Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.1: Detailed Karazhan Preview

Recommended Posts

FWe6Dgx.jpg

Find out how exactly the new Karazhan differs from the old one.

Unannounced visitors, preparations must be made. *sips tea*

Karazhan

  • Patch 7.1 marks the return of Karazhan as a five-player dungeon (or even "raid").
    • It's available in Mythic only, with difficulty being slightly above regular Mythic dungeons.
  • Requires attunement to enter.
    • To get attuned, Khadgar will offer you a new quest in Dalaran. Involves many Mythic dungeons.
  • Features a total of 8 (potentially nine) bosses that drop loot of item level 855+ (with the ability of all the gear to be Warforged/Titanforged).
    • It's highly likely that Nightbane is Karazhan's secret 9th boss. More information available here.

Attunement

Blizzard LogoWatcher

The attunement questline for Karazhan primarily involves Mythic dungeon content.

(Source)

Ion Hazzikostas also confirmed the required 850+ item level followers for attunement to be wrong. It's an investigation mission associated with Karazhan that will award bonus loot. The mission itself requires followers with a minimum item level 850. Upon completion, you'll receive an item to start the quest line in Deadwing Pass.

fiKem6k.jpg

Bosses

The updated Karazhan encounters are a blend of old and new bosses giving the dungeon the proper "Legion feeling". Now, if you remember the old ones, you're pretty familiar with the abilities.  You can find a total of 8 bosses here:

  • Maiden of Virtue
    • She will periodically place patches of Sacred Ground underneath players which will slowly expand and inflict damage to players who enter.
    • Later she will cast Mass Repentance, which places a stun on the entire group that breaks on damage taken. Then, she protects herself with Holy Bulwark, which players must damage her to remove, and cats Holy Wrath, which players should interrupt after removing Holy Bulwark.
  • Opera
    • Wikket
      • Avoid Galindre's Magic Magnificient by using vortices left over from Elfyra's Defy Gravity.
      • This is a standard fight with bosses and adds. Healer should expect a spike in healing should their tank stand in Wondrous Radiance. For damage dealers add management should be priority as they should be killed off asap.
    • Westfall Story
      • There's an ability called Thunder Ritual, which requires you to move away from the group when it's about to expire.
      • Tanks should back up when Toe Knee casts Burning Leg Sweep to avoid a stun.
      • Damage dealers should defeat the Gang Ruffians and Shoreline Tidespeakers first to reduce the danger to your party.
    • Beautiful Beast
      • Don't lead Babblet through Burning Blaze to prevent her from gaining Sultry Heart.
      • Use Drenched to clear up Burning Blaze if it gets out of hand.
      • Damage dealers should focus on interrupting Luminore's Heat Wave to help their healers as the ability can be deadly.
      • Tanks should interrupt Cogglestone's Dinner Bell whenever possible and be careful when he's about to use Dent Armor.
  • Attumen the Huntsman
    • He fights from the saddle until Midnight is at 50%. Then, they will both fight separately for a short time.
    • Midnight will regain her Health and the fight will commence with the boss attacking from the saddle again.
    • There's an ability called Intangible Presence which requires a dispel.
    • Mighty Stomp will interrupt all casting.
    • The whole group should be stacked at the tank, because of the Shared Suffering ability that would one-shot him otherwise. The damage is shared and evenly distributed to all stacking players.
  • Moroes
    • Uses Garotte to spread damage across the party.
    • Tanks should worry about an ability called Coat Check that reduces they armor by 75%. Use your defensive cooldown when this is up.
    • Moroes has lots of dinner guests and at 60% he makes them immune to any CC abilities, which is why damage dealers should focus on downing them before he hits the threshold.
    • Ghost Traps spawn across the room and you should trap dinner guests in there. It makes them incapacitated for 1.7 minutes.
  • The Curator
    • A fight revolving around the boss casting spells on everybody, whereas at 10% he becomes vulnerable as he quickly recharges Mana. During this phase, he's damage taken is increased by 100%.
    • He deals heavy damage with Overload.
    • The boss summons bolts of Volatile Energy that deal heavy damage to the group and should be taken down by damage dealers asap.
    • Tanks should be using their damaging area of effects strategically, as the boss has an ability called Power Discharge, which creates pools of lightning that damage anyone who stands in them.
  • Shade of Medivh
    • Is the replacement for Shade of Aran
    • Medivh will periodically assault enemies with Piercing Missiles, Inferno Bolt and Frostbite until he reaches full Mana. Then he starts using one of his Focused Power abilities.
      • Damage dealers should interrupt Frostbite whenever possible and kill the 3 Guardian images quickly.
        • These inflict heavy groupwide damage until killed.
      • Piercing Missiles inflict heavy damage to the tank so it's a good time to use a defensive cooldown.
    • Medivh will cast Flamewreath and it's super important for everybody to entirely stop movement for its duration.
  • Mana Devourer
    • He attacks foes with various AoE abilities.
    • He will periodically Coalesce Power during combat, expelling all of his Mana, creating Loose Unstable Mana.
      • Players need to collect Loose Mana and clear the stacks in Energy Void before the Mana reaches the Devourer.
      • Failure of this mechanism leads to an entire party wipe.
  • Viz’aduum the Watcher
    • Karazhan's last boss is a three-phase fight.
      • During the first stage, the boss will periodically command the nearby legion ships to assault his enemies.
        • Healers and damage dealers should lead the Fel Beam away from the party during the initial phase.
      • During phase two (at 66%), he will retreat to the nearby Fel Beam Command Ship.
        • Avoid taking damage from the ship's Bombardment.
        • While on the boat, make sure to avoid being knocked off by Disintegrate.
      • At 33% the third phase starts and the Viz'aduum retreats to the nearby Bombardment Command Ship and calls in allies from the Rift above.
        • In the final phase, damage dealers and tanks should prevent Stabilize Rift from completing as this will greatly increase the amount of reinforcements.

Loot Tables

Below, you'll find Loot Tables. The last three bosses drop 860+ gear.

Maiden of Virtue

Opera

Attumen the Huntsman

Moroes

The Curator

Shade of Medivh

Mana Devourer

Viz'aduum the Watcher

Mounts

Two mounts are currently in Karazhan's loot tables.

Share this post


Link to post
Share on other sites
1 hour ago, Kaaon said:

Do we have any ETA yet for the patch?

Looks so cool though. THE HYPE IS REAL!

There's no ETA. The patch is tested on Public Test Realms. We'll have to wait for an official announcement. My gut tells me it could be late 2016 or early 2017. The patch has a lot of alt-friendly catching up mechanisms for Suramar and the 850+ item drops would make the Emerald Nightmare obsolete, so I don't see why Blizzard would be releasing it sooner. On the other hand, they promised us faster content patches on a more regular basis.

  • Like 1

Share this post


Link to post
Share on other sites

Kara was always one of my favorite raids.  I am glad that they are bringing it back and even happier that it is not the same thing.  I am glad for the new experience with a bit of nostilgia thrown in.  Looking forward to the new and old fights!

Share this post


Link to post
Share on other sites
3 hours ago, Apollo91 said:

correct me if im wrong but isnt there only 8 bosses listed here?

Thank you, indeed it's 8 or even more if we count the Opera bosses separately.

Share this post


Link to post
Share on other sites

im excited but wasn't it be advertised before as the first 5 man r aid? its really just a long hard dungeon, i mean arcway is kind of like a mini raid in that same idea, and the ilvl loot isn't super high either. it will make it a lot more mangable but I was looking forward to destiny level hardcore small group content, not sure its still going to hit that

Share this post


Link to post
Share on other sites
52 minutes ago, Scoof said:

Mmmh interesting... but what's with all the Haste / mastery stats, did they remove all other stats from the game? ^^

we have fewer stats than we used to, simplifies things. 

Share this post


Link to post
Share on other sites

Well fire mages go crit all the way... I don't even need anything besides relics in there... I really hope it's just a glitch and that it's not the actual stats... if they wanted to do things simple, they should just put random stats, they know how to do that by now...

Share this post


Link to post
Share on other sites
On 10/10/2016 at 2:11 PM, Scoof said:

Well fire mages go crit all the way... I don't even need anything besides relics in there... I really hope it's just a glitch and that it's not the actual stats... if they wanted to do things simple, they should just put random stats, they know how to do that by now...

Knowing my luck, I'd get full Haste/Mastery even with random stats :p

Share this post


Link to post
Share on other sites

Looks like people are already angry at it now being behind Mythic dungeon content. Should be interesting to see how it's received when it's live!

Share this post


Link to post
Share on other sites

Why is there so much fear and or anger whenever Mythic is mentioned? I admit I was nervous when I stepped into one, but I did it. A Mythic dungeon is no more difficult than a Heroic is when hitting that content with a group of five only just reaching the required item level. Yes, you do have to pay attention a bit more, interrupt, focus the correct mobs, and stay out of stuff. You know, the very things that any decent player would be doing anyways.

The vast majority of the time when I use LFG for anything there is complete silence. Even if I am trying to hand out personal loot I don't need people refuse to speak or otherwise communicate. So in that regard Mythic is simply not appropriate for the LFG system. While I know the community is full of a great many a**hats it is not so saturated that exploring Mythic content is impossible, unless you make it impossible by not even trying.

Also, one might consider Mythic+ Friends on Twitter as a potential avenue for finding people to form a core, dependable, Mythic group with. Or, if you're willing to use these forums then I have no doubt you are capable of navigating around to find people looking for others to run Mythic content with.

My point in all of this is though that you have nothing to be afraid of nor should you feel Blizzard is punishing you for being a casual player because they try to involve your character in Mythic content. Only you, are stopping you.

Share this post


Link to post
Share on other sites
55 minutes ago, JenniferEnglin said:

Only you, are stopping you.

Ah, but unfortunately, entitlement has become a core value in WoW. People feel that, because they pay to play, they should be allowed to receive everything. I'm not sure when the swap happened, to be honest. During Vanilla, I was happy to pay to spend an entire evening doing 2 levels in Dustwallow Marsh. That was awesome for me. 

Share this post


Link to post
Share on other sites

It's worth noting that due to the loot system, over time the base ~850 ilvl requirement will become obsolete. Even casual players will be picking up welfare loot that allows them to easily explore the new content eventually. 

I think people react negatively to the idea of attunements in general, and it's primarily because, as Blainie said, there's an attitude of entitlement to the WoW population now. Although Blizzard has certainly diversified and retuned content to be more accessible to the casual player base, there is still a spectrum of content available and by its nature, some of it will be (if only temporarily) out of the reach of that population. My position is that it's completely fine. I think Blizzard works hard at achieving a balance that keeps everyone happy, and is reasonably successful. There will always be a vocal minority of irrational/self-centred people throwing their toys out of the pram the second something doesn't go according to the script in their minds. To them I say: try to have a little perspective, you'll sleep better.

I think Karazhan looks awesome and while I dont welcome the attunement (low on play time sadly), it does give me fond memories of when the game made you work hard for your achievements. 

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Fel said:

My position is that it's completely fine.

Agreed. I am totally OK with gladiator mounts, for example, being specific to people that achieve gladiator. If they use a unique model, fine. It gives people something truly worth working towards and rewards those that manage to complete what is a fairly impressive feat.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Our preview of mounts added in World of Warcraft's forthcoming content update continues with the Aqir flying mount.
      Who are the Aqir?
      Aqir Flying Mount
      The source of the mount remains unknown for now. Do you think it will be drop from N'Zoth on Mythic Difficulty?

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Ny'alotha Plate Sets Preview Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Ny'alotha Raid Testing: October 17th & 18th
    • By Starym
      It's time for more boss tests in Ny'alotha, the Waking City, as Wrathion, Maut, Skitra and Ra-den all get some action on heroic difficulty this Thursday and Friday.
      Raid Testing (source)
      On Thursday, October 17th and Friday, October 18th, we will be continuing our raid tests in Ny’alotha, the Waking City.
      Thursday, October 17th
      Wrathion, the Black Emperor - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Maut - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      Friday, October 18th
      The Prophet Skitra - Heroic Ny’alotha, the Waking City
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Ra-den the Despoiled - Heroic Ny’alotha, the Waking City
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      As is usual with every raid tier, we're looking at the sets found within Ny'alotha in Visions of N'Zoth, starting with Plate!
      Plate Sets from Ny'alotha, the Waking City
      Raid Finder

      Normal Difficulty

      Heroic Difficulty

      Mythic Difficulty

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 N'Zoth Serpet Mount in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      Today, we're looking at another mount coming in Patch 8.3 called N'Zoth Serpent which drops from Adherent of the Abyss found in Stormsong Valley.
      N'Zoth Serpent (Dark)
      The mount name is just a placeholder and will be renamed in a future 8.3 build.

      FlyRun Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha New Essences in Patch 8.3 Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview
    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
×
×
  • Create New...