
      The first Season of Brawler's Guild was added to the game. New Scenarios
      Mists of Pandaria had a lot of scenarios if you remember. In Patch 5.1, Blizzard added the following:  "A Little Patience", "Lion's Landing", "Dagger in the Dark", "Domination Point" and Assault on Zan'vess". Patch 5.2 (The Thunder King)
      The second content patch brought Throne of Thunder, Tier 15 sets, a new zone called the Isle of Thunder with new factions and world bosses.
      Here's a look at Tier 15 Sets. Note that Throne of Thunder is easily soloable right now, so if you like any of those, go grab them!
      Blizzard (Source)
      The beating drums of war are growing louder, and both the Alliance and Horde are gathering along the shores of the Isle of Thunder. It’s time to face the risen king and his growing army. Before you strike out against the terrors of the island, though, take a peek at the tier 15 armor sets that can be found inside the Throne of Thunder.

      Death Knight - All-Consuming Maw

      Druid - Haunted Forest

      Hunter - Saurok Stalker

      Mage - Chromatic Hydra

      Monk - Fire-Charm

      Paladin - Lightning Emperor

      Priest - Exorcist

      Rogue - Nine-Tail

      Shaman - Witch Doctor

      Warlock - Thousandfold Hells

      Warrior - Last Mogu
      In Patch 5.2, Wrathion wanted to investigate the origins of the mogu's power and emulate them. In Mists of Pandaria, players were able to get a Legendary cloak with unique effects.
      Patch  5.3 (Escalation)
      In this patch, both factions got new scenarios and Garrosh Hellscream declared martial law in Orgrimmar, expelling the Darkspear Trolls from th city and sending his elite Kor'kron Guard throughout Durotar and the Barrens to supply his war in Pandaria. Vol'jin began an insurrection agaist the Warchief, and both the Aliance and the Horde shared the same goal of success. 
      Brawler's Guild
      Two new tiers of bosses were added to the Brawler's Guild. PvP
      Deepwind Gorge battleground was added to the game.  The Tiger's Peak Arena was introduced. Patch 5.4 (The Siege of Orgrimmar)
      Garrosh built a compound beneath Ragefire Chasm and infused the True Horde with the pilfered essence of Y'shaarj, eager to rebuild the Horde in his image: strong, obedient and pure. The tensions stoked by Garrosh Hellscream's arrogance reached a boling point with the devastation unleashed upon the Vale of Eternal Blossoms. Siege of Orgrimmar contains 14 bosses and four wngs as members of the Horde and Alliance take the war directly to Garrosh's doorstep.
      Timeless Isle
      A new max-level PvE zone located to the east of the Jade Forest was added to the game with a new faction and world bosses like the four August Celestials or Ordos, who drops Damien's Ice-Vein Mask :). New Raid Mode
      With SoO Blizzard introduced Flexible raid mode, where players could form groups sized anywhere from 10-25 people, and the difficulty would automatically adjust to allow an appropriately challenging experience. The Proving Grounds
      To learn a new or perfect your current playstyle, Blizzard added the Proving Grounds to the game. You could access them by talking to your Class Trainer or Trial Master Rotun inside the Temple of White Tiger. (Source)
      Do you have any fond memories of Mists? Feel free to share them in the comments below!
    • By Stan

      The group stage of Mythic Dungeon Invitational is over and two teams from each region are advancing to the Global Quarter Finals.
      Our friends at Raider.io provide great data for all stages of the competition. Definitely check them out!
      The following affixes were put into play during the regionals:
      Affix 1
      Affix 2
      Affix 3
      Sanguine
      Quaking
      Tyrannical
      Teeming
      Volcanic
      Tyrannical
      Bolstering
      Explosive
      Fortified
      Raging
      Grievous
      Fortified
      Explosive
      Volcanic
      Teeming
      Event Details
      Gear's scaled to ilvl 935, Artifact weapons to ilvl 965 Loser chooses next dungeon Best of 3 series & top 2 teams advance to the next stage of the competition Americas
      Friends with Affixes and Premonition are teams advancing from the Americas. Only seconds divided both teams, but Premonition were able to defeat Friends with Affixes in both games. 
      Here's the final bracket for the region:

      (Source: raider.io)
      VoD

      Europe
      Raider.IO had no issues beating Team Bigpull 2:0. In both games Raider.IO was almost 5 minutes ahead of Team Bigpull. Both teams are advancing to the Global Finals.
      Here's the final bracket for Europe:

      (Source: raider.io)
      VoD

      Global Quarter Finals
      Eight teams are advancing to the next stage of the competition that starts in 4 days.

      (Source)
    • By Stan

      Our preview of Tier 21 sets continues with Shaman's Garb of Venerated Spirits.
      Garb of Venerated Spirits
      Tier 21 sets drop in Antorus the Burning Throne raid that will open later this year, probably in Patch 7.3.5.
      Headdress of Venerated Spirits (Aggramar) Pauldrons of Venerated Spirits (The Coven of Shivarra) Drape of Venerated Spirits (Antoran High Command) Robes of Venerated Spirits (Eonar the Life-Binder) Gloves of Venerated Spirits (Kin'garoth) Leggings of Venerated Spirits (Imonar the Soulhunter) Tier 21 Shaman Set Bonuses
      Item - Shaman T21 Enhancement 2P Bonus - Stormstrike Buffs Rockbiter - Casting Stormstrike has a 15% chance to increase the damage of your next Rockbiter by 100%. Item - Shaman T21 Enhancement 4P Bonus - Rockbiter Buffs Fire/Nature Damage - Rockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for 4.5 sec. Item - Shaman T21 Elemental 2P Bonus - Lava Burst Buffs Maelstrom Spenders - Each cast of Lava Burst increases the damage of your next Earth Shock or Earthquake by 10%. Stacks up to 3 times. Item - Shaman T21 Elemental 4P Bonus - Earth Shock Overload - Earth Shock has a 30% chance to cause an Elemental Overload. Item - Shaman T21 Restoration 2P Bonus - Immediate Heal In Healing Rain Area - When you cast Healing Rain, up to 6 allies within its area are immediately healed for [ 1 + 50% of Spell Power ]. Item - Shaman T21 Restoration 4P Bonus - Heal Copies to Player in Healing Rain - Healing Wave and Healing Surge casts have a 100% chance to heal a player standing in your Healing Rain for 30% of the amount. Normal Tint

      Mythic Tint

      See also
      Tier 21 Death Knight Tier 21 Demon Hunter Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue Tier 21 Warlock
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      Patch 7.3 titled "Shadows of Argus" is now live. For more information we suggest reading our Shadows of Argus Survival Guide. All our class guides have been updated with Netherlight Crucible trait recommendations.
      Official Patch Notes Invasion Points Guide // Greater Invasion Points Guide Undocumented Changes in Patch 7.3 List of Known Issues Mythic Keystone Runs & Difficulty Changes Returning Player Guide Reputation Guides (Argussian Reach & Army of the Light) Relinquished & Unsullied Token Clarifications Blizzplanet's Gamescom Interview with Ion Hazzikostas Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Patch 7.3 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3 Hotfixes - September 22 *new* Patch 7.3 Hotfixes - September 19 Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29 Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible Guide Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Demon Hunter (Build 25021) Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Shaman (Build 25021) *new* Tier 21 Warlock (24651) Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet Unsullied & Confiscated Gear Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      How to Tame Panthara Pets *new* New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)