Stan

Legion Design Retrospective

Sign in to follow this  

12 posts in this topic

5uMmjev.jpg

Looking back at the development of Legion, the team talks about the design behind the Broken Shore, the Demon Hunter, Artifacts, PvP, Professions and World Quests.

Broken Shore

  • Start of the discussion is the concept art of Azsuna, how there was initially less demon influence.
  • Most of the path crossings between the Alliance and the Horde were at bridges.
  • The original Broken Shore intro was too long and didn't feel like a good storyteller.
  • The team designed some sort of Fel Citadel (stronger version of the Legion) that would kill off some major lore characters.

Demon Hunter

  • The development talks date back to the Burning Crusade.
  • They quickly implemented a playable Demon Hunter to playtest things and after the testing went back to the core philosophy.
  • Given that a lot of players would try out the Demon Hunter, it had to be simple (like all spells fitted on a single action bar).
  • Eye BeamEye Beam ability came from a discussion about the Illidan fight.
    • The first version of the spell didn't feel very heroic. It was a beam from the player to a target dealing damage. Next a hover was added and had the beam follow the cursors.
    • This was bad given the stationary nature of mobs.
    • The team did further updates, but felt like the ability was doing too much, which is why it was split into two (Eye BeamEye Beam+Fel BarrageFel Barrage)
  • MetamorphosisMetamorphosis was first only a flat bonus increase, but felt boring, the team had to add a visual update to make it feel more epic.
  • Stats
    • 2/3 of Legion accounts have created a Demon Hunter, many with puns related to Illidan in their name.

Artifacts

  • Needed to be the game's strongest weapons.
  • They were heavily inspired by already-existing ones, like the Ashbringer or Doomhammer.
  • The first ever Artifact weapon designed was the Ashbringer and it had to be for Retribution Paladins only, which led to the reason of having different Artifacts for different specs.
  • The team played around with the tiers of power before realizing what would work out.
    • The first concept gave players too much of an initial impactful choice to their gameplay.
    • Ashbringer was featured in the Artifact UI, which is where they came to an idea to do traits around its constellation.
  • Legendaries being always the pinnacle of power, Blizzard started to look back at already-existing ones and what made them strong was their passive.
  • By adding that to the weapons, players were disappointed, because it didn't feel any special, so they ended up adding an ability to Artifacts.
  • The Artifact is supposed to grow in power with you throughout the expansion.
  • Artifact Research helps you to stay close in power with your friends.

PvP

  • Hardcore players didn't ever touch PvP. The team thought it was, because they didn't like competitive games. This was false and the reason was gear.
  • So the team decided to remove influence from gear in PvP.
    • Add to that the item level scaling in Battlegrounds, which gave the gear some, but limited meaning.
  • Honor Talents opened the opportunity to design spells specifically for PvP.
  • The team added rewards to make even PvE players interested, see here.
  • A lot of PvP feedback has been been received from the community, which allowed the devs to tune the knobs without harming PvE.

Professions

  • January 2015 was the first time when the team started working on Legion.
  • They wanted to make professions to be more than recipes. They picked up Blacksmithing and Mining and made custom quests and it worked out.
  • Ultimately this would lead to too many quests in your Quest Log (Order Hall Quests, Zone Quests, Suramar / Illidan Storyline etc.)
  • Underlight AnglerUnderlight Angler was initially a joke, but it went live and worked out great.
  • They wanted to bring people together by fishing raids.
  • Additional talks revolve around players exploiting Fishing in Garrisons by forming raids. They could get their hands on some pretty rare items, Blizzard hotfixed that, but what came out of it is they found that to be a cool idea, hence Dalaran Fishing raids came ino existence.
  • The team wants to ensure Professions remain viable throughout the expansion.
  • New Recipes are coming in 7.1.5 (Blacksmithing mentioned and even a possibility of craftable Legendaries).
  • Obliterum cap will be raised to item level 865 in Patch 7.2.

Cooking

Nomi gave you a good reason to visit Dalaran, but the progress system wasn't clear enough

Gathering Nodes

  • Went shared - up to 10 people can hit them.
  • They feel natural.
  • What's bad is Skinners relying on other players to loot corpses before they can start skinning.
    • This is something the team wants to improve in a future patch.

Recipe Ranks

  • Rank 1 were gated through a long quest line (sometimes even too long).
  • Rank 2 were simply on vendors which was also bad.

Obliterum Forge

  • The team is pretty happy with it. A lot of players have been unlocking the Forge as well as buying bracers.
  • The UI is bad and feels overwhelming, it's something to improve in the future.

World Quests

  • The big question was, what was our favorite daily system and how will we improve it?
  • When you look at Mists of Pandaria, you've quested with Shado-pan continuing the story with the dailies.
  • The amount of daily quests back then would make you feel overwhelmed.
    • There were simply too many.
  • Logging in at the beginning you shouldn't feel obliged to do a tons of quests. It felt repetitive to get the same reward for the same quest.
  • Daily Quests were also limited to a specific part of the zone and they wanted to make them available throughout the whole continent.

Levelup Quests

  • The team took quests, changed objectives and found out it felt different.

Rare Spawns

  • Add a fun aspect to leveling.

Max Level Area

  • Every new expansion should have a max level area, think Suramar.

PvEvP Warden Towers

  • 5 FFA Arenas across the Broken Isles were added (they inspired the new Brawls that are coming)
  • Dungeon Daily Quests were good too. Profession Bananzas spice up World Quests.
  • Questions that should come up when designing World Quests are:
    • The Amount of icons on the map.
    • Checking whether travel time feels
    • Or the length of the quest
    • All of these variables can be changed, the only thing that can't be changed is the size of the world.
    • The team wanted variation in both contents and rewards, so that when the same quest is up two days in a row, the rewards are still different.
      • This impacts your choice and contributes to varied gameplay.
  • Combination of these three guarantees you won't have the same experience. 
    • Variety of Quests
    • Rewards
    • Variety of Content

Patch 7.2

  • Marks the return of Scenarios, Rare World Quests (Timeless Isle), Region Wide World Quests and Summonable Bosses.

Share this post


Link to post
Share on other sites
On 05/11/2016 at 8:59 PM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

Such a bad name should be Illigal.

  • Like 2

Share this post


Link to post
Share on other sites

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Share this post


Link to post
Share on other sites
22 hours ago, Summerain said:

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Then you see them stop walking, check your message and they keep running :(

Share this post


Link to post
Share on other sites
On 11/6/2016 at 0:59 AM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

I approve tbh

Share this post


Link to post
Share on other sites
On 16.11.2016 at 3:26 PM, ChaosDecides said:

Bloods need to be made BOA.

At least you can spend them on things that can be moved around, no?

Share this post


Link to post
Share on other sites
On 11/19/2016 at 7:01 AM, Blainie said:

At least you can spend them on things that can be moved around, no?

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Share this post


Link to post
Share on other sites
12 hours ago, ChaosDecides said:

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Ah, I see, fair enough. For those purposes, I guess it would be fair to allow BoA yeah. Or at least change the process so that it allows for movement of items to avoid blood issues.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11-Heroic 11/11-Normal ABT.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: YES. Will consider all, but would love to pick up a Hunter and a Mage for ranged, and add an Enhance Shaman, Windwalker Monk, or Survival Hunter for melee.
      Healers: YES. Looking to add a Holy Paladin to our healing core.
      Tank: NO. No current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432
    • By Stan

      The Feast of Winter Veil has begun! Check out all 2017 updates and our Winter Veil guide for more details!
      The Merrymaker achievement is required for What a Long, Strange Trip It's Been. Don't forget to check out our Feast of Winter Veil guide, if you're working on the Reins of the Violet Proto-Drake mount!
      2017 Update
      Gifts
      Toy weapon sets are this year's gifts (Don't Play With That In The House)
      Toy Weapon Set Toy Weapon Set There are four faction-themed items related to the weapon sets
      Wooden Toy Axe Wooden Toy Shield Wooden Toy Shield Wooden Toy Sword Alliance

      Horde

      Items
      Glowing Gift (drops from Stolen Present) Finely-Tailored Green Holiday Hat drops from Varimathras in Antorus, the Burning Throne; Illysanna Ravencrest in Black Rook Hold; or King Deepbeard in Eye of Azshara. Finely-Tailored Red Holiday Hat drops from Krosus in the Nighthold, Talixae Flamewreath in the Court of Stars, or Saprish in the Seat of the Triumvirate. We also found two items that have no source indicated yet:
      Hearthstation Hearthstation Pets
      Globe Yeti spawns inside snow globes that can be found in Dalaran, Ironforge and Orgrimmar. When you enter a Snow Globe, you will be transformed into a Gnome (Alliance) or Goblin (Horde), allowing you to swim in it.

    • By Stan

      A first look at racial abilities and passives of Allied Races.
      If you pre-order Battle for Azeroth, you will get early access to four Allied Races. In other words, you will be able to level them up to 110 before the expansion launch. Patch 7.3.5 contains new unlock scenarios, character customization options and all assets to enable Allied Races, so it's really safe to say that they will be part of an upcoming pre-order promotion.
      Dark Iron Dwarves and Zandalari Trolls will be added to the game later. No information about their racials are currently available.
      Highmountain Tauren
      Bull Rush
      Charge forward for 1 sec, knocking your enemies down for 1.5 sec. (2 min cooldown) Mountaineer
      Increases your Versatility by 1%. Pride of Ironhorn
      Mining skill increased by 15 and allows you to mine faster. Rugged Tenacity
      Reduces damage taken by 330. Waste Not, Want Not
      You have a chance to loot additional meat and fish. Lightforged Draenei
      Demonbane
      Experience gains from killing Demons increased by 20%. Forge of Light
      Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10. (2 sec cast, 5 min cooldown) Holy Resistance
      Reduces Holy damage taken by 1%. Light's Judgment
      Call down a strike of Holy energy, dealing 465,816 Holy damage to enemies within 5 yards after 3 sec. (40 yd range, 2.5 min cooldown) Light's Reckoning
      When you die the Light avenges you, dealing 0 Hol Damage to enemies within 8 yards and healing allies for 0. Nightborne
      Ancient History
      Inscription skill increased by 15. Arcane Affinity
      Increases magical damage by 1%. Cantrips
      Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 min. Dispel Illusions
      Draw upon your arcane sight, piercing illusions and invisibility within 15 yards. Force Shield
      Enchants an area with arcane energy, damaging and snaring nearby enemies. Magical Resistance
      Reduces magical damage taken by 1%. Masquerade
      Shroud yourself in illusion, taking on the appearance of another Nightborne. Void Elves
      Chill of Night
      Reduces Arcane and Shadow damage taken by 1%. Entropic Embrace
      Your abilities have a chance to empower you with the essence of the Void. Ethereal Connection
      Reduces the cost of Void Storage and Transmogrification by 50%. Preternatural Calm
      Your spell casts are not delayed by taking damage. Spatial Rift
      Rip a rift in space and time. Reactivate this ability to teleport through the rift. (30 yd range, 1.5 min cooldown) Patch 7.3.5 Coverage
      Alleria & Turalyon Return to Azeroth Allied Races Heritage Armor Allied Races Mounts in Battle for Azeroth Call of the Scarab Micro-Holiday Mounts Faction Embassies in Patch 7.3.5 Highmountain Tauren Druid Forms in Battle for Azeroth Development Notes: Build 25600 Seething Shore Battleground Preview New Zones in Patch 7.3.5 Vicious War Fox Mount Available in Patch 7.3.5 Uninstanced Version of the Nighthold (Allied Races Hub for the Nightborne) Zone Scaling & Zone Level Caps in Patch 7.3.5
    • By Starym

      Another batch of hotfixes only 2 days after the last, this time we get some small Hunter tweaks, some apparently crucial Throne of Thunder fixes and the big news for your backpack - Pantheon's Blessing now stacks!
      December 14 (source)
      Classes
      Hunter [Hotfix in testing] Tame Beast will no longer trigger trinket procs, such as Caged Horror. Dungeons and Raids
      Throne of Thunder Jin’rokh the Breaker Resolved an issue that caused Jin'rokh's Focused Lightning to move faster than intended. Antorus, The Burning Throne Hounds of Sargeras Resolved an issue that could cause Consuming Sphere to inflict periodic damage more rapidly than intended. Items
      Pantheon's Blessing will now stack. Previous patch 7.3.2 hotfixes:
      December 12 December 6 December 5 December 1 November 21
    • By Stan

      The latest information about Patch 7.3.2 and beyond!
      Patch 7.3.2 went live this week and we compiled a hub with all important information.
      Welcome to our latest Patch 7.3.2 hub. We will keep it updated with latest news and hotfixes, so that you won't miss out on any important information! Our class guides have been updated for the latest patch.
      Patch 7.3.2
      Instead of releasing Patch 7.3.5, Blizzard went with the odd numbering and released Patch 7.3.2. Main goal of the patch are bug fixes and tuning in preparation for Legion's last raid Antorus, the Burning Throne. In addition to that, the patch introduced a new Primal Sargerite vendor and some exiciting lore details have been entirely omitted from the official patch notes for obvious reasons.
      Official Patch Notes Legion Live Developer Q/A with Ion Hazzikostas (October 5) Primal Sargerite Vendor Patch 7.3.2 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3.2 Hotfixes (December 14) Patch 7.3.2 Hotfixes (December 12) Patch 7.3.2 Hotfixes (December 6) Patch 7.3.2 Class Tuning (December 5) Patch 7.3.2 Hotfixes (December 1) Patch 7.3.2 Hotfixes (November 28) Patch 7.3.2 Hotfixes (November 21) Patch 7.3.2 Hotfixes (November 14) Patch 7.3.2 Hotfixes (November 6) Patch 7.3.2 Hotfixes (October 26) Patch 7.3.2 Hotfixes (October 24) Antorus, the Burning Throne Raid
      Legion's last raid tier will open at a later time, probably after BlizzCon 2017. Here's a collection of all articles about the raid that we covered thus far:
      A Comprehensive Guide to Antorus Relics Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Argus the Unmaker Encounter Preview & Secret Mythic Phase Argus the Unmaker Rewards (Mounts, Transmog) Argus the Unmaker Video Preview (26% best pull) Antorus Raid Rewards Antorus Raid Trinkets Guide Loot Information Path of the Titans Trinkets Explained Tier 21 Sets
      Players will be able to obtain Tier 21 sets when Antorus opens.
      Overview of All Tier 21 Sets from Antorus, the Burning Throne Legendary Items
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000.
      Legendary Items Guide for Patch 7.3.2 Lore & Spoilers
      Learn more about what happens after Argus has been defeated. The articles below contain major spoilers. More information will be added after BlizzCon.
      Before the Storm Warcraft Novel by Christie Golden Legion Ending & Next Expansion Leaks Silithus - The Wound The Fate of Azeroth