Stan

Legion Design Retrospective

Sign in to follow this  

12 posts in this topic

5uMmjev.jpg

Looking back at the development of Legion, the team talks about the design behind the Broken Shore, the Demon Hunter, Artifacts, PvP, Professions and World Quests.

Broken Shore

  • Start of the discussion is the concept art of Azsuna, how there was initially less demon influence.
  • Most of the path crossings between the Alliance and the Horde were at bridges.
  • The original Broken Shore intro was too long and didn't feel like a good storyteller.
  • The team designed some sort of Fel Citadel (stronger version of the Legion) that would kill off some major lore characters.

Demon Hunter

  • The development talks date back to the Burning Crusade.
  • They quickly implemented a playable Demon Hunter to playtest things and after the testing went back to the core philosophy.
  • Given that a lot of players would try out the Demon Hunter, it had to be simple (like all spells fitted on a single action bar).
  • Eye BeamEye Beam ability came from a discussion about the Illidan fight.
    • The first version of the spell didn't feel very heroic. It was a beam from the player to a target dealing damage. Next a hover was added and had the beam follow the cursors.
    • This was bad given the stationary nature of mobs.
    • The team did further updates, but felt like the ability was doing too much, which is why it was split into two (Eye BeamEye Beam+Fel BarrageFel Barrage)
  • MetamorphosisMetamorphosis was first only a flat bonus increase, but felt boring, the team had to add a visual update to make it feel more epic.
  • Stats
    • 2/3 of Legion accounts have created a Demon Hunter, many with puns related to Illidan in their name.

Artifacts

  • Needed to be the game's strongest weapons.
  • They were heavily inspired by already-existing ones, like the Ashbringer or Doomhammer.
  • The first ever Artifact weapon designed was the Ashbringer and it had to be for Retribution Paladins only, which led to the reason of having different Artifacts for different specs.
  • The team played around with the tiers of power before realizing what would work out.
    • The first concept gave players too much of an initial impactful choice to their gameplay.
    • Ashbringer was featured in the Artifact UI, which is where they came to an idea to do traits around its constellation.
  • Legendaries being always the pinnacle of power, Blizzard started to look back at already-existing ones and what made them strong was their passive.
  • By adding that to the weapons, players were disappointed, because it didn't feel any special, so they ended up adding an ability to Artifacts.
  • The Artifact is supposed to grow in power with you throughout the expansion.
  • Artifact Research helps you to stay close in power with your friends.

PvP

  • Hardcore players didn't ever touch PvP. The team thought it was, because they didn't like competitive games. This was false and the reason was gear.
  • So the team decided to remove influence from gear in PvP.
    • Add to that the item level scaling in Battlegrounds, which gave the gear some, but limited meaning.
  • Honor Talents opened the opportunity to design spells specifically for PvP.
  • The team added rewards to make even PvE players interested, see here.
  • A lot of PvP feedback has been been received from the community, which allowed the devs to tune the knobs without harming PvE.

Professions

  • January 2015 was the first time when the team started working on Legion.
  • They wanted to make professions to be more than recipes. They picked up Blacksmithing and Mining and made custom quests and it worked out.
  • Ultimately this would lead to too many quests in your Quest Log (Order Hall Quests, Zone Quests, Suramar / Illidan Storyline etc.)
  • Underlight AnglerUnderlight Angler was initially a joke, but it went live and worked out great.
  • They wanted to bring people together by fishing raids.
  • Additional talks revolve around players exploiting Fishing in Garrisons by forming raids. They could get their hands on some pretty rare items, Blizzard hotfixed that, but what came out of it is they found that to be a cool idea, hence Dalaran Fishing raids came ino existence.
  • The team wants to ensure Professions remain viable throughout the expansion.
  • New Recipes are coming in 7.1.5 (Blacksmithing mentioned and even a possibility of craftable Legendaries).
  • Obliterum cap will be raised to item level 865 in Patch 7.2.

Cooking

Nomi gave you a good reason to visit Dalaran, but the progress system wasn't clear enough

Gathering Nodes

  • Went shared - up to 10 people can hit them.
  • They feel natural.
  • What's bad is Skinners relying on other players to loot corpses before they can start skinning.
    • This is something the team wants to improve in a future patch.

Recipe Ranks

  • Rank 1 were gated through a long quest line (sometimes even too long).
  • Rank 2 were simply on vendors which was also bad.

Obliterum Forge

  • The team is pretty happy with it. A lot of players have been unlocking the Forge as well as buying bracers.
  • The UI is bad and feels overwhelming, it's something to improve in the future.

World Quests

  • The big question was, what was our favorite daily system and how will we improve it?
  • When you look at Mists of Pandaria, you've quested with Shado-pan continuing the story with the dailies.
  • The amount of daily quests back then would make you feel overwhelmed.
    • There were simply too many.
  • Logging in at the beginning you shouldn't feel obliged to do a tons of quests. It felt repetitive to get the same reward for the same quest.
  • Daily Quests were also limited to a specific part of the zone and they wanted to make them available throughout the whole continent.

Levelup Quests

  • The team took quests, changed objectives and found out it felt different.

Rare Spawns

  • Add a fun aspect to leveling.

Max Level Area

  • Every new expansion should have a max level area, think Suramar.

PvEvP Warden Towers

  • 5 FFA Arenas across the Broken Isles were added (they inspired the new Brawls that are coming)
  • Dungeon Daily Quests were good too. Profession Bananzas spice up World Quests.
  • Questions that should come up when designing World Quests are:
    • The Amount of icons on the map.
    • Checking whether travel time feels
    • Or the length of the quest
    • All of these variables can be changed, the only thing that can't be changed is the size of the world.
    • The team wanted variation in both contents and rewards, so that when the same quest is up two days in a row, the rewards are still different.
      • This impacts your choice and contributes to varied gameplay.
  • Combination of these three guarantees you won't have the same experience. 
    • Variety of Quests
    • Rewards
    • Variety of Content

Patch 7.2

  • Marks the return of Scenarios, Rare World Quests (Timeless Isle), Region Wide World Quests and Summonable Bosses.

Share this post


Link to post
Share on other sites
On 05/11/2016 at 8:59 PM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

Such a bad name should be Illigal.

  • Like 2

Share this post


Link to post
Share on other sites

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Share this post


Link to post
Share on other sites
22 hours ago, Summerain said:

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Then you see them stop walking, check your message and they keep running :(

Share this post


Link to post
Share on other sites
On 11/6/2016 at 0:59 AM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

I approve tbh

Share this post


Link to post
Share on other sites
On 16.11.2016 at 3:26 PM, ChaosDecides said:

Bloods need to be made BOA.

At least you can spend them on things that can be moved around, no?

Share this post


Link to post
Share on other sites
On 11/19/2016 at 7:01 AM, Blainie said:

At least you can spend them on things that can be moved around, no?

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Share this post


Link to post
Share on other sites
12 hours ago, ChaosDecides said:

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Ah, I see, fair enough. For those purposes, I guess it would be fair to allow BoA yeah. Or at least change the process so that it allows for movement of items to avoid blood issues.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      You can dual wield fish maces in Battle for Azeroth. Wait, what? 
      Stinkrot Smasher is a new 1-Hand Mace that's currently listed as a world drop on Beta. It's BoE, so if RNG is not in your favor, you'll still be able to buy it off the Auction House.
      Stinkrot Smasher

      Physics of the fish mace is simply amazing... BEHOLD! Hopefully, we'll be able to use it for transmog!

    • By Stan
      Athelarius has done a tremendous job! He compiled all available Battle for Azeroth cutscenes into two movies. If you can't wait to learn more about the story of Kul Tiras and Zandalar, be sure to check them out!
      Both videos contain major spoilers! Some cutscenes are missing and have not yet been implemented on Beta. Feel free to discuss the videos in the comments, but don't forget to use the spoiler tag.
      Kul Tiras: The Movie
      Zandalar: The Movie
    • By Stan
      War of Thorns will be available on live servers starting the week of July 24. The event has two stages and culminates in burning down Teldrassil. Here's our gameplay preview from the Alliance side.
      Check out our War of Thorns preview from the Alliance perspective!
      The following article contains spoilers.
      War of Thorns
      War of Thorns is the pre-expansion event that will be available on live servers the week of July 24, 2018 through BfA launch. The questline consists of two stages: Stage #1 ends with the Horde forces advancing to Darkshore. Completing it unlocks Darkshore World Quests  Stage #2 ends with the Alliance evacuating Darnassus and taking the portal to Stormwind when Teldrassil's burned down. Important cinematics from this stage are still missing! It remains unclear who actually burned down the World Tree. All quests reward reputation with the Alliance. You can earn the following faction mounts by completing the second part of the pre-expansion event: Smoldering Reins of the Teldrassil Hippogryph (Alliance) War-Torn Reins of the Undercity Plaguebat (Horde) You can find the War of Thorns preview from the Horde perspective here. Quests
      Part One
      A Short-Lived Peace
      The initial quest's offered by Anduin who tells you how bravely you fought in the name of the Alliance, but more needs to be done given that he received a disturbing message from Alliance operatives in Orgrimmar.
      The Horde Uprising
      Unbeknownst to Anduin (who thinks that Horde forces gather in Silithus to get ahold of Azerite), you're supposed to report to Mathias Shaw for further instruction when all of a sudden he appears and tells you his reports were wrong:
      A Disturbance in Ashenvale
      Tha kaldorei forces already set sail for Silithus, but the Horde's attack on Ashenvale has begun. This piece of information is important, because the Alliance will get wrecked by the Horde big time, as they don't have enough forces to defend themselves. You are told to report to Captain Delaryn Summermoon in Astranaar. Go outside and enter Field Marshal Cogspark's portal to Astranaar.
      The Light of Elune & Knives of the Forsaken
      In Astranaar, you'll find Summermoon and many poisoned civilians.
      Objective of these quests is to honor bodies of the fallen in Astranaar and fight Undead Rogues.
      A Soft Glow
      Go find Malfurion in Ashenvale (at the entrance to Darkshore). He'll be fighting Sylvanas and creates a wisp wall to fend them off and win some time. Horde soldiers will try to pass it, but get killed by the wisps.
      Hidden Amongst the Leaves & Mercy for the Mad
      Captain Summermoon informs Malfurion that Horde forces gather at Zoram'gar Outpost.
      Slay 8 Frenzied Blackwood Furbolgs and send 8 Druids to defend the Grove of the Ancients.
      Garden Grove
      Meanwhile, the sacred grove is already under attack by Goblins and you must go defeat the Monstrous Shredder.
      Enraged Furbolgs & Elves in the Machine
      Something's going on at the Blackwood Den. You are sent to investigate the disturbance. Entering Blackwood Den reveals that it's under attack by the Horde and you must save Elder Brolg, Gren Tornfur and Elder Brownpaw. At the same time, Summermoon will offer a quest where you must sabotage Horde demolishers. Remain in close range of her to gain stealth and Horde forces won't be able to detect you. Saving a furbolg triggers the following broadcast text:
      The Wake of Something New
      Onu's pain grows and you are sent to Nazj'vel to investigate the disturbance.
      Azerite Denial & No Horde Allowed
      You'll find Horde forces collecting Azerite at Nazj'vel and must prevent them from gathering Azerite.
      Malfurion Returns
      Malfurion needs your aid at the Wildbend River.
      "Rock" The World
      Speak to the Tree of Life to start fighting Horde forces. You'll have access to multiple spells including a self heal.
      Long Away
      Regroup with Malfurion and Delaryn at Darnassus. At this stage, we had to talk to Zidormi, because Teldrassil was already burned down and inaccessible.
      A Looming Threat
      Stalemate at the Wildbend River can only be ended when you rally the kaldorei forces in Darnassus. In the meantime, Malfurion awaits the Alliance fleet in Rut'theran Village.
      Talking to Malfurion Stormrage ends the first part of the questline. At this point, players will unlock Darkshore World Quests. The second part probably won't be available immediately.
      Part Two
      A Threat from the North
      The Horde must have scaled the mountains of Felwood in the North. The wisp wall is failing, it is only a matter of time before the Horde breaks through.
      Rescue Effort & Defending Lor'danel & Action This Day
      The suddenness of the Horde's attack gave citizens little time to flee. Many are hiding in Lor'danel waiting for help. Evacuate 8 Lor'danel citizens and slay 15 Horde attackers. In order to complete the third quest, you must slay two Horde warriors that have led a charge to try and capture the Alliance fleet.
      The Guidance of Our Shan'do
      Lor'danel is overrun and the Horde doesn't relent. Seek out Malfurion in Darkshore. You will find him fighting Sylvanas. High Overlord Saurfang joins the fight and delivers a blow to Malfurion that almost kills him. Tyrande appears and tells you that the war is lost. You are ordered to take her hippogryph to Darnassus.
      A Flicker of Hope
      Darnassus must be evacuated before it burns to ash and you must douse (Bucket of Moonwell Water) the flames and rescue trapped civilians. A three-minute timer will start as soon as you accept the quest and it automatically completes when the timer expires.
      When the time expires your body becomes heavy as your lungs fill with smoke...
      From the Ashes...
      Genn Greymane suddenly appears from the Stormwind portal.
      Take the portal to Stormwind and talk to Anduin to receive your Smoldering Reins of the Teldrassil Hippogryph mount.
      Environmental Changes
      Darnassus & Darkshore
      Darnassus can no longer be accessed and fatigue will eventually kill you. Players can talk to Zidormi in Darkshore to witness the world before the burning of Teldrassil, allowing them to access Darnassus again.

      Stormwind
      Night Elves have been forced to retreat to Stormwind.

      Gameplay Preview
      The following video contains War of Thorns gameplay from the Alliance perspective. We included the most important moments of the event and edited out unnecessary flying and mob killing!
    • By Stan
      Gameplay preview of the War of Thorns event, starring the morally gray Horde and their march upon the kaldorei.
      War of Thorns is the Battle for Azeroth pre-expansion event that culminates in the burning of Teldrassil. It should be available on live realms the week of July 24. Here's a gameplay preview of the event from PTR with all important information from the Horde perspective.
      The following article contains spoilers.
      War of Thorns
      Available the week of July 24  through Battle for Azeroth launch. The event had two stages of testing on the PTR and it's possible that they won't be available immediately when Patch 8.0 goes live. Stage #1 ends with the Horde advancing from Ashenvale to Darkshore and unlocking Darkshore World Quests. Stage #2 ends with the burning of the World Tree. Important cinematics are obviously still missing. You can earn the following faction mounts by completing the second part of the pre-expansion event: Smoldering Reins of the Teldrassil Hippogryph (Alliance) War-Torn Reins of the Undercity Plaguebat (Horde) Quests
      Part One
      The Warchief Awaits
      The initial quest is offered by Warchief Sylvanas in Undercity. You can ask her why she decided to attack Teldrassil in the first place.
      The Warchief Commands
      Find High Overlord Saurfang in Northern Barrens.
      A Quick Diversion
      Fly to Astranaar in Ashenvale and talk to Lorash.
      Everybody Has a Price
      Your goal is to poison the kaldorei and disarm Astranaar.
      A Timely Arrival
      The Horde forces now advance through Astranaar and Sylvanas praises you for a perfectly executed strike.
      Zoram'gar Outpost
      Now that the Horde controls Astranaar, Sylvanas tells you that she will continue her hunt for the only creature that can stop your march to victory: Malfurion Stormrage. The next step is to establish a foothold at the base of Darkshore in Zoram'gar Outpost.
      Go back to Astranaar and talk to High Overlord Saurfang to proceed with the next quest.
      On The Prowl
      The objective is to meet Sylvanas near the entrance to Darkshore. You will find her fighting Malfurion and he won't let you pass. He creates a wisp wall, Horde soldiers try to cross it, but they get killed in the process.
      Into the Woods
      You will need to defeat 6 Ashenvale Huntresses and Sylvanas tells you that Malfurion will try to hold you back until his fleet returns from Silithus. Until then, his army is too small. You must find a path through the wisp wall.
      Ripe for the Picking
      Go to Zoram'gar Outpost and talk to Saurfang.
      A Quick Flyover
      Talk to Zarvik Blastwix to fly a machine that will help you destroy wisps.
      An Unstoppable Force
      Now's the time to get past the wisp barrier and you will meet Sylvanas at the wall.
      You must now pass through the wall.
      Clearing Them Out & A Glaive Misunderstanding
      It's time to press on. The objective is to defeat Night Elf forces and glaive throwers in The Master's Glaive.
      Blurred Vision
      Sentry Owls in the trees are reporting everything they see back to Malfurion. It's up to you to eliminate them along with Frenzied Blackwood Furbolgs.
      The Trees Have Ears
      Slay the Burning Ancient. A cinematic plays after completing this quest.
      Aggressive Inspiration & The Blackwood Den & A Change in Leadership
      In the next series of quest, you must attack and capture Blackwood Den by defeating leaders, slaying furbolgs and planting Horde banners.
      The Start of Something Good
      Meet Sylvanas at Nazj'vel.
      Fueling the Horde War Machine & A Very Clear Message
      Collect Azerite from 6 Azerite deposits and slay Night Elves that are trying to snag it.
      A Gift of Azerite
      Deliver the collected Azerite to Zarvik Blastwix in Blackwood Den.
      A Wild Ride
      You'll arrive at the Wildbend River and fight off Awakened Ancients and kaldorei forces. Sylvanas tells you that the stalemate is unwise to pursue and suggests regrouping at the Blackwood Den.
      A Looming Threat
      This is the final quest of the first part of the pre-patch event that unlocks World Quests in Darkshore.
      Part Two
      Saurfang Returns
      Find Saurfang in Lor'danel.
      No Small Mercy & Seaside Rendezvous & Driving Them Out
      Saurfang will offer three quests. You must defeat 15 Lor'danel defenders, Caranne Briarbow and Ariel Stagguard and save 8 scared civilians.
      Killer Queen
      After that, you go to Mist's Edge and talk to Sylvanas. A not yet implemented cinematic will play and you will see the burning World Tree in the background and receive your faction mount.
      Full Gameplay Preview
    • By Stan
      Here's a cutscene showing off a crucial moment starring Zul the Prophet and King Rastakhan in Battle for Azeroth.
      The following article contains spoilers!