Starym

When Dying Doesn't Stop the Elite from Chasing You

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Not even death will save you from this satyr. Also you can pull him to alive players.

 

It seems Diablo has finally made it into WoW and made good on his threat, in the form of a satyr in Val'sharah who really didn't want to let go of his prey, as redditor  Almlov found out.

Apparently you can even make him chase you to other players, where he will promptly attack them! Hopefully this will prove to Blizzard that we need ghostmounts. Or at least let Demon Hunters use their mobility skills in ghost form, who cares about the other classes!

And here's that classic Diablo line once again:

 

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I thought I saw an epic ring that increases your movement speed when dead, but I couldn't find it when googling for this.

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54 minutes ago, Zadina said:

Demon Hunters can use their wings (and I think the double jump?) when dead.

Yea but I want my dash and demonic leap thingy!!!

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We seriously need ghost mounts.  I have died a few times and had to walk a very long way back.  It would be amazing as a demonhunter if we could use all of our mobility skills.

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44 minutes ago, Darkjester79 said:

We seriously need ghost mounts.  I have died a few times and had to walk a very long way back.  It would be amazing as a demonhunter if we could use all of our mobility skills.

I'm totally in favour of glyphs that allow us to use all mobility abilities when dead. Some classes have it, some don't. BRING THEM ALL.

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Instead of Ghost Mounts, why not getting rid of the concept of running back to your body? Make us appear next to out bodies when releasing, much like in Diablo 3. Blizzard need to learn that running back to your body is not fun at all.

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6 minutes ago, Valhalen said:

Instead of Ghost Mounts, why not getting rid of the concept of running back to your body? Make us appear next to out bodies when releasing, much like in Diablo 3. Blizzard need to learn that running back to your body is not fun at all.

I gonna say that i has at least a little point - a long run can be boring, but it`s not so frustrating (unless you can`t reach your corpse by usual meanings (i`m looking at you, Suramar)), so with chilly music it can hush some rage from getting owned by tanks a little bit.

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16 minutes ago, Valhalen said:

Instead of Ghost Mounts, why not getting rid of the concept of running back to your body? Make us appear next to out bodies when releasing, much like in Diablo 3. Blizzard need to learn that running back to your body is not fun at all.

Big problem here with exploiting, skipping things etc.

You can fly up high, glide, whatever, drop down and die somewhere. Then simply ress next to your body. Also, if we appear next to our corpses like in D3, people can skip trash in dungeons etc.

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There is also the fact that, compared to the MMO's it competed with in the early days...WoW's death penalty is barely a slap on the wrist. You lose a little currency (durability) and a little time. That's it. Your armor and weapons aren't unusable permanently broken when they hit 0%, you don't lose any experience, your items are safe in their bags.

I remember freaking out because someone had ganked me in UO and I thought I'd lose all my stuff. Thankfully, everything important was "insured" at an in-game bank or I would indeed have lost everything on my person at the time of death. Also thankfully, these days MMO's tend to have death penalties that are less likely to make keyboards fly out windows.

Edited by Ziarre

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3 hours ago, Ziarre said:

There is also the fact that, compared to the MMO's it competed with in the early days...WoW's death penalty is barely a slap on the wrist. You lose a little currency (durability) and a little time. That's it. Your armor and weapons aren't unusable permanently broken when they hit 0%, you don't lose any experience, your items are safe in their bags.

I remember freaking out because someone had ganked me in UO and I thought I'd lose all my stuff. Thankfully, everything important was "insured" at an in-game bank or I would indeed have lost everything on my person at the time of death. Also thankfully, these days MMO's tend to have death penalties that are less likely to make keyboards fly out windows.

I remember my first time dying in the Wilderness of Runescape. I was lured out and killed, was just so gutted :(

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2 hours ago, Tectonn said:

Give nightelf wisps their ability to fly and you won't hear me complaining of dying ever again :)

Another reason to roll NElf? It would no longer be Alliance vs. Horde, just BElfs vs. NElfs

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43 minutes ago, durdyenglish said:

In Everquest you could go back a level if you lost enough experience, and in that game you had to run back to your corpse alive with zero gear.

And you know what? The players of Everquest probably thought it was normal at the time

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On 9/13/2016 at 9:19 AM, Blainie said:

And you know what? The players of Everquest probably thought it was normal at the time

That's because it was "normal" at the time.  Though the occasional level rollback sucked hard.

Back on topic:

My only question at this point is this a bug or working as intended?  Because that's kind of messed up.

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3 hours ago, Shadewolfe said:

My only question at this point is this a bug or working as intended?  Because that's kind of messed up.

I believe it was indeed a bug.

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