Starym

3 Top Guilds Talk Leveling, Legendaries and Split Mythics

15 posts in this topic

tbxVzmG.png

Exorsus, Limit and Method talk about the first part of the Emerald Nightmare preparation.

 

Over at Method.gg, the new home of the raid progress race coverage, yours truly interviewed three of the top guilds (Exorsus, Limit and Method) about the start of Legion and what exactly that looks like for the extremely hardcore, as they get ready for the Emerald Nightmare. The main topic of discussion was legendary items and how they (or a lack of them) will impact the race, if one guild gets very lucky or unlucky in their drops, so here are a few snippets, or you can read the full thing over at Method's site.

Split Mythic dungeon runs - better or worse than split raids?

bksPbeI.jpg Exorsus

Way worse. 4 weeks of nightmare with world quests, dungeons and legendary grinding on all of their characters is the worst thing i can imagine for my raiders.

v2CBeLE.jpg
 
Personally, if I had been doing split mythic dungeon runs for the past 3 expansions then I would find them pretty lame in comparison to split raids. Since that’s not actually the case, I find split dungeons a nice change of pace from previous expansions. I know there are people in my own guild that disagree and enjoy split raids rather than split dungeons.
 
p5GQ62N.jpg Method
 
Definitely worse, because it makes the whole thing less flexible and if you don't have a roster count that is divisible by 5 (so usually 25) you have left over people without a set group, requiring you to rotate people etc.. Another reason why I don't like them is that they are VERY rewarding, which forces us to be very good and effective when doing these dungeons. It's almost like your dungeon tactics matter more for the raid than your raid tactics, since that gear will help you in the raids later.
Generally I think mythic+ is a great idea but I don’t like the way it is being introduced. I think it would be better if they would open them sequentially so that first mythic+ dungeons are released (gated at a certain keystone level) and a month later the raid could get released.
 
Watcher and the design team seem to have changed their minds and are going to allow legendaries into Mythic raids. How important will it be for each player to have that one specific legendary? Do you think a guild getting particularly lucky with them could give them a significant advantage?
 

bksPbeI.jpg Exorsus

Well, if some guild would be lucky enough to get BiS legendaries on some core players it could lead to quite a huge impact. However, the chances for such a scenario are low. From what I’ve seen, some legendaries lead to a ~10-14% dps increase, which is too good. And don't forget that the item itself has an 895 ilvl, meaning it’s almost twice the stats for this slot.

v2CBeLE.jpg

The decision by the design team to allow legendaries in mythic raids was something that was lamented by a large amount of the playerbase. Personally, I am skeptical as to how much of an effect this will have in the overall race. As a shadow priest, there are at least 3 legendaries that, if I were to obtain one of them, would provide me little to no benefit outside of the stats they give by virtue of being an item level 895 piece. This is the case for most people, so based on that factor as well as keeping the drop rate in mind, I feel like they will not provide a significant advantage unless a guild gets obscenely lucky. Our guild will generally take the best players into the raid, whether they have the right legendary or not.

p5GQ62N.jpg Method

First of all, I must say that even though it is a nice feature overall to have legendaries like this in the game, I think it is quite silly to have them released from day 1. I would have rather seen these unlocked together with the 7.1 Karazhan patch for example. Now, in terms of how important they are, I’ll be honest I don’t know how strong each legendary is for each spec, but I have heard people say that if they get this 1 specific legendary, it will be an insane dps increase. For hunters specifically there are no crazy legendaries. They are obviously nice to have both for the effect and the ilvl of the item itself, of course. In general though I think that the statement Ion made about it being the same as having some player get a warforged trinket is not true. Legendaries will be way more impactful to the raid’s performance than trinkets will be.

c3gjeGf.png    ZF8qEH1.jpg

  • Like 1

Share this post


Link to post
Share on other sites

It's funny how they (pro players) started saying good things about Mists of Pandaria before its release and the expansion itself turned out to be the worst ever, a disaster.

And now they are criticizing Legion...  Should we expect an even worse scenario here? or is it just negative propaganda :D GoldenKappa

  • Like 1

Share this post


Link to post
Share on other sites

I think we as players have been burned so many times now by blizzards expansions since Lich King, that most of us are now more cautious about upcoming content. So far I see Legion as a success. But like Garrosh said to Gul'dan in the Draenor Intro: "Times change."

Share this post


Link to post
Share on other sites
7 hours ago, mnime said:

It's funny how they (pro players) started saying good things about Mists of Pandaria before its release and the expansion itself turned out to be the worst ever, a disaster.

Do you mean Warlords of Draenor?

I loved MoP :( Probably was one of my favourite expansions tbh, excluding the pre-WoD SoO farming

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

Do you mean Warlords of Draenor?

I loved MoP :( Probably was one of my favourite expansions tbh, excluding the pre-WoD SoO farming

I have to agree. The notion at the end of WoD was "now people finally appreciate Pandaria". Granted everyone will have their own opinion. That being said, I loved pre WoD farming, the frogpocalypse was one of my favorite events!!!!

frogpocalypse.jpg

Share this post


Link to post
Share on other sites
1 hour ago, demonardvark said:

I have to agree. The notion at the end of WoD was "now people finally appreciate Pandaria". Granted everyone will have their own opinion. That being said, I loved pre WoD farming, the frogpocalypse was one of my favorite events!!!!

I LOVED THE FROG FARM. It was so incredibly relaxing, just like farming bounties in Diablo. Some music, some friends, relax and commit genocide.

Share this post


Link to post
Share on other sites
25 minutes ago, Blainie said:

 Some music, some friends, relax and commit genocide.

This site has had so many amazing quotes this week.

  • Like 2

Share this post


Link to post
Share on other sites
5 minutes ago, demonardvark said:

This site has had so many amazing quotes this week.

Like you stole Zefyrk quote for your sign, I think I'm gonna steal Blainie's. This one need to be somewhere forever!

Share this post


Link to post
Share on other sites
52 minutes ago, Kirr said:

Like you stole Zefyrk quote for your sign, I think I'm gonna steal Blainie's. This one need to be somewhere forever!

Am I famous now? 

Share this post


Link to post
Share on other sites
20 minutes ago, Blainie said:

Am I famous now? 

1st in the weekly / monthly and yearly popular contributor chart and 3rd all-time with your avatar always everywhere on the forum... I think you're already famous here! :P

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Kirr said:

1st in the weekly / monthly and yearly popular contributor chart and 3rd all-time with your avatar always everywhere on the forum... I think you're already famous here! :P

I'm sorry but you get points yourself just for mentioning the frogpocalypse in your quote XD. I audibly laughed aloud in my office and got some funny looks....... well more than usual.

  • Like 1

Share this post


Link to post
Share on other sites
31 minutes ago, demonardvark said:

I'm sorry but you get points yourself just for mentioning the frogpocalypse in your quote XD. I audibly laughed aloud in my office and got some funny looks....... well more than usual.

Well, I could add it and make people laugh... or not add it and make everyone think Blainie's a psycho :P

Share this post


Link to post
Share on other sites
18 minutes ago, Kirr said:

Well, I could add it and make people laugh... or not add it and make everyone think Blainie's a psycho :P

i mean, either one is fine really. :) 

Share this post


Link to post
Share on other sites

See, for me MoP was more of a side-quest in the grand scheme of WoW.  There were ties in obviously, but the final boss was, in essence, the Sha, not even really Garrosh. 

Even with the Heart of the Old God, it just felt... like something they dreamed up to fill space. 

WoD was literally a alternate universe, but at least it ended tying directly into WoW history. 

I just can't get into MoP, although it was a frickin gorgeous expansion.

  • Like 1

Share this post


Link to post
Share on other sites
15 hours ago, Kirr said:

make everyone think Blainie's a psycho :P

It's ok, they already know that I am

11 hours ago, PatrickHenry said:

I just can't get into MoP, although it was a frickin gorgeous expansion.

I thought the lore was amazingly well done considering it was all newly thought up. Absolutely loved it

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Bellular is back with a new video for new and returning players, highlighting additional features of the game, including Professions, the Auction House, transmog, Pet Battles, achievements, events and micro-holidays.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content
    • By Starym
      Method's WF and Limit's W2nd G'huun Kill Videos
      Uldir Race Day 9: Two 8/8s, Wipe Counts, Nerdscreams and More
      Congratulation Tweets, Hall of Fame for Method's WF
      Method Gets the G'huun World First! - Kill video from the stream, wipecount and more.
      Uldir Race Day 8: 4.1% G'huun Lives to the Second Week - Method get the boss down to 4.1%, Limit may have extended their lockout and we get World First and second Mythrax kill videos.
      Uldir Race Day 7: G'huun Down to 12% and Nerfed - A 12% try from Method and a nerf to the big worm.
      Uldir Race Day 6: Method Catch Up, Mythrax Video - Method and Exorsus catch up and we get a Mythrax kill video.
      Uldir Race Day 5: Limit World First 7/8 - Limit head to the top and take a strong lead with their Mythrax the Unraveler World FIrst.
      Uldir Race Day 4: Zul Down, 6/8 by EU and US - Method get the World First on Zul, Reborn and Limit catch up to them quickly.
      Uldir WF Race Day 3: US 5/8, Devourer Down - Limit grab the World First after some more hotfix nerfs to Fetid Devourer.
      Uldir Mythic WF Race Day 2: Fetid Devourer Endboss - EU guilds catch up but no one can get past the 5th boss, Fetid Devourer and 8 guilds are stuck at 4/8.  Uldir Mythic WF Race Day 1: 4 Bosses Down - Big Dumb Guild and Limit get 4 bosses down before EU servers come up, Blizzard nerfs Fetid Devourer and we get to see three WF kill videos. ____________________________________________________________________
      The gates of Mythic Uldir have opened and the US and OC servers are coming up after maintenance. Now it remains to be seen who will go in early and grab those World Firsts before the EU an Asian guilds have had a chance to enter the first raid of Battle for Azeroth. As always, we'll have summary posts for each day early in the EU morning.
      Of the possible contenders on the US/OC scene we have Wildcard Gaming, formerly Easy, who have already taken a WF in Heroic, with their G'huun kill, and seem eager to get their new name heard, so they might just be the leading US guild. On the other hand, Limit has been a dominant presence in the US/OC scene for a long time now, grabbing most WFs and being the only real competition to the EU and Asian guilds in the endgame. We also have SNF and Big Dumb Guild who have gotten some World Firsts in the past, and have been known to raid early, so the competition for those first few kills should be high. Blood Legion also seem to have returned after a long hiatus, as they will be raiding "semi-competitively" in BfA, but it remains to be seen what exactly that means.
      As always, we'll be using Method's raid progress coverage for our own summaries and you can head on over to their site to follow the race live, both today with the usual updates and tomorrow with the guild itself streaming the race live. For other streams of the progress race, head on over to twitch's WoW page and you'll be sure to find tons of players showing off their journey through Uldir.
      We'll also be using this article as a hub for all the race summary posts.

      The race is about to begin and you can check out all of our coverage right here.
    • By Starym
      Just when you thought they were gone, the hotfixes make their comeback! Today we get some Tol Dagor nerfs, some fixes and improvements for Island Expeditions, including some achievements now being account-wide and a brand new World Quest to win one! There's also the usual PvP and quest fixes, as well as another Heart of Azeroth tweak.
      September 21 (source)
      Dungeons and Raids
      Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions
      A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Azerite for the Alliance”. Items
      Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player
      The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests
      Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Previous Hotfixes
      September 18th September 17th September 14th
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable  
      Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Starym
      A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.

      There's also some PvP class tuning coming next week which you can check out here.
      Trait Tuning (source)
      With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
      Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
      You'll see the final adjustments in our hotfixes update post on Tuesday.
       
      Trait imbalance and M+ (source)
      Couple things:
      We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
      We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
      But like I said, we do agree that the current setup can be frustrating. We're looking for better options.