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Legion Dev Q/A Recap

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Summary of the Legion Dev Q/A panel about Pet Battle Dungeons, the uncertain fate of Vol'jin, permanent Artifact transmogs and more!

Are there any plans to make professions scalable?

We're not sure exactly how this is going to happen, but we want to keep professions relevant throughout the expansion (increase of the Obliterum cap was mentioned during the Dev Retrospective).

Will you address the problem of low-population realms?

We'll be combining servers with the cross-realm technology into bigger realms.

Gnome Paladins? Gnome Druids/Shamans?

When we come up with race class combos, we broadened those a lot. But we thing about the racial identity and what affinity they have.

Difference between PvE & PvP balancing (PvE balance is prioritized over PvP)

PvP Balancing is harder, different classes against each other at full utility. We definitely look at both balances. Having separate knobs to turn gives us new arrows in our quiver when it comes to balancing.

What happened to Med'an? Wasn't he supposed to be the new Guardian?

Certain fiction exists outside the World of Warcraft, what is not something we necessarily regard cannon.

Artifacts Power - Have you ever considered pooling so you can use it for other specs, without having to level them around for a months to a place to make them viable?

If you're significantly behind, 7.1.5 will offer Artifact Knowledge for Order Resources. You will be able to rapidly catch up. If you switch over and start focusing on your other spec, you will initially gain reputation rapidly. If on the other hand you want to make a new main spec out of your offspec, this is a process that could take a month or so along the line, there will not be a big difference between the specs.

Where did the Stranglethorn Derby go? Any plans to bring it back in the future?

It had to be turned off, because of tech things. There can be one winner per realm. In the post-Legion world of sharding that isn't the 1 to 1 relationship between 1 stranglethorn / 1 realm (cross-realms). It may go live in 7.1.5 (was pushed back from a  7.1 release). It will be a region-wide event. Like first 100 players turning in.

Where is Wrathion?

For now he's wandering Azeroth and we will see him in a future content update.

Alts/Rep?

We strive to maintain a balance between having a main and alt. Trying to take away things that feel like a chore. In 7.1 we made the attunements for Suramar dungeons account-wide and we'll continue with that trend.

Are racial mounts (Undeads/Horses) getting a visual update?

It's hard to say. But we're always looking for reasons to go back and update them.

What's the Sunwell range? (RPers from Moon Guards asking)

Sunwell exists in a specific location and it will travel through in everything in the universe, so effectively there is no range.

Are there any plans to make other stuff purchasable through WoW Tokens?

You will have the option to turn in your WoW Token for certain Battle.net Balance.

Are you ever going to update old Vanilla armor sets? Why won't you increase the main backpack?

We don't know when this could happen. What's worth noting is that the Tomb of Sargeras gear will feature updated variation of the Tier 6 gear, so you'll see what's possible with the new engine. As for the bags, If we do it, we don't know what else players would ask about next. We continue to increase bag sizes. But in Legion we didn't do that, because we took so many stuff from your inventory (Toybox, etc). The true question is why do we make you carry around 140 items. (Secondary Stats?)

What's store in Artifacts in future expansions?

These were going to be confined to Legion, like the Garrions were for WoD. We're not going to be replacing them with a green item though. It would be bad not giving you a new weapon upgrade and giving you a 133th Artifact trait in the coming years.  At the end of the Legion, you will be able to unlock the Artifact appearances as permanent Transmog appearances to carry forward.

Is there a Legendary Loot option planned?

We have some cool ideas for that. We're planning to add more Legendaries and once there's 10 it can feel overwhelming to chase down a specific one.

How will we surpass Legendaries?

We know it's going to be a painful parting, but we will make it make sense when we get there.

How far in advance do you plan character arcs?

Long time. Garrosh had a destiny. Initially, we wanted it to go heroic, but it didn't turn out that way. Sometimes you have a character like Wrathion, we had no idea where we would take him.

Were class accessories (like quivers) scraped in favor of Artifacts?

We put a pause on it, to see what would happen to it while we release Artifacts.

Redishirtguy askes about Naga's allegiance?

Some Naga may work with the Legion, but that's not a certainty. Azshara is interested into the tidestone.

Do you plan to add similar content to the Withered Army Training?

Scenarios will be added in 7.2.

Are there any secrets in the game that weren't discovered yet by the community?

Nothing huge Kosumoth level, just small things.

Why did you pull up a Game of Throne kill for Ysera?

Heroes make great sacrifices in our game. While Ysera is dead, her spirit goes forward. I wouldn't hold on for her to be gone for long.

Will we be able to join multiple guilds? Will we get guild housing?

The two main obstacles are the danger of isolation (garrisons). Second the fun of the guild house is in customization, decorating the place, who gets the fun? Who makes the choices? Officers or guild leader? Is it a system benefiting the entirety of the guild? These obstacles lead us to pursue other things.

Who will succeed Vol'jin?

There's more to Vol'jin's story and in time we'll figure it out.

Future plans for pet battles?

We plan Pet Battle Dungeons.

The current talent-swapping feels like a nuisance, why do we have to take extra steps just to change our talents?

When Legion was in beta, we had a few different mechanisms to changing talents. The one thing we were looking at is that they have a meaningful choice. We wanted a little friction in the system, not to change them at will. Switching forth and back was branching and bloating the classes, removing the idea of a choice when you're good at A and a little worse at B.

Are we going to be able to play with our friends from other factions without using faction identity?

The faction identity is really central to the game.  We continue to hold this line, because it's a core identity of the game.

Khadgar's last name?

Khadgar is his last name his name is Archmage. We'll look into something.

Will engineers will able to craft underwater mounts?

No plans for it but a great idea (gnome, goblin submarines). Step 1 make a lot of underwater zones with quests and stuff, step 2: submarines.

If Undead can be priests why can't Undead be Paladins?

The way how holy light is used between these two is different. Priests use it for preservation of life. Paladins use it offensively. Maybe the question here is Undead shouldn't be able to be Holy Priests.

Will Hunters ever be able to tame unicorns in Legion (Val'sharah horses)?

Something that may come in the future, no immediate plans.

Holidays? Queueing with low level friends? 

Definitely, these Azeroth-wide celebrations should scale and not be limited to maximum level.

Open Mythic across XRealm?

This is asked a lot, but removing that last barrier of server identity would be bad for guilds as entities and the realms as a whole.

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I got another question to add to this. What about updated worgen and goblin character models? I saw that someone else had asked about it a while back.

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1 hour ago, Kuarinofu said:

Sadly enough, Artifacts will stick around for some time(

Any specific thing you don't like about the Artifact system? I love the alt-friendly catch up mechanism they announced.

 

16 hours ago, KomodoDragoon said:

I got another question to add to this. What about updated worgen and goblin character models? I saw that someone else had asked about it a while back.

They are working on it.

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18 hours ago, KomodoDragoon said:

I got another question to add to this. What about updated worgen and goblin character models? I saw that someone else had asked about it a while back.

Soon. (TM)

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On 11/7/2016 at 2:07 PM, PatrickHenry said:

We plan Pet Battle Dungeons.

:o

I know so many people that would be so hyped for this.

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On 11/7/2016 at 5:53 PM, Hindlehoof said:

Pandaren Druid/ Pally anyone?

Druid would be cool.

For Paladin, I saw an awesome description that compared Balance of Pandaren life to that of the complete dedication that Paladins have. It just doesn't fit together. Harmony vs. complete dedication to a crusade.

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1 hour ago, Blainie said:

Harmony vs. complete dedication to a crusade.

I cant see the connection either.

Their explanation of 'holy Forsaken priest' was equally puzzling... 

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1 hour ago, PatrickHenry said:

I cant see the connection either.

Their explanation of 'holy Forsaken priest' was equally puzzling... 

Yeah, it's strange. I think we can comfortably say that some class/race combos are just happening because they needed balancing in faction vs. faction choices.

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Please update druid flying form for troll ><; the new skin for bat already there and implemented... we just want the new bat skin for our troll druid...

5_2_Batz.jpg

epicdruidtroll1.jpg

Edited by eRuanga

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9 hours ago, eRuanga said:

Please update druid flying form for troll ><; the new skin for bat already there and implemented... we just want the new bat skin for our troll druid...

Just customisation for forms would be awesome - like, being able to change some things slightly, whether your actual shape, skin, whatever. Would be awesome.

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the uniqueness of every race travel form esp flying form should be kept imho. later on 7.2 druid will have a  new flight form which im not sure whether will be implemented for druid in general or every race has its own look.

<3 bat as travel form, but we need new skin model :) 

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1 hour ago, eRuanga said:

the uniqueness of every race travel form esp flying form should be kept imho. later on 7.2 druid will have a  new flight form which im not sure whether will be implemented for druid in general or every race has its own look.

I agree on uniqueness, but it does need an update. Flying form to me for some looks so.. mediocre.

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      Specialization 2P Bonus Effect 4P Bonus Effect Havoc Item - Demon Hunter T21 Havoc 2P Bonus Eye Beam damage increased by 30%. Item - Demon Hunter T21 Havoc 4P Bonus When Eye Beam finishes fully channeling, your Haste is increased by 15% for 8 sec. Vengeance Item - Demon Hunter T21 Vengeance 2P Bonus While Demon Spikes is active, your parry chance is increased by an additional 5%. Item - Demon Hunter T21 Vengeance 4P Bonus When you parry an attack, the cooldown of Metamorphosis is reduced by 5.0 sec. This can only occur once every 1.0 sec. Druid
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      Specialization 2P Bonus Effect 4P Bonus Effect Balance Item - Druid T21 Balance 2P Bonus Increase the damage of Starfall by 10% and Starsurge by 10%. Item - Druid T21 Balance 4P Bonus When you cast Starsurge or Starfall , the damage of your Moonfire and Sunfire spells is increased by 10% for 6 sec. Feral Item - Druid T21 Feral 2P Bonus When Rip deals damage, there is a 10% chance for it to deal damage again. Item - Druid T21 Feral 4P Bonus When Rip deals damage, you have a 4% chance to cause your next Ferocious Bite to consume no Combo Points and count as if you spent the maximum amount of Energy. Guardian Item - Druid T21 Guardian 2P Bonus When Gore is consumed, the cooldown of Barkskin is reduced by 1.0 sec. Item - Druid T21 Guardian 4P Bonus When Barkskin fades, all healing done to you is increased by 10% for 20 sec. Restoration Item - Druid T21 Restoration 2P Bonus Ysera's Gift now applies Dreamer to the target, healing them for [ 100% of Spell Power ] over 8 sec. Item - Druid T21 Restoration 4P Bonus When you cast Wild Growth, you have a 100% chance to cause Ysera's Gift to heal a target 400% more frequently for 5 sec. Hunter
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      Specialization 2P Bonus Effect 4P Bonus Effect Beast Mastery Item - Hunter T21 Beast Mastery 2P Bonus Kill Command damage increased by 10% Item - Hunter T21 Beast Mastery 4P Bonus When you use Kill Command, the cooldown of Aspect of the Wild is reduced by 2.0 sec. Marksmanship Item - Hunter T21 Marksmanship 2P Bonus Your Focus generating attacks deal 30% more damage and generate 25% more Focus. Item - Hunter T21 Marksmanship 4P Bonus Marked Shot has a 30% chance to fire at up to 3 additional targets hit by Marked Shot an additional time. Survival Item - Hunter T21 Survival 2P Bonus Flanking Strike has a 50% chance to increase the critical strike chance of your next Raptor Strike by 100% and the critical strike damage of Raptor Strike by 50% within the next 20 sec. Item - Hunter T21 Survival 4P Bonus Each cast of Mongoose Bite increases the damage of your next Raptor Strike by 20%. Stacks up to 6 times. Mage
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      Specialization 2P Bonus Effect 4P Bonus Effect Arcane Item - Mage T21 Arcane 2P Bonus Each Arcane Charge you spend increases your damage dealt by 2% for 8 sec. Item - Mage T21 Arcane 4P Bonus When you generate an Arcane Charge, you have a 4% chance to increase your haste by 20% for 6 sec. Fire Item - Mage T21 Fire 2P Bonus Increases the duration of Combustion by 2.0 sec. Item - Mage T21 Fire 4P Bonus Combustion also increases your critical strike damage by 12% for 14 sec. Frost Item - Mage T21 Frost 2P Bonus Each successive ice bolt of a cast of Flurry deals 25% more damage. Item - Mage T21 Frost 4P Bonus When you consume Brain Freeze, the damage of your next Ice Lance is increased by 25%. Monk
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      Specialization 2P Bonus Effect 4P Bonus Effect Brewmaster Item - Monk T21 Brewmaster 2P Bonus Breath of Fire has a 100% chance to generate an additional stack of Elusive Brawler for each target hit. Item - Monk T21 Brewmaster 4P Bonus When you dodge an attack, you have a 25% chance to reset the cooldown of Breath of Fire. Mistweaver Item - Monk T21 Mistweaver 2P Bonus When Gust of Mists heals a target, they have a 100% chance to gain Tranquil Mist which heals them for [ 228% of Spell Power ] health over 12 sec. Item - Monk T21 Mistweaver 4P Bonus When you cast Renewing Mist you have a 100% chance to send a bolt of healing Chi at all targets affected by Tranquil Mist, healing them for [ 300% of Spell Power ]. Windwalker Item - Monk T21 Windwalker 2P Bonus When you gain the Blackout Kick! effect, the damage of your next Blackout Kick is increased by 150%. Item - Monk T21 Windwalker 4P Bonus When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi. Paladin
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      Specialization 2P Bonus Effect 4P Bonus Effect Holy Item - Paladin T21 Holy 2P Bonus Flash of Light and Holy Light transfer 40% additional healing to your Beacon of Light target. Item - Paladin T21 Holy 4P Bonus Holy Shock has a 30% chance to increase the critical healing of your Flash of Light, Holy Light, and Light of Dawn by 100% for 10 sec. Protection Item - Paladin T21 Protection 2P Bonus You gain Vindicator's Shield, increasing your block chance by 10%. Item - Paladin T21 Protection 4P Bonus While not affected by Shield of the Righteous, the effect of Vindicator's Shield is increased by 100%. Retribution Item - Paladin T21 Retribution 2P Bonus Judgment damage increased by 60%. Item - Paladin T21 Retribution 4P Bonus When you use Judgment, the cost of your next Holy Power spending ability is reduced by 1. Priest
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      Specialization 2P Bonus Effect 4P Bonus Effect Discipline Item - Priest T21 Discipline 2P Bonus Reduces the recharge time of Power Word: Radiance by 3.0 sec. Item - Priest T21 Discipline 4P Bonus When you cast Power Word: Radiance, the damage of your next Penance is increased by 30%. Holy Item - Priest T21 Holy 2P Bonus Prayer of Healing increases the healing done by your next Flash Heal or Heal by 60%. Item - Priest T21 Holy 4P Bonus Your Flash Heal or Heal spells increase the healing amount of your next Prayer of Healing spell by 30%. Shadow Item - Priest T21 Shadow 2P Bonus Mind Flay and Mind Blast critical strike bonus damage increased by 50%. Item - Priest T21 Shadow 4P Bonus Each stack of Void Form increases the critical strike chance of Mind Flay, Void Bolt, and Mind Blast by 1%. Rogue
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      Specialization 2P Bonus Effect 4P Bonus Effect Assassination Item - Rogue T21 Assassination 2P Bonus When you use Envenom, your Deadly and Wound poisons have 15% increased chance to critically strike for 6 sec. Item - Rogue T21 Assassination 4P Bonus When your Deadly and Wound poisons critically strike the target, you have a 100% chance to gain 4 Energy. Outlaw Item - Rogue T21 Outlaw 2P Bonus Extra attacks from Saber Slash increase the damage of your next Run Through by 5%, stacking up to 4 times. Item - Rogue T21 Outlaw 4P Bonus Run Through has a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 10 sec. Subtlety Item - Rogue T21 Subtlety 2P Bonus Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec. Item - Rogue T21 Subtlety 4P Bonus Backstab and Shadowstrike have a 5% chance to grant you Shadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used. Shaman
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      Specialization 2P Bonus Effect 4P Bonus Effect Elemental Item - Shaman T21 Elemental 2P Bonus Lava Burst increases the damage of your next Earth Shock or Earthquake by 20%. Item - Shaman T21 Elemental 4P Bonus Earth Shock and Frost Shock have a 15% chance to cause an Elemental Overload. Enhancement Item - Shaman T21 Enhancement 2P Bonus Casting Stormstrike has a 15% chance to increase the damage of your next Rockbiter by 100%. Item - Shaman T21 Enhancement 4P Bonus Rockbiter causes the target to take 10% increased Fire, Frost, and Nature damage from your attacks for 4.5 sec. Restoration Item - Shaman T21 Restoration 2P Bonus When you cast Healing Rain, up to 6 allies within its area are immediately healed for [ 225% of Spell Power ]. Item - Shaman T21 Restoration 4P Bonus Healing Wave and Healing Surge casts have a 100% chance to heal a player standing in your Healing Rain for 40% of the amount. Warlock
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      Specialization 2P Bonus Effect 4P Bonus Effect Affliction Item - Warlock T21 Affliction 2P Bonus When Agony deals damage, there is a 8% chance to increase the duration of Unstable Affliction on the target by 2.0 sec. Item - Warlock T21 Affliction 4P Bonus When you cast Unstable Affliction or Seed of Corruption, all targets within 60 yards suffering from your Agony take 10% increased damage from your Corruptionand Agony for 6 sec. Demonology Item - Warlock T21 Demonology 2P Bonus Each Soul Shard spent on Hand of Gul'dan increases the damage dealt by your next Call Dreadstalkers by 4%. Item - Warlock T21 Demonology 4P Bonus When you cast Demonic Empowerment, your Dreadstalkers will immediately use Dreadbite again at 50% increased damage.
      This can only occur once per cast of Call Dreadstalkers. Destruction Item - Warlock T21 Destruction 2P Bonus Chaos Bolt increases the critical strike chance of Incinerateon the target by 20% for 8 sec. Item - Warlock T21 Destruction 4P Bonus Chaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec. Warrior
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      Specialization 2P Bonus Effect 4P Bonus Effect Arms Item - Warrior T21 Arms 2P Bonus When you use Colossus Smash, your critical damage is increased by 15% for 8 sec. Item - Warrior T21 Arms 4P Bonus Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times. Fury Item - Warrior T21 Fury 2P Bonus Rampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec Item - Warrior T21 Fury 4P Bonus When you activate Battle Cry, the damage of Rampage is increased by 75% for 8 sec. Protection Item - Warrior T21 Protection 2P Bonus While Battle Cry is active, the cooldown of Shield Slam is reduced by 100%. Item - Warrior T21 Protection 4P Bonus Blocking an attack increases the value of an existing Ignore Pain effect by [ 400% of Attack Power ].
      This can only occur once every 1 sec. (Source)