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You may have heard about Opening Moves in Heroes of the Storm, where pros shared their knowledge about what to do at various stages of the game. In the first installment, Blizzard's Samantha Cruse talked to Andrew "Rubcub" Woods, who previously took 2nd place at the 2017 Arena World Championship at BlizzCon, about his aggressive Holy Paladin gameplay in the Arena.
World of Warcraft Midgame Moves is a continuation of the Opening Moves series. The second installment about how damage dealers stay alive without heavily taxing their healers will be up tomorrow.
The goal of both teams is to draw out enemy cooldowns while conserving their own. Healers should always try to look aggressive. Sitting at max range won't do the trick. An aggressive playstyle comes at a cost. Always be aware of your mana state. If your current mana pool's low, look for opportunities to drop combat to replenish lost mana. Check out our Battle for Azeroth Expansion Hub for PvP Changes coming in the next expansion!
The gates have opened and the opening moves have been made. Now, it’s time to follow through on a successful opener—or recover, regroup, and work on the next setup. Welcome to the first installment of World of Warcraft Arena Midgame Moves, a continuation of the Opening Moves series which you can catch up on here.
THE BEST DEFENSE IS A GOOD OFFENSE
The initial clash can set the mood for a match, but may have little impact on how the rest of the encounter plays out. Here is where each team’s healer has a decision to make: fall back and help your teammates stay in the fight, or dive into the fray and help set up the conditions for victory.
Both teams’ goal is to keep their opponent on the back foot, draw out their cooldowns while conserving your own, and shut down mounting counterpressure. One way to turn the match in your team’s favor is the healer opting to go on the offense, rather than just sitting at max range, keeping everyone topped off. To learn how a healer can contribute to the combined offensive measure of their team, we spoke with Andrew “Rubcub” Woods, current member of Noble, who previously took second place at the 2017 Arena World Championship at BlizzCon under the Panda Global banner. Rubcub is best known for his aggressive play as a Holy Paladin.
“Always look to be aggressive,” said Rubcub. “[But] try not to overextend so far you’ll have to use a lot more cooldowns than you’re getting. As a Holy Paladin, you try to get close enough to cast Hammer of Justice. At the same time, you need to worry about what that’s going to do in terms of positioning, what you’re going to get out of it, and whether it’s worth it or not.”
WITH AGGRESSION COMES A PRICE
The choice to play aggressively is not without consequence. Typically, offensive abilities are incredibly mana-intensive: a Priest’s Mass Dispel and a Shaman’s Purge cost 8% and 20% base mana, respectively. Getting behind on mana can be an insurmountable disadvantage, especially if the match goes into deep Dampening—a stacking debuff applied at the five-minute mark that reduces healing and absorption effects by 1% per stack every 10 seconds.
The other team has to worry more about if you’re drinking than the damage that is happening to them, [as] it’s more important to the state of the game.
“Always be thinking about what your mana state is,” Rubcub said. To counter the threat of running out of mana, an aggressive healer will look for opportunities to drop combat, which takes six seconds, so they can drink to recover that lost mana. “You’ll want to try and get a drink in on the next aggressive push,” Rubcub added. “Try to top your teammates off and go get a tick or two off before the enemy notices.” Further into the match, that extra 5–10% mana might just mean the difference between victory and defeat.
While many factors go into a victory, a confident healer who stays several moves ahead of the competition can flip the midgame in their team’s favor with a well-timed application of crowd control, dispels, or clutch damage-dealing abilities.
Tune in tomorrow for the next installment of Midgame Moves, focusing on how damage-dealers stay alive while keeping up pressure and not taxing their healers too heavily.
The Battle for Azeroth pre-patch is going live tomorrow and here are the official patch notes!
Check out full patch notes of the Battle for Azeroth pre-patch!
Check out our Battle for Azeroth Expansion Hub for the latest news!
Battle Is Coming!
Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.
New Events in Teldrassil and Lordaeron
Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!
New Character Customizations
The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.
All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.
Player versus Player
The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.
All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.
War Mode is Here
You can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:
All PvP Talents you’ve chosen will be available to use anywhere PvP can occur. You’ll gain an additional bonus to experience while leveling up. Earn additional bonus gold and Resources from World Quests. War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.
Sanctuary areas will still be PvP free.
Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.
July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.
Strand of the Ancients and Ashran are no longer available.
You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.
Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.
Legacy Loot Mode
Now, when you enter an instance at 10 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.
Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.
In an effort to make displayed numbers more perceptible, values used for player and enemy statistics have been reduced throughout the game. This includes values such as item-level, damage, armor, health, and defense measurements.
A number of spells and talents now again activate a global cooldown when used.
Blood Elves' Arcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters).
All talents have been refunded for all specs.
All classes and specializations have been updated for Battle for Azeroth.
Death's Advance - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows. Blood Many Talents and PvP Talents have been adjusted. New Talents include: Consumption– Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage Hemostasis – Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike. Frost Many Talents and PvP Talents have been adjusted. New Talents include: Frostwyrm's Fury – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage. Obliteration – While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a chance to generate a Rune. Unholy Army of the Dead and Raise Dead now have shorter cooldowns. Many other Talents and PvP Talents have been adjusted. New spells and Talents include: Apocalypse – Brings doom upon the enemy, dealing damage and bursting Festering Wounds on the target. Summons an Army of the Dead ghoul for each burst Festering Wound. Grip of the Dead – Defile/Death and Decay reduces the movement speed of enemies within its area. Demon Hunter
Demon Hunters have a new ability, Consume Magic – Consume a beneficial Magic effect from an enemy, removing it and granting you Fury or Pain. The spell previously named Consume Magic is now Disrupt. Demon Hunters now have Chaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%. Havoc Chaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes. Many Talents and PvP Talents have been adjusted. New Talents include: Immolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury. Trail of Ruin – The final slash of Blade Dance inflicts additional Chaos damage over time. Vengeance Lesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing). Many Talents and PvP Talents have been adjusted. New Talents include: Charred Flesh – Fiery Brand increases the Fire damage you deal to the target. Gluttony – Consuming a Soul Fragment has as chance to activate Metamorphosis. Druid
Druids now have Soothe – Soothes the target, dispelling all enrage effects. Travel forms now each have a separate ability in your Spellbook. Balance Solar Wrath now has a chance to grant Lunar Empowerment, and Lunar Strike has a chance to grant Solar Empowerment. Many Talents and PvP Talents have been adjusted. New Talents include: New Moon – Deals damage to the target, generates Astral Power, and transforms into Half Moon and Full Moon. Twin Moons – Moonfire deals increased damage and also hits another nearby enemy. Feral Some Talents and PvP Talents have been adjusted. New Talents include: Feral Frenzy – Unleash a furious Frenzy, clawing your target multiple times and causing a Bleed. Awards combo points. Tiger Dash – Activates Cat Form and greatly increases movement speed, reducing gradually. Guardian In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken. Some Talents and PvP Talents have been adjusted. Restoration Many Talents and PvP Talents have been adjusted. New Talents include: Photosynthesis – While your Lifebloom is on yourself, your periodic heals heal faster. While your Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom. Hunter
All Hunters now have Disengage as a baseline spell. Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats. Hunters now have Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet: Cunning: Master's Call Ferocity: Primal Rage Tenacity: Survival of the Fittest Beast Mastery Many Talents and PvP Talents have been adjusted. Dire Frenzy is now Barbed Shot. New Talents include: Animal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side. Killer Instinct – Kill Command deals increased damage against enemies below 35% health. Marksmanship The Marksmanship specialization has seen a major overhaul. Core Marksmanship abilities: Aimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus. Rapid Fire – Fires a stream of shots at your target while moving. Generates Focus. Arcane Shot – A quick shot that deals Arcane damage. Costs Focus. Steady Shot – A steady shot that can be used while moving. Generates Focus. New Talents include: Double Tap – Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot additional shots. Streamline – Rapid Fire now lasts 30% longer. Survival The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet. Core Survival abilities: Raptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus. Kill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus. Serpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus. Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone. New talents include: Chakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path, then returning to you, damaging enemies again. Wildfire Infusion – Lace your Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it. Mage
Mages again have Arcane Intellect – increasing allies’ Intellect by 10%. Mages now have Remove Curse – Removes all Curses from a friendly target. Arcane Many Talents and PvP Talents have been adjusted. Arcane Missiles can now be launched at any time, with a Clearcasting proc sometimes making them free and fire faster. New Talents include: Amplification – When Clearcast, Arcane Missiles fires 1 additional missile. Reverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge. Fire Many Talents and PvP Talents have been adjusted. New Talents include: Pyroclasm – Consuming Hot Streak has a chance to make your next non-instant Pyroblast deal massive additional damage. Searing Touch – Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health. Frost Many Talents and PvP Talents have been adjusted. New Talents include: Chain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent Ice Lances. Freezing Rain – Frozen Orb makes Blizzard instant cast and increases its damage. Monk
Monks now have Mystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%. All specs now have Leg Sweep baseline – Knocks down all nearby enemies and stuns them. Brewmaster Many Talents and PvP Talents have been adjusted. New Talents include: Bob and Weave – Increases the duration of Stagger. Guard – Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented. Mistweaver Soothing Mist is once again a manually-cast channeled heal. While channeling Soothing Mist, Vivify and Enveloping Mist may be cast instantly on the target. Vivify now heals all targets that have Renewing Mist on them. Many Talents and PvP Talents have been adjusted. New Talents include: Rising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font, and extends those effects. Upwelling – The longer Essence Font remains off cooldown, the longer the next cast of Essence Font may be channeled. The duration of its heal over time is increased. Windwalker Many Talents and PvP Talents have been adjusted. New Talents include: Fist of the White Tiger – A powerful physical strike that generates 3 Chi. Tiger Tail Sweep – Increases the range of Leg Sweep and reduces its cooldown. Paladin
Holy Many Talents and PvP Talents have been adjusted. New Talents include: Avenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment. Awakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds. Protection Many Talents and PvP Talents have been adjusted. New Talents include: Redoubt – Avenger’s Shield bounces to an additional target and increases your Block. Unbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands. Retribution Many Talents and PvP Talents have been adjusted. New Talents include: Selfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done. Wake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power. Priest
Priests again have Power Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour. Discipline Discipline Priests now know Desperate Prayer and Holy Nova. Many Talents and PvP Talents have been adjusted. New Talents include: Contrition – When you heal with Penance, everyone with your Atonement is healed. Luminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds. Holy Renew now reduces the cooldown of Holy Word: Sanctify. Many Talents and PvP Talents have been adjusted. New Talents include: Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets. Holy Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify. Shadow Mind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity. Shadow Priests now know Leap of Faith. Many Talents and PvP Talents have been adjusted. New Talents include: Dark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity. Dark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity. Rogue
Assassination Many Talents and PvP Talents have been adjusted. New Talents include: Hidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times. Poison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it. Outlaw Saber Slash is now Sinister Strike. Run Through is now Dispatch. Many Talents and PvP Talents have been adjusted. New Talents include: Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy. Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Subtlety Many Talents and PvP Talents have been adjusted. New Talents include: Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies. Shuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds. Shaman
Tremor Totem and Earth Elemental are again available to all specs. Elemental Many Talents and PvP Talents have been adjusted. New Talents include: Stormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target. Unlimited Power – When your spells cause an elemental overload, you gain Haste. Enhancement Many Talents and PvP Talents have been adjusted. New Talents include: Elemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning. Totem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem. Restoration Many Talents and PvP Talents have been adjusted. New Talents include: Flash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%. Earth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage. Warlock
All specs now know Shadowfury – Stuns all nearby enemies. Warlock Healthstones no longer share cooldowns with potions. Affliction Affliction Warlocks now know Summon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target. Many Talents and PvP Talents have been adjusted. New Talents include: Creeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster. Vile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed. Demonology Demonology Warlocks now know Summon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target. This specialization has received a major overhaul. New Talents include: Dreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage. Summon Vilefiend – Summons a Vilefiend from Argus to fight for you. Destruction Many Talents and PvP Talents have been adjusted. New Talents include: Grimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%. Dark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds. Warrior
Warriors again have Battle Shout – Increases the Attack Power of all allies by 10% for 1 hour. Arms The Arms specialization has seen adjustments to many core abilities: Overpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute. Sweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage. Tactician affects Overpower instead of Colossus Smash – Spending Rage as a chance to reset the cooldown of Overpower. Colossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them. Mastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time. New Talents include: Sudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health. Warbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them. Fury Battle Cry is now Recklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance. The Fury specialization has seen adjustments to some core abilities: Bloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes. Raging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage. Whirlwind now generates Rage per target hit. Furious Slash is now a talent, and the effects of the Frenzy talent have been combined with it. New Talents include: Meat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit. Siegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage. Protection Protection Warriors now know Avatar, Intimidating Shout, and Rallying Cry Many Talents and PvP Talents have been adjusted. New Talents include: Bolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks. Menace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.
While Legendary item effects will no longer work at level 116 in Battle for Azeroth, their effects will stack in the coming pre-patch.
Certain Legendary effects have been incorporated into talents/passives in Battle for Azeroth. The changes will go live with the pre-patch tomorrow and there's also a new way of purchasing specific Legendaries for 1,000 Waking Essences.
Here's a list of Legendary items that have been made into talents in the pre-patch. The list is obviously incomplete and if you know about more effects, let us know in the comments and we'll add them to the list.
@Blainie& @Dutchmagoz were able to confirm the Legendary Mage effects.
Frost Death Knight's Cold Heart + Cold Heart (level 56 talent). Credit @Abyssalwave. Result: They are separate stacks of 20, but Chains of Ice consumes both for two lines of damage. Fire Mage's Koralon's Burning Touch + Searing Touch (level 15 talent). Result: Scorch damage increased by 500% + guaranteed Critical Strike against enemies below 30% health. Fire Mage's Marquee Bindings of the Sun King + Pyroclasm (level 100 talent). Result: Non-instant Pyroblast damage increased by 550%? Holy Paladin's The Topless Tower + Awakening (level 90 talent). Credit @Adamselene. Result: If they proc at the same time, the durations will be a total of 18 seconds. Assassination Rogue's Mantle of the Master Assassin + Master Assassin (level 30 talent). Result: For the first three seconds after breaking Stealth, Critical Strike Change increased by 150%? Or just an 8 sec increase? (needs confirmation) Arms/Fury Warrior's Ayala's Stone Heart + Sudden Death (level 15/45 talent). Result: Free Execute (Arms) & Execute (Fury), usable on any target, regardless of health level?
The time to get those endboss Mythic mounts, in case you haven't already, is now, as they'll only remain a 100% drop chance for the next month, right up until Battle for Azeroth launches. The Fiendish Hellfire Core and Shackled Ur'zul drop from Mythic Gul'da and Argus, respectively.
The dev announcements continue, with just one day from the pre-patch, we're getting new information on topics of interest to the community. With Battle for Azeroth arriving, many players were wondering whether the Argussian Reach, Army of the Light, Nightfallen and Highmountain exalted requirements for the current allied races would be removed or reduced once Legion is no longer current content. Today we got word that (for now) there are no plans to change the way the requirements work.
Here are the full unlock requirements for all the current Allied Races:
Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach And you can also check out our guides for the exalted reputations here.