Starym

7.1 on the PTR: Mount Pics and Patch Notes!

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The 7.1 PTR yields a lot of new info, including mounts, world quests and prestige imporvements!


As the datamining rages since the PTR just went live very recently, MMO Champion and Wowhead are putting stuff up as fast as possible. Here are some of the basics that they've dug up:

New mounts, Karazhan themed and otherwise, courtesy of WoWhead:

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567824.jpg    567826.jpg

The Blood of Sargeras trader:

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And MMOChas put together some patch notes covering the major additions to the game in 7.1

Some highlights:
New world event area on Alcaz isle, class changes and tweaks, new world quests, the Suramar 9 week campaign previously mentioned will lead up to the opening of the Nighthold raid, you won't be losing your honor talents when you prestige anymore and higher prestige levels will award gold and artifact power instead of honor talents. Blizzard has also stated that any datamined changes at the moment are only tooltip changes, as they haven't really started tuning classes yet.

Blizzard LogoMMO Champion

Dungeons and Raids
Karazhan Mythic Dungeon
  • New attunement questline in Deadwind Pass.

Trial of Valor Raid
  • Short questline leading into the raid.
  • New World Quests: Kvaldir landing sites.
  • Quests to unlock Vrykul transmog appearances.

The Nighthold Raid
  • New Nightfallen story quests, with new content every week leading up to the opening of The Nighthold.
  • New World Quests supporting the continued Nightfallen story.

New World Quests
  • Falcosaurs Swarm! -- The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control!
    • Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes available from the Wardens faction at Honored and Revered.
    • Find and raise your Orphaned Falcosaur pet, leading to an exclusive new mount.

New World Event Area
  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

Class Changes

ideathknights.gifDeath Knight
  • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
  • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
  • Glacial Advance now hits targets in melee range more reliably.

idemonhunters.gifDemon Hunter
  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

idruids.gifDruid
  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera's Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
    • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a power aura.

ihunters.gifHunter
  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • (Survival) Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

images.gifMage
  • (Frost) Brain Freeze now also increases the damage of your next Flurry by 30%.

imonks.gifMonk
  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.

ipaladins.gifPaladin
  • Retribution Aura no longer ignores tanks (including self).
  • In talent trees, Divine Steed for Holy and Retribution, and Blessing of Salvation for Protection have been replaced with a new talent:
    • Cavalier: Divine Steed now has 2 charges.
  • Retribution
  • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
  • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Crusade has been redesigned: Replaces Avenging Wrath. (Instant – 2 minute cooldown) Profoundly empowers your Judgment for 20 seconds.
    • While empowered, Judgment generates 1 Holy Power, has a 75% reduced cooldown, and increases your damage and healing by 3%, stacking up to 15 times.
  • Protection
  • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
  • Bastion of Light now has a 2 minute cooldown (was 3 minutes).
  • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

ipriests.gifPriest
  • (Shadow) Arcane Torrent now generates 15 Insanity.

irogues.gifRogue
  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.

ishamans.gifShaman
  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.

iwarlocks.gifWarlock
  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Unstable Affliction now overlaps when cast multiple times, rather than “rolling” any remaining damage into the new cast. This does not change the total damage dealt by multiple casts, but makes it easier for players to see the strength of an Unstable Affliction on a given target.
  • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
  • (Affliction) Soul Effigy is now immune to AOE damage.
  • (Demonology) Demonic Empowerment now increases health by 20% (was 50%).
  • (Demonology) Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

iwarriors.gifWarrior
  • Inspiring Presence now affects party and raid members only.

Pet Battles
  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

Player Versus Player
  • Nagrand Arena has received a significant visual update

Honor System
  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.

Unrated Rewards
  • The quality of items rewarded from skirmish and random battlegrounds now increases based on the player’s Honor Level.

Rated Rewards
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).

And to close things out, here are some of the new loading screens, for Karazhan and Trial of Valor:

Loadingscreen_returntokarazhan.jpg

Loadingscreen_trialsofvalor.jpg

For more details and datamining on 7.1 head on over to the MMO Champion or Wowhead posts.

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2 hours ago, Spritey81 said:

Watch prices drop like a motherf***** when the Blood of Sargeras trader is implemented....

Yeah, for sure. Elvine was already tweeting about the impact it could have on the markets as soon as the trader info went up. I'm sure it will destroy prices just as much as the Garrison trader did. I'm already sitting on hundreds of Bloods with little to do with them.

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I freely admit I was a little bit of a Kara Revamp naysayer but, I'm getting really excited for it. Just for mythics and prepping for mythic + i've gotten a small group together and the 5 man progression is honestly some of the most fun I've had in the game, far more than raid progression ever was for me. So, frankly, I'm getting super hyped about a 5 man raid and to progress through it with these fine people. Now, that they are adding super awesome mounts on top of it, I'm all but frothing at the mouth. This new (I'm saying destiny inspired) raid format is now quite the refreshing change.

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1 hour ago, demonardvark said:

I freely admit I was a little bit of a Kara Revamp naysayer but, I'm getting really excited for it. Just for mythics and prepping for mythic + i've gotten a small group together and the 5 man progression is honestly some of the most fun I've had in the game, far more than raid progression ever was for me. So, frankly, I'm getting super hyped about a 5 man raid and to progress through it with these fine people. Now, that they are adding super awesome mounts on top of it, I'm all but frothing at the mouth. This new (I'm saying destiny inspired) raid format is now quite the refreshing change.

I have to absolutely agree, the 5 man content and the way they're making progression out of it is among the best things in Legion, and that's saying a lot cos there are a LOT of "best things in Legion".

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5 minutes ago, Starym said:

I have to absolutely agree, the 5 man content and the way they're making progression out of it is among the best things in Legion, and that's saying a lot cos there are a LOT of "best things in Legion".

Blizz has done well this time, and it appears that for at least half a year if not more they are going to keep that momentum up. May end up where Wrath gets dethroned as most revered expac. I guess the meme was correct

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I know there are a lot of people who are against revising Kara but for me I can't wait.  It is still one of my favorite raids and the chance to see it reimagined has got me excited.

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There's always that danger of "IT WASNT AS GOOD AS IT WAS IN *insert expansion name here*" - so far, tbh, it looks fantastic and the fact that they have put a proper twist on it means those that love the old raid can love both, rather than comparing them. 

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