Starym

Legion Hotfixes: September 23rd - Updated

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Update: It seems Blizz forgot to add Fury Warrior changes to the original hotfix notes, so the post below has been updated with them.

Well, that class tuning pass that was mentioned a while ago is finally here with some massive hotfix notes upon us. First off the changes will take place during next week's maintenance and secondly there is also a large amount of separate PvP changes to go with the class tuning.

Aside from the massive tuning pass, my favorite line in the hotfixes is this:

  • It should now be possible to reach skill 800 in Blacksmithing.

Note the "should"! Another relevant point for those of us that aren't that PvP invested but still like to get honor levels - the honor gains for Warden Tower Qorld Quests have been halved.

Blizzard LogoSeptember 23rd

Achievements

  • Broken Isles Pathfinder Rank 1 now properly displays the amount of the mounted speed increase.

Classes

 

Developers’ Notes: As we discussed last week, we’ve been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week’s realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone’s playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.”

 

All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.

 

Death Knight

  • Frost
    • Remorseless Winter damage increased by 50%.
    • Obliterate damage increased by 19%.
    • Frost Strike damage increased by 12%.
    • Howling Blast damage increased by 10%.
    • Frostscythe (Talent) damage increased by 13%.
    • Frozen Pulse (Talent) damage increased by 11%.
    • Breath of Sindragosa (Talent) damage increased by 17%.

 

Demon Hunter

  • Havoc
    • Throw Glaive damage reduced by 30%.
    • Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
    • Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
    • Fury of the Illidari (Artifact Ability) damage reduced by 20%.
      • Note: See below for for additional PvP tuning adjustments to Fury of the Illidari.
    • Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target.
  • Vengeance
    • Mastery now provides 50% less damage reduction per point.
    • Demon Spikes damage reduction increased to 20%.
      • Note: Gearing heavily for Mastery was allowing Vengeance Demon Hunters to reach excessively high levels of Physical damage reduction. We’re reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.

 

Druid

  • Moonfire (non-Feral) damage increased by 10%.
  • Balance
    • Sunfire damage increased by 10%.
    • Starfall damage increased by 10%.
    • Lunar Strike damage increased by 5%.
    • Solar Wrath damage increased by 5%.

 

Mage

  • Arcane
    • Mastery effects increased by 20%.
    • Arcane Missiles damage increased by 9%.
    • Arcane Blast damage increased by 10%.
  • Frost
    • Frostbolt damage increased by 8%.
    • Ice Lance damage increased by 13%.
    • Flurry damage increased by 38%.
    • Blizzard damage increased by 36%, and mana cost reduced by 50%.
    • Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
    • Ice Nova (Talent) damage increased by 13%.
    • Ray of Frost (Talent) damage increased by 28%.
    • Glacial Spike (Talent) damage increased by 15%.

 

Hunter

  • Barrage (non-Survival) damage reduced by 20%.
  • Beast Mastery
    • Bestial Wrath damage bonus increased to 25%.
  • Survival
    • Flanking Strike damage increased by 62%.

 

Monk

  • Mistweaver
    • Spinning Crane Kick (Mistweaver) damage reduced by 25%.

 

Paladin

  • Retribution
    • Templar’s Verdict damage increased by 10%.
    • Divine Storm damage increased by 20%.
    • Crusader Strike (Retribution) damage increased by 13%.
    • Blade of Justice damage increased by 13%.
    • Judgment (Retribution) damage increased by 13%.
    • Zeal (Talent) damage increased by 13%.
    • Blade of Wrath (Talent) damage increased by 13%.

 

Priest

  • Holy
    • Holy Nova damage reduced by 16%.
  • Shadow
    • Mind Sear damage and Insanity generation increased by 50%.
    • Voidform stacks no longer increase while Dispersion and Void Torrent are active.
      • Note: These abilities prevent Insanity drain from increasing while active, which effectively reduces the Insanity drain for the entire remainder the current Voidform. This was proving to be too powerful, so we’re now making sure that the damage bonus and Insanity drain from Voidform remain in sync.
    • The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
      • Note: We want it to be rewarding when you’re able to maintain Surrender to Madness for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.

Rogue

  • Death From Above (Talent) area damage increased by 100%.
  • Assassination
    • Deadly Poison damage increased by 30%.
    • Fan of Knives damage increased by 30%.
    • Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery.
    • Poison Knives (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%.
  • Outlaw
    • Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per rank.
    • Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced to 6% per rank.
    • Black Powder (Artifact Trait) damage bonus to Between the Eyes reduced to 6% per rank.
  • Subtlety
    • Eviscerate damage increased by 15%.
    • Nightblade damage increased by 15%.
      • Note: See below for additional PvP tuning adjustments to Eviscerate and Nightblade.
    • Shuriken Storm damage increased by 30%.
    • Second Shuriken (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while Stealth or Shadow Dance is active.

 

Shaman

  • Elemental
    • Mastery effects increased by 12.5%.
    • Chain Lightning Maelstrom generation increased to 6.
    • Lightning Bolt (Elemental) damage increased by 23%.
    • Chain Lightning (Elemental) damage increased by 23%.
    • Lava Burst damage increased by 5%.
    • Storm Elemental (Talent)’s Call Lightning and Wind Gust damage increased by 20%.
  • Enhancement
    • Fixed a bug that gave offhand special attacks a 100% chance to activate Windfury while Doom Winds was active.
    • Windfury activation chance increased to 20%.
      • Note: We’re fixing a bug that added multiple extra Windfury procs to each activation of Doom Winds, but adding some Windfury procs back by increasing the baseline activation chance. This should also improve Maelstrom generation outside of Doom Winds.
  • Restoration
    • Chain Lightning (Restoration) damage increased by 23%.

 

Warlock

  • Affliction
    • Drain Life damage increased by 10%
    • Drain Soul damage increased by 10%
    • Corruption damage increased by 10%
    • Agony damage increased by 5%
    • Unstable Affliction damage increased by 15%
    • Seed of Corruption damage increased by 15%
    • Siphon Life (Talent) damage increased by 10%
    • Haunt (Talent) damage increased by 15%
    • Phantom Singularity (Talent) damage increased by 15%
  • Demonology
    • Hand of Gul’dan impact damage increased by 20%
    • Demonwrath damage increased by 15%
    • Shadowbolt damage increased by 10%
    • Doom damage increased by 10%
    • Wild Imps damage increased by 10%
    • Dreadstalker attack power increased by 10%
    • Felguard attack power increased by 10%
    • Doomguard (Demonology)’s Doom Bolt damage increased by 18%
    • Demonbolt (Talent) damage increased by 10%
    • Implosion (Talent) damage increased by 15%
    • Shadowflame (Talent) damage increased by 10%
    • Darkglare (Talent) damage increased by 10%
  • Destruction
    • Chaos Bolt damage increased by 11%
    • Incinerate damage increased by 11%
    • Immolate damage increased by 11%
    • Conflagrate damage increased by 11%
    • Rain of Fire damage increased by 11%, and cast time removed
    • Cataclysm (Talent) damage increased by 11%
    • Channel Demonfire (Talent) damage increased by 11%

 

Warrior

  • Arms
    • Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.
    • Focused Rage (Talent) damage bonus reduced to 30%.
  • Fury
    • Rampage damage increased by 12%.
    • Bloodthirst damage increased by 12%.
    • Raging Blow damage increased by 5%.
    • Furious Slash damage increased by 5%.
    • Execute (Fury) damage increased by 5%.
  • Protection
    • Vengeance (Talent) Rage cost reduction reduced to 35%.
    • Intercept Rage generation reduced to 10.
    • Shield Slam Rage generation reduced to 10.

 

PvP

Developers’ Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we’re making are intended to counteract the above, while others are simply intended to help overall PvP balance.

 

  • Battlegrounds
    • Tank-specialized characters no longer take additional damage while carrying a flag.
  • Death Knight
    • Blood
      • Consumption (Artifact Ability)’s healing is no longer reduced in PvP.
      • Death Strike now factors in 50% of recent damage taken from players when determining it’s healing amount (previously, it ignored damage taken from players).
  • Demon Hunter
    • Havoc
      • Fury of the Illidari (Artifact Ability) damage is now reduced by 10% in PvP (up from a 30% reduction).
    • Vengeance
      • Soul Cleave’s heal is no longer reduced in PvP.
  • Druid
    • Restoration
      • Lifebloom’s bloom effect increased by 50% in PvP.
      • Critical Strike stat reduced by 50%.
      • Haste stat increased by 50%.
    • Guardian
      • Frenzied Regeneration now factors in 50% of recent damage taken from players when determining it’s healing amount (previously, it ignored damage taken from players).
  • Hunter
    • Survival
      • Mongoose Fury now increases the damage of Mongoose Bite by 35% per stack in PvP (up from 25% per stack).
    • Beast Mastery
      • Agility stat reduced by 10%.
  • Mage
    • Frost
      • Frostbolt now reduces movement speed by 50%.
      • Frostbolt damage is now increased by 10% in PvP (down from 20%).
    • Fire
      • World in Flames (Honor Talent)’s reduction to Flamestrike’s cast time reduced to 2 seconds.
  • Monk
    • Mistweaver
      • Counteract Magic (Honor Talent) bonus to Renewing Mist reduced to 150%.
    • Windwalker
      • Strike of the Windlord (Artifact Ability) damage is now reduced by 30% in PvP (up from 50%).
      • Agility stat increased by 12%.
  • Paladin
    • Retribution
      • Strength stat reduced by 5%.
    • Protection
      • Light of the Protector and Hand of the Protector healing is now reduced by 15% in PvP (up from 50%).
  • Priest
    • Discipline
      • Atonement healing is now increased by 15% in PvP (down from 25%).
    • Holy
      • Apotheosis can no longer be dispelled.
  • Rogue
    • Outlaw
      • Control is King (Honor Talent) duration reduced to 3 seconds.
      • Between the Eyes’ damage bonus on Critical Strikes reduced to 100% in PvP (down from 200%).
    • Subtlety
      • Eviscerate now deals 15% less damage in PvP.
      • Nightblade now deals 15% less damage in PvP.
  • Warrior
    • Arms
      • Echo Slam (Honor Talent) damage reduced to 5% of the target’s total health.
    • Fury
      • Bloodthirst’s heal is no longer reduced in PvP.
    • Protection
      • Ignore Pain’s maximum absorb amount is no longer reduced in PvP. (Note: the effect of each Ignore Pain is still reduced by 20% in PvP)
  • Honor System
    • The Honor system reward Glory of the Melee now rewards 500 Artifact Power (was 150).
  • World PvP
    • Warden Tower World Quests now grant 150 honor (was 300).
    • Warden Tower World Quests now appear three times per day, and each quest is available for 24 hours.

Class Halls

  • Druids with the Evergreen perk should no longer have their planted soils reset after entering an Arena match.
  • The Soul Reapers tooltip for the Shadow Heresy talent is no longer incorrect.

Dungeons and Raids

  • Emerald Nightmare
    • Fixed a bug where players would fall to their death when jumping into the Rift of Aln while mounted.
    • Warlocks will now be able to target their Soul Effigies when fighting Il'gynoth inside the heart chamber.
    • Ursoc no longer causes players to stand up (and interrupt their eating/drinking) when he respawns.
  • The Arcway
    • Enemy Forces will remain in The Arcway after players have defeated Advisor Vandros.
    • Tome of Hex: Spider should now only drop for Shaman when defeating Nal'tira.
  • Maw of Souls
    • Players should no longer become stuck inside the cages they’re placed in after defeating Ymiron.

Items

  • Damage from Potion of the Old War and Potion of Deadly Grace reduced by 33%.
    • Developers’ Notes: Previously, we significantly buffed the damage of these potions, but then discovered some bugs that were significantly reducing their effective damage. Now that those bugs have been fixed, their damage contribution is much too high. They should still feel very rewarding to use, but we’re bringing them back down to Earth a little.
  • Fixed a bug that was causing Balance Druids to sometimes engage enemies from unintended great distances with damaging trinket procs.
  • The Grove Darkener's Treads should now switch from Intellect to Agility based on your spec.

Professions

  • It should now be possible to reach skill 800 in Blacksmithing.
  • Cooking
    • Rank 1 of Hearty Feast should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food.
    • Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.

Quests

  • In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
  • A new Archaeology Quests aura is now displayed while you’re on an Archaeology quest in your current zone.
    • Developers’ Notes: This is to make sure you’re aware of how many days you have left to complete a large Archaeology project before it expires. We’re investigating ways to provide this in the quest tracker and quest log.
  • Aodh Witherpetal will no longer become stuck during “DANGER: Aodh Witherpetal”.

 

Previous hotfixes.

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Delighted to see them properly balancing, honestly. Really happy with so many of these changes.

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71936700.jpg

Really pleased with these buffs, a lot of under tuned specs and some of my favorite are finally getting some love. Even more happy to see not a tone of nerfs inbound as well. Excited to see how they all play out.

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15 hours ago, demonardvark said:

Really pleased with these buffs, a lot of under tuned specs and some of my favorite are finally getting some love. Even more happy to see not a tone of nerfs inbound as well. Excited to see how they all play out.

Exactly. I always hated that you would have HUGE buffs and HUGE debuffs, rather than actual balancing. Feels good.

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On 25/9/2016 at 3:35 PM, Blainie said:

Exactly. I always hated that you would have HUGE buffs and HUGE debuffs, rather than actual balancing. Feels good.

Agreed. I was sure they'd just nerf Outlaw rogues and MM hunters into the ground. The Barrage nerf was warranted, honestly.

Edited by Weltenfeind

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8 minutes ago, Weltenfeind said:

Agreed. I was sure they'd just nerf Outlaw rogues and MM hunters into the ground. The Barrage nerf was warranted, honestly. It's also way better doing it like this, over nerfing raids because some classes can't do enough dps or whatever.

I hope we can see a decent pool of balance with the new changes, but judging by those pre-sims, the NT Arcane Mages are going to destroy other people in DPS.

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19 hours ago, Blainie said:

I hope we can see a decent pool of balance with the new changes, but judging by those pre-sims, the NT Arcane Mages are going to destroy other people in DPS.

Well, one thing I've learned is that it's never going to please everybody. The way I see it currently is that they just brought "bad" specs up to par. So say, fire mages will still be worth bringing because their dps will be the same, but those bad specs might do well now as well. It's really hard though, especially because of disparity in artifact levels for non-hardcore players. It'll kinda be like some people playing without half their talents picked in the old WotLK talent tree.

Edited by Weltenfeind

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7 hours ago, Weltenfeind said:

Well, one thing I've learned is that it's never going to please everybody. The way I see it currently is that they just brought "bad" specs up to par. So say, fire mages will still be worth bringing because their dps will be the same, but those bad specs might do well now as well. It's really hard though, especially because of disparity in artifact levels for non-hardcore players. It'll kinda be like some people playing without half their talents picked in the old WotLK talent tree.

True.

It looks like they already removed the NT spam build, so that's awesome. They're definitely trying to balance things, let's just hope they can do it.

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      Demon Hunters have a new ability, Consume Magic – Consume a beneficial Magic effect from an enemy, removing it and granting you Fury or Pain. The spell previously named Consume Magic is now Disrupt. Demon Hunters now have Chaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%. Havoc Chaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes. Many Talents and PvP Talents have been adjusted. New Talents include: Immolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury. Trail of Ruin – The final slash of Blade Dance inflicts additional Chaos damage over time. Vengeance Lesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing). Many Talents and PvP Talents have been adjusted. New Talents include: Charred Flesh – Fiery Brand increases the Fire damage you deal to the target. Gluttony – Consuming a Soul Fragment has as chance to activate Metamorphosis. Druid
      Druids now have Soothe – Soothes the target, dispelling all enrage effects. Travel forms now each have a separate ability in your Spellbook. Balance Solar Wrath now has a chance to grant Lunar Empowerment, and Lunar Strike has a chance to grant Solar Empowerment. Many Talents and PvP Talents have been adjusted. New Talents include: New Moon – Deals damage to the target, generates Astral Power, and transforms into Half Moon and Full Moon. Twin Moons – Moonfire deals increased damage and also hits another nearby enemy. Feral Some Talents and PvP Talents have been adjusted. New Talents include: Feral Frenzy – Unleash a furious Frenzy, clawing your target multiple times and causing a Bleed. Awards combo points. Tiger Dash – Activates Cat Form and greatly increases movement speed, reducing gradually. Guardian In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken. Some Talents and PvP Talents have been adjusted. Restoration Many Talents and PvP Talents have been adjusted. New Talents include: Photosynthesis – While your Lifebloom is on yourself, your periodic heals heal faster. While your Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom. Hunter
      All Hunters now have Disengage as a baseline spell. Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats. Hunters now have Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet: Cunning: Master's Call Ferocity: Primal Rage Tenacity: Survival of the Fittest Beast Mastery Many Talents and PvP Talents have been adjusted. Dire Frenzy is now Barbed Shot. New Talents include: Animal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side. Killer Instinct – Kill Command deals increased damage against enemies below 35% health. Marksmanship The Marksmanship specialization has seen a major overhaul. Core Marksmanship abilities: Aimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus. Rapid Fire – Fires a stream of shots at your target while moving. Generates Focus. Arcane Shot – A quick shot that deals Arcane damage. Costs Focus. Steady Shot – A steady shot that can be used while moving. Generates Focus. New Talents include: Double Tap – Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot additional shots. Streamline – Rapid Fire now lasts 30% longer. Survival The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet. Core Survival abilities: Raptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus. Kill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus. Serpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus. Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone. New talents include: Chakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path, then returning to you, damaging enemies again. Wildfire Infusion – Lace your Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it. Mage
      Mages again have Arcane Intellect – increasing allies’ Intellect by 10%. Mages now have Remove Curse – Removes all Curses from a friendly target. Arcane Many Talents and PvP Talents have been adjusted. Arcane Missiles can now be launched at any time, with a Clearcasting proc sometimes making them free and fire faster. New Talents include: Amplification – When Clearcast, Arcane Missiles fires 1 additional missile. Reverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge. Fire Many Talents and PvP Talents have been adjusted. New Talents include: Pyroclasm – Consuming Hot Streak has a chance to make your next non-instant Pyroblast deal massive additional damage. Searing Touch – Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health. Frost Many Talents and PvP Talents have been adjusted. New Talents include: Chain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent Ice Lances. Freezing Rain – Frozen Orb makes Blizzard instant cast and increases its damage. Monk
      Monks now have Mystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%. All specs now have Leg Sweep baseline – Knocks down all nearby enemies and stuns them. Brewmaster Many Talents and PvP Talents have been adjusted. New Talents include: Bob and Weave – Increases the duration of Stagger. Guard – Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented. Mistweaver Soothing Mist is once again a manually-cast channeled heal. While channeling Soothing Mist, Vivify and Enveloping Mist may be cast instantly on the target. Vivify now heals all targets that have Renewing Mist on them. Many Talents and PvP Talents have been adjusted. New Talents include: Rising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font, and extends those effects. Upwelling – The longer Essence Font remains off cooldown, the longer the next cast of Essence Font may be channeled. The duration of its heal over time is increased. Windwalker Many Talents and PvP Talents have been adjusted. New Talents include: Fist of the White Tiger – A powerful physical strike that generates 3 Chi. Tiger Tail Sweep – Increases the range of Leg Sweep and reduces its cooldown. Paladin
      Holy Many Talents and PvP Talents have been adjusted. New Talents include: Avenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment. Awakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds. Protection Many Talents and PvP Talents have been adjusted. New Talents include: Redoubt – Avenger’s Shield bounces to an additional target and increases your Block. Unbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands. Retribution Many Talents and PvP Talents have been adjusted. New Talents include: Selfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done. Wake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power. Priest
      Priests again have Power Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour. Discipline Discipline Priests now know Desperate Prayer and Holy Nova. Many Talents and PvP Talents have been adjusted. New Talents include: Contrition – When you heal with Penance, everyone with your Atonement is healed. Luminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds. Holy Renew now reduces the cooldown of Holy Word: Sanctify. Many Talents and PvP Talents have been adjusted. New Talents include: Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets. Holy Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify. Shadow Mind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity. Shadow Priests now know Leap of Faith. Many Talents and PvP Talents have been adjusted. New Talents include: Dark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity. Dark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity. Rogue
      Assassination Many Talents and PvP Talents have been adjusted. New Talents include: Hidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times. Poison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it. Outlaw Saber Slash is now Sinister Strike. Run Through is now Dispatch. Many Talents and PvP Talents have been adjusted. New Talents include: Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy. Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Subtlety Many Talents and PvP Talents have been adjusted. New Talents include: Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies. Shuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds. Shaman
      Tremor Totem and Earth Elemental are again available to all specs. Elemental Many Talents and PvP Talents have been adjusted. New Talents include: Stormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target. Unlimited Power – When your spells cause an elemental overload, you gain Haste. Enhancement Many Talents and PvP Talents have been adjusted. New Talents include: Elemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning. Totem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem. Restoration Many Talents and PvP Talents have been adjusted. New Talents include: Flash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%. Earth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage. Warlock
      All specs now know Shadowfury – Stuns all nearby enemies. Warlock Healthstones no longer share cooldowns with potions. Affliction Affliction Warlocks now know Summon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target. Many Talents and PvP Talents have been adjusted. New Talents include: Creeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster. Vile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed. Demonology Demonology Warlocks now know Summon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target. This specialization has received a major overhaul. New Talents include: Dreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage. Summon Vilefiend – Summons a Vilefiend from Argus to fight for you. Destruction Many Talents and PvP Talents have been adjusted. New Talents include: Grimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%. Dark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds. Warrior
      Warriors again have Battle Shout – Increases the Attack Power of all allies by 10% for 1 hour. Arms The Arms specialization has seen adjustments to many core abilities: Overpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute. Sweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage. Tactician affects Overpower instead of Colossus Smash – Spending Rage as a chance to reset the cooldown of Overpower. Colossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them. Mastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time. New Talents include: Sudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health. Warbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them. Fury Battle Cry is now Recklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance. The Fury specialization has seen adjustments to some core abilities: Bloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes. Raging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage. Whirlwind now generates Rage per target hit. Furious Slash is now a talent, and the effects of the Frenzy talent have been combined with it. New Talents include: Meat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit. Siegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage. Protection Protection Warriors now know Avatar, Intimidating Shout, and Rallying Cry Many Talents and PvP Talents have been adjusted. New Talents include: Bolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks. Menace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.
    • By Stan
      While Legendary item effects will no longer work at level 116 in Battle for Azeroth, their effects will stack in the coming pre-patch.
      Certain Legendary effects have been incorporated into talents/passives in Battle for Azeroth. The changes will go live with the pre-patch tomorrow and there's also a new way of purchasing specific Legendaries for 1,000 Waking Essences.
      Examples
      Here's a list of Legendary items that have been made into talents in the pre-patch. The list is obviously incomplete and if you know about more effects, let us know in the comments and we'll add them to the list.
      @Blainie& @Dutchmagoz were able to confirm the Legendary Mage effects.
      Frost Death Knight's Cold Heart + Cold Heart (level 56 talent). Credit @Abyssalwave. Result: They are separate stacks of 20, but Chains of Ice consumes both for two lines of damage. Fire Mage's Koralon's Burning Touch + Searing Touch (level 15 talent). Result: Scorch damage increased by 500% + guaranteed Critical Strike against enemies below 30% health. Fire Mage's Marquee Bindings of the Sun King + Pyroclasm (level 100 talent). Result: Non-instant Pyroblast damage increased by 550%? Holy Paladin's The Topless Tower + Awakening (level 90 talent). Credit @Adamselene. Result: If they proc at the same time, the durations will be a total of 18 seconds. Assassination Rogue's Mantle of the Master Assassin + Master Assassin (level 30 talent). Result: For the first three seconds after breaking Stealth, Critical Strike Change increased by 150%? Or just an 8 sec increase? (needs confirmation) Arms/Fury Warrior's Ayala's Stone Heart + Sudden Death (level 15/45 talent). Result: Free Execute (Arms) & Execute (Fury), usable on any target, regardless of health level?
    • By Starym
      The time to get those endboss Mythic mounts, in case you haven't already, is now, as they'll only remain a 100% drop chance for the next month, right up until Battle for Azeroth launches. The Fiendish Hellfire Core and Shackled Ur'zul drop from Mythic Gul'da and Argus, respectively.
        

    • By Starym
      The dev announcements continue, with just one day from the pre-patch, we're getting new information on topics of interest to the community. With Battle for Azeroth arriving, many players were wondering whether the Argussian Reach, Army of the Light, Nightfallen and Highmountain exalted requirements for the current allied races would be removed or reduced once Legion is no longer current content. Today we got word that (for now) there are no plans to change the way the requirements work.
      Here are the full unlock requirements for all the current Allied Races:
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach And you can also check out our guides for the exalted reputations here.