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Starym

wow Legion Hotfixes: October 3rd

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23859-legion-hotfixes-september-30th.png

 

Back again for some more warm-ish hotfixes, as vantus runes get introduced to Mythic Emerald Nightmare, some more slight class tuning, Il'gynoth (the eye/heart/insert your favorite organ here of the nightmare) was changed on Mythic and enchanters can now properly disenchant crafted epics.

Blizzard LogoOctober 3rd

Classes

  • Mage
    • Splitting Ice should now cause Glacial Ice to damage the secondary target for 80% of the damage dealt to the primary target, as intended.
  • Monk
    • Stagger now delays 40% of damage taken (was 35%), and now quickly loses duration when out of combat.
  • Shaman
    • (Restoration) The Artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.
  • Warlock
    • Shadowflame's damage over time can now critically strike.
  • Warrior
    • Shield Slam now generates 20 Rage (was 10).
    • Ignore Pain’s maximum absorption has been reduced by 33%.
    • Inspiring Presence no longer stacks on players who have multiple Warriors present.

 

Dungeons and Raids

(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

  • Black Rook Hold
    • Mythic Keystone target time increased to 38 minutes (was 35 minutes).
  • Eye of Azshara
    • Mythic Keystone target time decreased to 35 minutes (was 36 minutes).
  • Maw of Souls
    • Mythic Keystone target time decreased to 24 minutes (was 25 minutes).
  • Neltharion’s Lair
    • Mythic Keystone target time decreased to 33 minutes (was 35 minutes).
  • Emerald Nightmare
    • Vantus Runes can now be used in Mythic Emerald Nightmare.
    • Il’gynoth
      • On Mythic difficulty, Il’gynoth’s health has been increased by 200%, but loses one-third of that value each time the Eye of Il’gynoth is defeated.
      • On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il’gynoth.
        • Developers’ Notes: A common strategy for Mythic Il’gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il’gynoth’s core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.

 

Professions

  • Enchanting
    • Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.

 

PvP

  • Shaman Totems will no longer take unintended extra damage from players.

 

Quests

  • Players are now able to turn in "Ritual Ruination" to Calydus in Dreadscar Rift if they don’t take the portal out of the scenario.

 

Previous hotfixes.

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Prot Warriors got what they screamed for, more rage and less ignore pain absorbs. Now let's see how powerful IP is still. Fingers crossed.

 

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Il'gynoth (the eye/heart/insert your favorite organ here of the nightmare)  '

Fantastic writing at its best :D I lol'd quite loudly in an other wise abandoned office XD

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I really think that Blizz is playing with warrior prot players... Reducing the rage generation from shield slam (26th sep) and vengeance to 10, remembering that shield slam was generating 20 rage points originally... now, another nerf... They like other classes to tank.... it's not possible...lets see what they will do next...

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10 hours ago, Starym said:

Enchanting

  • Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.

I always wonder how many shards I missed out on after a fix like this...

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On 10/4/2016 at 2:40 PM, Wallstand said:

I really think that Blizz is playing with warrior prot players... Reducing the rage generation from shield slam (26th sep) and vengeance to 10, remembering that shield slam was generating 20 rage points originally... now, another nerf... They like other classes to tank.... it's not possible...lets see what they will do next...

I mean, to be fair, Warriors were way beyond what other tanks were. It was crazy how strong IP was and it definitely needed a nerf. They're still one of the top tanks, even with all the changes.

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