Jump to content
FORUMS
Sign in to follow this  
Stan

The Biggest Gold Sink In WoW?

Recommended Posts

F5kRBze.jpg

The Mad Merchant sells items, well, for mad prices! But is he truly the biggest gold sink introduced to the game thus far?

The Mad Merchant vendor added in Legion represents a new gold sink.

  • He is on a random spawn timer. Players are reporting respawn rates of four hours up to several days.
  • Once up, the vendor is present for 1-2 hours.
  • He can be found in The Wonderworks Toy Shop in Dalaran (Coordinations: 43, 47)
  • He sells exactly four items for ridiculous prices, representing the biggest gold sink ever introduced to World of Warctaft.
    • Bloodfang CocoonBloodfang Cocoon is a spider mount that costs 2,000,000 Gold.
    • Celestial CalfCelestial Calf is a pet that can be purchased for 1,000,000 Gold.
    • Madman's LuggageMadman's Luggage is a 34 slot bag that you can get for 500,000 Gold.
    • Prismatic BaublePrismatic Bauble is a toy that makes you shine with the colors of the rainbow. It would be cool if was on a shorter cooldown, having a 20-minute cooldown for 250,000 Gold? Depends on personal preferences!

Biggest Gold Sink Ever?

This remains open to discussions. On one hand the Black Market Auction House is also a big gold sink. The gold cap is currently set to 9,999,999 Gold 99 Silver & 99 copper. The probability that you will be spending more gold than the cost of Bloodfang CocoonBloodfang Cocoon on BMAH items is highly unlikely. Of course, unless this rare mount you've been farming for an eternity is up, like  Invincible's ReinsInvincible's Reins and you really need to have it. Not many will be directly gold capping a mount without testing the waters first (bidding). In previous expansions, where the gold cap was 999,999 Gold 99 Silver & 99 Copper people were capping rare mounts almost every time they were up. Now there's a slight price difference between securing your bid instantly, exactly 9,000,000 Gold.

Blizzard on the Mad Merchant

Blizzard shared their insight in a few blue posts regarding the merchant, especially discussing price tags, the rarity of the Bloodfang CocoonBloodfang Cocoon model and many other aspects and reasons why such a vendor was implemented. Watcher's post is quite interesting. He explains the rationale and doesn't consider the vendor a big gold sink.

  • According to him, gold sinks in MMOs are repair bills or Auction House cuts.
  • At the end of the day, some may pour a lot of gold into the vendor, but it's still a small fish in the big ocean of the WoW economy.
  • If they truly wanted to make the merchant a big gold sink, it would be achieved by decreasing the price of Bloodfang CocoonBloodfang Cocoon to 200,000 Gold.
    • The number of players who'd purchase the mount would substantially increase, draining more Gold from the economy in total as with the current price tag.

Blizzard LogoWatcher

There are, as people have noticed, a small handful of very expensive items on vendors in Legion. This isn't anything fundamentally new - the original Kirin Tor Signet Ring cost a small fortune in relative terms when it first came out in Wrath, as did the Reins of the Grand Expedition YakReins of the Grand Expedition Yak in Mists.

When it comes to cosmetic items and convenience perks, they vary tremendously by source, both in terms of playstyle and degree of difficulty. Some are widely-earned rewards, some were simply a matter of being around at the right time (e.g. the Onyxian WhelplingOnyxian Whelpling), others require tremendous skill (Gladiator mounts, Mythic raid mounts from current content), while others require a combination of persistence and luck (Reins of the Time-Lost Proto-DrakeReins of the Time-Lost Proto-Drake, Elegon's mount, etc.). Some require you to engage in PvP, others require raiding, others require extensive outdoor gameplay, or profession use. And some require a sustained and concerted effort to accumulate a ton of gold.

Besides, think of it as a favor to all the arachnophobes out there - do you really want massive spiders skittering around everywhere?
 

Just to be clear, I agree that the Mad Merchant isn't going to serve as a very effective gold sink. But that's because he isn't intended to be one in any meaningful sense. Gold sinks, in an MMO economic sense, are primarily things like repair costs, the Auction House tariff, and a range of useful expensive items that still fall within the price range of many guild banks and gold-rich players. In this case, a handful of very wealthy players may dump a large portion of their gold reserves into this one vendor, but that's ultimately a blip in the grand scheme of the WoW economy.


If we wanted to drain as much gold as possible out of the economy using these items, we'd be pricing them differently. If the Bloodfang CocoonBloodfang Cocoon cost 200k, I'd wager that far more than 10x as many would be sold. Inflation is a concern, but that's a battle that will be waged on many other fronts. This is just a crazy merchant. The point of the items is to be ludicrously expensive, just as the point of something like the Reins of the Time-Lost Proto-DrakeReins of the Time-Lost Proto-Drake is to be ludicrously rare (if you think about it, a multi-day respawn that shares a spawn point with a more common variant and has a zone-wide patrol is pretty insane...). Some of the vendor's details may be tweaked, and there's been very good feedback in the thread on the relative attractiveness of the different items, but the 2mil price tag for the mount is not likely to change.

The Issue of Rarity

The high price tag made players wonder, whether the mount model will remain unique. Watcher again answered this concern.

  • While it's alright to bring recolors for expansion-themed mounts (Proto-drakes in Wrath or Serpents in Mists of Pandaria) they aren't planning to implement any recolor of the mount as it would substantially degrade its value.
  • Some mount models should remain unique and Blizzard has diluted the impact of certain mounts by offering different variations.

Blizzard LogoWatcher

Just a simple question that they won't answer: Will the mount be unique or will it show up reskinned elsewhere? If it's unique, I'll buy it. If it's not, I won't.

What conceivable reason could they have to not answer something so simple? So frustrating.
The only reason is that it's difficult to make absolute "never"-type statements with confidence. We have no plans to offer a recolor or highly-similar version of the Bloodfang CocoonBloodfang Cocoon, as we agree that it would undermine the value of the mount (highly debatable though it may be) if there were easily-obtainable variants.

But in the distant future? Who knows. Maybe some day we make a spider expansion, all about spiders, complete with a playable arachnid race (this is where I alienate all the arachnophobes who were grateful for my first post in this thread), and there are spider mounts everywhere. So I can't say "never." 

But in general, we feel that we've diluted the impact of some of our mounts by offering numerous variants of the same base creature. It's appropriate for some creatures, especially where it feels like a prominent part of the natural fauna of a new continent (e.g. all the various Proto-Drakes in Wrath, or Cloud Serpents in Mists), but when something is unusual we should try to keep it that way. A mount like the RatstallionRatstallion should also remain unique for the foreseeable future.

Are you an avid mount or pet collector saving gold for any of these items or have you already purchased anything from the vendor?

Share this post


Link to post
Share on other sites
On 10/10/2016 at 7:25 PM, demonardvark said:

the biggest gold sink in wow for me is transmog T_T

But IT'S WORTH IT. I NEED to change my transmog every fight!

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

But IT'S WORTH IT. I NEED to change my transmog every fight!

its not worth getting the world first kill if i don't look fabulous doing it

Share this post


Link to post
Share on other sites
On 10/13/2016 at 5:11 PM, demonardvark said:

its not worth getting the world first kill if i don't look fabulous doing it

You should make an app to a top guild now, you know what you need!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
    • By Stan
      Allied Races and the Pandaren will be finally able to become Death Knights in the near future, as Blizzard added creature textures together with encrypted sound files for Bolvar Fordragon and Darion Mograine in 8.3 Build 32151.
      It seems Bolvar is going to forge a new line of Death Knights in Patch 8.3. Death Knight textures for all Allied Races (Including Lightforged Draenei) have been added to the game along with encrypted sound files for Bolvar Fordragon and Highlord Darion Mograine, who's likely going to narrate the new Death Knight intro. There's also an encrypted map of an area, which is likely the one of Icecrown Citadel.

      Datamined Pandaren Male Death Knight Texture
      It seems there's going to be a brand new Death Knight intro, but at this time, we don't know if the Allied Races are going to start at level 20 or 55 and how that's going to affect Heritage Armor acquisition.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Death Knight textures have been added to the game for all Allied Races and the Pandaren in Patch 8.3.
    • By Stan
      In this week's 8.3 Build 32151, Wrathion's Legendary Cloak has been renamed and updated to have a higher base item level.
      Experimental Blacktalon Shroud is now called Ashjra'kamas, Shrould of Resolve and the base item level is up to 445.
      The cloak's effect (Blacktalon's Experimental Protection) reduces the Sanity loss from all sources by a percentage, which is mandatory for completing Horrific Visions, as your Sanity bar depletes and the reduction allows you to stay there longer and earn better rewards. You'll upgrade the item level of the cloak with Horrific Cores up to a maximum item level of 475 at Rank 15.
      Rank Item Level Reduces Sanity by % 1 445 5% 2 445 8% 3 445 10% 4 445 13% 5 455 25% 6 455 28% 7 455 30% 8 455 33% 9 455 35% 10 465 50% 11 465 53% 12 465 55% 13 465 58% 14 465 60% 15 475 75% You can check out our initial preview of the cloak here and we've updated the article to include the latest changes.

      At Ranks 5 and 10, the cloak gets an enhanced appearance that is added to your transmog tab.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
    • By Stan
      Experimental Blacktalon Shroud is a Legendary Cloak given to us by Wrathion in Patch 8.3 that can be leveled up to Rank 15, just like Heart of Azeroth using Corrupting Core and Horrific Core. 
      Patch 8.3 Build 32151 Update
      The cloak has been renamed and has a higher item level as of the latest build. You can find more information in the article linked below.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Corrupted Rings with Kiss/Curse Effects from Ny'alotha Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th The cloak's effect (Blacktalon's Experimental Protection) reduces Sanity loss from all sources, especially important within Horrific Visions, which cannot be completed effectively without it..

      In Horrific Visions, your goal is to kill enemies and a miniboss before your Sanity bar fully depletes.
      As previously noted, you can level up the cloak. The initial item level is 400 (Rank 1) and the effect reduces your Sanity loss from all sources by 5%. When you purchase the cloak on PTR, however, the base item level is 430, but it becomes lower when you upgrade it for the first time, which is likely a bug.

      At Rank 15, Experimental Blacktalon Shroud has an item level of 425 and the effect reduces your Sanity loss from all sources by up to 75%.

      Experimental Blacktalon Shroud gains an enhanced appearance at Rank 5 and Rank 10.
    • By Stan
      Ahead of tomorrow's PTR testing, Blizzard deployed a new build to 8.3 PTR with fixes for the recently-previewed Alpaca mounts.
      The mounts will likely be tied to the new reputations in Visions of N'Zoth. Previously, the saddle was incorrectly placed on the model, but the issue has been fixed in 8.3 Build 32151, and here are the mounts in their full glory!

      MountSpecial Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
×
×
  • Create New...