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Vlad

Wizard Guide: Inferno and Leveling Builds (skills, runes, gear, playstyle, etc.)

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While this guide will present only a few talent builds, those that are proven to work and that we consider optimal, note that there is a large number of possible viable combinations. Feel free to try out different spells at your leisure.


For all of the builds here, you must enable Elective Mode in Options > Gameplay. This allows you to have multiple skills from the category active at the same time.


Lastly, keep in mind that, at level 60, each time you kill a group of elite mobs, you gain a stack of Nephalem Valor (up to 5 stacks), which increases your gold and magic find percentage. These stacks do not disappear when you die, but they do get reset each time you change one of your skills. The implication of this is that you should try to find a suitable build and stick with it as much as possible.


Inferno Solo Build

For soloing the trash in Inferno mode, you will need a mixture of survivability and DPS, in both your gear and your talents. You will spend the majority of your time kiting (so you need a way to slow enemies) and not getting hit. However, there are times when it is impossible not to get hit (teleporting mobs, vortex, jailer or even waller elites, etc.), for which you need some means of survival.


We will present you with what we deem to be the best talent build, and we will also provide several viable alternative talents and skills. Moreover, we include what we feel are the best gearing options you can make, for both DPS and survival.


Build

This [d3link=http://us.battle.net/d3/en/calculator/wizard#blXRSO!Yaf!bbabZY]build[/d3link] is a viable means of farming mobs in Inferno. It provides you with:

  • DPS (aimed at multiple target/AoE DPS, but still performs decently in single target):
    • [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon])
    • [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon] ([d3runeicon=c]Force Weapon[/d3runeicon])
    • [d3askillicon=wizard_shockpulse][d3skill=wizard/active/shock-pulse]Shock Pulse[/d3skill][/d3askillicon] ([d3runeicon=c]Piercing Orb[/d3runeicon])
    • [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] ([d3runeicon=d]Snowbound[/d3runeicon])
    • [d3pskillicon=wizard_passive_glasscannon][d3skill=wizard/passive/glass-cannon]Glass Cannon[/d3skill][/d3pskillicon]
  • Survivability/utility:
    • [d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon] ([d3runeicon=c]Crystal Shell[/d3runeicon]), helps surviving unavoidable melee hits/bad situations;
    • [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] ([d3runeicon=c]Force Armor[/d3runeicon]), increases your armor, provides you with health regen and provides you with the Force Armor effect, which we explain below;
    • [d3pskillicon=wizard_passive_blur][d3skill=wizard/passive/blur]Blur[/d3skill][/d3pskillicon], reduces melee damage taken
  • Kiting ability: [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] ([d3runeicon=d]Snowbound[/d3runeicon])

There are several changes you can make to this build, depending on your personal preference:

  • Use [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon] ([d3runeicon=b]Arcane Nova[/d3runeicon]) in conjunction with [d3pskillicon=wizard_passive_temporalflux][d3skill=wizard/passive/temporal-flux]Temporal Flux[/d3skill][/d3pskillicon] to slow and kite enemies, instead of [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon]. This produces slightly more AoE DPS but less control on the enemies. It also requires that you spend a talent point for kiting, which may be excessive.
  • [d3askillicon=wizard_mirrorimage][d3skill=wizard/active/mirror-image]Mirror Image[/d3skill][/d3askillicon] ([d3runeicon=b]Duplicates[/d3runeicon]) or [d3askillicon=wizard_teleport][d3skill=wizard/active/teleport]Teleport[/d3skill][/d3askillicon] ([d3runeicon=b]Fracture[/d3runeicon]) instead of [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon]. This provides more survivability/an extra tool to get you out of trouble, at the expense of added DPS.
  • Use [d3pskillicon=wizard_passive_astralpresence][d3skill=wizard/passive/astral-presence]Astral Presence[/d3skill][/d3pskillicon] instead of [d3pskillicon=wizard_passive_blur][d3skill=wizard/passive/blur]Blur[/d3skill][/d3pskillicon]. This will give you more DPS at the expense of survivability.

Playstyle

This is a brief overview of how to play this build:

  • Always keep up [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] and [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon].
  • Always place your [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon]) in range of the targets you are attacking. You may need to re-place it often.
  • Always keep your targets slowed, either through [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] or [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon].
  • If you cannot avoid a damaging situation, use [d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon].

Obviously, you should also DPS your enemies with [d3askillicon=wizard_shockpulse][d3skill=wizard/active/shock-pulse]Shock Pulse[/d3skill][/d3askillicon].


Notes on Mechanics

Whenever possible, attempt to keep the targets in one place so that they remain in the puddles left by your [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon]. The damage of several puddles stacks, so this is optimal for maximising DPS.


Neither the damage nor the slowing effect of [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] stack within the same area. Therefore, it is pointless to spam Blizzard in the same place.


Despite what the tooltip says, the damage absorption offered by [d3runeicon=c]Force Armor[/d3runeicon] to [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] is capped at 100% of your maximum health. This means that Force Armor will provide absorption, reducing damage, when you take attacks that deal between 36% and 199% of your health. Anything that is below 36% will not trigger the effect, any attacks that deal 200% or more of your health will instantly kill you through Force Armor. This has some repercussions on your gearing, which we will discuss below.


Gearing

To increase your DPS, your most valuable statistics are:

  • Weapon Damage
  • Intelligence;
  • Attack Speed;
  • Critical Strike Chance.

Choosing items that improve your DPS is made very easy by the comparative in-game tooltips, which show exactly how much of an increase to your DPS a certain item is. The tooltips account for things other than raw damage, such as attack speed.


To increase your survivability, which is sorely needed in Inferno mode (but not very much prior to Act 2 of Hell), your most valuable statistics are:

  • Armor and/or All Resists;
  • Intellect (which also increases all resists) and/or Vitality;

In order to maximise the benefits of [d3runeicon=c]Force Armor[/d3runeicon] there are a few things to keep in mind regarding your gear. You must always have an EHP of X, where X is the average damage mobs deal with a single hit, divided by 1.35. Your EHP is a combination of your hit points and the various types of damage reduction you benefit from (armor, resistances). Keep in mind that your EHP will be different in relation to the different types of attacks you must encounter, such as melee attacks versus magic attacks. We have found this tool to be very useful in determining your EHP.


In practice, this will depend on the stage of the game you are playing. You will have to empirically determine the amount of damage the mobs you are facing deal, and adjust your EHP accordingly. To simplify things, for Acts 2, 3 and 4 of Inferno (the only ones challenging enough to warrant this degree of gear optimisation), you should aim to have about 125,000 EHP. If you are gearing for survival in the way we suggested above, this means you should have about 30,000-40,000 hit points and 170-220 in resistances. Again, you can use the tool mentioned above to calculate this more accurately.


The entire aim of this practice is to ensure that your EHP is not:

  • too low for the damage you are taking, making it possible to get 1-shot.
  • too high, effectively wasting the benefits of Force Armor, which only procs on attacks that are at least 35% of your health.

Gems

Gemming your gear is not exactly straightforward, as it depends on the type of content you are doing and the level of your gear. Here are your options:

  • Helm sockets: Amethyst for survival (+ % Life), otherwise Topaz (+ Magic Find).
  • Weapon sockets: Amethyst for survival (Life Steal), otherwise Emerald (+ % Critical Damage). Ruby is better than Emerald at low gear levels (under 15% chance to crit).
  • Other sockets: Topaz (Intelligence).

Single Target Build

For single target fights (such as the Butcher or Azmodan), you can afford to take more DPS talents and you should also take single target attacks rather than AoE ones.


This [d3link=http://us.battle.net/d3/en/calculator/wizard#aZRSXj!YWX!cZbZaa]build[/d3link] is adequate for boss fights without adds.


[d3askillicon=wizard_magicmissile][d3skill=wizard/active/magic-missile]Magic Missile[/d3skill][/d3askillicon] ([d3runeicon=e]Seeker[/d3runeicon]) will provide good single target DPS. Moreover, thanks to the Seeker rune, the missiles will follow the target on their own, so you can no longer miss with your attack. Finally, this allows you to stand at maximum range (where the boss is off your screen) and the missiles will still find their way to him.


[d3askillicon=wizard_rayoffrost][d3skill=wizard/active/ray-of-frost]Ray of Frost[/d3skill][/d3askillicon] ([d3runeicon=a]Snow Blast[/d3runeicon]) provides very solid single target DPS and also slows the target, which can help you move around avoiding the boss's attacks.


Thanks to [d3runeicon=a]Sparkflint[/d3runeicon], your [d3askillicon=wizard_familiar][d3skill=wizard/active/familiar]Familiar[/d3skill][/d3askillicon] skill will further increase your DPS by a percentage.


[d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon]'s absorption does not scale with your gear or the enemies' attacks, so at a certain point, it will become overwhelmed. At this stage, you should change Diamond Skin with [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] ([d3runeicon=c]Force Armor[/d3runeicon]), which scales well with your health.


Playstyle

This is a brief overview of how to play this build:

  • Always keep up [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon], [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon], and your [d3askillicon=wizard_familiar][d3skill=wizard/active/familiar]Familiar[/d3skill][/d3askillicon].
  • Always place your [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon]) in range of the targets you are attacking. You may need to re-place it often.
  • Spam [d3askillicon=wizard_magicmissile][d3skill=wizard/active/magic-missile]Magic Missile[/d3skill][/d3askillicon] and [d3askillicon=wizard_rayoffrost][d3skill=wizard/active/ray-of-frost]Ray of Frost[/d3skill][/d3askillicon] on the boss.
  • If you cannot avoid a damaging situation, use [d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon] to survive it.

Gearing

Your gearing priorities while playing using this build are the same as the ones mentioned above.


Leveling Build

While leveling up, especially in the first 30 levels, your skill choice will not be very crucial. This is because the difficulty of Normal Mode is extremely low and you can complete it with any talents you desire. That said, here are the talent builds you should have at various levels:

After level 30, survivability becomes much more important, and you should pick up various end-game talents as they become available. Most importantly, you should change your level 30 build with the following talents, when they become available:

  • Choose the [d3runeicon=d]Absorption[/d3runeicon] rune for [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] at level 32.
  • Choose the [d3runeicon=b]Arcane Nova[/d3runeicon] rune for [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon] at level 32.
  • Choose the [d3runeicon=c]Piercing Orb[/d3runeicon] rune for [d3askillicon=wizard_shockpulse][d3skill=wizard/active/shock-pulse]Shock Pulse[/d3skill][/d3askillicon] at level 33.
  • Choose the [d3runeicon=c]Force Weapon[/d3runeicon] rune for [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon] at level 35.
  • Take [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon]) at level 38. You will remove Familiar in order to make room for Hydra.
  • Choose the [d3runeicon=e]Pinpoint Barrier[/d3runeicon] rune for [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] at level 41.
  • Choose [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] ([d3runeicon=d]Snowbound[/d3runeicon]) at level 47. The skill you should be replacing is [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon].
  • Choose the [d3runeicon=c]Force Armor[/d3runeicon] rune for [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] at level 54.

Gearing

While leveling up, your gearing should be done as follows, depending on the difficulty you are playing in:

  • Normal difficulty: look for any damage upgrades you can find (Weapon Damage and Intelligence, mostly). Survival is not an issue.
  • Nightmare difficulty: gear mostly for damage, but try to pick up pieces of gear that offer Vitality and/or resistances.
  • Hell difficulty: gear more aggressively for survival, prioritising Vitality and resistances over Weapon Damage or other damage increases. Judge this yourself, meaning that if you are surviving without any problms, you should boost your damage.

Followers - All Builds

Before Act 2 of Hell, having a Follower is not required. Even well into Inferno, you can manage without a Follower, albeit with more difficulty. You do not need to level up your Follower as you play along. If you first talk to your Follower at level 60, it will instantly be level 59, and it will have access to all its talent points and item slots.


We recommend using a Templar as your Follower, with this [d3link=http://us.battle.net/d3/en/calculator/follower#0100]build[/d3link].


You should provide your Templar with tanking gear, that is to say Vitality in particular. Additionally, you can choose to put Magic Find items on him. You should equip the Templar with a shield.


He will provide the role of tanking for you, although it is more soaking a few hits and dying horribly rather than tanking.

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A nice tip while leveling is getting a head item with a socket. You should put a red gem in this socket which gives you a huge increase to experience gain. Currently I have a [d3normal=radiant-square-ruby]Radiant Square Ruby[/d3normal] in my head item and leveling is super fast.

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Thanks for the post Posted Image

I am a first time player of Diablo III and picked a Wizard as my first char role. I found the tips of talents, runes, etc very helpful and the mobs seem to be dropping even faster now Posted Image

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      NOTE: Red text indicates a change between the last and live patch notes.
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In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Army of the Dead gains the effect of the Unconventional Warfare rune Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Your Golem sheds a corpse every second Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj's Evol You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000% This effect stacks up to 30 100 times Jairoan Jesseth Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage Legendary Gems Zei’s Stone of Vengeance When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy Note: This change went into effect in a previous beta patch Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target ADVENTURE MODE
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens (PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty ACHIEVEMENTS
      Terror In The Blood Now requires the player’s health to be at 10% or below instead of 9% or below Bug Fixes Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed MONSTERS
      Skeleton Mage Has had its fire damage reduced slightly PTR ONLY
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Stan

      Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
      Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.
      Step 5: You should now have the option to install and play the beta.
      Beta Character Copy:
      The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.
      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
      Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)
      Step 3: Select your region.
      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
      Step 5: You may be disconnected from the beta client.
      Step 6: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.
      In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      PTR PATCH 2.6.0 - v2.6.0.45634
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Starym

       
      Welcome Vesalius, the first new Rift Boss in a long time! While it seemed he was entirely unique at first, it later turned out, as most Rift Bosses, that he was based off an Adventure Mode boss (Vidian from the Sanctum of Blood, a new area). Both bosses are giant Enslaved Nightmares, new models coming with the Necromancer pack and showing up now on the beta, so we can hope there will be even more new additions once it goes live.

      Streamer Zhanji first ran into the boss and his Necromancer's first encounter with Vesalius didn't go that great, considering the Frozen Pulse, Wormhole and Glowy Balls. So, let's take a look:
      Source: Troupster.com.
    • By Valmek
      I tried to copy a build from someone to helped me get gear in the beginning and then verged it in a different way. This build isn't complete and I'm still looking for Obsidian Ring.
      Right now I've tried up to T8 and one shot everything.
      https://us.battle.net/d3/en/profile/Valmek-1613/hero/88671041
    • By Stan

      Necromancers have - as of the latest beta build - four different sets. In this preview, we're looking at their appearance and set bonuses. 
      Bones of Rathma (Bone / Pet)
      2P - Your pets have a chance to reduce the cooldown of Army of the Dead by 1 sec each time they deal damage. 4P - You gain 1% damage reduction each time your pets deal damage. Max 50 stacks. 6P - Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.
      Grace of Inarius (Saint)
      2P - Bone Armor's damage is increased by 1,000%. 4P - Bone Armor grants an additional 2% damage reduction per enemy hit. 6P - Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasing the damage they take from the Necromancer by 850%.
      Pestilence Master’s Shroud (Melee)
      2P - Each corpse you consume fires a Corpse Lance at a nearby enemy. 4P - Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. 6P - Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1,000%.
      Trag’Oul’s Avatar (Blood)
      2P - Blood Rush gains the effect of every rune. 4P - While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more. 6P - Spending 10% Life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of Life-spending attacks by 200%, but also increases the Life you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more.