Starym

Blizzard on Legion Launch and Future

Sign in to follow this  

9 posts in this topic

bJcawwP.jpg

J. Allen Brack talks about the launch tech and player stats, as well as the future patch cycle.

 

Executive producer J. Allen Brack, now famous among some for his "You think you do, but you don't" line, took to the battle.net forums to talk about this latest expansion's launch and future plans, mentioning the tech aspect of the smoothest launch in WoW history as well as some player stats.

Blizzard LogoJ. Allen Brack

When we launched Legion on August 30, we opened up the Broken Isles to millions of players around the world. As with every expansion, there were feelings of excitement among the team in the lead-up, but also a bit of healthy fear and trepidation. We felt we had learned many lessons from the launch of Warlords of Draenor, and we took steps to help ensure we would have a smooth release. But questions remained: Would the updates to our technology and hardware be enough? Had we tested of all our new and existing systems enough? Did we properly account for the masses of players clicking on Khadgar to watch him teleport the city of Dalaran to its new home?

When the floodgates opened and players started their journey to the Broken Isles, it was gratifying to see many of you calling this our smoothest launch yet. We couldn’t be happier with how Legion has begun, and we hope that we’ll be able to continue to deliver a smooth experience throughout the expansion and beyond.

A ton of factors came into play to make this happen, and we wanted to share a few of the design and technological changes we made. First, we took some measures to control the bottlenecks that can occur when many players try to interact with a single quest giver, something that has caused issues in the past. These changes made it so people were able to get into the expansion at a smooth and measured pace before spreading out around the world to claim their Artifacts and choose their first questing zone.

On the tech side, rather than run one copy of Broken Isles per realm, in Legion we run multiple copies to ensure no one map is overloaded or overpopulated. We also have dedicated hardware for each zone, meaning Azsuna has a server, Highmountain has a server, and so on. Many of these decisions were based on painful lessons from Warlords of Draenor.

In Legion we also want to ensure you’re able to play together with people you know, so we keep friends, guilds, and groups together rather than spinning them off into different copies. At launch, this allowed us to keep regions of the world feeling populated without impacting game performance. We gave this tech a test-drive during the recent pre-expansion Demon Invasions: rather than seeing an entire realm’s population in one tightly packed location, you saw a smaller portion, but still enough to make an area feel alive.

How does this all add up? Since launch, players have acquired billions of Artifact Power. More than 5 million Demon Hunters made their way from Mardum to Azeroth to fight against the Legion, and more join the ranks every day. WoW’s concurrency during launch week climbed higher than it’s been in many years, and it’s been awesome to see so many of you having a great time playing together in the Broken Isles.

It’s also been exciting to see players enjoying the new WoW Legion Companion app, which allows players to engage with Legion champions and missions, customize their Order Halls, and explore World Quests all from their iOS or Android mobile device.

But the launch of Legion is just the beginning of the journey. As with many of you, we weren’t happy with Warlords of Draenor’s patch cycle, and have changed our strategy for Legion, prioritizing more regular content releases. As part of that, last week at PAX we announced Patch 7.1: Return to Karazhan, our first major content update, which reintroduces Karazhan as a 5-player Mythic dungeon, continues the Suramar campaign, adds new World Quests, opens up the Trial of Valor Raid dungeon, and more.

The future is bright for Legion and World of Warcraft, and we couldn’t thank all of you in the community more. Your enthusiasm, encouragement, and ongoing feedback all help make WoW what it is today. On behalf of the entire team, thank you for being a part of this journey.

See you on the Broken Isles,

J. Allen Brack
Executive Producer, World of Warcraft

 

  • Like 1

Share this post


Link to post
Share on other sites

Seriously, Blizz nailed Legion. I've never had a leveling and questing experience so engaging. The plot is very compelling and craves you for more. They're making all major characters feel more human, with fears, aspirations and make you feel uneasy and helpless as some of them sucumb over the power of the Burning Legion. Best expansion so far.

  • Like 3

Share this post


Link to post
Share on other sites
15 hours ago, Valhalen said:

They're making all major characters feel more human

This was the most important thing for me prior to Legion launching. An invasion is an invasion. If everyone had survived and everything was completely normal, the expansion would have felt dull.

Stronger people than us have died and it really shows off the power of the Legion.

  • Like 1

Share this post


Link to post
Share on other sites

I was fairly critical of Blizz before Legion launch - I didn't feel there was enough in Legion to feel special when I played beta and I just assumed that the launch would be messy as always with so many broken promises over the years.  However I ate my words as the launch I'd give a 9/10 (I fell off the Violet Citadel a few minutes before launch and died and struggled to ress - yeah yeah I know).  So it took me about 10minutes to get started.

However, other than that fail on my own part I think the rest of the process felt smooth.  I enjoyed being with other shamans going for my artifact, I enjoyed the smoothness of starting the first zone without struggling to wait for respawns, (the new mutli tap system is great).

Let's hope the numbers stay for longer this time.  I really hope they push out quality content to keep the players playing for more than a few months!

 

Share this post


Link to post
Share on other sites
20 hours ago, Peelyon said:

I really hope they push out quality content to keep the players playing for more than a few months!

Judging by the immediate 7.1 announcement, filler raid and return to Karazhan, I think they might have finally learnt from the content lapses in WoD. I'm really praying they can just hold on and continue with it -  we could actually see some big sub numbers returning!

Share this post


Link to post
Share on other sites

In some ways it's sad, in others, Glorious, that our main guild problem now is having SO MANY members wanting to join when Raids drop, we're trying to figure out a second raid team, so that everyone gets to play as close to their favorite as possible. 

1st world problems, to be sure.

Share this post


Link to post
Share on other sites
2 hours ago, PatrickHenry said:

In some ways it's sad, in others, Glorious, that our main guild problem now is having SO MANY members wanting to join when Raids drop, we're trying to figure out a second raid team, so that everyone gets to play as close to their favorite as possible. 

1st world problems, to be sure.

Nice to have that back rather than the WoD feeling of "Crap, it's Wednesday. Do we have 20 people that are still subbed to do HFC?"

Share this post


Link to post
Share on other sites

The only thing I'm really salty is that they removed the Grove Warden mount and lowered the Felsteel mount to 1%. =/

Share this post


Link to post
Share on other sites
16 hours ago, Valhalen said:

The only thing I'm really salty is that they removed the Grove Warden mount and lowered the Felsteel mount to 1%. =/

That was one of those things that was always going to happen unfortunately. It happens every expansion and seems to be what they will stick with in the future!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some more info has arrived on the planned class/spec changes coming in 8.1, more specifically coming with the next PTR deploy. This time around it's Shadow Priests that get a good once-over, focusing on Voidform, better defenses and utility. From Voidform getting a bigger spell damage buff, smaller Insanity increase and generation, to Dispersion being buffed to 75% reduction and now also adding a movement speed buff, Shadowform's damage reduction being replaced, a lot of talent adjustments, including a brand new one, and a lot more:
      Shadow Priests 8.1 PTR (source)
      The next PTR build includes some changes to Shadow Priest with the following goals: Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration Improve Shadow’s defensive power and utility
      Make Voidform Matter More
      Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform , which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit: Voidform increases spell damage by 20% (up from 10%) Insanity drain increase per second in Voidform reduced by 15% Void Bolt Insanity generation increased by 25%
      Dispersion
      Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

      A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

      Shadowform’s Physical Damage Reduction
      Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform , since you lose that defensive benefit going into Voidform.

      We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

      Hallucinations
      Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

      This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform , without incurring as much damage loss, since Insanity is constantly draining.

      Other talent adjustments worth mentioning: Mind Bomb and Psychic Scream now take 40% longer to break from damage. Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time. Lingering Insanity fades every 3 sec instead of every 2 sec. Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.
    • By Starym
      It seems Rextroy and his 19 Paladin buddies did a lot more than just protect as they continue their travels in Uldir. This time around we get to see their fight with Heroic Mythrax and the group actually had to reduce their number as they couldn't spread properly with 30 Palas.

      It's always great to see this type of thing, showing that there's a lot more to WoW than just chasing item levels and Azerite traits (and then complaining about it endlessly). There are plenty of fun and creative things to do in the game, even when/if the game itself isn't in the best of places in general, it just requires removing oneself from the grind mentality and taking a look at what else there is to do in Azeroth.
       
    • By Stan
      Blizzard shared some details about what to expect from the WoW Classic Demo that will be available to BlizzCon attendees and Virtual Ticket holders in November.
      WoW Classic Demo will be available to BlizzCon attendees as well as Virtual Ticket holders. You can get your Virtual Ticket here. All players will start at level 15 and two zones will be available for testing: Barrens for the Horde and Westfall for the Alliance. The legendary Barrens chat is back and players will be able to search for Mankrik's wife. The Deadmines & Wailing Caverns will not be open for testing. The only PvP available will be dueling. Given the time constraints of a BlizzCon demo, they want you to explore and experiment with core systems which is why characters won't start at level 1. Character level is capped at 19. You'll be able to download the demo through the Blizzard Battle.net desktop app. Support of 32-bit clients has been removed. Don't worry if you can't play WoW Classic Demo on November 2-3, servers will remain up even after BlizzCon.
      Blizzard (Source)
      Hello World of Warcraft community! With BlizzCon 2018 getting closer every day, we wanted to give you an update on what you’ll be experiencing at BlizzCon around WoW Classic. We’ve been hard at work on bringing the original Azeroth back to life, and we’re excited that you’ll be able to get your hands on the demo we’re creating for the show—both at BlizzCon and at home with the Virtual Ticket.
      WHAT TO EXPECT
      From the beginning of this project, the team’s mission has been to be as faithful as possible to World of Warcraft as it existed back in 2005 and 2006, before Cataclysm altered the world as we knew it—and we wanted to make sure the demo we built for the show was a clear reflection of that. The focus of the demo is on outdoor questing, and we’ve selected two iconic zones that most original WoW players will no doubt be familiar with—Barrens for the Horde and Westfall for the Alliance—so you can step back in time and experience these zones as they were originally designed. You’ll be able to search for Mankrik’s wife, curse at Ornery Plainstriders for not having beaks, and make a group to kill Defias Pillagers in Moonbrook. You might even get to improvise a new rotation against the Harvest Golems in Farmer Saldean’s farm, since in this era, mechanical creatures may be immune to some of your abilities. We brought all of that back, and we’re as excited about it as you are.
      Because it’s a demo, there’ll will be some limitations on the content: the Deadmines and Wailing Caverns dungeons won’t be available, the only PvP will be dueling, and you won’t be able to visit zones other than Westfall and the Barrens.  We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home. In order to maximize the number of people who can try out the demo, initially you’ll be logged off after playing for a certain amount of time to give somebody else a turn. We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. If you do find your session has ended before you’ve done everything you wanted to, don’t worry—your character will be there when you get back in for your next session, and all your progress will be saved.
      You’ll start the demo at level 15. While we know that starting at level 1 holds a lot of nostalgia, you’re also limited in what you can do when you’re first starting out. Given the time constraints of a BlizzCon demo, we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. At Level 15, warriors have Defensive Stance, priests have Psychic Scream, hunters have their pet, and so on—so at this level you really start to feel like your class has some of the key tools that make the class distinct. Additionally, all characters will be capped at Level 19. But you can create multiple characters, so you can try out as many different classes and races as you’d like!
      WHAT’S “NEW”
      As we mentioned in our original Dev Watercooler blog we posted in June, we’re building WoW Classic on the foundation of our modern code base. That means you’ll be able to download the demo through the Blizzard Battle.net desktop app and use Battle.net chat integration in-game to ask your friend to come check out the Barrens with you. You’ll also find there’s improved support for widescreen monitors—so instead of the world looking stretched and distorted in widescreen, it’ll look like it did on your old 4:3 monitor. Only bigger!
      All of the current game’s tools that help ensure World of Warcraft is a welcoming and fair environment, such as right-click player reporting, will also be in the BlizzCon WoW Classic Demo. Cheats, bots, and other exploitive behavior will also not be allowed, and the modern engine no longer permits some behaviors that could be used to get out of bounds. Support for 32-bit clients has also been removed. One of our core values is “Play nice; play fair,” and we want to do everything we can to ensure a few bad apples don’t ruin the experience for others.
      You’ll also find that post-launch accessibility options such as colorblind mode are in the demo—though as we were working on it, we realized some words and images used in the current Accessibility panel come from the modern game. So we replaced the modern icons with some classic icons, and removed the term “Heirloom” since it doesn’t appear anywhere else in WoW Classic. It’s important to us that in situations like this we blend the old and the new in such a way that it still looks and feels like the game you remember.
      SEE YOU IN NOVEMBER!
      We’re really excited about the BlizzCon WoW Classic Demo, and hope you are too! But we definitely don’t want to send the message that we’re done, because we’re not. There’s still lots of work left do, and the BlizzCon demo is an important step in the process of bringing the original WoW back to life as authentically as we can. This is a great chance for you to see the direction we’re heading and give us some early feedback, so be sure to leave your thoughts in the Classic section of the WoW forums.
      Thanks for playing, and we’ll see you in Azeroth!
    • By Stan
      Game Director Ion Hazzikostas confirmed in the latest Q&A that they're going to increase the amount of reputation gained from Legion world quests to make unlocking Allied Races easier in Patch 8.1. We went to the Broken Isles and Argus to check this out and report back with our findings.
      Legion Allied Races Unlock Requirements
      Legion Allied Races include Highmountain Tauren, Lightforged Draenei, Nightborne, and Void Elves. The unlock requirements remain relatively unchanged. You need to be Exalted with four Legion factions and complete their story that's tied to a specific zone. For example, Lightforged Draenei and Void Elves are tied to Argus, Highmountain Tauren to Highmountain, and Nightborne to Suramar.
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach The amount of reputation from Legion world quests will be doubled in Patch 8.1.
      If you played in Legion, chances are you've unlocked them all and the catchup is mostly for new players that have to complete outdated content in order to unlock them.
      As of 8.1 Build 28151, Blizzard only doubled the reputation gains from world quests on Argus, which means that unlocking Lightforged Draenei and Void Elves is going to take less time.
      We went to Argus and can confirm that world quests, which previously rewarded 75 reputation, now give 150 reputation with Argus factions.

      We can't, however, confirm this to be the case for world quests in Highmountain or Suramar. Currently, they award the same amount of reputation as on live servers.
      WANTED: Oreth the Vile in Suramar rewarded 150 reputation with The Wardens & The Nightfallen.

      In the Thick of It world quest rewarded 250 reputation with The Nightfallen and the world quest at Tel'anor just 75 reputation.

      We believe this is intended, because you already receive a lot of rep with The Nightfallen by completing their questline and from various world quests in Suramar.
      They didn't increase rep gains from world quests in Highmountain either. We completed Return to the River and Stonebinder Bounty. Both quests awarded 75 reputation each with Highmountain Tribe.

      TL;DR
      Ion said that they're going to double the amount of reputation gained from Legion world quests. As of 8.1 PTR Build 28151, only Argussian Reach & Army of the Light world quests give double reputation. We don't know if it's intended to increase rep gains from Broken Isles world quests in future 8.1 PTR builds, because you gain plenty of reputation with the factions just by completing their questlines. For the latest Patch 8.1 information, check out our Tides of Vengeance hub!
    • By Blainie
      We've joined forces with exceL Esports to support their first WoW team!
      With the MDI All-Stars event at Blizzcon just around the corner, we felt this was the perfect time to announce our partnership with exceL Esports and their Mythic+ team, exceL's Angels, the 2018 MDI winners!
      exceL Esports has been a core part of the scene built around multiple games since 2014, fielding teams in League of Legends, Street Fighter V, and more. With the presence of their organisation continuing to grow, exceL picked up Kjell's Angels after they won the MDI back in June, making their first move into the World of Warcraft competitive scene. 
      The Managing Director of exceL Esports, Kieran Holmes-Darby, had this to say on the partnership, as well as the first goal for exceL's Angels:
      Below, you can find the announcement video that exceL posted to their YouTube channel:
      At the time of their acquisition and still to this day, the Mythic+ team consists of Divinefield, Cirra, Ashine, Dorullkjell and Herudra. With their stellar performance that led them to a win at the last event, we felt that the Angels would be a perfect match to bring new content to Icy Veins, in the form of Mythic+ guides.
      Their strategies are no doubt effective and, after being tested at the top Mythic+ stage this Blizzcon, we will be working with the team to translate their efficiency and precision into guides that can help players of all levels to complete their Mythic+ dungeons and push to achieve the highest keys possible for their group.
      In the run-up to the event in November, you can stay up-to-date on all things exceL by following them on their social media accounts, all of which are linked below:
      Twitter / Facebook / Instagram / YouTube / Twitch / Website
      Alongisde Icy Veins, exceL has also formed a partnership for their WoW team with Enthusiast Gaming, one of the top events, content and advertising companies in the gaming industry and the company behind the largest games expo in Canada, the Enthusiast Gaming Live Expo. You can find out more about them at their website link below or on any of their social media accounts.
      Website / Twitter / Facebook / Instagram / YouTube
      You can also keep on top of everything Angels-related by checking out the players themselves on Twitter and Twitch:
      Divinefield (Tank): Twitch / Twitter
      Cirra (Healer): Twitch / Twitter
      Ashine (DPS): Twitch / Twitter
      Herudra (DPS): Twitch / Twitter
      Dorullkjell (DPS): Twitch / Twitter
      Looking to the future, we hope that you will all join us in cheering for exceL's Angels at the All-Stars event next month and cannot wait to showcase the new guides we will be working on together!