Jump to content
FORUMS
Sign in to follow this  
Stan

Hidden Artifact Appearances Update

Recommended Posts

7vfSyWl.jpg

In an effort to dispel rumors about the hidden Arms Artifact appearance, Ornyx talks about the region-wide daily chance for the quest and we finally get to know the source of the hidden Frost Death Knight appearance!

The Arcanite Bladebreaker Appearance

We wrote earlier that some Warrior players were able to claim the hidden appearance - The Arcanite BladebreakerThe Arcanite Bladebreaker. Blizzard has unveiled now that the Secrets of the Axes quest has been in-game since Legion launch and it wasn't "hotfixed in". The quest has a daily chance to be offered in the Warrior Order Hall. Once active, it applies to the whole region throughout that day.

Frost Death Knight Appearance

As this is the last appearance to be discovered, Blizzard hinted that it's tied to a specific World Boss that hasn't spawned yet

Blizzard LogoOrnyx

We’d like to take a moment to dispel some rumors and give some insight into certain “hidden” Artifact Appearances, as well as some general notes on how this system (and similar systems) has worked out so far in Legion.

For starters, we’ve seen some rumblings around the community that the appearance for Arms Warriors was “hotfixed in.” This is not the case. The quest for that particular appearance has a daily chance to be offered in the Warrior Order Hall, and when it's active, it will be active throughout an entire region for that day. Our initial setting for that chance ended up being too conservative (and was increased in Patch 7.1), but the chance has been there every day since the expansion launched. 

Many of you have also been asking about the hidden appearance for Frost Death Knights. We’ve been trying to avoid giving out too much in the way of spoilers for these, but as it’s now the last one to be discovered, we figured we might as well give you guys a hint. This appearance is tied to a particular world boss, which hasn’t spawned yet. Once that boss is available, we expect the appearance to be found pretty quickly.

We’ve learned a lot of important lessons about hidden content and these sorts of varied and discoverable unlocks over the course of Legion development. Some of our efforts were clearly far more successful than others. We’re going to take these lessons to heart and apply them going forward. Additionally, we’re working on a few tweaks to how the hidden artifact appearances are acquired, which will be released in a future patch, with the goal of reducing the frustration that can come from trying to chase down some of the more elusive ones.

(Source)

Share this post


Link to post
Share on other sites

If the frost appearance comes from a world boss not yet spawned why was it not discovered in beta? I had a 110 dk for several months on the beta and did the world bosses with not a hint of a hidden artifact. I  find this very odd. I have heard rumors swirling around  ana mouz but no specifics. I am also disappointed that artifact appearances are tied to random spawns and quests. They should have implemented a fail safe. For example if you reach a certain knowledge level with no appearance found then a perhaps you can get a quest to spawn a bonus world boss or a chance to activate the quest. I provided a lot of feedback on issues like this in the beta. I dont want to sound too critical, i have had a great time hunting down these appearance and learning the lore both new and old.

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, breck said:

If the frost appearance comes from a world boss not yet spawned why was it not discovered in beta? I had a 110 dk for several months on the beta and did the world bosses with not a hint of a hidden artifact. I  find this very odd. I have heard rumors swirling around  ana mouz but no specifics. I am also disappointed that artifact appearances are tied to random spawns and quests. They should have implemented a fail safe. For example if you reach a certain knowledge level with no appearance found then a perhaps you can get a quest to spawn a bonus world boss or a chance to activate the quest. I provided a lot of feedback on issues like this in the beta. I dont want to sound too critical, i have had a great time hunting down these appearance and learning the lore both new and old.

To be entirely honest I think that's a bad idea.

The artifact weapon system is good to allow for a steady progression throughout Legion albeit it comes with alot of frustration in terms of 'I need to switch but threw all of my AP into a single spec' but that's genuinely just going to affect the so called "1%" of the playerbase on any meaningful way. Everyone else will still have a kickass artifact weapon that can do what they want it to do.

The hidden artifact appearances that you can find I think they are good to be elusive. Sure its cheap that some of 'em are tied to random spawns but there's a question one needs to ask oneself at that point: do I need this or do I want this?

I think everyone can agree that one doesn't 'need' it per say but alot of people want it. So I say that it is a natural progression to find and attempt to get these elusive appearances through Legion.

As someone who loves transmogification I know the pain of struggling to get that 'one' item I need to finish off my set but... a failsafe for gear? No. That would make it less fun because it would make it more accessable. Its not fun per say to run after the item alone but if one decides "I want this item no matter what" then I believe one should be prepared to put in some effort for it. That or be lucky. So I think it would be a bad idea to implement failsafes just because one didn't get something one didn't want; I don't like when gear is removed from the game willy-nilly and I would agree if that was the case with these hidden apperances but... its not. So...

Play the game and enjoy it and find enjoyment when you get it is what I would say. Otherwise find other things to do in game and see it as a good bonus once/when the appearance drops for yer'.

Share this post


Link to post
Share on other sites
2 hours ago, ArgentumEmperio said:

I think everyone can agree that one doesn't 'need' it per say but alot of people want it. So I say that it is a natural progression to find and attempt to get these elusive appearances through Legion.

I couldn't agree with your point more.  These hidden item appearances aren't actually effecting the way that the weapon works, so everyone has the same badass weapon.  The hidden appearances shouldn't be handed out to players.  I've been playing WoW for 8 years and still don't have the Headless Horseman's mount, but I don't think it should be handed to me because I've killed him 100+ times. 

I'll probably never get the weapon appearance that requires you to do pvp.  At least not on my main character, but I'm ok with that.  The people that earn it will have something that I don't and it makes it more special.  My warswords will still be just as effective though.

I really agree with your comparison to getting that final piece of transmog gear, because that's exactly what this feels like to me.  I feel the same need as I do when I run a dungeon every single day just to get a drop.

Share this post


Link to post
Share on other sites
7 minutes ago, ghostdeini said:

I'll probably never get the weapon appearance that requires you to do pvp.  At least not on my main character, but I'm ok with that. 

Agreed.  I absolutely love the gold Truthguard Hidden appearance for PVP.  I rather detest pvp.  I'll probably never get it, even though I have the hidden appearance, I don't want to do 1000 kills for pvp.  Even though I know, unless they fixed the "bug", other players dying on Nythendra counted towards your total if you had hit them with debuff damage, but that would require me to leave Ret (primary) and tank, even LFR, or hope my guild lets me run as a tank on a normal clear sometime.  Also something I'd rather not do.

I'm not grinding gears with blizz because I won't have it, due purely to my own choice, given that there are multiple ways for me to get this appearance.  If I hated gold and loved the "green" (i think) that it comes to first, I'd be fine maybe pursuing it. 

Share this post


Link to post
Share on other sites
42 minutes ago, PatrickHenry said:

Agreed.  I absolutely love the gold Truthguard Hidden appearance for PVP.  I rather detest pvp.  I'll probably never get it, even though I have the hidden appearance, I don't want to do 1000 kills for pvp.  Even though I know, unless they fixed the "bug", other players dying on Nythendra counted towards your total if you had hit them with debuff damage, but that would require me to leave Ret (primary) and tank, even LFR, or hope my guild lets me run as a tank on a normal clear sometime.  Also something I'd rather not do.

I'm not grinding gears with blizz because I won't have it, due purely to my own choice, given that there are multiple ways for me to get this appearance.  If I hated gold and loved the "green" (i think) that it comes to first, I'd be fine maybe pursuing it. 

The hidden PvP appearance doesn't actually require pvp.  I've somehow unlocked it on my monk and haven't set foot in a battleground or arena, nor done any of the pvp world quests.  I use the following macro to track how far along I am with each of the 3 hidden alternate skins:

/run local q,x,_,a,b = GetAchievementCriteriaInfo,0 for i=1,11 do _,_,_,a,b = q(11152,i) x=x+a end local _,_,_,c,d = q(11153,1) local _,_,_,e,f = q(11154,1) print("Dungeons: "..x.."/"..b) print("WQs: "..c.."/"..d) print("Kills: "..e.."/"..f)

This shows how many WQs, Dungeons, and pvp kills you've gotten out of how many are required.  Even though the pvp one doesn't necessarily require pvp.....

Share this post


Link to post
Share on other sites
24 minutes ago, Orthios said:

This shows how many WQs, Dungeons, and pvp kills you've gotten out of how many are required.  Even though the pvp one doesn't necessarily require pvp.....

Super helpful - i will check it out.

ETA: I wouldn't mind ACCIDENTALLY acquiring my favorite Truthguard skin, either ;)

Edited by PatrickHenry

Share this post


Link to post
Share on other sites
2 hours ago, PatrickHenry said:

Super helpful - i will check it out.

ETA: I wouldn't mind ACCIDENTALLY acquiring my favorite Truthguard skin, either ;)

Haha, I mean its a natural progression system built into the game that will make it so you get it.

But you ain't gonna get the Prestige level 13 level of your appearance faster than folks who do run alot of PvP when they can and I think that's the important thing to take from it.

Its good that its ... 'an accessable availability' to them for everyone, but that they are more leniant for the folks who actually do 'hunt' for these things one way or another but that they still require you to 'ACTUALLY' hunt for them. And if its a case of a natural progression that takes you to it... Added benefit.

(This may sound like I am going against my point, I am just trying to say that my point still remains true but that its good that its possible for folks to attain these appearances in several different ways.)

Share this post


Link to post
Share on other sites
9 hours ago, darkdreamer said:

The hidden appearance from getting the other ones and using it is pretty awesome! 

WoWScrnShot_111116_053420.jpg

Looks like there's an issue with the screenshot you uploaded. Maybe try again?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In the latest round of Shadowlands class changes, Blizzard capped Death and Decay's Scourge Strike to hit five targets, and Shadow Priests received some significant changes, including new talents.
      Death Knight
      Unholy
      Death and Decay - While you remain within the area, your Scourge Strike will hit all up to 4 enemies near the target. Monk
      Brewmaster
      Celestial Brew - Purifying Stagger damage increases absorption by up to 400% 200%. Purifying Brew - Increases the absorption of your next Celestial Brew by up to 400% 200%, based on your current level of Stagger. Priest
      Baseline
      Shadow Word: Death - A word of dark binding that inflicts [ 210% 160% of Spell Power ] Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Damage increased by 100% 150% to targets below 20% health. The spell no longer generates Insanity. Shadow
      Void Eruption cast time reduced from 2.5 to 1.5 seconds. The ability now has a 1.5 min cooldown. Mind Flay is now a 4-sec cast (was 3). Assaults the target's mind with Shadow energy, causing [ 148.48% 197.97% of Spell Power ] Shadow damage over 3 4 sec and slowing their movement speed by 50%. Voidform has been given a 90-sec cooldown and increases your damage by 20% for 15 seconds. The "legacy" Insanity-draining effect can still be achieved through the redesigned Legacy of the Void talent. The spell now refreshes the cooldown of Mind Blast and you gain 2 charges while in Voidform. Mind Blast (Rank 2) now reduces the cooldown of Mind Blast by 7.5 seconds (was 7). Devouring Plague - Afflicts the target with a disease that instantly causes 0 [ 150% of Spell Power ] Shadow damage plus an additional 0 [ 300% of Spell Power ] Shadow damage over 12 6 sec. Heals you for 50% of damage dealt. Dark Thoughts is a new baseline proc. For each of your Shadow damage over time effects on the target, your Mind Flay and Mind Sear have a 2% chance to trigger a Dark Thought, stacking up to 5 times. Dark Thought - Increases the number of charges of Mind Blast by 1, Mind Blast can be cast instantly, and can be cast while channelling Mind Flay or Mind Sear. Shadowy Apparitions was redesigned. When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 25% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Talents
      Tier 15 Shadowy Insight has been removed. Shadow Word: Void has been removed. Death and Madness is now available on this tier. New Talent: Unfurling Darkness – After casting Vampiric Touch on a target, your next Vampiric Touch is instant cast and deals [ 155% of Spell Power ] Shadow damage immediately. This effect cannot occur more than once every 15 sec. Tier 40 New Talent: Psychic Link – Mind Blast deals 60% of its damage to all targets afflicted by your Vampiric Touch within 40 yards. Tier 45 Lingering Insanity has been removed. Dark Void has been removed. New Talent: Searing Nightmare – Instantly deals [ 90% of Spell Power ] Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare deals double damage. Only usable while channelling Mind Sear. New Talent: Damnation – Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague free of cost. The spell has a 45-sec cooldown. Void Torrent – No longer pauses your Insanity while used, but now refreshes the duration of your Shadow damage over time effects on the target while its channeling. Tier 50 Dark Ascension has been removed. Legacy of the Void re-designed – Voidform no longer has a duration. However, during Voidform your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Void Form increases spell damage by an additional 5%. Surrender to Madness – Now has a 1.5 min cooldown (down from 2 mins). New Talent: Ancient Madness – Entering Voidform increases your critical strike by 30% for 15 sec, reducing by 2% every sec. PvP Talents
      New Talent: Lasting Plague – Increases the duration of your Devouring Plague by 6 sec. Warlock
      Affliction
      Mastery: Potent Afflictions - Mastery now includes Malefic Rapture. More Shadowlands Class Changes
       Death Knight  Mage  Rogue Death Knight 9.0.1 Class Changes
      Mage 9.0.1 Class Changes
      Rogue 9.0.1 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.1 Class Changes
      Monk 9.0.1 Class Changes
      Shaman 9.0.1 Class Changes
       Druid  Paladin  Warlock Druid 9.0.1 Class Changes
      Paladin 9.0.1 Class Changes
      Warlock 9.0.1 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.1 Class Changes
      Priest 9.0.1 Class Changes
      Warrior 9.0.1 Class Changes
      Related Shadowlands Beta Build 35432 News
      Beta Build 35432 Dev Notes: August 5th Great Vault Requirement Changes: Beta Build 35432 Regalia of the Fabled Adventurers Heirloom Set in Shadowlands Hunters Can Tame Cloud Serpents and Undead Beasts in Shadowlands Wands Can Be Transmogrified Into Other Weapon Types in Shadowlands Blizzard Adds Reckful as Rogue Trainer in Shadowlands Blizzard Retiring Old Experience Potions in Shadowlands All Rogue Legendary Powers in Shadowlands Spreadsheet of Target Caps By Limit Motion Sickness Accessibility Options in Shadowlands
    • By Stan
      Hurricane has released the full Black Temple 2020 trailer today.
      The trailer took 10 months to make and it's been made entirely in Cinema 4D with the use of in-game footage.
    • By Stan
      The Corruption Effects Vendor has reset, bringing us a new batch of Preserved Contaminants that can be purchased from MOTHER for Echoes of Ny'alotha. The latest rotation includes Rank 3 Echoing Void and Surging Vitality.
      Did You Know?
      The Corruption system will be removed in the Shadowlands pre-patch. Blizzard recently pushed a hotfix that acts as a cap for Corruption. If your character has more than 200 Corruption equipped, they will die in a matter of seconds (Inescapable Consequences). List of Preserved Contaminants on Sale Through August 11th
      When will MOTHER reset in my region? Check out the countdown here!
      Deadly Momentum  (Rank 1 // 15 Corruption) for 4,125 Echoes of Ny'alotha Your critical hits have a chance to increase your Critical Strike for 31 for 30 seconds, stacking up to 5 times. Twilight Devastation (Rank 1 // 25 Corruption) for 6,250 Echoes of Ny'alotha Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 6% of your Health to all enemies in front of you. Twisted Appendage (Rank 2 // 35 Corruption) for 7,875 Echoes of Ny'alotha Your attacks have a chance to spawn a tentacle which Mind Flays your target for Shadow damage every second for 10 seconds. Versatile (Rank 2 // 15 Corruption) for 4,125 Echoes of Ny'alotha Increases the amount of Versatility you gain from all sources by 9%. Echoing Void (Rank 3 // 60 Corruption) for 12,000 Echoes of Ny'alotha Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every second until no stacks remain. Surging Vitality (Rank 3 // 35 Corruption) for 7,875 Echoes of Ny'alotha Taking damage has a chance to increase your Versatility by 801 for 20 seconds. Find out more about Corrupted Items in Visions of N'zoth and future rotations in our guide.
    • By Stan
      Rextroy is back with a new video, where he one-shots 20 players with a single Chaos Bolt thanks to the Void Ritual Corruption Effect. 
      It took Rextroy a while to come up with a new video because he had to gear up his Warlock from scratch and farm Echoes of Ny'alotha to make this work since Blizzard recently implemented Inescapable Consequences that kills you when you have more than 200 Corruption equipped at once.
      Void Ritual is the perfect Corruption Effect that increases the damage of Chaos Bolt since the damage scales with Critical Strike, Mastery, and Versatility.
      The Bane of Havoc PvP Talent allows you to hit as many people with Chaos Bolt as you need.
      Rextroy also had to gather Azerite pieces with Crashing Chaos and Chaotic Inferno to make this work. The Essences used for this combo are Worldvein Resonance and Replica of Knowledge (The Formless Void). Important are also Gladiator's Badge and the Fireblood racial. You get an additional 12% damage increase from Grimoire of Supremacy, so all these effect combined will substantially increase the damage of Chaos Bolt.
      There's also a workaround for Inescapable Consequences. Simply, removing your Void Ritual gear after you get the proc makes it keep stacking up the secondary stats at full power, allowing you to enter combat with your normal gear together with an instane stat boost.
      Check out the video below for more information!
    • By Stan
      We have another World First with Team BFC Yeluo clearing Mechagon Junkyard +31 with almost 4 minutes left on the timer! Congratulations!
      Clear Time: 34:02 (3:58 left)
      Affixes: Fortified, Bursting, Volcanic, Awakened
      Players
      丶神奇的阿诺 - Tank (Protection Warrior) 麒丨麟 - Healer (Holy Paladin) 丶清訫 - DPS (Fire Mage) 叶落初冬 - DPS (Outlaw Rogue) 小软不高兴 - DPS (Havoc Demon Hunter) Run Details

      Clear Video
      (Source)
×
×
  • Create New...