Starym

Legion Hotfixes: September 28th

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Paladins get to benefit from BI Pathfinder, some more class and Xavius fixes.

 

Blizzard LogoSeptember 28th

Classes

  • The ground mount speed bonus from Broken Isles Pathfinder now stacks with the passive class bonuses On a Pale Horse and Heart of Crusader.

Death Knight

  • Multiple Unholy Death Knights with the Armies of the Damned artifact trait can now have their Death, Pestilence, and Famine debuffs applied at the time.

Monk

  • Soothing Mist is no longer interrupted by Spirit Tether.
  • (Brewmaster) Set bonuses for the Battlewrap of the Hurricane’s Eye (Tier 18) have been adjusted:
    • 2 pieces: Increases the chance for your Gift of the Ox to summon a Healing Sphere by 2% (was 5%).
    • 4-pieces: Every time you gather a Healing Sphere, the remaining cooldowns of your Ironskin Brew and Purifying Brew are reduced by 1 second (was 5 seconds).

 Rogue

  • Shadow Dance should now be useable and should not be cancelled when the Rogue is affected by an enemy Hunter's Flare.

Shaman

  • Lava Beam damage increased by 23%.
  • (Restoration) The artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.

Warlock

  • Seed of Corruption will now properly detonate and spread if the target dies while still affected.
  • Fixed a bug that sometimes caused Agony to not stack or generate Soul Shards.
  • (Demonology) The Artifact ability Thal'kiel's Consumption will no longer sometimes fail to do damage because the target moves out of range.
  • (Destruction) The Artifact ability Dimensional Rift will no longer spawn portals that are out of range to do damage to your target.

Class Halls

  • Pet Charm missions now provide Pet Charms for both the main reward and the bonus reward.

Dungeons and Raids

  • Players should receive bonus roll opportunities more reliably if they are eligible for them.

The Emerald Nightmare

Xavius

  • Immunities can no longer remove Darkening Soul or Blackening Soul. Dispelling either effect with an Imp's Singe Magic will give the owning Warlock +25 Nightmare Corruption.

Items

  • Cloak of Fel Flames now correctly reduce magic damage taken by 15 % when immolation aura is active.
  • Shard of the Exodar no longer causes Drums of Fury to unaffected by Exhaustion/Sated effects.
  • Ancient Mana Gems and Ancient Mana Crystals now stack to 5.
  • Loot-a-rang should no longer break hostile players' stealth.

NPCs

  • Players can now get credit and be able to bonus roll for world bosses if they are up to 200 yards away when it dies.
  • A number of questgivers’ pets are no longer critter-type creatures.

Quests

  • During “Leyhollow Infestation”, players now only drop the rock when taking damage or attacking, not when entering combat, and player speed is only reduced by 50% when carrying a rock (was 75% reduced speed).
  • Fixed a rare bug that could cause Guardian Druids to not obtain credit for killing Arch-Desecrator Malithar during "When Dreams Become Nightmares".
  • Tomes of the Tranquil Mind obtained from "In the Blink of an Eye" are now Bind-on-pickup.

 

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7 hours ago, Starym said:

 

Quests

  • During “Leyhollow Infestation”, players now only drop the rock when taking damage or attacking, not when entering combat, and player speed is only reduced by 50% when carrying a rock (was 75% reduced speed).

Thank you, finally, oh what a joyful day! Praise the titans!

Really that rock carrying thing sucked b****s big time...

Edited by Tectonn

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My personal belief if that the energy regen in rogues must be a bit faster cause we spend secs waiting for energy. Or saber slash in my outlaw should cost less energy but no less dps

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2 hours ago, LordSounas said:

My personal belief if that the energy regen in rogues must be a bit faster cause we spend secs waiting for energy. Or saber slash in my outlaw should cost less energy but no less dps

Most dps classes/specs have to wait for their ressources, why should it be different for rogues?

Same stuff for my feral, sometimes i have to wait a couple seconds to build up energy.

If you want faster regen build haste.

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you know the xavius "nerf?" is actually quite amusing to me because it made me aware of something i didn't consider, locks can purify the tanks. i mean that is  exceedingly useful in raid. takes some pressure off the healers who are waiting to purify so they don't get too much corruption as well as tanks that are waiting for it so they stop dying. especially in that last burn phase being able to keep a healer from turning all tentacly is a great crutch.

thanks blizz for a raid strategy :D

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Blizzard LogoSEPT 28 HOTFIXES

17 hours ago, Starym said:

Warlock

  • Seed of Corruption will now properly detonate and spread if the target dies while still affected.

I KNEW it...  I only play Afflic off and on, but when it didn't pop when the mobs died I just assumed they re-tooled it after the 7.0.3 patch. 

A terrible, crappy retool, but It wasn't unexpected.  Thank god it was a bug, and it's fixed.

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On 9/29/2016 at 8:20 AM, LordSounas said:

My personal belief if that the energy regen in rogues must be a bit faster cause we spend secs waiting for energy. Or saber slash in my outlaw should cost less energy but no less dps

That's kind of what they wanted though. Even Monks (that use Chi/Energy) sometimes have downtime, it's just part of the game!

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On 9/29/2016 at 7:25 PM, PatrickHenry said:

 

I KNEW it...  I only play Afflic off and on, but when it didn't pop when the mobs died I just assumed they re-tooled it after the 7.0.3 patch. 

A terrible, crappy retool, but It wasn't unexpected.  Thank god it was a bug, and it's fixed.

Always assume the worst for locks ;D

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