Sign in to follow this  
Followers 0
Stan

wow Legion Design Retrospective

12 posts in this topic

5uMmjev.jpg

Looking back at the development of Legion, the team talks about the design behind the Broken Shore, the Demon Hunter, Artifacts, PvP, Professions and World Quests.

Broken Shore

  • Start of the discussion is the concept art of Azsuna, how there was initially less demon influence.
  • Most of the path crossings between the Alliance and the Horde were at bridges.
  • The original Broken Shore intro was too long and didn't feel like a good storyteller.
  • The team designed some sort of Fel Citadel (stronger version of the Legion) that would kill off some major lore characters.

Demon Hunter

  • The development talks date back to the Burning Crusade.
  • They quickly implemented a playable Demon Hunter to playtest things and after the testing went back to the core philosophy.
  • Given that a lot of players would try out the Demon Hunter, it had to be simple (like all spells fitted on a single action bar).
  • Eye BeamEye Beam ability came from a discussion about the Illidan fight.
    • The first version of the spell didn't feel very heroic. It was a beam from the player to a target dealing damage. Next a hover was added and had the beam follow the cursors.
    • This was bad given the stationary nature of mobs.
    • The team did further updates, but felt like the ability was doing too much, which is why it was split into two (Eye BeamEye Beam+Fel BarrageFel Barrage)
  • MetamorphosisMetamorphosis was first only a flat bonus increase, but felt boring, the team had to add a visual update to make it feel more epic.
  • Stats
    • 2/3 of Legion accounts have created a Demon Hunter, many with puns related to Illidan in their name.

Artifacts

  • Needed to be the game's strongest weapons.
  • They were heavily inspired by already-existing ones, like the Ashbringer or Doomhammer.
  • The first ever Artifact weapon designed was the Ashbringer and it had to be for Retribution Paladins only, which led to the reason of having different Artifacts for different specs.
  • The team played around with the tiers of power before realizing what would work out.
    • The first concept gave players too much of an initial impactful choice to their gameplay.
    • Ashbringer was featured in the Artifact UI, which is where they came to an idea to do traits around its constellation.
  • Legendaries being always the pinnacle of power, Blizzard started to look back at already-existing ones and what made them strong was their passive.
  • By adding that to the weapons, players were disappointed, because it didn't feel any special, so they ended up adding an ability to Artifacts.
  • The Artifact is supposed to grow in power with you throughout the expansion.
  • Artifact Research helps you to stay close in power with your friends.

PvP

  • Hardcore players didn't ever touch PvP. The team thought it was, because they didn't like competitive games. This was false and the reason was gear.
  • So the team decided to remove influence from gear in PvP.
    • Add to that the item level scaling in Battlegrounds, which gave the gear some, but limited meaning.
  • Honor Talents opened the opportunity to design spells specifically for PvP.
  • The team added rewards to make even PvE players interested, see here.
  • A lot of PvP feedback has been been received from the community, which allowed the devs to tune the knobs without harming PvE.

Professions

  • January 2015 was the first time when the team started working on Legion.
  • They wanted to make professions to be more than recipes. They picked up Blacksmithing and Mining and made custom quests and it worked out.
  • Ultimately this would lead to too many quests in your Quest Log (Order Hall Quests, Zone Quests, Suramar / Illidan Storyline etc.)
  • Underlight AnglerUnderlight Angler was initially a joke, but it went live and worked out great.
  • They wanted to bring people together by fishing raids.
  • Additional talks revolve around players exploiting Fishing in Garrisons by forming raids. They could get their hands on some pretty rare items, Blizzard hotfixed that, but what came out of it is they found that to be a cool idea, hence Dalaran Fishing raids came ino existence.
  • The team wants to ensure Professions remain viable throughout the expansion.
  • New Recipes are coming in 7.1.5 (Blacksmithing mentioned and even a possibility of craftable Legendaries).
  • Obliterum cap will be raised to item level 865 in Patch 7.2.

Cooking

Nomi gave you a good reason to visit Dalaran, but the progress system wasn't clear enough

Gathering Nodes

  • Went shared - up to 10 people can hit them.
  • They feel natural.
  • What's bad is Skinners relying on other players to loot corpses before they can start skinning.
    • This is something the team wants to improve in a future patch.

Recipe Ranks

  • Rank 1 were gated through a long quest line (sometimes even too long).
  • Rank 2 were simply on vendors which was also bad.

Obliterum Forge

  • The team is pretty happy with it. A lot of players have been unlocking the Forge as well as buying bracers.
  • The UI is bad and feels overwhelming, it's something to improve in the future.

World Quests

  • The big question was, what was our favorite daily system and how will we improve it?
  • When you look at Mists of Pandaria, you've quested with Shado-pan continuing the story with the dailies.
  • The amount of daily quests back then would make you feel overwhelmed.
    • There were simply too many.
  • Logging in at the beginning you shouldn't feel obliged to do a tons of quests. It felt repetitive to get the same reward for the same quest.
  • Daily Quests were also limited to a specific part of the zone and they wanted to make them available throughout the whole continent.

Levelup Quests

  • The team took quests, changed objectives and found out it felt different.

Rare Spawns

  • Add a fun aspect to leveling.

Max Level Area

  • Every new expansion should have a max level area, think Suramar.

PvEvP Warden Towers

  • 5 FFA Arenas across the Broken Isles were added (they inspired the new Brawls that are coming)
  • Dungeon Daily Quests were good too. Profession Bananzas spice up World Quests.
  • Questions that should come up when designing World Quests are:
    • The Amount of icons on the map.
    • Checking whether travel time feels
    • Or the length of the quest
    • All of these variables can be changed, the only thing that can't be changed is the size of the world.
    • The team wanted variation in both contents and rewards, so that when the same quest is up two days in a row, the rewards are still different.
      • This impacts your choice and contributes to varied gameplay.
  • Combination of these three guarantees you won't have the same experience. 
    • Variety of Quests
    • Rewards
    • Variety of Content

Patch 7.2

  • Marks the return of Scenarios, Rare World Quests (Timeless Isle), Region Wide World Quests and Summonable Bosses.

Share this post


Link to post
Share on other sites

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

Share this post


Link to post
Share on other sites
On 05/11/2016 at 8:59 PM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

Such a bad name should be Illigal.

2 people like this

Share this post


Link to post
Share on other sites
8 hours ago, Oxygen said:

Such a bad name should be Illigal.

I know, right? Illidamnit.

Share this post


Link to post
Share on other sites

As Ret, I find it pleasing that Ashbringer was mentioned no fewer than 3 times as THE artifact weapon. 

Share this post


Link to post
Share on other sites

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Share this post


Link to post
Share on other sites
22 hours ago, Summerain said:

Happy for the possible skinning changes! Love the help from the passerby most of the time but hate having to whisper to them to come back and loot because I'm skinning :)

Then you see them stop walking, check your message and they keep running :(

Share this post


Link to post
Share on other sites
On 11/6/2016 at 0:59 AM, Valhalen said:

I am one to blame as I say that my female Night Elf Demon Hunter was named "Illidamsel".

I approve tbh

Share this post


Link to post
Share on other sites
On 16.11.2016 at 3:26 PM, ChaosDecides said:

Bloods need to be made BOA.

At least you can spend them on things that can be moved around, no?

Share this post


Link to post
Share on other sites
On 11/19/2016 at 7:01 AM, Blainie said:

At least you can spend them on things that can be moved around, no?

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Share this post


Link to post
Share on other sites
12 hours ago, ChaosDecides said:

To upgrade obliterum on items costs bloods. If I want to create a bunch of obliterum for an alt, the alt still needs all those bloods. It's pointless.

Ah, I see, fair enough. For those purposes, I guess it would be fair to allow BoA yeah. Or at least change the process so that it allows for movement of items to avoid blood issues.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym


       
      The 7.2.5 class changes are ongoing and the next big thing to get hit is Draught of Souls, but only for Arms and Fury Warriors as it was over-performing. 40% sounds like a lot, but there will be some compensation for the nerf, however, as Fury gets a 5% buff overall and Arms is in the middle of some mechanics changes so it'll definitely get back to even as well.
      Kaivax (source)
      For Arms and Fury Warriors, we’re going to scale down the damage of Draught of Souls in the next build for the 7.2.5 PTR.
      Specifically, we’re aiming for a roughly 40% reduction in the effectiveness of Draught of Souls. For those two specs, it’s a trinket that is extremely valuable due to its interaction with Battle Cry. We’ve already tuned other forthcoming on-use trinkets that drop in Tomb of Sargeras for Arms and Fury with the same modifier to compensate for Battle Cry’s effectiveness in boosting trinkets of this kind. Our goal is for new trinkets to have more similar power levels between various specs, while leaving Draught of Souls in a place where it remains competitive for Arms and Fury.
      We’re making sure to consider this trinket change as we update Warriors in Patch 7.2.5. With this in mind, Fury damage has been increased by 5% across the board. Arms is currently in the middle of receiving some heavy mechanical changes which will require a deeper look into their overall performance, and we’ll account for this change when we do our final tuning.
      We don’t want Draught of Souls to define DPS Warriors for the remainder of the expansion, but we do want Warriors who have one to be able to make good use of it as they progress through Tomb of Sargeras.
      Thank you for all of your feedback!
    • By Starym


       
      You can never have enough murlocks right? Well, Blizzard are testing that theory with the addition of Squirky to both real life and WoW! While his plushy form is available from the Blizzard store the battle pet variety comes from Seabreak Isle off the coast of Azsuna, so go get yours.
      Blizzard (source)
      We’ve added a new member to the murloc family. Meet Squirky! This cuddly bit of sunshine will mrgrrgrgllll straight into your heart, both as a cuddly plush and as an in-game pet you can capture and take along on your adventures.
      Squirky Murloc Plush
      “Off the coast of Azsuna lies Seabreak Isle, home to the wild and secretive Squigglefin tribe. We’ve heard rumors of intrepid explorers who’ve successfully domesticated young Squigglefin, called ‘Squirkies,’ but no one’s sure if it can actually be done. Grab a Squirky plush and find out for yourself! Measures 7” tall, made of polyester.”
      Purchase your Squirky plush today!
      Squirky Battle Pet
      Looking to add to your in-game pet collection? Be prepared to face dangers untold just off the coast of Azsuna on Seabreak Isle. These elite members of the Squigglefin tribe aren’t going to be happy about your visit to their little home, but if you’re lucky, you’ll be able to find Squirky among them. Summon your veteran pet battle team into action, and make him a part of your own band of merry battle pets.
      Good luck, collectors!
    • By DrSwilly
      <Brood Theory> (10/10 H) is a progression-focused raiding guild looking for exceptional RDPS and a healer for Tomb of Sargeras and eventually, mythic progression. We raid Tuesdays and Thursdays (10pm-1am EST). Our raid nights consist of farming heroic NH and doing mythic +’s, but when Tomb comes out, we will be using those nights for serious progression. We are hoping to come back to mythic NH and eventually push mythic Tomb. Typically, the guild adds Wednesday (10pm-1am EST) as a farm night for gearing alts and hosting carry runs in order to stock up the guild bank for our raiders. However, we are currently using Tuesdays to do this, but this is subject to change during progression-focused times. We allow 750g in repairs a day for our raiders, and we provide you with free flasks, feasts, gems, enchants, and potions if needed.
       
      Requirements:
      Voice:
      Discord
       
      Add-ons:
      RC Loot Council
      Exorsus Raid Tools
      Deadly Boss Mods
      Skada/Recount
       
      Other:
      895+ ilvl with at least 41 traits and 30 artifact knowledge (room for leniency if needed).
      At least a 4-piece set bonus from NH.
      Be familiar with class itemization and DPS SIMS.
      Watch videos of fights before coming to raid and follow mechanics (Will be posted in our Discord).
      Be on time and ready to enter a mature, but friendly raiding environment.
       
      Casuals also welcome and encouraged to help build the guild community and atmosphere. We are looking for more like-minded and friendly individuals to join us for different guild events, contests, and etc. Our Discord server is a place where gamers of many different games (WoW, LoL, Overwatch, etc.) can come together, meet new people, and have a great time.
       
      So, if you are looking to progress through mythic content or just relax and be a part of a friendly atmosphere, Brood Theory may be for you!
       
      We are looking forward to hearing from you!
       
      If you are interested, add my Battle.Net DrSwilly#1198 and send me a message.
       
    • By Stan

      World Boss Levantus, Cataclysm Timewalking and Glowcap Festival are highlights of this week in Azeroth. Legionfall story continues with a new quest.
      Legionfall Campaign Update
      If you completed the Legionfall campaign up to last week's quest Relieved of Their Valuables, you can now pick "Take Out the Head..." from Maiev Shadowsong Complete the quest to get 3,000 Nethershards The Broken Shore swims with Legion filth, each demon deserving of a swift and merciless end. But some are more insidious than the rest. Powerful combatants rallying others to their perfidious cause. Strike down these demon champions and you will fill the hearts of their kin with fear and doubt. Break the Legion's spirit and we will break its back. Completing the Legionfall campaign counts towards Breaching the Tomb that unlocks Class Mounts Tomb of Sargeras opens in mid-June World Boss Levantus
      Search for the epic Terror of the Deep world quest in Azsuna World Boss Loot Tables
      Fel-Scented Bait Hook-Fingered Gauntlets Chum-Chopper Gauntlets Krakentooth Necklace Ring of Deep Sea Pearls Seaweed "Leather" Mitts The Warmace of Shirvallah (Artifact appearance for Enhancement Shamans) Whirlpool Gloves Cataclysm Timewalking Dungeon Event (May 23 - 30)
      Accept the quest A Shattered Path Through Time from Archmage Timear in Dalaran or from within the Journal (Shift+J by default) Completing 5 Timewalking Dungeons rewards Accolade of Victory (Artifact Power token), Cache of Nightborne Treasures and 1 Seal of Broken Fate Don't forget to check out our guide here for items you get at Exalted with Cataclysm factions Glowcap Festival (May 27)
      On this day, the sporelings of Sporeggar in Zangarmarsh hold their annual mushroom festival. Help them keep the great Fshoo alive as long as possible! The micro-holiday is a great way to quickly reach Exalted with Sporeggar (The Czar of Sporeggar) and unlock items like Tiny Sporebat More information can be found in our Glowcap Festival preview here Mythic Keystone Affixes (US)
      Teeming Necrotic Tyrannical
    • By Stan

      In Patch 7.2.5, players will be able to upgrade their Legendary items to item level 970. The system is exactly the same as it was in 7.1.5. To upgrade existing Legendaries, you'll have to complete a new quest and gather 50 Writhing Essences to get Stabilized Titan Essence. Legendary items that drop after 7.2.5 goes live will have item level 970 by default.
      The quest is started by looting Spoiled Sample from the weekly Order Hall Cache. On PTR, you can start the quest directly from within the Suggested Contents tab of Adventurer's Journal. 
      The Spoiled Sample
      <You pick up a vial of thick, inky liquid. Its contents react to your touch, boiling and popping furiously for a moment before settling down into a persistent glow. The substance resembles arcwine in this form, but the reaction reminds you of the breakdown of obliterum.

      You tuck the vial in your bags. Someone in Dalaran familiar with the obliterum forge might know more.> Unsettled Power
      The release of the energy previously trapped in the Nightwell has... complicated the influence of Aman'Thul scattered about the Broken Isles. Sadly, the results of my previous work have been invalidated, much like the contents of this vial.

      I must understand what has caused this change! Please, bring me more samples so that I may continue my work. It goes without saying that you will be the beneficiary of any breakthroughs I may find. In Patch 7.1.5, players had to complete a similar quest, where they had to gather 50 Essences of Aman'Thul to acquire Distilled Titan Essence and upgrade existing Legendary items to item level 940. Essences dropped from emissary caches or Mythic+ chests.
      Currently there are no plans to increase the cap of Legendary items you can equip in Patch 7.2.5, but it may be raised in the future (maybe in Patch 7.3).