Starym

Mythic Keystone Dungeon Preview

Sign in to follow this  

13 posts in this topic

LNVaeHK.jpg

 

Blizzard have just released a preview of Mythic keystone dungeons, which will be coming next reset, September 20th!

Keystone dungeons will be a big part of the endgame for a lot of people and are one of the bigger additions to Legion, mostly inspired by Diablo 3's Nephalem rifts, and I for one can't wait to get my hands on them, almost as  much as the new raids! 5 man content has been on the backburner for several expansions now, but with this, as well as the new pseudo-5man-raid that is Karazhan in 7.1, it seems us 5 man enthusiasts are finally getting what we want!
 

Blizzard LogoKeystone Mythic Dungeons

A new level of difficulty and rewards is coming soon to Legion’s dungeons, and we’ve got a quick primer for you.

As in Warlords of Draenor, Legion dungeons come in three primary levels of difficulty and rewards: Normal, Heroic, and Mythic. Both Heroic and Mythic difficulties are only available to players at level 110, and you aren’t able to queue for Mythic difficulty via the Dungeon Finder.

Keys of Stone

Starting on September 20, the first time you complete a Mythic dungeon each week, you’ll be rewarded with a Mythic Keystone for a specific dungeon, chosen randomly from among all Mythic dungeons to which you have access. Your very first Keystone will enable access to Mythic Level 2, offering both increased difficulty and rewards.

D0JJDY4RUINT1473394215790.png

We Move Swiftly

To activate your Mythic Keystone, assemble a team of five stalwart heroes, venture to the specified Mythic dungeon, and place the Keystone into the Font of Power just inside. If you don’t interact with the Font, the dungeon will operate in its default Mythic state.

When players activate a Mythic Keystone, a timer begins counting down, and the group has a fixed amount of time to defeat the dungeon’s bosses and a majority of the other enemy forces within the dungeon. Players who are familiar with Challenge Mode dungeons will find that this timer is quite forgiving—its purpose is not to encourage speed runs, but rather to provide a gauge for a well-executed run. Whether or not you beat the time, a chest containing a couple of pieces of loot awaits you at the end of your run.

If you successfully beat the time, your Keystone will be upgraded to a higher level and attuned to a new random dungeon. If you don’t beat the time, your Mythic Keystone is “depleted.” A depleted Keystone can be used to try to beat the timer in the hopes of getting a fresh upgraded Keystone, but runs started with a depleted Keystone will not award loot.

Increasing Challenges

With each increasing level of Mythic difficulty, the health and damage of enemies will increase. In addition, at Levels 4, 7, and 10, new modifiers are introduced that will require players to adapt and evolve to succeed.

Example Keystone modifiers include:

  • Raging—Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
  • Bolstering—When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
  • Skittish—Enemies pay far less attention to threat generated by tanks.
  • Volcanic—While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.

These modifiers are visible on each Mythic Keystone, and all Keystones of the appropriate level will have the same modifiers during a given week.

Mythic Keystone Rewards

While creatures do not drop loot normally during a Mythic Keystone run, upon completion of the run, players will find a chest containing two high-quality items for the party. The base item level of these rewards starts at item level 845 for Mythic Level 2, and goes all the way up to item level 865 for a Mythic Level 10.

Please note: the end-of-dungeon reward quality will be capped at a base item level of 850 during the first week of the feature’s availibility, with the full range of rewards unlocking once Mythic raids have opened the following week.

Like most end-game loot in Legion, these items also have a chance to be Warforged or Titanforged, allowing them to potentially scale all the way up to item level 895.

After completing any Mythic Keystone dungeon within the time limit (whether using your own Keystone or someone else’s), a reward chest will be available in your Class Hall the following week. That chest contains a guaranteed piece of gear with a power level reflecting the highest Mythic level you completed during the prior week, up to a maximum of item level 880 for a successful Mythic Level 10 clear. It will also contain a new Mythic Keystone for you, which allows you to jump right back into your weekly Mythic dungeon adventures.

Get Ready

Mythic Keystones will start dropping on September 20. Are you prepared?

  • Like 1

Share this post


Link to post
Share on other sites

Can't wait. I assume each player has to submit the same level keystone for the challenge to start, as in 5 x lvl 4 keystones to start the level 4 mythic. Or am I reading this wrong...

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Zarathusta said:

Can't wait. I assume each player has to submit the same level keystone for the challenge to start, as in 5 x lvl 4 keystones to start the level 4 mythic. Or am I reading this wrong...

Actually to me it sounds like only 1 player has to spend their keystone, but Blizz tend to write stuff quite confusingly.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Zarathusta said:

Can't wait. I assume each player has to submit the same level keystone for the challenge to start, as in 5 x lvl 4 keystones to start the level 4 mythic. Or am I reading this wrong...

First off, me too! Can't wait for this. On the subject of keystones, only 1 keystone is placed in the pedestal to start the mythic + dungeon at the appropriate level, and only that keystone will be upgraded or depleted as a result of the run. As each keystone is for a specific dungeon at a specific level (and changes to a new dungeon and level upon successful run completion) and you only get 1 per week, it would be unreasonable to find, say, 5 Black Rook Hold +4 level keystones in a group of 1 tank, 1 healer, and 3 dps to start it up. :P This does mean though that if your group is unsuccessful in completing one dungeon under the time limit, you can try again for guaranteed loot with someone else's keystone whatever instance it happens to be for. Additionally, the new mythic + interface in-game keeps track of your highest mythic + level completed for the week regardless of whether it was your keystone that began the run or not.

Hope this helps, good luck out there!

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, Liquidsoul said:

Hope this helps, good luck out there!

Very informative - nice one!

Share this post


Link to post
Share on other sites

This is going to be so much fun! Especially for smaller, tighter groups of friends that already love running mythics together. I run mythics with the same 4 people every night, so this will be a welcome challenge  

My question to everyone is how are you going to prioritize your time next week? Will you be heading straight to the raids with your guild? Or will you be tackling these Mythic+ dungeons right out of the gate?

Share this post


Link to post
Share on other sites

I'm not sure a static amount of 2 rewards is exactly ideal across all dungeons. For Arcway, Violet Hold and Maw of Souls it seems OK, but on the 5 boss dungeons its feels a little underwhelming to me.

5 people across 5 bosses is 25 chances at a drop, and in the whole run we are only get two? Maybe it is just me but I really feel like its under rewarding. I guess the have done the math on it but still..

Maybe I am just being greedy since we get a guaranteed loot chest in our class halls.

Share this post


Link to post
Share on other sites
9 hours ago, SilkAus said:

I'm not sure a static amount of 2 rewards is exactly ideal across all dungeons. For Arcway, Violet Hold and Maw of Souls it seems OK, but on the 5 boss dungeons its feels a little underwhelming to me.

5 people across 5 bosses is 25 chances at a drop, and in the whole run we are only get two? Maybe it is just me but I really feel like its under rewarding. I guess the have done the math on it but still..

Maybe I am just being greedy since we get a guaranteed loot chest in our class halls.

This is probably to reduce the chances of getting those CRAZY pieces of gear.

Share this post


Link to post
Share on other sites
On 15.09.2016 at 0:31 AM, Liquidsoul said:

First off, me too! Can't wait for this. On the subject of keystones, only 1 keystone is placed in the pedestal to start the mythic + dungeon at the appropriate level, and only that keystone will be upgraded or depleted as a result of the run. As each keystone is for a specific dungeon at a specific level (and changes to a new dungeon and level upon successful run completion) and you only get 1 per week, it would be unreasonable to find, say, 5 Black Rook Hold +4 level keystones in a group of 1 tank, 1 healer, and 3 dps to start it up. :P This does mean though that if your group is unsuccessful in completing one dungeon under the time limit, you can try again for guaranteed loot with someone else's keystone whatever instance it happens to be for. Additionally, the new mythic + interface in-game keeps track of your highest mythic + level completed for the week regardless of whether it was your keystone that began the run or not.

Hope this helps, good luck out there!

thank you very much, it does seem to be helpful

Share this post


Link to post
Share on other sites

So I love this.  I like that there is a way to make dungeons more challenging with a bigger risk/reward ratio.  It also allows for greater variety and more fun.

Share this post


Link to post
Share on other sites
19 hours ago, Darkjester79 said:

So I love this.  I like that there is a way to make dungeons more challenging with a bigger risk/reward ratio.  It also allows for greater variety and more fun.

It's a great new addition for people that don't like the larger raid content and prefer playing either solo or with a small group of friends. Love that it has come into the game and hope it'll stay around in the future tbh

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      An eight hour maintenance is scheduled for NA realms tomorrow. If you're playing on EU realms, expect the same eight hours of downtime on Saturday, January 20.
      NA: January 19th, 7:00 AM PST - 3:00 PM PST EU: January 20th, 2:00 AM CET - 10:AM CET (Source /u/zelwake) Patch 7.3.5 went live with a lot of issues. Some of them are discussed in the latest tweets roundup. Community Manager Ythisens confirmed that world scaling has a negative on older raid content and a fix should be implemented before the weekend, possibly during the extended maintenance.
      Blizzard (Source)
      We will be performing scheduled maintenance beginning on Friday, January 19th, 7:00 AM (PST) and we expect the service to be available again at approximately 3:00 PM (PST). During this time the game will be unavailable for play.

      Please follow @BlizzardCS on Twitter for further updates. The Blizzard Battle.net App has been updated with the following notification:

    • By Stan

      The release date of Patch 7.3.5 draws close and our content hub contains all necessary information to guide you through it.
      The latest information about Legion's final content patch.
      Patch 7.3.5 is Legion's last content patch. The most prominent features are world scaling, Ulduar Timewalking and the Seething Shore battleground.
      Update: (January 18)
      We have a round of new dev tweets with information about bugs in Patch 7.3.5 that continue to pop up on live realms. An extended eight hour maintenance is planned for all regions. You can find more details here.
      Update: (January 17)
      Hotfixes for January 17 are out!
      Patch 7.3.5 is now live in all regions and the first bugs started to emerge. World scaling crippled soloing old content and Blizzard is currently working to fix the issue. We also reported about Orb of Deception transforming Pandaren into Allied Races characters. At this time we don't know if that's intended, but expect a round of hotfixes soon! We also compiled a list of undocumented changes in 7.3.5 that can be found below.
      Black Qiraji Battle Tank Model Update
      Scarab Lords rejoice! The Black Qiraji Resonating Crystal mount received a new model.

      Legion Epilogue Cinematics
      Two new cinematics are available to all players that start the new quest line in Silithus.

      Undocumented Changes
      A list of undocumented changes that were omitted from the official 7.3.5 patch notes.

      Uuna Secret Scenario Hunt
      WoW Secrets Community Finding Discord is currently solving a mystery involving Uuna. Her drop rate has been significantly increased and Blizzard added a scenario for her in Patch 7.3.5.

      Update: (January 15)
      Patch 7.3.5 goes live this week. Here are the official patch notes.
      Patch 7.3.5 Release Date Speculation
      Ruby Qiraji Resonating Crystal and Sapphire Qiraji Resonating Crystal are new Qiraji mounts that have been added to the game in Patch 7.3.5. They will be available only during Call of the Scarab micro-holiday. Call of the Scarab is scheduled for January 21, 2018, so Patch 7.3.5 should go live before the event.
      Possible Release Dates
      Extended maintenance is scheduled for this week. We'll update this hub with additional information as they become available (official patch notes, background download, etc.)
      January 2 January 9 January 16 New Qiraji Mounts (Call of the Scarab Micro-Holiday)

      Allied Races
      Patch 7.3.5 contains files for Allied Races, giving Blizzard the opportunity to enable them at any time after the patch goes live. During PTR testing, we looked at unlock requirements, special Heritage Armor, racials, tabards, and unlock scenarios. Four Allied Races will be available before Battle for Azeroth launches. Dark Iron Dwarves and Zandalari Trolls are gated behind the new expansion's campaign. We still have no information about their class options, but in a Q/A, Blizzard mentioned they are exploring the option to allow Dark Iron Dwarves to be Death Knights and Zandalari Trolls will be able to roll Druids.
      Unlock Requirements
      You must purchase Battle for Azeroth and have an existing character of at least level 110 on the destination realm of your Allied Race character. Allied Races are also gated behind reputation and various achievements. All requirements are account-wide.


      Heritage Armor
      Level up an Allied Race character from 20 to 110 and unlock special account-wide armor that's not restricted by type.

      Highmountain Tauren Druid Forms
      Highmountain Tauren have unique Druid forms. In our preview, we looked at their travel, cat, bear and flight forms!

      Mounts
      Four new racial mounts have been added for Allied Races. Check them out!

      Racials
      Explore new Racial abilities and passives available to Allied Races!

      Tabards
      We datamined four tabards for Allied Races and a new tabard from Pet Battles (Master Trainer's Tabard).

      Alleria & Turalyon Reunion
      After a bittersweet victory on Argus, Alleria & Turalyon return back to Azeroth.

      Dalaran Mailroom Quest Guide for Patch 7.3.5
      A new quest line is available in Patch 7.3.5. Pet collectors will be interested in the Mailemental pet and a portable mailbox (Katy's Stampwhistle) always comes in handy!

      Flying Changes in Patch 7.3.5
      You can now fly in Eastern Kingdoms, Kalimdor, Pandaria, Northrend and Deepholm just by purchasing Expert Riding.

      Legendary Items in Patch 7.3.5
      While there are no new Legendaries in Patch 7.3.5, you can now purchase an item for 175 Wakening Essences that allows spec-based Legendary item targeting.

      The devs also posted additional clarifications for the Purified Titan Essence token.

      New Companion Pets
      A new Pet Battle meta-achievement and two new companions can be earned in 7.3.5.

      New Hunter Pet Tames
      Hunters can tame new pets in Patch 7.3.5. Find out more by visiting the link below!

      New Zones
      Blizzard added new Allied Races Scenarios, faction embassies and there's even a scenario for Uuna! Please note that these Scenarios haven't been tested on PTR.
      Allied Races & Uuna Scenarios
      A preview of Fate's Veil, Forge of Aeons and other zones added in Patch 7.3.5.

      Faction Embassies
      Faction embassies have been added to Orgrimmar and Stormwind. They serve for recruiting Allied Races; almost all faction leaders can be found there. Additionally, Baine Bloodhoof, Saurfang, Trade Prince Gallywix and Nathanos all received new models.

      Faction Embassies Preview #2
      Our second preview focuses on changes to embassies throughout 7.3.5 testing.

      Nightborne Hub (Uninstanced Nighthold)
      The uninstanced version of the Nighthold has been updated with new NPCs and portals. Pandaren are teaching the Nightborne the way of the Monk and more!
       
      Legion Epilogue
      Both factions have established base camps in Silithus. Will the price of victory be the very lifeblood of Azeroth?

      Ogmot the Mad Foreshadowing Riddles
      Ogmot the Mad is a new rare mob that can be found in Silithus. He drops Journal of Ogmot the Mad, where we learn how eager he is to become the vessel of the Old Gods. The journal has ten pages and covers interesting events.

      Seething Shore Battleground
      The new battleground is located off the coast of Silithus. It's a resource battle and both factions need to collect Azerite nodes to claim victory.

      Trial of Style Season 2 Rewards
      A couple of new items and rewards have been added to the Trial of Style micro-holiday. New sets cost Trial of Style Tokens.

      Ulduar Timewalking
      Ulduar is the second Timewalking raid, available during Wrath Timewalking. Defeating Algalon now rewards both titles (Observed) and completing the Ulduar raid achievements both mounts (Glory of the Ulduar Raider). There are probably no plans to introduce a transmoggable Val'anyr, Hammer of Ancient Kings and the raid now has a single difficulty.

      Vicious War Fox Mount
      The PvP mount datamined back in Patch 7.3 is finally available for 1 Vicious Saddle.

      Zone Scaling
      A highly anticipated feature of 7.3.5 is the introduction of zone scaling. Zones have level caps, difficulty and quest rewards scale with your level. At level 58, you can choose between Outland or Northrend, at level 80 it becomes a choice between Cataclysm zones & Pandaria. Find out more about zone scaling below!

      Zone Chapters
      In addition to zone scaling, all zones now have chapters and completing a fixed number of quests is no longer required for Loremaster achievements.

    • By Starym

       
      As is usual with a new patch, there are plenty of new issues popping up and aside from the hotfix posts, the devs also give us some info over the official dev twitter. Here's what they shared in the last few days that wasn't covered in the hotfix notes:
      First off, some players discovered an issue with a couple of battle pets and it was swiftly fixed:
      This general issue was mentioned in the hotfixes, but there's specific info on Na'zak the Fiend, and I for one deinitely enjoy the use of "smashed":
      It also seems more class ability bugs are popping up, specifically "on death" triggered ones, but no solutions for these for now:
      We then have a reminder of how the Seething Shore will unlock:
      Then there are the mount and transmog issues:
      And then there's the still pending issue with the latest and final Antorus LFR wing:
      And finally, a reminder on the new Wakening Essence legendary vendor and his interaction with bad luck protection:
    • By Stan

      Unreal Engine 4 is a suite of integrated tools for game developers to design and build games and visualizations. The talented Daniel L recreated a couple of Warcraft zones using the engine and the results are stunning!
      Durotar
      Duskwood
      Elwynn Forest
      Grizzly Hills
      Westfall
      For anyone interested, here's a development video of Goldshire. Notice the attention to detail and how long it must take do just one zone!
    • By Stan

      We compiled a list of undocumented changes in Patch 7.3.5.
      Patch 7.3.5 Undocumented Changes
      Below is a list of changes that were not found in the official Patch 7.3.5 Patch Notes. A list of known issues that will be fixed soon via hotfixes can be found here and the latest information about 7.3.5 here.
      General
      Uuna has a new secret scenario in Patch 7.3.5. (More Info) Lunarwing can now /sit. (More Info) Similar to how Glory of the Ulduar Raider rewards both mounts, so does the Observed title award <The Starcaller> & <The Astral Walker> titles at the same time. Alleria & Turalyon returned back to Azeroth. (More Info) Black Qiraji Resonating Crystal received a new model. (More Info) Levelling
      Cold Weather Flying, Flight Master's License and Wisdom of the Four Winds have been removed. You can now fly in Northrend, Pandaria and Cataclysm zones with Expert Riding. (More Info) Primary and secondary stats on heirlooms have been decreased, but the XP increase remains unchanged. All zones now have chapters. You no longer have to complete a fixed amount of quests to get credits toward The Loremaster achievements. (More Info) Micro-Holidays
      Trial of Style got a couple of new decoration items and set rewards. (More Info) Call of the Scarab received two new temporary qiraji mounts: Ruby Qiraji Resonating Crystal & Sapphire Qiraji Resonating Crystal. (More Info) Pets
      There's a new achievement from Pet Battles (Family Brawler) that rewards Master Trainer's Tabard. (More Info) A new quest chain is available in Dalaran that grants the Mailemental pet and the Postmaster title. (More Info) There's a new companion pet that should be available from the phased version of Silithus: The Wound - Silithid Mini-Tank. (More Info) New Hunter tames are available in Patch 7.3.5. (More Info) PvP
      The first battleground win of the day rewards Wakening Essences. (More Info) Vicious War Fox (PvP mount) can be purchased for 1 Vicious Saddle. (More Info) Quests
      Argus weekly quests Invasion Onslaught and Fuel of a Doomed World now reward 1,000 reputation with both Argussian Reach & Army of the Light factions. (More Info // More Info) Elite and Profession World Quests on Argus now reward reputation with Argussian Reach & Army of the Light factions. Many low-level items have been added to the game along with world scaling. (More Info) Ogmot the Mad is a new rare mob that can be found in Silithus. He drops Ogmot's Dream Journal, where we learn how eager he is to become the vessel of the Old Gods. The journal has ten pages and covers interesting events. (More Info) Toys
      Orb of Deception can turn Pandaren into Allied Races characters. (More Info)