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Stan

d3 What's Next in Diablo 3?

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A recap of both BlizzCon days exploring what's next in Diablo 3.

We're getting a recreation of the original Diablo I during the anniversary, we'll be getting Necromancers, many new items, Greater Rift redesigns as well as quality of life improvement such as the Armory, a new crafting tab and Seasons are finally hitting consoles! We've been reporting about most of the new stuff coming along in Diablo and you can find them all here, including our interview with Wyatt Cheng and Rob Foote.

Blizzard has published previews or (recaps if you wish) of both days at BlizzCon. They can be found below.

Blizzard LogoBlizzard Entertainmnet

DAY #1 RECAP

Looking Back on Twenty Years in Sanctuary

On December 31, 1996, the world knew true terror as they descended into the haunted depths below Tristram Cathedral. On that fateful day, Diablo brought a whole new experience to the role-playing game genre that continues to resonate with players to this day.

Reflecting on our long and storied past, it’s crazy to think we went from a game that supported only a single language (English) and introduced the world to Battle.net…to the game’s latest iteration, spanning five platforms and 13 languages.

EAE5EPXTVBKH1478312104617.jpg O0RK4XC7AFTS1478312105137.jpg I48CYOBE4RRI1478312105305.jpg

3CP5HPYCT8HU1478312104600.jpg LVKS53F9CROM1478312104963.jpg SKV0UCNY5KHW1478312105234.jpg

We may have also made some other improvements along the way.

This year marks the twentieth milestone in the history of the Diablo franchise, and we’re honored to have had you all along for the ride through the years. From the very first utterance of the Butcher’s iconic “Fresh meat!” to the announcements we’ve shared with the world today, we thank each and every one of you who have grown alongside this series. It’s humbling to have been a part of your lives and we hope we’ll continue to hold a special place in your heart for many years to come. 

Celebrate the 20th Anniversary—In-Game!

What’s an anniversary without a party? We’ve got a very special anniversary event coming up in-game to celebrate all twenty years of our history with you! Join us in Patch 2.4.3 as the Darkening of Tristram kicks off and takes your nephalem back to the first time evil invaded a humble, tiny town in Sanctuary.

Old Tristram

Head to Old Tristram in Adventure Mode during the month of January to discover a portal where you can explore a Diablo III recreation of the events that transpired in the original Diablo. Filled with iconic enemies, familiar faces, and some old-school items, this event is a nostalgia-packed adventure down memory lane. Transmogrification rewards, achievements, and a few extra surprises await those brave enough to plumb the depths below Tristram.

Anniversary Dungeon
All presented in GLORIOUS RetroVision™.

Patch 2.4.3 will be hitting the PTR next week, so keep an eye on the front page for news about patch testing.

Load up your Loadouts! Introducing the Armory

We’ve all been there. Your stash is stuffed to the brim with all your different sets and legendary items. You just want to take a break from pushing Greater Rifts to farm a few Death’s Breaths, but who has time to swap out all those skills and gear?

We’re making it easier than ever to swap seamlessly between your favorite styles of game play by introducing the Armory. The Armory is an equipment manager that stores up to five full load outs for your characters. This includes your skills, passives, items, Kanai’s Cube powers, and even your Legendary Gems!

The Armory

It’s so beautiful. Like the explosion of a loot-filled Treasure Goblin.

The Armory will be coming to Diablo III sometime in 2017—as release draws closer, we’ll have more to share!

Rise from Your Graves: Necromancer Revealed

A new nephalem will begin their part of Diablo III’s story as the Necromancer arrives in New Tristram in 2017. This young, enigmatic member of the Priests of Rathma has sensed a need for their unique power, answering the call on behalf of their mysterious and oft-misunderstood brethren.

Necromancer Keyart

We’ve thoroughly covered a more detailed outline of what (and when) to expect the Necromancer in-game over in our Necromancer Overview, so be sure to check out that blog to unbury the deadly details.

DAY #2 RECAP

Play Seasons On Console

We’re bringing the fresh experience of starting over in Seasons that PC and Mac players have enjoyed to the PS4 and Xbox One! For those who aren’t familiar with them, Seasons offer the chance to earn a full six-piece class set for achieving certain goals, while also granting new pets, cosmetic items and more.

If that’s not enough, you’ll also be able to race against other players for the chance to earn a coveted spot on the Seasonal leaderboards. How far will your Season Journey extend? There’s only one way to find out! Keep an eye out for this feature starting next year.

D2Recap_D3_Embed-SeasonJourney_MB_275x155.jpgD2Recap_D3_Embed-Leaderboards_MB_275x155.jpg

Save Space With Crafting Mat Storage

With all the enemies you’ve been slaying, chances are you’re using a good part of your stash space to store crafting materials. To help with this, we’re adding another improvement: the ability to store your crafting mats in a brand new tab, freeing up precious space in the process.

With this change, you’ll also be able to more easily transmute items using Kanai’s Cube. No matter whether you decide to spend your crafting mats a little at a time, or in one massive spree, they’ll always take up the same number of inventory slots: none at all.

D2Recap_D3_Embed-CraftingUI_MB_550x309.jpg

New Items, Enemies and More

In addition to the above, we’ll also be adding in new enemies, improving Rifts and Greater Rifts, and – of course – adding brand new Legendary item powers for you to enjoy. Plus, you’ll soon get a free additional chance to upgrade your Legendary Gems in Greater Rifts if you complete one without dying.

And there’s more! We’ve got a change that’s to dye for – Myriam the Mystic now has a new tab in her interface that lets you change colors on your gear quickly. Hunting down vendors and taking up inventory space with pots of dye will soon be a thing of the past.

D2Recap_D3_Embed-NewItems_MB_550x309.jpg

Explore All New Zones 

There are more places to see in Sanctuary, and you’ll soon be discovering a few of these in Adventure Mode which come with their own new Bounties and events.

The desolate, fog-enshrouded Moors have been occupied by armies and empires over time. Beneath them lies the Temple of the Firstborn – a place of evil unlike anything you’ve seen before. Catch a glimpse of these two new areas below, and look forward to exploring them next year.

D2Recap_D3_Embed-Moors_MB_275x133.jpgD2Recap_D3_Embed-Temple_MB_275x133.jpg

Try A New Build With Challenge Rifts

Have you ever seen someone using a particular build and wanted to try it out for yourself? Starting next year, you’ll be able to do just that – and you won’t even have to gear up for it either!

Challenge Rifts are an upcoming feature which snapshot an actual player’s build from the game each week and let everyone take it for a spin in a static dungeon. If you’ve been hoping for a way to discover new builds while racing to beat your previous personal best in Greater Rifts, this is your chance.

Prepare Yourself

We’re working hard to bring all of this and more to you in the coming months, and we can’t wait for you to experience it all for yourself and tell us what you think!

Are you ready for the challenges ahead, nephalem? Let us know, and we’ll see you in Sanctuary!

(Source)

Let us know what you think about Necromancers and BlizzCon Diablo 3 announcements. Are you happy with it or have you expected an expansion?

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Diablo III would be a much much better game if it was in "GLORIOUS RetroVision™" all the time.

I must say I love those small tweaks I've been mentally asking Blizzard for months: the whole idea of the Armory, the crafting tab and the Dye Section in the Mystic.

I hope they keep the Diablo I event forever, and not just temporarily.

Edited by Valhalen
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5 hours ago, Valhalen said:

Diablo III would be a much much better game if it was in "GLORIOUS RetroVision™" all the time.

I must say I love those small tweaks I've been mentally asking Blizzard for months: the whole idea of the Armory, the crafting tab and the Dye Section in the Mystic.

I hope they keep the Diablo I event forever, and not just temporarily.

I don't think it will be kept forever as they stated it would be reoccurring every year as an event (during the anniversary).

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19 hours ago, Valhalen said:

Diablo III would be a much much better game if it was in "GLORIOUS RetroVision™" all the time.

I must say I love those small tweaks I've been mentally asking Blizzard for months: the whole idea of the Armory, the crafting tab and the Dye Section in the Mystic.

I hope they keep the Diablo I event forever, and not just temporarily.

The retrovision looks nice, and maybe even the movement gimmick is a nice nostalgic factor but I'd rather like they didn't go that far and just kept the visual and sound feeling there but didn't touch the movement set. I still remember how much I enjoyed the better movement in D2 and after that in D3 (and I would say this is one of D3's biggest improvements over its predecessors) and I don't really want to go back.

The armory idea was around at least from the point where there were multiple sets useful so it's nice they do implement that, along with the crafting tab. With that I hope they'll add the crafting materials to the auto pickup as the only reasonable argument against that to this point was that it can take up space in your inventory unlike gold, therefore it should be user decision. With that gone it would be nice to not worry about that at least (and also the pets could be more useful than before).

And yeah, it would be nice if we could go to the D1 even whenever we'd want, I even thought it would make perfect sense to have it as an alternative mode beside campaign and adventure (so even Tristram could be restored with all it's inhabitants) but sadly that's not the case

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I can't wait for the Necromancer.  This was my guy in D2 and I can't wait to make him my guy in D3!

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On 11/6/2016 at 3:00 PM, Valhalen said:

I hope they keep the Diablo I event forever, and not just temporarily.

We did make sure to ask this in the interview and they confirmed, as said above, that it's once per year in the month of January. They have no immediate plans to include a D2 event either.

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On 11/7/2016 at 7:15 PM, Darkjester79 said:

I can't wait for the Necromancer.  This was my guy in D2 and I can't wait to make him my guy in D3!

He plays beautifully, at least he did with the set that I tested him with! Reminds me a lot of a DK in WoW though. The bone visuals seem to be much more... frost-like? I don't quite know how to describe it, but the bones seem more like icicles.

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    • By Stan

      This week's Necromancer Beta build brings many tweaks to Necromancer abilities, passives, runes and Legendary item affixes.
      Check out the latest changes to Necromancer abilities, passives, Set bonuses and Legendary affixes!
      Please note that participation in the Necromancer beta test is by invitation to ensure focused feedback and a smooth testing experience. See here for more details. Full patch notes of this week's build can be found below.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      PTR Patch 2.6.0 - v2.6.0.45704
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      TABLE OF CONTENTS:
      General Classes Items Adventure Mode Achievements Monsters PTR Only GENERAL
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. CLASSES
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Bone Prison Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds Bone Spear This skill should now more reliably hit targets, especially moving targets Command Skeletons Kill Command Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards The active ability for this skill now lasts until the target dies or you change the target of your command Skeletons summoned after issuing the command will also attack the target Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% 350% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target The attack rate for all runes has been increased Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Skeletal Mage Contamination Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration. Necromancer Passives Blood for Blood Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 10 times. Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Dark Reaping While using a scythe gain 1% 2% Essence and Life per kill Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Serration Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20% Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed ITEMS
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200% Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 125-150% 375-450% additional damage Bloodtide Blade Death Nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards Note: The previous damage range listed (125-150%) was incorrect Reilena’s Shadowhook Bone Spikes generates an additional 2-4 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have Death’s Scythe Nayr’s Black Death Each different Poison skill you use increases the damage of your Poison skills by 75-100% 50-65% for 15 seconds Spear of Jesseth Jairo Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% 40-50% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead. Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Army of the Dead gains the effect of the Unconventional Warfare rune Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Your Golem sheds a corpse every second Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj's Evol You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000% This effect stacks up to 30 100 times Jairoan Jesseth Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage Legendary Gems Zei’s Stone of Vengeance When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy Note: This change went into effect in a previous beta patch Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target ADVENTURE MODE
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens (PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty ACHIEVEMENTS
      Terror In The Blood Now requires the player’s health to be at 10% or below instead of 9% or below Bug Fixes Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed MONSTERS
      Skeleton Mage Has had its fire damage reduced slightly PTR ONLY
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Stan

      Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
      Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.
      Step 5: You should now have the option to install and play the beta.
      Beta Character Copy:
      The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.
      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
      Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)
      Step 3: Select your region.
      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
      Step 5: You may be disconnected from the beta client.
      Step 6: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.
      In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      PTR PATCH 2.6.0 - v2.6.0.45634
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Starym

       
      Welcome Vesalius, the first new Rift Boss in a long time! While it seemed he was entirely unique at first, it later turned out, as most Rift Bosses, that he was based off an Adventure Mode boss (Vidian from the Sanctum of Blood, a new area). Both bosses are giant Enslaved Nightmares, new models coming with the Necromancer pack and showing up now on the beta, so we can hope there will be even more new additions once it goes live.

      Streamer Zhanji first ran into the boss and his Necromancer's first encounter with Vesalius didn't go that great, considering the Frozen Pulse, Wormhole and Glowy Balls. So, let's take a look:
      Source: Troupster.com.
    • By Stan

      Necromancers have - as of the latest beta build - four different sets. In this preview, we're looking at their appearance and set bonuses. 
      Bones of Rathma (Bone / Pet)
      2P - Your pets have a chance to reduce the cooldown of Army of the Dead by 1 sec each time they deal damage. 4P - You gain 1% damage reduction each time your pets deal damage. Max 50 stacks. 6P - Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.
      Grace of Inarius (Saint)
      2P - Bone Armor's damage is increased by 1,000%. 4P - Bone Armor grants an additional 2% damage reduction per enemy hit. 6P - Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 375% weapon damage and increasing the damage they take from the Necromancer by 850%.
      Pestilence Master’s Shroud (Melee)
      2P - Each corpse you consume fires a Corpse Lance at a nearby enemy. 4P - Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. 6P - Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1,000%.
      Trag’Oul’s Avatar (Blood)
      2P - Blood Rush gains the effect of every rune. 4P - While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 100% more. 6P - Spending 10% Life grants you a stack of Blood Cascade. Each stack of Blood Cascade increases the damage of Life-spending attacks by 200%, but also increases the Life you lose by 10%. Using a skill to heal will consume a stack and heal for 300% more.
    • By Stan

      A closer look at the new game mode, where you'll play someone else's build.
      The Challenge Rifts game mode is added to the game in Patch 2.6.0. Players don't need to purchase Rise of the Necromancer as Challenge Rifts are standard patch content that launches alongside the Necromancer DLC.
      The point is to race against the clock in a fixed Greater Rift with a unique character. You receive rewards if you beat the original timer. No customization is available, because the character comes with preset gear, Paragon level, Greater Rift difficulty and skills.

      If you beat the timer, you get a Challenge Rift Cache that contains Blood Shards, Bounty & Crafting materials.
      Gear, Kanai's Cube affixes, skills, runes and passives can be previewed under Hero details.

      If you enter the Challenge Hub, you can adjust spell positioning on your action bar and practise the build on either a Punisher for single-target damage (he's on the left side of the room) or Revenant Soldiers for AoE damage (located on the right).


      A mirror inside the room serves the same purpose as Hero details in the menu and displays information about the character's gear, skills, passives and runes.

      The timer begins when you click the Challenge Obelisk. Moving to Town (T) restarts the challenge and the cast isn't interrupted.