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What's Next Panel Official Recap

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Blizzard published a recap of the What's Next Panel from BlizzCon, talking about Patch 7.1.5 & Patch 7.2.0 respectively. Our previous recap can be found here.

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Delivering New Content

One of the key goals for Legion is to make sure we’re delivering a steady stream of content throughout the expansion. We want to make sure there’s always something to look forward to. We also want to take better advantage of the very nature of MMOs by providing a living, breathing world, with things changing day-to-day or week-to-week, and offering a wide variety of content and new rewards.

To accomplish this, we’re building our patch structure in Legion to deliver content updates of varying sizes. You’ll see everything from a small patch like 6.2.3, which added Cataclysm Timewalking and other features, to larger update like Patch 6.2: Fury of Hellfire, or something in-between like Patch 7.1: Return to Karazhan—there’s no one size fits all approach.

Looking into Patch 7.1.5 

Now that we’ve released patch 7.1, we’re preparing for our next patch, 7.1.5—one we’re considering a “small” patch. This kind of patch contains features like system updates, rewards, and evergreen content—things that aren’t tied to any overarching story.

Here’s some of what you can expect in Patch 7.1.5:

Timewalking in Pandaria

Timewalking Dungeons are a good example of “evergreen” content. In this patch, we’ll be adding six Mists of Pandaria dungeons into the Timewalking cycle: Temple of Jade Serpent, Stormstout Brewery, Shado-Pan Monastery, Gate of the Setting Sun, Mogu’shan Palace, and Siege of Niuzao Temple.

Brawler’s Guild Season 3

The Brawler’s Guild closed their doors for renovations toward the end of Warlords of Draenor, but the staff is preparing to reopen for a new season.

In Patch 7.1.5, we’re introducing dozens of new bosses to test your grit, along with adding a new challenge in the form of Rumbles, which will occasionally trigger and pull spectators into the action to take on a raid boss.

Players will also be able to earn Brawler’s Gold to provide some additional communal benefits for fellow Brawlers and buy new awards for taking part in the event.

Plus, there are shirts. Lots and lots of shirts.

And a basilisk mount.

Micro-Holidays

Unlike holidays like Winter Veil, which run multiple weeks, “micro-holidays” offer brief, holiday-style events with new activities for players to take part in. For example, the citizens of Azeroth might be invited to celebrate a specific moment in their history for just a single day. These events are meant to be activities players can participate in for fun, rather than for game-changing rewards.

With Patch 7.1.5, we’ll be rolling out a variety of micro-holidays with the intent of adding more to them over time. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.

Blade’s Edge Arena Update

Much like the update to Nagrand Arena, we thought it was time to do a little redecorating in Blade’s Edge Mountain Arena. While we’re happy with the way this map plays, we’ve added a shiny new coat of paint so it looks more consistent with the rest of the world—and we’re introducing a new fun feature. Your battles in Blade’s Edge will now be “shoutcast” by an ogre announcer, who will call out events of particular importance. We look forward to seeing how that turns out.

Class Updates

Legion featured one of our biggest class overhauls yet, and since launch we’ve been listening to feedback from the community and making balance adjustments—but we’ve been somewhat limited in terms of what we could change in our hotfixes and first patch. Most of the changes up to this point have been constrained to hotfix-based numerical tuning. Patch 7.1.5 is when we’re really trying to tackle some of the broader class issues.

We’re taking a look at are talent rows, so we can increase the diversity of talents. For example, in the Barrage row for Marksman Hunters, it feels like there is only one option in the row that you must take regardless of your play style. There’s room for fine-tuning, and we to make it so everyone feels like they can customize their character to their liking.

We’re also looking at the relative weightings of secondary stats such as Haste, Mastery, and Crit. These are often pretty disparate for different specs and this disparity can sometimes make it feel as if an item that should be an upgrade with a higher item level isn’t as desirable as we would like. We want to make sure the gaps between best and worst aren’t so large that they distort gameplay. We’re going to be making a lot of efforts toward that end in patch 7.1.5.

This patch also allows us to make some tweaks to specific rotations, look at how things have played out since Legion, and find where there’s room to improve the overall fluidity and feel of the different specs.

And More!

Patch 7.1.5 will arrive on the Public Test Realm in the near future.

Patch 7.2: The Tomb of Sargeras

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If patch 7.1.5 is a small patch, what exactly is a “big” patch? In this case, it’s Patch 7.2: The Tomb of Sargeras. This patch introduces larger pieces of content which include a new raid, the continuation of the Class Order Campaign, and much more.

Return to the Broken Shore

The demonic forces of the Burning Legion have built massive structures on the Broken Shore as a base of operations for their assault on Azeroth. It’s here that the Horde and the Alliance experienced a series of tragedies at the hands of the Legion. Now that they’ve regrouped, acquired their new weapons of power, and recruited new allies, it’s time to make a triumphant return.

Where factions failed, the Class Orders will succeed. Each class will continue their Class Order Campaign on the Broken Shore, and a new faction will be introduced: the Armies of Legionfall. Players will take part in helping build the Legionfall base to establish the initial foothold on the island, then work their way through the Legion’s defenses and eventually reach the stronghold.

To do this, the Class Orders will need to work together build up their forces by fortifying ancient elven buildings and upgrading them into one of three buildings—Nether Disruptor, Command Center, or Mage Tower—which will provide additional benefits.

Players will also discover new World Quests on the Broken Shore—along with other new challenges.

Legion Assaults

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Remember the Legion invasions across Azeroth prior to the expansion’s launch? As the fight against the Legion intensifies, new assaults will be unleashed within the various zones of the Broken Isles, and heroes will be implored to thwart them once again. As the assaults intensify, the battle will culminate in a new three-player scenario that takes the fight to the Legion ships above.

Flying!

If you haven’t been working your way through Broken Isles Pathfinder Part One, make sure you’re well on your way before the introduction of Part Two. Once players have earned this achievement, they’ll be rewarded with Broken Isles Flying account-wide.

What’s even better than flying over the Broken Isles? Flying over them on your own new epic class mount! By completing the Broken Shore campaign and maxing out your Legionfall reputation, you’ll be rewarded a mount that’s unique to your class as a symbol of your dedication to defeating the Legion.

New Raid Zone: Tomb of Sargeras

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On the opposite end of the Broken Shore, the Tomb of Sargeras lies in wait. Formerly the Temple of Elune, this raid dungeon will contain nine new bosses to conquer. After gaining the fifth Pillar of Creation—the Eye of Aman’Thul—from within the Nighthold, you’ll descend into the depths of the tomb and use the pillars to seal the portal through which the Legion entered Azeroth.

New Dungeon: Cathedral of Eternal Night

It’s been some time since we’ve added a new dungeon in a patch, so we thought it was about time. Patch 7.2 also features a new four-boss dungeon: Cathedral of Eternal Night. While the raid descends into the tomb, the dungeon ascends into the upper reaches of the spire. You’ll use the Aegis of Aggramar to open the rest of the tomb.

PvP Brawls

Inspired by other Blizzard games’ Brawl modes, Battleground Brawls will alter the typical rulesets in Battlegrounds. A new Brawl will be available weekly, which will add variety to the gameplay and give players some fun new activities to check out. Here are a few examples:

  • Southshore vs. Tarren Mill – Dive into this classic large-scale game of team deathmatch.
  • Instant-Cap Warsong Gulch – You don’t need to protect your own flag. Just grab and go!
  • Packed House: 15 v 15 Arena – Who needs elbow room?
  • Gravity Lapse – Defy the law of gravity in this brawl.
  • Winter Arathi Basin – Low visibility and iced over waterways await you.
  • Eye of the Horn – Mounted ram fights are the new PvP.

Artifact Updates

Artifact weapons are one of the major features of the expansion, with many players increasing their Artifact Knowledge, unlocking new traits, and customizing the looks of their weapons to suit their characters. As a part of Patch 7.2, we’re making a few new system updates to go along with all that.

The first of these updates is the addition of new Artifact traits that can be earned and unlocked via a new Artifact campaign, which you can embark on once you’ve maxed out your Artifact weapon. There will be at least three new traits per weapon, and you can unlock the ability to spend a fourth point on every existing minor trait on your weapon. There will be approximately 15 new traits for players to earn and spend to upgrade and customize their character.

There will also be new Artifact Knowledge levels to make sure there are adequate catch-up mechanics for those who switch between characters, have alts, or are just coming into the expansion a bit late.

For additional variety and customization, we’re adding new relics that modify two Artifact traits instead of just one, so that players can further guide the direction they want their character to progress.

Beyond unlocking new traits, the new Artifact campaign will provide an opportunity for players to show mastery of their class with a solo skill challenge, which will unlock a new appearance for their chosen spec weapon. These appearances have been inspired by previous class questlines that led to weapons like AnathemaAnathema/BenedictionBenediction and Rhok'delar, Longbow of the Ancient KeepersRhok'delar, Longbow of the Ancient Keepers. No grouping required—or allowed—and completing the challenge will reward a truly distinctive appearance.

Dungeon Updates

Even as we’re adding new dungeons, we’re also working to keep dungeons relevant through the entirety of the expansion.

Karazhan offers an opportunity for Mythic Keystones, but at nine bosses, it’s a bit large to fit within the Keystone structure. To address this, we’re splitting the dungeon into Upper and Lower Karazhan. There will be two separate four-boss sections that will fit into the system alongside existing dungeons and the new Cathedral of Eternal Night dungeon. This will bring the total of Mythic Keystone dungeons to 12.

To make sure all Mythic Keystone dungeons are kept relevant, we’ll also bump up the baseline difficulty, along with increasing the item rewards. To go along with this, we’ll also be experimenting with some new affixes on Keystones.

Players will get to see Patch 7.2: The Tomb of Sargeras on the PTR some time after the launch of Patch 7.1.5.

(Source)

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      Blizzard (Source)
      A few changes to Protection in an upcoming build. Mostly focused on smoothing out issues in the core rotation and active mitigation.
      Consecration no longer buffs Shield of the Righteous and Light of the Protector. Consecration cooldown 4.5s (from 9s) and duration 12s (from 9s), but you can only have one down at once Mastery: Divine Bulwark reduces all damage you take while in Consecration (instead of increasing Shield of the Righteous effectiveness) Avenger's Shield increases the effects (damage and armor) of your next Shield of the Righteous by 20%. Consecrated Hammer will be replaced with a new Level 15 talent. Listing all at once because they're all pieces of the same goals. First, Avenger's Shield is back to having some baseline defensive value, which pulls the rotation together by making you care about both hit and Hammer of the Righteous other than for pickups/damage.
      Second, Consecration is easier to work with. If you don't have to move, you have to replace it less often, and if you do have to move, you can replace it much more quickly. While standing in Consecration still has some value, your core buttons no longer rely on it, and the loss of mitigation from being outside it is much smaller than Legion. It also provides a small source of baseline magic mitigation.
      Finally, the gap between Shield of the Righteous uptime and downtime, in terms of mitigation, is less dramatic. The previous mastery made that gap get wider and wider as the expansion went on, leading to the problem of increasing moments of vulnerability when active mitigation was down. Shield of the Righteous will now have more consistent value across the expansion. The spec will be tuned expecting slightly lower Shield of the Righteous strength and uptime compared to Legion, which helps avoid the problem where there were windows of very poor mitigation compared to other tanks.
      Consecrated Hammer (level 15 talent) removed. Redoubt - new level 15 talent. Level Talent 1 Talent 2 Talent 3 15 Holy Shield Redoubt *new* Blessed Hammer 30 Crusader's Judgment First Avenger Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit *new* Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Priest
      Discipline
      Here's a blue post clarifying the latest Discipline changes on Beta, outlining some future changes for the Priest specialization.
      Blizzard (Source)
      Quick clarifications (all still subject to ongoing change), since this build was in a slightly intermediate state. Sins isn't correctly working in this build. The buff appears, but isn't increasing damage or Atonement. Tuning is pretty preliminary, but for context on the 75 row, Contrition is likely too strong, because it skews the choice between the modes of Penance too much. Contrition's heal should be weaker than a Penance Atonement, so that it's still a choice about doing more group healing vs. focusing on one target. Also on the 75 row--we're currently planning to replace Orison with Shadow Covenant. Luminous Barrier is still intended to replace Power Word: Barrier, as before. Current plan is to buff Shadow Mend a bit, as mentioned yesterday. Less sure about Power Word: Shield after reviewing more. Shadow Mend was more strongly propped up by Grace. We're seeing all the feedback on relative balance of talents within a row, but I don't want to make any claims or promises on which talents might eventually land higher/lower. We just rearranged a lot, and whatever I say will probably be proven wrong once we give a more thorough look and heavier testing happens on beta. Grace (level 100 talent) removed and implemented as Mastery: Grace. Sins of the Many - new level 75 talent. Lenience is now a level 100 talent (down from 75). Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Angelic Feather Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sins of the Many *new* Orison *new* Contrition *new* 90 Purge the Wicked Divine Star Halo 100 Lenience *new* Luminous Barrier *new* Evangelism Warlock
      Affliction
      Shadow Embrace is now a level 90 talent (down from 15). Nightfall is now a level 15 talent (up from 90). Deathbolt is now a level 90 talent (down from 15). Drain Soul is now a level 15 talent (up from 90). Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul *new* Haunt 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Shadow Embrace *new* Deathbolt *new* Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Dark Soul: Misery *new* Demonology
      Grimoire of Service (level 100 talent) removed. Grimoire: Felguard is a new level 100 talent. Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons *new* Grimoire: Felguard *new* 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Warrior
      Fury
      More changes will be implemented for the Warrior specialization in a future Beta Build and you can find more details in the Fury discussion here.
      Wrecking Ball is now a level 100 talent (down from 45). Reckless Abandon is now a level 45 talent (up from 100). Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new* Storm Bolt 45 Reckless Abandon Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Inner Rage Frenzy Bloodbath 100 Wrecking Ball Dragon Roar Bladestorm Protection
      Dragon Roar is a new level 45 talent. Bolster (level 60 talent) removed. Bolster - new level 60 talent with a different functionality. Level Talent 1 Talent 2 Talent 3 15 Into the Fray Punish *new* Impending Victory 30 Crackling Thunder Bounding Stride Safeguard 45 Best Served Cold Unstoppable Force *new* Dragon Roar *new* 60 Indomitable Never Surrender *new* Bolster *new* 75 Menace *new* Rumbling Earth *new* Storm Bolt 90 Booming Voice Vengeance Devastator 100 Anger Management Heavy Repercussions Ravager Previous Talent Changes
      We're covering talent changes every Battle for Azeroth Alpha/Beta Build. Here's a history of our previews so far:
      Beta Build 26624 Talent Changes Beta Build 26567 Talent Changes Beta Build 26530 Talent Changes Alpha Build 26476 Talent Changes Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes  Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes
    • By Stan
      An early overview of class changes in Battle for Azeroth.
      The post covers changes to talent trees and new abilities in Battle for Azeroth.
      It's time to look at Class changes in Battle for Azeroth!
      Note: This is a very early preview of BfA talents and anything is subject to change at any time during testing.
      Last update: May 26, 2018: Battle for Azeroth Beta Build 26624 Talent Changes
      CHANGELOG Beta Build 26707 Talent Changes Beta Build 26624 Talent Changes Beta Build 26567 Talent Changes Beta Build 26530 Talent Changes Alpha Build 26476 Talent Changes Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes Table of Contents 
      Class Design Philosophy Death Knight Demon Hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior Class Design Philosophy in Battle for Azeroth 
      In the latest Watercooler, Blizzard talked about the philosophy and approach to class design in Battle for Azeroth. The goal is to promote what makes each class unique, improve visuals, and greater stability across the board. The overall talent system will remain relatively unchanged, but some specializations are subject to big talent changes (Survival Hunter). Artifact weapons will be gone and getting rid of Artifact traits produces a complex set of decisions about how to adjust the base classes to play well in their absence. Some Artifact talents have been baked into talents. For example Fire Mage's Artifact trait Phoenix's Flames (Felo'melorn) is a level 60 talent (Phoenix Flames) in Battle for Azeroth.
      In the latest Q/A with Game Director Ion Hazzikostas we learned that many raid-wide spells and crowd control abilities are returning in Battle for Azeroth. The goal is to promote a wide diversity of class and spec representation and reduce homogenization. As seen below, Survival Hunters got a lot of new talents in the first build of BfA. One of the reasons for the overhaul was class fantasy. It's strange when a Survival Hunter suddently forgets how to use a bow at level 10.
      Enhancement Shamans are getting their totems back! Totem Mastery is a new talent available at level 15 and Windfury Totem at 75. Arms Warriors got a new mastery (Mastery: Deep Wounds) and more!
      Below is an early preview of *new* abilities & talents added in Patch 8.0.1 Build 25902. Some specializations are still missing talents (N/A).
      Death Knight [Return to Top]
      Death's Advance - baseline ability available at level 55 Thoughtseize (NYI) - new baseline ability available at level 73 Blood
      Level Talent 1 Talent 2 Talent 3 56 Heartbreaker Blooddrinker Rune Strike *new* 57 Rapid Decomposition Hemostasis *new* Consumption *new* 58 Foul Bulwark Ossuary Tombstone 60 Will of the Necropolis Anti-Magic Barrier Rune Tap 75 Grip of the Dead *new* Tightening Grasp Wraith Walk *new* 90 Voracious *new* Bloodworms Mark of Blood 100 Purgatory Red Thirst Bonestorm Frost
      Level Talent 1 Talent 2 Talent 3 56 Runic Attenuation Icy Talons Shattering Strikes 57 Freezing Fog Murderous Efficiency Horn of Winter 58 Abomination's Might Winter is Coming Blinding Sleet 60 Icecap Avalanche Glacial Advance 75 Permafrost Inexorable Assault Wraith Walk *new* 90 Gathering Storm Frozen Pulse Frostscythe 100 Hungering Rune Weapon Obliteration Breath of Sindragosa Unholy
      Level Talent 1 Talent 2 Talent 3 56 Infected Claws All Will Serve Clawing Shadows 57 Bursting Sores Ebon Fever Unholy Blight *new* 58 Grip of the Dead *new* Death's Reach *new* Asphyxiate 60 Pestilent Pustules Harbinger of Doom *new* Soul Reaper 75 Spell Eater Death Pact *new* Wraith Walk *new* 90 Pestilence *new* Defile Epidemic 100 Army of the Damned *new* Unholy Frenzy Summon Gargoyle *new* Demon Hunter [Return to Top]
      Level Talent 1 Talent 2 Talent 3 99 Blind Fury Demonic Appetite Felblade 100 Insatiable Hunger *new* Demon Blades Immolation Aura *new* 102 Trail of Ruin *new* Fel Mastery Fel Barrage *new* 104 Soul Rending Desperate Instincts Netherwalk 106 Cycle of Hatred *new* First Blood Dark Slash *new* 108 Unleashed Power Master of the Glaive Fel Eruption 110 Demonic Momentum Nemesis Vengeance
      Level Talent 1 Talent 2 Talent 3 99 Abyssal Strike Agonizing Flames Razor Spikes 100 Feast of Souls Fallout Burning Alive 102 Flame Crash Charred Flesh *new* Felblade 104 Soul Rending Feed the Demon Fracture *new* 106 Concentrated Sigils Sigil of Chains Quickened Sigils 108 Gluttony *new* Fel Devastation Spirit Bomb 110 Last Resort Void Reaver *new* Soul Barrier Druid [Return to Top]
      Balance
      Level Talent 1 Talent 2 Talent 3 15 Nature's Balance Warrior of Elune Force of Nature 30 Tiger Dash Renewal Wild Charge 45 Feral Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Twin Moons *new* Incarnation: Chosen of Elune 90 Starlord Stellar Drift Stellar Flare 100 Shooting Stars Fury of Elune New Moon *new* Feral
      Level Talent 1 Talent 2 Talent 3 15 Blood Scent Predator Lunar Inspiration 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Guardian Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Jagged Wounds Incarnation: King of the Jungle 90 Sabertooth Brutal Slash Savage Roar 100 Moment of Clarity Bloodtalons Feral Frenzy *new* Guardian
      Level Talent 1 Talent 2 Talent 3 15 Brambles Blood Frenzy Bristling Fur 30 Tiger Dash Intimidating Roar Wild Charge 45 Balance Affinity Feral Affinity Restoration Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Galactic Guardian Incarnation: Guardian of Ursoc 90 Earthwarden Survival of the Fittest Guardian of Elune 100 Rend and Tear Lunar Beam Pulverize Restoration
      Level Talent 1 Talent 2 Talent 3 15 Abundance Prosperity Cenarion Ward 30 Tiger Dash Renewal Wild Charge 45 Balance Affinity Feral Affinity Guardian Affinity 60 Mighty Bash Mass Entanglement Typhoon 75 Soul of the Forest Cultivation Incarnation: Tree of Life 90 Inner Peace Stonebark Spring Blossoms 100 Photosynthesis *new* Germination Flourish Hunter [Return to Top]
      Beast Mastery
      Level Talent 1 Talent 2 Talent 3 15 Killer Instinct *new* Animal Companion Dire Beast 30 Scent of Blood One with the Pack Chimaera Shot 45 Trailblazer Natural Mending *new* Camouflage *new* 60 Venomous Bite *new* Thrill of the Hunt *new* A Murder of Crows 75 Born To Be Wild *new* Posthaste Binding Shot 90 Stomp Barrage Stampede 100 Aspect of the Beast Killer Cobra Spitting Cobra Marksmanship
      Lone Wolf is now baseline for Marksmanship Hunters Level Talent 1 Talent 2 Talent 3 15 Master Marksman Serpent Sting *new* A Murder of Crows 30 Careful Aim *new* Volley *new* Explosive Shot 45 Trailblazer Natural Mending *new* Camouflage 60 Steady Focus Streamline *new* Hunter's Mark *new* 75 Born To Be Wild *new* Posthaste Binding Shot 90 Lethal Shots *new* Barrage Double Tap *new* 100 Calling the Shots *new* Lock and Load Piercing Shot Survival
      New Mastery
      Mastery: Spirit Bond Level Talent 1 Talent 2 Talent 3 15 Viper's Venom *new* Terms of Engagement *new* Alpha Predator *new* 30 Guerrilla Tactics *new* Hydra's Bite *new* Butchery 45 Trailblazer Natural Mending *new* Camouflage 60 Bloodseeker *new* Steel Trap A Murder of Crows 75 Born to Be Wild *new* Posthaste Binding Shot *new* 90 Tip of the Spear *new* Mongoose Bite *new* Flanking Strike *new* 100 Birds of Prey *new* Wildfire Infusion *new* Chakrams *new* Mage [Return to Top]
      Arcane Intellect raid buff is back. Arcane
      Level Talent 1 Talent 2 Talent 3 15 Rule of Threes *new* Amplification *new*  Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Searing Touch *new* 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Conflagration Living Bomb 100 Kindling Pyroclasm *new* Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ice Nova 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Chain Reaction *new* Ebonbolt *new* 75 Frigid Winds Ice Ward Ring of Frost 90 Freezing Rain *new* Splitting Ice Comet Storm 100 Thermal Void Ray of Frost Glacial Spike Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Light Brewing Gift of the Mists Black Ox Brew 60 Tiger Tail Sweep *new* Summon Black Ox Statue Ring of Peace 75 Healing Elixir Mystic Vitality Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 High Tolerance Elusive Dance Blackout Combo Mistweaver
      Level Talent 1 Talent 2 Talent 3 15 Mist Wrap Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Lifecycles Spirit of the Crane Mana Tea 60 Tiger Tail Sweep *new* Song of Chi-Ji Ring of Peace 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Upwelling *new* Focused Thunder Rising Mist *new* Windwalker
      Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Ascension Fist of the White Tiger *new* Energizing Elixir 60 Tiger Tail Sweep *new*  Good Karma *new* Ring of Peace *new*
      75 Inner Strength *new* Diffuse Magic Dampen Harm *new* 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Spiritual Focus *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Crusader's Might Bestow Faith Light's Hammer 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Judgment of Light  Holy Avenger Holy Prism 90 Sanctified Wrath Avenging Crusader *new* Awakening *new* 100 Divine Purpose Beacon of Faith Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Redoubt *new* Blessed Hammer 30 Crusader's Judgment First Avenger Bastion of Light 45 Fist of Justice Repentance Blinding Light 60 Retribution Aura Cavalier Blessing of Spellwarding 75 Final Stand Unbreakable Spirit *new* Hand of the Protector 90 Judgment of Light Consecrated Ground Aegis of Light 100 Last Defender Righteous Protector Seraphim Retribution
      Level Talent 1 Talent 2 Talent 3 15 Zeal *new* Righteous Verdict *new* Execution Sentence 30 Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Judgment *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Selfless Healer Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude raid buff is back. Discipline
      New Mastery: Mastery: Grace
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Angelic Feather Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sins of the Many *new* Orison *new* Contrition *new* 90 Purge the Wicked Divine Star Halo 100 Lenience *new* Luminous Barrier *new* Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Body and Mind Perseverance 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Twist of Fate Misery Dark Void *new* 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Coming Soon! 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Blindside 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Deeper Stratagem Marked for Death 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Hidden Blades *new* Crimson Tempest Outlaw
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Deeper Stratagem Marked for Death 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Loaded Dice *new* Alacrity Slice and Dice 100 Dancing Steel *new* Blade Rush *new* Killing Spree Subtlety
      Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Deeper Stratagem Marked for Death 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Night Terrors *new* Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Coming Soon Shuriken Tornado *new* Shaman [Return to Top]
      Elemental
      Level Talent 1 Talent 2 Talent 3 15 Exposed Elements *new* Echo of the Elements *new* Elemental Blast *new* 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 High Voltage *new* Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem *new* 90 Earthen Rage Primal Elementalist Icefury *new* 100 Unlimited Power *new* Stormkeeper Ascendance Enhancement
      Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds *new* Totem Mastery *new* 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian *new* Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits *new* Earthen Spike Ascendance Restoration
      Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Crashing Waves Deluge Earth Shield 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian *new* Graceful Spirit Wind Rush Totem 90 Echo of the Elements Downpour *new* Cloudburst Totem 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul *new* Haunt 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Shadow Embrace *new* Deathbolt *new* Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Dark Soul: Misery *new* Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash *new* Demonic Strength *new* Biliescourge Bombers *new* 30 Demonic Calling Power Siphon *new* Doom *new* 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows *new* Soul Strike *new* Summon Vilefiend *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons *new* Grimoire: Felguard *new* 100 Sacrificed Souls Demonic Consumption *new* Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover *new* Eradication Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno *new* Fire and Brimstone Cataclysm 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul: Instability *new* Warrior [Return to Top]
      Battle Shout (raid buff) is back. Arms
      New Abilities
      Sweeping Strikes New Mastery
      Mastery: Deep Wounds (Deep Wounds) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Collateral Damage  *new* Warbreaker *new* Cleave 90 In For The Kill *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new* Storm Bolt 45 Reckless Abandon Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Inner Rage Frenzy Bloodbath 100 Wrecking Ball Dragon Roar Bladestorm Protection
      Level Talent 1 Talent 2 Talent 3 15 Into the Fray Punish *new* Impending Victory 30 Crackling Thunder Bounding Stride Safeguard 45 Best Served Cold Unstoppable Force *new* Dragon Roar *new* 60 Indomitable Never Surrender *new* Bolster *new* 75 Menace *new* Rumbling Earth *new* Storm Bolt 90 Booming Voice Vengeance Devastator 100 Anger Management Heavy Repercussions Ravager