Sign in to follow this  
Followers 0
Zadina

d3 Developer Chronicles: Eras

1 post in this topic

N9A8872WUXPP1474670443042.jpg

Wyatt Cheng talks about Eras and future changes to them.

We haven't had any major Diablo III news for a while now, so don't get too excited - this is not an expansion announcement or anything like that! Still, it is quite an interesting topic: Eras. An Era is the equivalent of a Season for non-seasonal players.

There was often a problem with a patch going live right before the end of an Era, making it possible for non-seasonal players to achieve very high rankings by playing during the last days of an Era, but with the advantages of the new patch. Senior Game Designer Wyatt Cheng talked about making Eras last longer, from 6 to 12 months. Moreover, Eras will change after a patch goes live and they may even change without a patch going live (this last point may also apply to Seasons).

Blizzard LogoBlizzard Entertainment

Hi, everybody. Wyatt Cheng here again with a second installment of Developer Chronicles. Today, let’s discuss Eras.

When we introduced Seasons to Diablo III, we also debuted "Eras." The thinking was that while the seasonal leaderboard would naturally reset every season, there would be some players who would want the non-seasonal leaderboard to reset periodically as well. There is a certain excitement associated with a fresh leaderboard—a sense that you could maybe see your own name up there at the beginning of an Era. It can also be disheartening to see somebody who is not currently playing the game hold a top position on a leaderboard long after the record was set.

As Diablo III has evolved, it has become clear in hindsight that while the fresh excitement is there, it doesn’t last very long. First, the Era leaderboard is not something you "climb." If you are capable of achieving a particular Greater Rift tier, you're likely able to replicate that performance, or very close to it, at the very start of a new Era. Second, between patch changes, item buffs, and Paragon levels, there is built-in power growth over time—the concern of somebody holding a high Era ranking long after they've quit hasn’t really materialized.

Eras Going Forward

It has been our plan for some time to stop advancing the Era count every time a new season occurs. Expect that to be the norm moving forward. We are looking to move Eras to be 6–12 months in length.

Besides simply allowing Eras to be 6–12 months long, there is an additional circumstance in which we feel an Era reset will still be warranted: when we expect that the highest attainable Greater Rift is going to go down. As an example, in patch 2.4.2, we made changes to the Twisted Sword, Energy Twister, and crowd control mechanics that caused the highest cleared Greater Rift to go down. When we have strong reason to believe the highest cleared Greater Rift will significantly drop, we do need to advance the Era to keep the non-seasonal leaderboard from going stale. Though this was the case in 2.4.2, expect Eras to advance less frequently moving forward.

This brings us to a related question. When an Era advances, is it done before a patch goes live or after? The answer to this depends on the intent of Eras. Previously we advanced an Era as soon as a Season ended. This was back when there were season-specific items. The Era would advance in order to record the state of the non-seasonal leaderboards before all the season-specific items were transitioned to non-seasonal. We no longer have season-specific items and there is greatly reduced value in trying to memorialize the leaderboards at that particular moment in time. However, when we expect patch changes to cause the previous top ranks to be difficult or impossible to beat, it makes more sense to advance the Era AFTER the patch has gone live. Advancing the Era before the patch goes live would cause some players to lock in high ranks that become unbeatable once the patch hits. Advancing after the patch goes live allows players in the new Era to compete in a fresh environment based on the balance of the current live patch.

To summarize, seasons are for those who want a recurring fresh experience; Eras should represent periods of time closer to a year.

(source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The first Season of the Necromancer begins today and it's time to start anew!
      Blizzard's celebrating Season 11 launch with a giveaway on Wishpond.
      When does Season 11 start?
      Season 11 begins Thursday, July 20, at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For help with time zones, check out this site.
      Diablo 3 Guides
      Our guide section has been updated for the latest Season.
      Leveling Guides
      Our leveling and fresh 70 guides will help you through the leveling process.
      Barbarian Leveling Guide (Season 11) Crusader Leveling Guide (Season 11) Demon Hunter Leveling Guide (Season 11) Monk Leveling Leveling Guide (Season 11) Necromancer Leveling Guide (Season 11) Witch Doctor Leveling Guide (Season 11) Wizard Leveling Guide (Season 11) End Game Guides
      Every class also has diferent end game builds and solo/group variations.
      Barbarian Builds (Season 11) Crusader Builds (Season 11) Demon Hunter Builds (Season 11) Monk Builds (Season 11) Necromancer Builds (Season 11) Witch Doctor Builds (Season 11) Wizard Builds (Season 11) Haedrig's Gift Sets
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements More information about Cosmetic items and Conquests can be found here and Patch 2.6.0 patch notes were published in this thread. We wish you luck Nephalem!
    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Starym

       
      The double XP weekend just ended today and now we get a new patch! This small patch fixes a number of issues, like anniversary transmogs not working properly, Rift progress orbs spawning closer to enemies, new Necromancer portraits and a few more minor fixes.
      Patch 2.6.0a - v2.6.0.46494 (source)
      Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.

      Diablo III Patch 2.6.0a - v2.6.0.46494

      Visit our Bug Report forum for a list of known issues.

      If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

      General Fixed a number of string corrections in German and Chinese localization clients Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs Players who previously had these transmogs should have them once again after the patch deploys
      Adventure Mode When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
      Items Moribund Gauntlets The audio for Moribund Gauntlets has been adjusted to be quieter
      Necromancer Necromancer portraits have been updated The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved. Previous hotfixes (July 7).
    • By Starym

       
      The double XP weekend is live everywhere and will last from today, July 14th until July 17th. The exact end times are in the blue post below. If you'll recall, the reason for the weekend was due to the lateness of a hotfix that corrected exploits some players used to level up their legendary gems, so it is one of those rare occasions where exploiters actually did something good for the rest of us! In any case, head on down to Sanctuary and get those Paragon levels (or, like me, level your hardcore characters).
      Tyvalir (source)
      Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of experience points!
      The bonus buff begins in the Americas, Australia, and on console today, July 14 at 5 p.m. PDT and ends Monday, July 17 at 10 a.m. PDT. The buff is currently live in other regions and will end at various times (see below for details).
      • Korea / Taiwan: Ends July 17 @ 8:00 UTC*
      • China: Ends July 17 @ 8:00 UTC*
      • Europe: Ends July 17 @ 11:00 UTC*
      *For time zone assistance, click here.
      Whether you’re just starting out with your new Necromancer or working on taking your Paragon level even further, get ready to jump into the fray and rise to new heights!
    • By Stan

      The recently posted hotfixes should be live now and Blizzard's holding a double XP weekend as an apology for the delays starting this Friday.
      Additionally, players that were using exploits to level up their gems will have them reverted to a rank that would have been legitimately achievable prior to the patch going live.
      Blizzard (Source)
      Hey all,

      I know you've been eagerly awaiting an update, so a few things to share with you:

      First, we extended the post cap on this thread. Let's try to keep discussion and feedback on this topic here as best we can to keep our General forums more organized.

      Secondly, the hotfix has now been deployed. This should be applicable to all regions at this time. Thank you so much for your patience!

      Lastly, we will be rolling back Legendary Gem levels to the maximum gem level that would have been legitimately achievable prior to the patch going live. As with all previous exploits, any additional actions we may take will not be discussed outside of our staff and offending individuals. 

      We will be holding a double XP weekend starting Friday, July 14 at 5 p.m. PT and ending Monday, July 17 at 10 a.m. PT as an apology for the delays and our gratitude for your patience as we address this issue. Thank you to all who issued reports and helped us uphold the spirit of Play Nice, Play Fair!