Jump to content
FORUMS
Sign in to follow this  
Starym

7.1 Hotfixes: October 25th

Recommended Posts

24743-legion-hotfixes-october-19th.png

The first hotfixes for the new patch are in! A lot of PvP stuff as well as M+ questing issues, among many smaller fixes.

 

New patch, new problems that need to be fixed, but Blizz was on the case very quickly as we already have the first hotfixes of 7.1! A lot of fixes, predominately in the PvP area, with the biggest one being Kara attunement and the weekly bonus event being completable in M+ dungeons.

Blizzard LogoOctober 25th

Bonus Event

  • Completing a dungeon on any Mythic Keystone difficulty will now count towards progress on the weekly Bonus Event quest, "Emissary of War".

Classes

Druid

  • Luffa Wrappings should once again function correctly for non-Feral Druids.
  • Prowl should once again have the correct stealth effectiveness.
  • Mass Entanglement should now reliably chain to nearby targets.

Paladin

  • (Retribution) Fixed a bug preventing the Sword of Light passive from being fully calculated into baseline damage.

Shaman

  • (Restoration) Lava Burst should correctly deal a critical strike against targets with Flame Shock, at level 20 or higher.

Warrior

  • (Arms) Fixed a bug preventing the Seasoned Soldier passive from being fully calculated into baseline damage.

Dungeons and Raids

  • Quest Items related to Karazhan attunement now drop in Mythic Keystone dungeons in addition to Mythic difficulty dungeons.

Game Client

  • (Work in progress) Sheathing and unsheathing a weapon should no longer cause the game to crash.

PvP

  • Warden Towers temporarily rewarded 150 Honor. They have been convinced to once again reward 300 Honor.
  • Honor rewards from Tol Barad have been reduced by 50%.
  • Class Adjustments
    • Relentless reduces crowd control duration by 20% (was 25%).
      • Developers’ Notes: We feel Relentless is over-represented in a lot of situations, so we’re slightly reducing its effect.
    • Demon Hunter
      • Fixed a bug that was preventing Imprison modified by Detainment from being removed by Divine Shield and Ice Block.
      • Fury of the Illidari no longer causes reduced damage in PvP.
    • Mage
      • (Fire) Stamina reduced by 10% in PvP.
      • (Frost) Stamina reduced by 10% in PvP
        • Developers’ Notes: Fire and Frost Mages have felt a bit too tanky.
      • (Frost) Deep Shatter increases the damage of Frostbolt by 150% (was 200%).
    • Monk
      • (Mistweaver) Surge of Mist now causes Enveloping Mist to incur an 8 second cooldown (was 6 seconds).
        • Developers’ Notes: Mistweavers Monks have often relied on Soothing Mist to do most of their healing. Now, when choosing Surge of Mist, you may have to cast another healing spell during the Enveloping Mists cooldown.
      • (Mistweaver) Counteract magic increases the healing of Renewing Mist by 125% (was 150%).
        • Developers’ Notes: Counteract Magic has felt a bit too strong against damage-over-time compositions.
    • Paladin
      • Avenging Crusader now properly increases the cooldown recovery rate of Judgment and Crusader Strike.
      • Avenging Crusader no longer increases the cooldown recovery rate of Tyr's Deliverance.
    • Priest
      • (Discipline) Searing Light increases the damage of Smite by 15%, down from 30%.
        • Developers’ Notes: The Discipline Priest is intended to be an offensive healer, but we feel they were over-performing in 2v2 Arena.
    • Rogue
      • Agility reduced by 10% in PvP.
      • Stamina reduced by 5% in PvP.
        • Developers’ Notes: Rogues are intended to be strong, yet vulnerable to focused-fire. We feel they have too much survivability while dealing too much damage with both utility and survivability, so we’re toning them down.
      • (Assassination) System Shock duration reduced to 2 seconds (was 4 seconds).
      • (Subtlety) Stamina reduced by 5% in PvP.
      • (Assassination, Outlaw) Stamina reduced by 15% in PvP.
    • Shaman
      • (Enhancement) Agility reduced by 10%.
    • Warlock
      • (Demonology) Doom, Doubled now increases the damage of Doom by 33% in PvP situations.
      • (Demonology) Grimoire of Synergy increases the Warlock's and Pet's damage by 30% in PvP situations.
      • (Demonology) Implosion damage reduced by 20% in PvP situations.
    • Warrior
      • Bladestorm now deals full damage in PvP situations.
        • Developers’ Notes: Bladestorm is intended to be a strong damage cooldown for the Arms Warrior. In Legion Beta testing, Arms Warriors felt too strong, so we reduced the damage Bladestorm did in PvP. We feel we’re back to a place where returning it to full damage makes sense.
      • Execute now deals 15% more damage in PvP situations.
        • Developers’ Notes: Execute is designed to be a signature strength of the Warrior, and should always be the right choice on targets within Execute range in PvP. We’ve found that there are some situations where that wasn’t true, so we’re increasing the damage of Execute to make it always the right choice.

Quests

  • Players should no longer fail to get credit for completing world boss World Quests.
  • Players with a full inventory should now be able to complete “Edict of the God-King” and accept “Unwanted Evidence” after defeating God-King Skovald in Halls of Valor.
  • The quest drops for “Uncovering Orders” should now come from the final boss in each of the three named dungeons, Assault on Violet Hold, Black Rook Hold, and Vault of the Wardens.

World

  • Bloodgazer Falcosaurs should now respawn more quickly.

Previous Hotfixes.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      As some players have already noticed, we got confirmation today that War Mode bonuses for Visions of N'Zoth daily quests have been disabled since Thursday. This was done due to a separate issue that will hopefully be resolved in the coming days, when the bonus will be restored.
      Check out everything that's coming with the new patch right here and the patch notes here.
      War Mode Bonus (source)
      We’d like to confirm that, yes, the expected War Mode bonus for Visions of N’Zoth Daily Quests has been disabled since Thursday.
      This was necessary for our team to work to quickly fix a different issue. Our top priority right now is addressing these concerns, and we expect to restore all intended functionality in the coming days.
      War Mode and the bonuses granted by War Mode in all other content are unaffected.
      Thank you very much for your patience and understanding.
    • By Starym
      We've seen plenty of fan art imagining new class sets, especially since each class is no longer getting their own unique ones, but today we're going back to basics as redditor Anna_Richter took the first ever WoW raid sets and made them her own.

      With Molten Core still in full swing in Classic, these actual items are still very much relevant (not to mention as transmogs in retail), but Blackwing Lair is coming in under a month so Anna might want to go for Tier 2 next! With so many sets to choose for and it taking a fair amount of time to make these she's actually already mentioned what her next projects related to this will be:
      In any case we're definitely looking forward to seeing more from Anna, whichever her choice of set may be - whether it's tier 6, or the wrong choice.

      Source: r/wow.


      Valdihr's "A Classic Journey" articles:
      Valdihr of Classic Journey Interview + Unique Icy Veins Art Piece
      A Classic Journey: Incredible Art in Animated Series Style
      A Classic Art Journey Parts 7-11
      Other art showcases:
      The Lich King Wins in This Alternate Shadowlands Art
      Impressive Warbringers Pixel Art
      Officially Licensed Fine Art Prints for WoW, Diablo and StarCraft
    • By Starym
      A big batch has arrived today with fixes to the Auction House, Azerite Powers and Corruption effects, increases to rare spawns, a nerf to the Defragmentation Punchcard in PvP, Vulpera and Mechagnome issue fixes and the usual large amount of quest tweaks and fixes.
      January 17 (source)
      Achievements
      Fixed an issue where a dead player's Damage Over Time effect could cause the raid to fail The Best of Us . Auction House
      Bids now display properly in the sell tab for caged pets. Fixed a bug causing the quantity field to be empty when selling a non-commodity. The “Uncollected” filter now filters owned battle pets as expected. The “Upgrades Only” filter now correctly applies to wands and shields. The "Usable" filter now filters profession-restricted items and owned toys as intended. Purchasing an entire listing now displays the item count in the seller's auction list. Players can now buyout an auction for which they are already the high bidder. Fixed a bug that caused some mail from the Auction House to exclude expected attached gold. Creatures and NPCs
      The Gaze of N'Zoth can now only be faction tapped while in War Mode. Onyx Warserpent’s Lightning Pool no longer hits players harder than intended. Taijing the Cyclone now resets properly. The spawn frequency of several Rare enemies in Uldum and Vale of Eternal Blossoms Assault areas has been increased. Items
      Azerite Essences Fixed an issue that caused Breath of the Dying’s minor damage effect at Rank 1 or 2 to benefit from the Rank 3 increased proc chance against low health targets. Corruption Effects Fixed an issue preventing Twilight Devastation from triggering on ranged attacks. Infinite Stars damage reduced by 25% at all Corruption levels. Player versus Player
      The red punchcard Subroutine: Defragmentation now heals for 50% in PvP situations. Fixed an issue causing Breath of the Dying to have an incorrectly-lowered cooldown when used against player pets in PvP. Races
      The Vulpera Holy Relic Trick now heals for the correct amount. Fixed a bug preventing Mechagnomes and Vulpera from using ghost flying mounts when dead in appropriate areas. Fixed an expected sound effect on the voices of Pandaren Death Knights. Quests
      Vulpera can once again proceed during the Tirisfal Glades quest, "A Scarlet Letter ". Players who are outside of the Vision while their party defeats Ysedra the Darkener now receive quest credit for “Deeper Into the Darkness ”. Fixed a bug that could prevent Magni Bronzebeard from spawning as expected in “The Halls of Origination ”. It is again possible to turn in “Ancient Crypt Key ”. Titan Artifacts should now appear for the quest “Unearthed Artifacts ” regardless of the completion status of the Assault bar-fill objective. Assault daily quests such as “The Sun King's Chosen ” or “The Strongest Among Them ” now require 3 Rare kills (was 4). Rare kills now provide more credit for Assaults. User Interface
      Guild and community setting dropdowns no longer appear when they are grayed out. Visions
      Players should now find their Sanity draining more quickly after an extended period within Vision of the Twisting Sands and Vale of Eternal Twilight. Fixed an issue that was preventing an iLvl 430 item from dropping when you had completed two objectives and the boss in a Horrific Vision. This item will be awarded to players on their next run if they satisfy these conditions.
    • By Starym
      Blizzard have clarified what keystone you need to complete this week in order to get the +15 next week and the answer is a +19. The wording on the exact decrease in keys for Season 4 next week has been a little unclear, but it's now clarified that the decrease will in fact be 4.
      M+ Season 4 Decrease (source)
      If you want a +15 next week, you will want to do a +19 this week. Happy dungeon-ing this weekend all! ?
    • By Starym
      Blizzard have posted some additional details on the rewards structure for Horrific Visions, from the relation of item level vs. how much you cleared and gathered inside each vision, the weekly tier rewards and the fact that the rewards in general are not RNG but dependent on the milestones you clear.
      You can read more on Horrific Visions in general in our in-depth guide here.
      Horrific Vision Rewards Clarifications (source)
      We’d like to clarify some details about rewards from Horrific Visions. Items are awarded from Horrific Visions at the following milestones:
      Objective Reward iLvl Vision Boss Only 420 Vision Boss + 2 Bonus Objectives 430 Full Clear No Masks 445 Full Clear + 1 Mask 450 Full Clear + 2 Masks 455 Full Clear + 3 Masks 460 Full Clear + 4 Masks 465 Full Clear + 5 Masks 470 Each week, you can obtain each tier of rewards once, with a 100% chance to obtain the best reward that the you were eligible for on any given Horrific Vision.
      For example, if on your first run of the week you clear 2 bonus objectives and defeat the Vision boss, you’ll get an iLvl 430 item. If you then repeat that run, you’ll get the iLvl 420 item that you were eligible for (because you’re no longer eligible for an iLvl 430 item until the weekly reset). If you then perform a full clear, you’ll get the iLvl 445 piece.
      Please note: the presence or absence of other players in Horrific Visions does not influence the chance for an item to be rewarded. All loot tracking is personal, and a character must be alive and sane at the start of an encounter in order to receive credit.
×
×
  • Create New...