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Blue Posts Round-up: Oct 22

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Today's blue posts cover Trial of Valor LFR Testing, Havoc Demon Hunters, Outlaw Rogues, Honor Talents & Prestige and finally the Zoom Slider.

The LFR difficulty for Trial of Valor is being playtested now on Public Test Realms until tomorrow.

Blizzard LogoWatcher

The Trial of Valor raid will be opening very shortly for testing on Raid Finder difficulty, and will remain open through tomorrow. Please use this thread to provide feedback, bug reports, and other relevant commentary.

(Source)

If you prestiged at least once prior to 7.1, all Honor Talents will be unlocked when the patch goes live.

Blizzard LogoAerythlea

f you have already prestiged at least once before 7.1 then all of the honor talents will be automatically unlocked once 7.1 goes live.
Source for those who want double confirmation:
https://twitter.com/WarcraftDevs/status/778732170777010176

(Source)

Havoc Demon Hunter talent diversification is on the list, here's an update from Ornyx. The changes won't come with 7.1, but later in a hotfix maybe?

Blizzard LogoOrnyx

Hey everyone,

Bit of an update here - we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made. 

No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it.

(Source)

Buffs to Outlaw Rogues are imminent. Devs confirmed seeing them a little lower in numbers than expected. Another discussed subject is Roll the BonesRoll the Bones.

Blizzard LogoOrnyx

Hey everyone,

Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive - we've been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.

Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.

That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.

Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list.

(Source)

No nerfs to zoom, only cVAR changes on PTRs.

Blizzard LogoOrnyx

Zoom nerfed on PTR. Intended?

Intended, yes - but maybe not quite in the way you phrased it.

The CVar has changed to cameraDistanceMaxZoomFactor, so the command you will want to use now is "/console cameraDistanceMaxZoomFactor 2.6". This value should also persist now, so you only need to use the command once.

The slider itself was unnecessary, and has been removed. The default value is set to the max, and very, very few people (if anyone?) used it to reduce their maximum zoom distance. The game's zoom distance will now default to the old maximum value of 1.9 unless changed with the above console command.

Thanks for bringing this to our attention, though! Appreciate the feedback here. :)

Can you ask the dev team to do one small test before considering this to go live? Try the Lorlathil daily where you have to gather the nuts. I have to zoom way in to click on them, otherwise the click region is so small, it's frustrating. I'm sure there are other quests that will be similar (catching the squirrels or whatever they are) in hyjal, for instance.

This doesn't affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don't believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).

(Source)

That's it for today's blues!

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