Sign in to follow this  
Followers 0
Starym

wow Legion Hotfixes: October 13th

1 post in this topic

24367-legion-hotfixes-october-12th.png

A lot of PvP changes for Mages, Hunters, Monks, Paladins, Rogues and Shamans with developer notes to go with them.

 

Blizzard LogoOctober 13

Bonus Events

  • Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.
  • The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.
  • Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.

 

Classes

Druid

  • Ironfur no longer incorrectly multiplies Bonus Armor effects from temporary buffs.
  • (Balance) New Moon, Half Moon, and Full Moon are now in the Arcane spell school.

Items

  • Spirit Cauldrons no longer have collision.

Player versus Player

Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.

Mage

Frost

  • Ice Form now has a 60 second cooldown (was 45 seconds).
  • Ice Form can no longer be cast while stunned.
  • Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as Paralysis.
  • Frostbolt no longer deals increased damage in PvP (was a multiplier of +10%).
    • Developers’ Notes: Frost Mages are intended to create burst windows with Shatter and Glacial Spike, but have been reaching unintended levels of damage. By reducing Frostbolt damage, we’re reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.

Hunter

Beast Mastery

  • Beast Mastery Agility reduced by 10% in PvP.
    • Developers’ Notes: We’ve found Beast Mastery damage to be too high, but we don’t feel that it’s due to any specific ability or mechanic, so we’re reducing the overall PvP template.

Monk

Mistweaver

  • Mistwalk can no longer be cast while silenced.
  • Soothing Mist healing reduced by 10% in PvP. (Soothing Mist version of Ancient Mistweaver Arts is unaffected.)
  • Soothing Mist healing cast by Summon Jade Serpent Statue reduced by 10% in PvP.
    • Developers’ Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn’t have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We’re reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we’ve fixed that as a bug.

Paladin

  • Pure of Heart no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.
  • Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as Rejuvenation is initially cast.
    • Developers’ Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to “soft-counter” poisons and diseases, but we feel it’s too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.

Retribution

  • Blessing of Sanctuary now has a 30 second cooldown, up from 25 seconds.
    • Developers’ Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.

Rogue

Assassination

  • System Shock now properly requires an Envenom cast with 5 or more combo points.
  • System Shock’s damage has been reduced by 20%.
  • Assassination’s Agility has been reduced by 5% in PvP.
    • Developers’ Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We’ve been monitoring their damage and feel its higher than intended, and we’ve found some bugs with System Shock contributed to this. We’ve also altered their PvP template to effectively reduce their damage.

Outlaw

  • Control is King will no longer stack Adrenaline Rush above a 3 second duration.
    • Developers’ Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.

Shaman

Enhancement

  • Stormstrike’s damage is reduced by 15% in PvP.
  • Heroism and Bloodlust now have a 60 second cooldown when modified by Shamanism (was 45 seconds).
    • Developers’ Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman’s burst damage with Stormstrike has been reaching unintended levels.

Previous hotfixes.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Along with the previously announced class tuning and additional PvP class tweaks, today we're getting some significant nerfs to Mythic Fallen Avatar and Kil'jaeden! So we should be seeing another kill on big red quite soon. We also got some new additions to the overall class tuning that were not previously announced, specifically for Vengeance DHs, and all 3 Paladin specs.
      July 24 (source)
      Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region.
      Classes
      Death Knight Frost Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds. All damage abilities increased by 5%. Demon Hunter Vengeance Demon Spikes physical damage reduction increased to 12% (was 10%). Fracture damage decreased by 5%. Spirit Bomb damage decreased by 10%. Paladin Protection Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr. Retribution Blade of Justice damage increased by 10% (unchanged in PvP). Crusader Strike damage increased by 10%. Zeal damage increased by 10%. Rogue Fixed a bug where Elusiveness reduced the amount of AOE damage reduction Feint provided. Paladin Holy Light of Dawn now functions correctly with Aura of Sacrifice. Class Halls
      Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission. Dungeons and Raids
      Tomb of Sargeras The Fallen Avatar The Fallen Avatar’s health is reduced by 5% in Mythic difficulty. Kil’jaeden Kil'jaeden's health reduced by 5% in Mythic difficulty. Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty. Illidan's Sightless Gaze now deals less damage in all difficulties. Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.
      Items
      Spectral Thurible will no longer damage creatures you are not in combat with. Warrior Arms The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%). Ayala's Stone Heart now procs 40% less often for Arms Warriors.  
      Rogue All Specs Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds). Subtlety Denial of the Half-Giants cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).  
      Player versus Player
      Druid
      Balance PvP Template Armor reduced by 10%. Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank). Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%. Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%. Hunter
      Survival Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle Mage
      Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%). Priest
      Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%. Shaman
      Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 3%. Warlock
      Affliction PvP Template Intellect increased by 3%. Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%. Previous Hotfixes
      July 20 July 17 July 12 July 11 July 7
    • By Starym

       
      We have some more tuning coming this week, along with the announced PvE/general side, we're also getting some PvP changes:
      Arempy (source)
      We're looking to make the following changes with maintenance in each region this week:

      Druid - Balance PvP Template Armor reduced by 10%. Each rank of Bladed Feathers grants 12.5% additional armor in PvP, down from 25. Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%.

      Druid - Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%.

      Mage - Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations, down from 50%.

      Priest - Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%.

      Shaman - Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 4%.

      Warlock - Affliction PvP Template Intellect increased by 4%.

      Warlock - Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%.
    • By Stan

      In this mini guide, we're looking at how to answer the call to battle and reach Argus. The quest will be active once Patch 7.3 goes live.
      Please note that this article contains spoilers.
      An Introduction to Argus
      “Sometimes the hand of fate must be forced…”
      Downfall of the Deceiver had dire consequences. Argus is the original homeworld of the eredar, once described as a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and has become the stronghold of the Burning Legion and is even referred to as Legion's homeworld. (Source).
      Patch 7.3 is the biggest content patch ever introduced to the game. The Heroes of Azeroth will travel to Argus to put an end to Legion once and for all. From a gameplay perspective, the new planet contains three zones and their content is unlocked gradually as you complete the story line.
      For the latest information about Patch 7.3, check out our Argus hub.
      Argus Zones
      The planet is comprised of three zones - Krokuun, Mac'Aree and Anthoras Wastes.
      Krokuun
      The first area to start the Argus experience is Krokuun. Green circles on the map indicate Invasion Points, golden icons are Lightforged Beacons used to teleport back to and from the Vindicaar. Argus has no flight points or paths and teleporting (traveling) is faster than on Azeroth. You can't teleport between different Lightforged Beacons, but you can teleport to any Lightforged Beacon aboard the Vindicaar. Lightforged Beacons for areas are unlocked through quests.

      The Vindicaar
      Before we proceed, it's important to talk about the Vindicaar. The vessel plays a huge role on Argus. It serves for transport for both factions and it's important to know what you can find aboard the ship. Every zone will have a separate Vindicaar and it seems we will be using it even in Antorus the Burning Throne raid to travel to the Seat of the Pantheon to fight Argus the Unmaker and imprison Sargeras.
      Vindicaar Map
      Below is a picture of the Vindicaar map. Important quest givers and turn-ins will always be marked with yellow question or exclamation marks on the map.
      The Netherlight Crucible - a system to empower new and existing Relics can be found at 57, 71. Vindicaar Matrix Core - "Warlords of Draenor" style zone perks for Argus can be found at 49, 44. Only one perk can be active at any given time. Examples Light's Judgment Lightforged Warframe The Navigation Console is at 42, 22. You right-click it and pick a Lightforged Beacon to teleport to.
      Reaching the Vindicaar
      After you unlock the Vindicaar you can use it to teleport back to Dalaran at any time and vice versa. A Lightforged Beacon will be available at Krasus Landing in Dalaran and a portal to Dalaran from the Vindicaar will unlock too, but if you're lost on Argus and need to find a Lightforged Beacon to transport you back to the Vindicaar, it's essentially faster to just use Dalaran Hearthstone and reach the Vindicaar from Krasus Landing in Dalaran.
      This is how Krasus Landing in Dalaran looks like if you haven't unlocked the Lightfoged Beacon to the Vindicaar yet. The portal will appear to the left side of the High Vindicator when it becomes available.

      Once you descend to Krokuun a portal will unlock that can be accessed at any time. If you want to get to Dalaran, the Vindicaar portal is at 40, 33.

      Argus Campaign
      In this section, you will learn everything about how to get to Argus and unlock the campaign.
      Getting to Argus
      The first quest is an auto-accept, which means it will automatically appear in your quest log wherever you are. The Alliance has a different intro than the Horde, but after traveling to Argus, both factions will be completing the same quests.
      Alliance Intro
      The Hand of Fate (Alliance) As an Alliance player, take the Dalaran portal to Stormwind and go to Stormwind Harbor to talk to Vereesa Windrunner (21, 30) and turn in the quest
      Two If By Sea (Alliance) Accept the new quest and speak to Vereesa Windrunner. She will have a dialogue option to set sail for Exodar. Horde Intro
      The Hand of Fate (Horde) As a Horde player, take the Dalaran portal to Orgrimmar and go to Bladefist Bay in Durotar to talk to Lady Liadrin on the Sunstrider (58, 12) and turn in the quest.
      Two If By Sea You learn that the Draenei crafted a vessel to take you to Argus safely. It's called the Vindicaar, your main transportation hub on Argus. Accept the quest from Lady Liadrin and set sail for Exodar. Turn in the quest by talking to Vindicator Boros on Azuremyst Isle (21, 55) once you arrive. Accept the next quest from him. Aethas Sunreaver: I see the Alliance answered the call as well.
      Continuation for Both Factions
      Light's Exodus (Alliance) At this point, you will notice the Horde ship that will be just opposite yours and the quests will be the same too. Turn left and take down the path leading to Exodar and Prophet Velen simply by following Vindicator Boros and the rest of the crew (Vereesa & Arathor). Light's Exodus (Horde) Boros tells you to go to Exodar, where Velen and other Draenei gathered in the Vault of Lights. Turn left and follow him and the rest (Aethas and Liadrin) down the path to Exodar. Once you enter Exodar your movement speed will be increased by 60% (Light of the Chosen) and Prophet Velen will speak to you. Vidicator Boros: Come. I will show you to the Vault of Lights. The others await our arrival. Lady Liadrin: Impressive. The Legion won't expect a force this strong. Vinocator Boros: Argus is our ancestral home. We will not see it in the Legion's hands any longer. High Vindicator says: prophet Velen is just ahead, champions. Prophet Velen: Fellow draenei... champions of Azeroth... the time has come to invade Argus. Prophet Velen: We will save our world and put a stop to the Burning Legion... once and for all. Prophet Velen: Come, champion. Let the Light guide your path! When you zone in, you will notice both Alliance & Horde leaders and Illidan talking to Velen. Illidan Stormrage: The Legion grows desperate. We should strike now while their attention remains focused on Azeroth. Prophet Velen: You are right, Illidan. This may be our best chance to gain the upper hand. Talk to Velen to end the quest  
      The Vindicaar Accept the quest from Velen and board the Vindicaar that's now preparered for your assault. You must establish a beacon to transport you to the vessel. Prophet Velen: Lend me your strength, champion. We will open the way together. Right-click the Light Crystal to activate it (1.1 second cast). Afterward, you will be channeling another spell for 15 seconds until a Lightforged Beacon will appear allowing you to board the Vindicaar that's ready to travel to Argus for the very first time. Prophet Velen: The Exodar has long been crippled by the crash that brought us to this world many years ago. Prophet Velen: Every spare moment, every resource, has gone toward the birth of a new vessel. Our instrument of retribution. Prophet Velen: The way is open. Come, children of Argus, allies, champions. The Vindicaar awaits! Conversation upon boarding the Vindicaar: Lothraxion: My brethren in the Army of the Light await our arrival. Only together will we achieve victory. Prophet Velen: The Light will guide us to them. Romuul, begin final preparations and ensure our forces are accounted for. It is time. Grand Artificer Romuul: Yes, Prophet. Right away. Hand in the quest at Prophet Velen (35, 45 aboard the Vindicaar on Azuremyst Isle).
      Into the Night Argus awaits, accept the quest from Prophet Velen to travel to Argus aboard the Vindicaar. Prophet Velen: Let me know when you are ready to depart. Talk to Prophet Velen and click on "I am ready." to travel to Argus. A trailer will play shortly after you find yourself on Argus. Conversation after you enter Argus aboard the Vindicaar Illidan Stormrage: Their next blast will decimate us-- unless we strike first. Prophet Velen: We must destroy the weapon while it is still recharging! Romuul, deploy a bunker below! Grand Artificier Romuul: Bunker deployed, Prophet! Turn in the quest at Prophet Velen and accept the next one.
      Alone in the Abyss Prophet Velen has another quest for you. Speak to Romuul to disembark the Vindicaar. Prophet Velen: Romuul, send our vanguard to establish a front. Grand Artificier Romuul: Activating transport array. Prophet Velen: Champion, we will descend together once you are prepared. Grand Artificier Romuul says: On your mark, champion. Talk to Romuul and select the option: "Take me to the surface." Conversation after you descend: Illidan Stormrage: Come, let us show Sargeras' ilk what they have brought upon themselves. Exodar Vindicator: Our home... what has it become? Prophet Velen: Hold your ground! We must protect the Vindicaar with our lives!
      On Argus
      Three new quests will become available simulatenously. Righteous Fury from Velen and Overwhelming Power from Illidan. Both can be found at 60, 79 in Krokuun (Argus). If you walk down the path, A Stranger's Plea can be picked up from Chieftain Hatuun at 58, 78. Should you decide to go back to the Vindicaar, you will find a portal at 63, 81 in Krokuun (Argus) that will take you back to the vessel.

    • By Stan

      After taking a three-year hiatus, Christie Golden is writing another Warcraft novel!
      Update: It seems that the new book will be about Anduin.
      Placeholder for tweet 889207263268749312 Christie Golden tweeted today about a new Warcraft novel she's writing. While she cannot reveal what the novel is about, we hope it will serve as a prelude to the next WoW expansion.
      Placeholder for tweet 889151974184148994 Christie Golden is a New York Times bestselling author of over 50 novels, including Star Wars, World of Warcraft, StarCraft, Star Trek and Assassin's Creed. Some of her most notable works are Arthas - Rise of the Lich King, The Shattering - Prelude to Cataclysm, Jaina Proudmoore: Tides of War or War Crimes.
      What's your favorite Christie Golden novel?
    • By Stan

      This week's 7.3 PTR patch will have some Elemental Shaman Changes and adjustments to Tier 21 bonuses for Hunters & Monks. What will be different?
      Tier 21 Set Bonus Changes
      Blizzard's currently polishing the latest set bonuses and based on community feedback, a future PTR build (coming this week, probably tomorrow) will introduce the following changes to Tier 21 set bonuses:
      Beast Mastery / Marksmanship Hunter
      Current Beast Mastery T21 Bonuses
      Item - Hunter T21 Beast Mastery 2P Bonus - Kill Command Damage - Kill Command damage increased by 10%. Item - Hunter T21 Beast Mastery 4P Bonus - Wild Call Kill Command Reset - When Wild Call resets the cooldown of Dire Beast, the cooldown of Kill Command is reduced by 1.0 seconds. Current Marksmanship T21 Bonuses
      Item - Hunter T21 Marksmanship 2P Bonus - Marked Shot Sometimes Shoots Twice - Marked Shot has a 15% chance to fire at the target an additional time. Item - Hunter T21 Marksmanship 4P Bonus - Marked Shot Buffs Focus Builders - When Marked Shot deals damage, the damage of your next Arcane Shot is increased by 20% or Multi-Shot damage by 20%, and your next Arcane Shot will generate an additional 5 Focus, or your next Multi-shot will generate an additional 1 Focus. Upcoming Changes
      BM 4P Bonus changed to make Kill Command reduce the cooldown of Aspect of the Wild. MM 2P & 4P Bonuses swapped places, so  2P Bonus: Item - Hunter T21 Marksmanship 2P Bonus 4P Bonus: Item - Hunter T21 Marksmanship 4P Bonus Blizzard (Source)
      Some changes you will see in a future PTR build:

      The BM Hunter 4p has changed to Kill Command reducing the cooldown of Aspect of the Wild.

      The Marksmanship Hunter 4p has changed to just be a way simpler tooltip with roughly the same value, and has swapped places with the 2p. This makes the new 2p a buff to your Focus builders, and the 4p the chance for Marked Shot to shoot a target twice. Mistweaver Monk
      Current Mistweaver T21 Bonuses
      Item - Monk T21 Mistweaver 2P Bonus - Gust of Mists Applies Absorb - When Gust of Mists heals a target, they gain Tranquil Mist, absorbing 20% of the amount that Gust of Mists healed for. Item - Monk T21 Mistweaver 4P Bonus - Renewing Mist Casts Heal Gust of Mist Targets - When you cast Renewing Mist, you have a 15% chance to send a bolt of healing Chi at all targets affected by Tranquil Mist. Upcoming Change
      Tranquil Mist (2P Bonus) will be a HoT effect, instead of an absorb Blizzard (Source)
      In a future build, the Mistweaver 2p bonus will be a Heal Over Time effect instead of an absorb to allow better interaction with the 4p bonus.