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A guide that focuses on gold gain "on the go", no tedious tasks required.
All materials sell fast No need to check out crafting value vs. profit You make gold "on the way" engaging in a wide variety of activities that don't focus on gold making, such as World Quests or Glory of the Legion Hero. Blood of Sargeras
Get Boon of the Bloodhunter. It gives a lot of extra bloods. You will notice Bloodhunter's Quarry dropping from enemies. It will contain anywhere from 1-5 Bloods of Sargeras. Engage in content that gives you a lot of bloods, the best are Mythic+0 dungeons. After having acquired enough bloods at the end of the day, visit this website to determine the most recent gold value of Blood of Sargeras. On most servers, you will get the maximum value from Potion of Prolonged Power, but we'll be focusing on raw materials. Find Illnea Bloodthorn in Dalaran. If you found which item has the most value, create a macro depending on the item you'd like to buy: /run BuyMerchantItem(1) - Order Resources Cache /run BuyMerchantItem(2) - Lean Shank /run BuyMerchantItem(3) - Fatty Bearsteak /run BuyMerchantItem(4) - Big Gamy Ribs /run BuyMerchantItem(5) - Leyblood /run BuyMerchantItem(6) - Wildfowl Egg /run BuyMerchantItem(7) - Cursed Queenfish /run BuyMerchantItem(8) - Mossgill Perch /run BuyMerchantItem(9) - Highmountain Salmon /run BuyMerchantItem(10) - Stormray /run BuyMerchantItem(11) - Runescale Koi /run BuyMerchantItem(12) - Black Barracuda /run BuyMerchantItem(13) - Aethril /run BuyMerchantItem(14) - Dreamleaf /run BuyMerchantItem(15) - Foxflower /run BuyMerchantItem(16) - Fjarnskaggl /run BuyMerchantItem(17) - Starlight Rose /run BuyMerchantItem(18) - Leystone Ore /run BuyMerchantItem(19) - Felslate /run BuyMerchantItem(20) - Stonehide Leather /run BuyMerchantItem(21) - Stormscale /run BuyMerchantItem(22) - Unbroken Claw /run BuyMerchantItem(23) - Unbroken Tooth /run BuyMerchantItem(24) - Shal'dorei Silk /run BuyMerchantItem(25) - Arkhana /run BuyMerchantItem(26) - Leylight Shard Example: I found that I will get the most value from Fjarnskaggl, So I create this macro:
/run BuyMerchantItem(16) You can adjust the amount of stacks you want to buy, but the best is to just spam the macro until you're out of bloods if you want to deplete them all.
Greatly synergizes with blood farming. You get a lot of gold by disenchanting everything. Don't disenchant BoE purples! Chaos Crystal is the main source of income and disenchanting epic gear has a chance to yield a Blood of Sargeras. The key is to obtain as much gear as possible from World Quests (look for quests that award purple items when doing your daily cache), Mythic+0 dungeons, LFR and other sources. If you're doing Heroic dungeons, disenchant every rare item to get Leylight Shard. Disenchant all green gear you come across into Arkhana. Sell all crystals, shards and dust. Order Hall Missions
To further improve your gold gain, don't forget about missions that award gold! If you're success chance is 200%, you're guaranteed to receive bonus gold. Don't forget to put everything in the Auction House. Mobile Armory is far more comfortable to use than the in-game Auction House.
22 guilds have finished the raid and cleared all 10 bosses on Mythic difficulty, there's been some more quitting and a lot more videos.
Back once again for the final update in the tier 19 and Nighthold progress race, and a lot has happened since the top 5. 22 guilds have finished the raid and cleared all 10 bosses on Mythic difficulty, there's been some more quitting and a lot more videos.
Here's the top 20, courtesy of Method.gg, which includes Chinese guilds in the rankings, as Wowprogress can't track their armory. Set sail for fail also have a problem with their armory tracking so they don't appear on Wowprog's page either, in case you were wondering.
It's very interesting to see the Asia guilds clustered up in spots 10 to 14, since they get the reset two days after the US and one day after EU. This particular progress was a little strange for the Chinese guilds, however, as they usually come out ahead of the Korean guilds, but this time around their Lunar New Year came down right at the very beginning of progress and so almost all their top guilds took some time off. The 21st to cross that final threshold was another Chinese guild, KeaHoarl, and the most recent Gul'dan killer was Fusion, who were previously banned for a week after exploiting Star Augur.
Some more bad news struck as well, with Danish Terrace joining From Scratch and Midwinter in not participating in progress:
And here are some more Gul'dan videos: the US first/World 5th by Limit and Asia first/World 10th by AFK R. If you missed the top 3 videos, you can check them out here.
That's it for our Nighthold and tier 19 coverage, we hope you enjoyed these updates and their format/frequency. Do let us know if there's something you'd like changed and improved, and we'll see you in tier 20 and Tomb of Sargeras!
Farseer's Raging Tempest is Shaman's Class Mount in 7.2. You're sent to the Throne of Four Winds to assist Thunderaan in the new Gathering of the Storms Scenario.
Gathering of the Storms
Thunderaan has asked me to send you to the Throne of the Four Winds to assist him with a situation.
Speak with me again when you're ready to leave, Farseer. The quest is quite short. Three color tints are available for the mount and in the recent build Elemental / Enhancement tints were swapped. Elementals have the fiery appearance now and Enhancement Shamans get the airy mount. The Restoration spec's appearance should be more watery, but what's weird is that it has more thunders than the Enhancement spec for now.
Shamans get one of the coolest class mounts, because the vast majority uses existing animations of past mounts.
[The Venture Co/Maelstrom/Lightninghoof][H] <Converge> (EN 7/7 N 7/7 H; TOV 3/3 N 2/3 H) Looking for Ranged DPSBy Babblet
Location: Horde – US Connected Realms: The Venture Co - Maelstrom - Lightninghoof
Converge has been around since WoW Vanilla and has been raiding together since Molten Core; most of our members have been playing together for years. In its older days, when most of us where young, we were more raid focused and demanded a lot from our members. Over the years we had to adjust our playtime and priorities with a growing list of RL responsibilities and are now, for all intents and purposes, a two day raiding guild. We had to cut our total hours spent playing WoW but we still remain just as competitive and result oriented.
Basics: ilvl 885+; 40+ points in MS Artifact Weapon; DMG Dealers 400k+ DPS ST.
Raiding 101: ability to execute/avoid fight mechanics; communicate in English and use a microphone.
We raid twice a week, a total of 8 hours; attendance of 90% is mandatory. We require you to function at 100% from the second the raid starts all the way to its end; if you cannot commit to a raiding schedule and be online on time this is not a guild for you.
GRepairs and flasks are provided by GBank; members pitch in mats and/or gold to help out. Guilds preparedness to raid and supply its members with enchants/etc is a team effort. If you are accepted as a member be prepared to do your part.
Raid Times: 8:00 PM – 12:00 AM Eastern Time – Monday/Tuesday.
Recruitment: Currently we are only accepting Ranged DPS / Heals.
EN 7/7 Normal - 7/7 Heroic
ToV 3/3 Normal - 3/3 Heroic
NH 10/10 Normal - 7/10 Heroic
Battle.net BTag: Sodium#11394
Ion conducted a Q/A yesterday and Lore came to the forums to answer additional questions about Legendary items, revolving around bad luck protection and Relinquished items.
It deals with bad luck protection for every spec and how the system handles Legendary items that can drop for more than a single spec. The unidentified Legendary items we reported about earlier were just a developer idea with the intent to fix loot specialization and Legendaries. It won't be implemented now as bad luck protection will now function for every spec individually. Legendary items targetting was also confirmed via Relinquished items.
1) How does the above work in regards to Non-spec-based Legendaries (like Shard of the Exodar for mages, who works for all 3 specs. Does it account for ALL specs, or just the one that it was dropped on?
If a Legendary can drop for your spec, it counts. An easy way to check this is to open the Adventure Guide ingame (Shift-J by default) and click the "Loot" tab without having a dungeon or raid selected. That'll show you which Legendaries are counted for your spec.
2) Very similar to the above, how do items like Prydaz, Xavaric's Magnum Opus/Sephuz's Secret/Kil'jaeden's Burning Wish etc work under this system? Does it count for the spec it dropped on, or for all specs?
Same as above.
3) The PTR has had "Unidentified <Class> Legendary" items in its database for a while, and it's been speculated that these were a 'failsafe' for people accidentally getting a legendary in the 'wrong spec' and blowing their accrued Bad Luck Protection -- are these unidentified items still going live, are they going to be scrapped in light of the spec-based droprate/BLP ? If they are going live, is it intended behavior that people could play offspecs with low number of legendaries, or none, get these items quickly (since the first 2 legendaries drop faster), and then swap to their 'main spec' as a way to get a few more legendaries 'quickly' (in comparison to the norm) ?
These were part of an experimental concept that we've since decided not to go ahead with, at least for now. The idea wasn't exactly what you're speculating, but our concerns were similar.
4) How does BLP 'acquisition' work under this new spec-based system? Do I 'build up' BLP for all specs as I play, or only for the one currently set as my Loot Specialization? If it builds for all of them, this has possible unintended consequences, where once I get an item in 1 spec, I know I should swap to the others and get items 'relatively fast' since the BLP is built up a fair bit (assuming it wasn't RNGesus giving you an item very very early on)
This one I'm actually not certain on the answer, but I'll look into it.
So basically if you have utility legendaries you are even more screwed than before because you already have that many legendaries for every spec.
I can see where you're coming from, but I'd make the argument that if you have cross-spec Legendaries and play multiple specs, you're already at an advantage in that they're functional for your other specs. I have the Leggings of The Black Flame and Unison Spaulders on my Mistweaver; neither of them do anything at all when I play Brewmaster.
I feel like this comes back to a lot of the utility legendaries are still just "bad" some like Prydaz, Xavaric's Magnum Opus and Sephuz's Secret are better. But there are other's like Acherus Drapes and Uther's Guard that remain disappointing as ever to receive. I leveled a DK as a fun alt, got Acherus Drapes as its first legendary, i am tempted to just delete the character and try again if I had gotten Prydaz i wouldn't have felt this way as it has far more value. Or i have been considering leveling my warrior and just hoping for better luck. You mentioned this in the QA but please take a close look at all the legendarys (including healer ones). To make sure there aren't so many egregious outliers, i should emphasize this is a much larger problem for healers right now than DPS.
Yep, this is the important point to remember: if a legendary just sucks, then that's the problem we need to fix. Similarly, if your spec sucks without a particular legendary, then that legendary also needs to be fixed to not be so impactful.
Regarding Prydaz, specifically: It's maybe not the most exciting legendary right now, but it's certainly strong. The stats make it a solid, reliable throughput upgrade, and in the immortal words of Sebudai: "It's pretty easy to figure out how much DPS you're doing as a corpse on the ground."
As for Sephuz: it has a weird, but temporary, issue. When you only have one or two legendaries, it sucks that it does nothing on the fights where you can't proc it. No argument there. Eventually, though, you'll have a third legendary, and it opens up for some interesting gameplay, where you swap it on for fights with a lot of dispels, interrupts, or controllable targets, and swap it out for the ones that don't. It's not always useful, but it's really good when it is. That's not a bad thing.
Those seem to be the two that most commonly come up as "bad," but we'll keep discussing the other options as well. I know there's a few tweaks planned to some that haven't yet hit the PTR.
Overall, though, I just wanted to drive home the point that if you're upset at how long it might take you to get your next Legendary because the ones you have are bad, we want to fix that by making the ones you have better.
We.Want.A.Way.To.Target.Spec.Specific.Slot.Specific. BEST IN SLOT.
A) I think your spacebar is broken.
B) You'll be able to do exactly that through the Relinquished gear tokens in Patch 7.2.
Wait, was this a confirmation that we can actually target slots?
Correct. The current plan is that if you purchase a Relinquished token for, say, shoulders, and it gives you a legendary, it gives you legendary shoulders.
Massive wall of caveats here just because I don't want to over-promise:
This is PTR. Anything can change at any moment. Many things already have. We don't have a solid handle yet on how long it will take to earn these things, or what the chance of them becoming a legendary will be. We need to be confident that the Broken Shore content itself is stabilized before we can start figuring out things like how quickly you earn Nethershards or how much these tokens cost. Their primary purpose is still as catch-up gear, similar to what was available on the Timeless Isle or Hellfire Peninsula. We don't consider this a "silver bullet" solve to all legendary-related issues, and aren't trying to make it be one. Still, if you just desperately want that one specific legendary, this might be an option worth considering.