Starym

Some of the Oldest WoW Screenshots

16 posts in this topic

BdRWNxY.jpg

You may have seen some of these already, but there's always time for a little pre-nostalgia trip down pre-memory lane, and there are probably some images you hadn't seen before as well.

 

Now, you've probably seen a lot of these already since they've been around for a long time, but it's always nice to go down memory lane and see what the game looked like years before it was even released. Soulstripper14 over at r/gaming started the little nostalgia trip and then others on the WoW reddit also chimed in with additional images, yielding some that at least I had not seen before. Actually, we can't really call it nostalgia since none of us actually played it that early, so let's just say it's a pre-nostalgia trip.

So let's start with some of the "classics" first shared by Alex Afrasiabi, current Creative Director for the game, via his twitter, some of them as early as 1999:

UffFbrd.jpg   E1wF392.jpg

vNuq5q9.jpg   kzbBIzl.jpg

i520DFK.jpg   hka6Fqk.jpg

Check out the full album here.

Now some of the following ones, later shared by WoW redditor Dimsml, I hadn't actually seen before and are a little older, from the Alpha, circa 2003, with old Karazhan being the headliner:

2AaHKvv.jpg    eTkHVQL.jpg

sHVeny6.jpg    AO6Rhvz.jpg

mka78fN.jpg    hPDUXgi.jpg

vpmcrsL.jpg    VVj3T4e.jpg

Apparently the dark portal was also at Caer Darrow and underwater in Azshara for some reason, and Karazhan was very, very large, even by our flying mount 310% speed standards. The pink Statue of liberty probably wasn't mean to be in the final game though.
You can check out the full (and very large) album here.

And finally, a few of the assorted images found in the WoW reddit thread, also from a very early stage, pre-Alpha:

zCUGnwX.jpg    Z4Z1mIp.jpg

 

Looking at these and, say, Suramar now it's clear the game has changed significantly, both in terms of visuals and mechanics, but it still managed to keep it's soul, that thing that truly makes it Warcraft - and that's a pretty impressive feat if you ask me.

  • Like 2

Share this post


Link to post
Share on other sites

No offense, but a thumbnail pic of C'Thun freaked me out, and I hope I'm not the only one here. Scary, slimy, eye-y, tentacly, unkillable thing gives me nightmares since 2007.

And I've never ever been to AQ. Even just spelling the full name gives me goosebumps. In a bad way.

 

Now to the good news. I've seen pretty much all these pics before, but TIL they wanted to cut Molten Core. 

Wait, what???

So they made the best raid ever in a week???

Wow! Or, should I say, WoW!

  • Like 1

Share this post


Link to post
Share on other sites
13 minutes ago, Paracel said:

No offense, but a thumbnail pic of C'Thun freaked me out, and I hope I'm not the only one here. Scary, slimy, eye-y, tentacly, unkillable thing gives me nightmares since 2007.

And I've never ever been to AQ. Even just spelling the full name gives me goosebumps. In a bad way.

 

Now to the good news. I've seen pretty much all these pics before, but TIL they wanted to cut Molten Core. 

Wait, what???

So they made the best raid ever in a week???

Wow! Or, should I say, WoW!

Yea that thing with MC was crazy, makes me sad that those guys never released Titan, even though I enjoy Overwatch quite a bit.

And here's my C'thun story: After weeks of almost full day clears and then wipe raids on a clearly un-killable C'thun, (basically we were just doing tries to learn the fight as best we could for when Blizzard decided to make it killable) one, ONE random day I decided to go out for coffee with a friend instead of attending the wipe raid.

That was the day they nerfed it and I missed the World First on it. So you see, I also have bad feelings about C'thun, but for very different reasons!

Share this post


Link to post
Share on other sites

I'm still scarred from the first charge into the room ending .5 seconds later with a 40-man chain lightning.  I was near the end of the chain.  Ouch.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Starym said:

Yea that thing with MC was crazy, makes me sad that those guys never released Titan, even though I enjoy Overwatch quite a bit.

If the Overwatch devs get enough feedback from players wanting PvE, we might very well get what Titan might have looked like. :)

I'm personally excited for PvE in Overwatch.

Share this post


Link to post
Share on other sites

Started playing at end of bc so... got a question...

We can see ''bindstone'' in major cities, what was the use of that? Same thing as Summoning Stone but for major cities?!

Share this post


Link to post
Share on other sites
On 10/14/2016 at 2:13 PM, Kirr said:

Started playing at end of bc so... got a question...

We can see ''bindstone'' in major cities, what was the use of that? Same thing as Summoning Stone but for major cities?!

You could bind yourself to a major city to teleport yourself there. You could only be bound to 1 city at a time.

Share this post


Link to post
Share on other sites
17 hours ago, Blainie said:

You could bind yourself to a major city to teleport yourself there. You could only be bound to 1 city at a time.

So there was the bindstone and the hearthstone or it was before the hearthstone came in the game?

Share this post


Link to post
Share on other sites
On 10/14/2016 at 2:27 AM, Cotics said:

That is awsm thanks for the share

 

I agree! It's fun/cool to see what the game originally looked like!

Share this post


Link to post
Share on other sites
On 10/17/2016 at 3:14 PM, Kirr said:

So there was the bindstone and the hearthstone or it was before the hearthstone came in the game?

I believe you had bindstone, then both, then hearthstone.

Share this post


Link to post
Share on other sites
On 10/17/2016 at 11:33 PM, Zagor81 said:

Ahh the memories of Vanilla WoW. That was the golden age of WoW. The beginning of a new era! I wish I can go back in time..

As much as I enjoyed Vanilla, I'd never want it now. If I could go back and experience it as a kid again, I would, but I wouldn't want to play vanilla now.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The pre-race preparation war has already started and has been turned up a notch, as Limit have faction transferred to Alliance in order to get the benefit from the Against Overwhelming Odds quest that, as of this reset, will reward an item level 400 piece of gear each week. The 30% buff to Artifact Power gains isn't that relevant, as most top raiders will have already gotten to the level 42 point necessary without it, although it could help some stragglers that took the grind a bit less hardcore.
      The Limit GM commented on the matter, stating that they only used gold to buy transfers, and other sources say it was only 51 characters that were transferred:
      Limit have said in the past that they'd go extra hard at it in this particular raid race, as they're taking more time off work to compete (aka going at it on the same level as Method and other guilds) and, unlike Method and Exorsus, they will not be streaming their progress, keeping their tactics to themselves. As you'll remember, Limit were extremely close to getting the World First in Uldir, missing out only due to them extending their lockout since they thought they could down G'huun with the gear they already had.
      So, it would seem that we will have a genuine Horde versus Alliance face-off in the race to world first in Battle of Dazar'alor, as the top two guilds find themselves on opposing factions. What's more, we may even see an Alliance endboss World First, which hasn't happened since Dragon Soul and the Madness of Deathwing encounter (taken down by Korean guild KIN Raiders).
      Weird fact: the only other two Alliance endboss WFs are also on dragons, with Halion in Ruby Sanctum (which doesn't really count as the raid was a bit of a joke) and Nefarian back in the original Blackwing Lair!
      It seems the incentive Blizzard has introduced for people to play Alliance has paid off, at least in terms of top-guild representation, unless of course Limit transfer back at a later date. In any case, the Battle of Dazar'alor Mythic progression race is already exciting and it hasn't even started yet!
    • By Starym
      There's more new content coming in, both on and off the live servers, as the 8.1.5 PTR just got an update as well. We're getting many new quests from the War Campaign to Magni's (probably woon-related) future and the Hunter Hati quest, in addition to the Brawler's Guild opening up. There's also two new micro-holidays up for test: Wanderer's Festival and Free T-Shirt day, as well as class and racial ability changes.
      8.1.5 PTR January 23 (source)
      We’re updating the PTR with a new build today, and with it comes several new things to test.
      Many new quests are now ready. These include questlines for the Alliance and Horde War Campaigns, Magni’s future, and Hunters’ reunion with Hati.
      The new Brawler’s Guild is now open for testing. There’s more to Brawler’s Guild this time around, with a mysterious new questline that’s slightly different for Alliance and Horde, in addition to the challenging fights.
      We’re also set to take a look at two new micro-holidays: Wanderer’s Festival and Free T-Shirt Day. Please note that these may not be turned on at all times on the PTR.
      Hunters should now see a visual on their target when they slow it with Concussive Shot. Marksmanship Hunters will see an improvement to Explosive Shot: it now explodes at the target’s location after 3 seconds, even if the target dies before the explosion.
      Several class teleport spells have been updated to be better at returning you to a spot that is much closer to where you expect them to. The spells updated are Teleport: Moonglade, Zen Pilgrimage, Dreamwalk, and Death Gate.
      This week, the PTR also has some updates to the new Allied Races. For Zandalari Trolls, Pterrordax Swoop no longer shares a cooldown with Goblin Glider, and all of the Zandalari embraces have been tuned down significantly. Both new Allied Races now start with riding trained (like other Allied Races), and Shaman should now see their racial totems on their character selection screen.
      Thanks again for testing with us.
    • By Starym
      Update: We have a tweet from the devs clarifying the 50% nerf to Azerite traits in PvP, noting that it supercedes all previous individual nerfs:
      _____________________________________________
      Original post:
      Here come the first hotfixes of the new patch (which, for some reason, isn't patch 8.1.5, or 8.1.1 for that matter...) featuring a flat 50% nerf to ALL Azerite traits in PvP, Mythic+ changes in the form or Fortified and Bolster affixes not affecting Reaping ghosts and the Motherlode getting some enemy forces tweaks, as well as some invisibility potion changes.
      January 22 (source)
      Dungeons and Raids
      Fortified and Bolster will no longer increase the health of the Reaping ghosts. The MOTHERLODE!! Fixed an issue causing Venture Co. Earthshapers to count double towards Enemy Forces criteria on Mythic Keystone difficulties. Slightly reduced the total Enemy Forces count. Items
      Potions that grant the player Invisibility (such as Demitri's Draught of Deception ) now place a 5-minute cooldown on all other potion types (was 10 minutes). The shared cooldown time for invisibility potions remains 10 minutes. Fixed a bug that prevented Tome of Town Portal from being properly affected by Seafarer’s Hearth. Player versus Player
      Every portion of Azerite powers that scale with item level have been reduced by 50% in PvP. Developers’ notes: This addresses how the additional new ring of traits affects power in PvP. The change includes all spec- and class-specific traits, as well as all multi-class traits, regardless of which ring they’re on. This change also overwrites all previous reductions to Azerite Traits in PvP that occurred during Season 1, as they will all now have their reduction set to 50% effectiveness. Non-scaling and non-stacking effects are unaffected by this adjustment. Resolved an issue that caused Sinister Gladiator's Maledict to not strike enemy players who have moved out of line of sight after the initial activation of the trinket. Quests
      Players on "The Lord Admiral's Lament " while on the Saurfang questline should now be able to see Isabella. “Quartermaster's Bounty ”, in which you turn in 10 Quartermaster's Coins to get a Battleborn Sigil, is now a weekly repeatable quest.  
      Previous hotfixes.
    • By Starym
      Wildcard Gaming finished up the Battle of Dazar'alor, downing Jaina Proudmoore World First on Heroic and crossed the finish line on 9/9 bosses down! It's a Horde first kill, which usually isn't that relevant, but since this raid has a particular faction-themed bent it's slightly more so. The speed of the kill was expected, as pretty much all Heroic endbosses die on the first day. The real race starts next week and we'll have plenty of content to enjoy, between Method and Exorsus streams, our own daily race recaps and the live progress coverage over at Method's raid race site as well.

      And here's the video of the kill:


       
    • By Stan
      Here's a look at the Alliance Intro Cinematic from the Battle of Dazar'alor. It shows their arrival at the Port of Zandalar, and while the fleet appears to be hopelessly outmatched, in the end, the tides of war shift in their favor.
      Lord Admiral Jaina Proudmoore and Gelbin Mekkatorque make landfall at the Port of Zandalar after defeating the Zandalari fleet with Mekkatorque's magic device that makes all boats explode.
      Earlier today, we previewed the Rastakhan Defeat Cinematic. This video was uploaded by MMO-Champion and you can find the source article here.