Jump to content
FORUMS
Sign in to follow this  
Vlad

Vault of the Wardens Mythic

Recommended Posts

Guest Morgenau

Please note the Barbed Spiderling's are currently bugged with the Sanguine affix, and could require a death knight (grip) or a wipe to clear properly, exp if low on stuns. (on 50% hp they retreat)

I have also repported this to blizzard

Share this post


Link to post
Share on other sites
On 11/12/2016 at 4:33 AM, Guest Morgenau said:

Please note the Barbed Spiderling's are currently bugged with the Sanguine affix, and could require a death knight (grip) or a wipe to clear properly, exp if low on stuns. (on 50% hp they retreat)

I have also repported this to blizzard

Thanks for letting people know! Definitely a useful bit of information to know until it's fixed :)

Share this post


Link to post
Share on other sites
On 11/12/2016 at 6:33 AM, Guest Morgenau said:

Please note the Barbed Spiderling's are currently bugged with the Sanguine affix, and could require a death knight (grip) or a wipe to clear properly, exp if low on stuns. (on 50% hp they retreat)

I have also repported this to blizzard

That's right. The bug is still there and we weren't able even to grip these bugged Barbed Spiderlings (the trash before the last boss on M +9, +11, +12) with our DK tank. 

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      You can queue for Rated Arenas solo in Dragonflight.
      The Solo Shuffle PvP Brawl fulfilled its purpose and Blizzard implemented solo queue for Rated Arena in Dragonflight. It would be really cool to see solo queue implemented for Rated Battlegrounds as well! Here's a screenshot of the new solo queue option taken from Reddit.

      Source: Reddit
    • By Stan
      Here are the Hunter changes that went live in Dragonflight Alpha Build 44999.
      Hunter
      Baseline
      Fury of the Eagle - Furiously strikes all enemies in front of you, dealing [ 236.2% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% 30% against any target below 20% health. Deals reduced damage beyond 5 targets. Improved Tranquilizing Shot - When Tranquilizing Shot successfully dispels an effect, gain 5 10 Focus. Hunter Pet
      Fortitude of the Bear (Tenacity) - Increase the maximum health of you and your pet by 20% for 10 sec. (Instant, 2 min cooldown) All Specs
      Born To Be Wild Beast Mastery, Marksmanship: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Survival
      Predator - Kill Command has a 25% 15% chance to immediately reset its cooldown. New Talents
      Lone Survivor - Reduce the cooldown of Survival of the Fittest by 60 sec, and increase its duration by 2.0 sec. Nature's Endurance - Survival of the Fittest reduces damage taken by an additional 20%. Sentinel (NYI) - Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area. Every 200 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned it will last at least 5 sec. Sentinel's Perception (NYI) - Sentinel Owl now also grants unhindered vision to party members while active. Sentinel's Wisdom (NYI) - While the Sentinel Owl is active, your party gains 5% Leech and 3% Avoidance. In addition to the above changes, Blizzard outlined upcoming Hunter changes that will go live in the next Alpha build.
    • By Stan
      Evokers received a new Unity Legendary Power, Soulbind Conduits, a Covenant Ability, and other class changes in the latest Dragonflight Alpha build.
      Evoker
      New Covenant Ability
      Boon of the Covenants - Call upon the Covenants of the Shadowlands to aid you, restoring [ 600% of Spell Power ] health and increasing your Versatility by 10% for 12 sec. Passive: The Covenants have granted you a portion of their power, increasing your damage and healing by 4.0%. (Instant, 2 min cooldown) New Unity Legendary Power
      Unity - Boon of the Covenants passively increases your damage and healing by an additional 5.0%. New Soulbind Conduits
      Bronze Acceleration - Increases haste by 1.6-3.0%. Circle of Life - Increases leech by 2.0-4.8%. Graceful Stride - Increases movement speed by 3.0-7.2%. Grandiose Boon - Boon of the Covenants passively increases your damage and healing by an additional 1.2-2.6%. Inherent Resistance - Reduces magic damage taken by 2.0-4.8%. Intense Awakening - Increases mastery by 1.6-3%. Legacy of Coldarra - Increases the duration of Permeating Chill by 1.0-3.8 sec. Natural Weapons - Reduces the cooldown of Wing Buffet and Tail Swipe by 6-20 sec. Primal Fortitude - Increases your maximum health by 4.0-9.6%. Spark of Savagery - Increases critical strike chance by 1.6-3.0%. Devastation
      Firestorm - An explosion bombards the target area with white-hot embers, dealing [ 140%  210% of Spell Power ] Fire damage to enemies over 12 sec. Power Swell - Empower spells increase Casting an empower spell increases your Essence regeneration rate by 50% for 2 sec. Recall - You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Preservation
      Temporal Anomaly - Send forward a vortex of temporal energy, healing 3 injured allies within 12 10 yards every 1 2 sec for [ 65% 130%of Spell Power ]. Lasts 8 sec. Recall - You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. New Talents
      Grovetender's Gift - Emerald Blossom instantly heals you for [ 125% of Spell Power ] when cast. Eternity Surge - Focus your energies to release a salvo of pure magic, dealing [ 369% of Spell Power ] Spellfrost damage to an enemy. (2.5 sec cast, 25 yd range, 30 sec cooldown) I: Damages 1 enemy. II: Damages 2 enemies. III: Damages 3 enemies. Ouroboros - For each ally healed by Emerald Blossom gain a stack of Ouroboros, increasing your next Echo's direct healing by 15%, stacking up to 15 times. Recall - You may reactivate Dream Flight and Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Regenerative Magic - Source of Magic forms a bond with your ally, causing 20% of their healing to also heal you while you are below 50% health. Walloping Blow - Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec. Removed Talents
      Crush has been removed. Mend has been removed. Shifting Sands has been removed.
    • By Stan
      Arms Warriors can currently get the Arcane Bladereaper Hidden Artifact Appearance in the EU region!
      The "Secrets of the Axes" quest is available for Warriors on European servers today. Talk to Master Smith Helgar in your Order Hall and complete the quest to unlock the hidden Arms Artifact appearance The Arcanite Bladebreaker.
      The quest should be available until reset in the region. The video below will guide you through the whole quest line.
      Source: Reddit
    • By Petko
      With Shadowlands Season 4 in full swing, let's have a look at some Mythic+ tips that will make your runs easier!
      Season 4 Mythic+ Weekly Tip
      Happy Season 4 everyone! I hope you have had some time to dive into the new dungeons and experience them firsthand because if you haven't, this season is looking better than ever! This week we are going to discuss a few important details from each of the new (old) dungeons that you should pay attention to that will help you time your key regardless of the key level. So without further to do, let's begin!
      Operation Mechagon: Junkyard
      The most important thing in this dungeon is to get a Shock Bot on every member of your group as early as possible. This will allow you not only to be fast but also minimizes the risk of wiping. A few important things to know about the bots are that, first, they will be gone once you die, and second, the Shock Bot scales with Haste yes, that's right haste, so you might want to get the Haste Bounty just to bump up your Zap damage!
      Operation Mechagon: Workshop
      While fighting Kujo, there is a way to still keep DPSing during the Venting Flames, but it can be tricky. Below I have attached a clip of myself doing it the hard way (without a WeakAura), but nowadays there is a WeakAura that shows you once you are "safe" to DPS. The trick is to be on the edge of the box's corner; once you are there the boss "shows" you as safe and you can continue DPSing. This works not only for melee attacks but also for ranged, making it quite a useful tip to save some extra time, but be aware that if done incorrectly you will die!

      Return to Karazhan: Lower
      This will be one of the hardest dungeons to play, but here is a useful tip. When you fight Skeletal Ushers, you can line-of-sight Flashlight's damage, and it will deal nothing to you. In case you can't "LoS" it, you can always turn your back before the end of the cast; at least this way you will avoid getting disoriented, but you will still get damaged.
      Return to Karazhan: Upper
      During the Mana Devourer boss fight, you can let all the orbs go into the boss (whereas previously they needed to be soaked) since it never gets to full Mana and therefore doesn't cast Decimating Essence. If you soak the incoming orbs, do it for the Unstable Mana damage buff on your DPS players. Other than this, there is no reason to do so. It is uncertain if this is a "bug" or a new way the boss should be played, but hey, heads up!
      Grimrail Depot
      Once you enter Phase 3 with Nitrogg Thundertower — he has jumped out of his cannon — you can use the same cannon you used to damage him in Phase 2 to further damage him if you have the resources, with bombs, shrapnel, and ammunition. This way you can speed up the boss fight quite significantly.
      Iron Docks
      Once you fight Fleshrender Nokgar, you can use one of the fences to completely negate several of his abilities like Barbed Arrow Barrage and Burning Arrows, making Phase 2 a lot easier. Keep in mind this only works if you are a Ranged player or your class only relies on ranged attacks.

      Final Thoughts
      We plan to create weekly articles selecting 1 hot tip for you, every week, that is different than what we have in our weekly route section and will help you gain time on the chosen key. Keep in mind, that some of these tips might be temporary, or used until they are hotfixed, and if that happens we will always notify you in the comments below. With that in mind, enjoy the season and go get that Mythic+ score!
×
×
  • Create New...