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What's Next in Diablo 3?

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A recap of both BlizzCon days exploring what's next in Diablo 3.

We're getting a recreation of the original Diablo I during the anniversary, we'll be getting Necromancers, many new items, Greater Rift redesigns as well as quality of life improvement such as the Armory, a new crafting tab and Seasons are finally hitting consoles! We've been reporting about most of the new stuff coming along in Diablo and you can find them all here, including our interview with Wyatt Cheng and Rob Foote.

Blizzard has published previews or (recaps if you wish) of both days at BlizzCon. They can be found below.

Blizzard LogoBlizzard Entertainmnet

DAY #1 RECAP

Looking Back on Twenty Years in Sanctuary

On December 31, 1996, the world knew true terror as they descended into the haunted depths below Tristram Cathedral. On that fateful day, Diablo brought a whole new experience to the role-playing game genre that continues to resonate with players to this day.

Reflecting on our long and storied past, it’s crazy to think we went from a game that supported only a single language (English) and introduced the world to Battle.net…to the game’s latest iteration, spanning five platforms and 13 languages.

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We may have also made some other improvements along the way.

This year marks the twentieth milestone in the history of the Diablo franchise, and we’re honored to have had you all along for the ride through the years. From the very first utterance of the Butcher’s iconic “Fresh meat!” to the announcements we’ve shared with the world today, we thank each and every one of you who have grown alongside this series. It’s humbling to have been a part of your lives and we hope we’ll continue to hold a special place in your heart for many years to come. 

Celebrate the 20th Anniversary—In-Game!

What’s an anniversary without a party? We’ve got a very special anniversary event coming up in-game to celebrate all twenty years of our history with you! Join us in Patch 2.4.3 as the Darkening of Tristram kicks off and takes your nephalem back to the first time evil invaded a humble, tiny town in Sanctuary.

Old Tristram

Head to Old Tristram in Adventure Mode during the month of January to discover a portal where you can explore a Diablo III recreation of the events that transpired in the original Diablo. Filled with iconic enemies, familiar faces, and some old-school items, this event is a nostalgia-packed adventure down memory lane. Transmogrification rewards, achievements, and a few extra surprises await those brave enough to plumb the depths below Tristram.

Anniversary Dungeon
All presented in GLORIOUS RetroVision™.

Patch 2.4.3 will be hitting the PTR next week, so keep an eye on the front page for news about patch testing.

Load up your Loadouts! Introducing the Armory

We’ve all been there. Your stash is stuffed to the brim with all your different sets and legendary items. You just want to take a break from pushing Greater Rifts to farm a few Death’s Breaths, but who has time to swap out all those skills and gear?

We’re making it easier than ever to swap seamlessly between your favorite styles of game play by introducing the Armory. The Armory is an equipment manager that stores up to five full load outs for your characters. This includes your skills, passives, items, Kanai’s Cube powers, and even your Legendary Gems!

The Armory

It’s so beautiful. Like the explosion of a loot-filled Treasure Goblin.

The Armory will be coming to Diablo III sometime in 2017—as release draws closer, we’ll have more to share!

Rise from Your Graves: Necromancer Revealed

A new nephalem will begin their part of Diablo III’s story as the Necromancer arrives in New Tristram in 2017. This young, enigmatic member of the Priests of Rathma has sensed a need for their unique power, answering the call on behalf of their mysterious and oft-misunderstood brethren.

Necromancer Keyart

We’ve thoroughly covered a more detailed outline of what (and when) to expect the Necromancer in-game over in our Necromancer Overview, so be sure to check out that blog to unbury the deadly details.

DAY #2 RECAP

Play Seasons On Console

We’re bringing the fresh experience of starting over in Seasons that PC and Mac players have enjoyed to the PS4 and Xbox One! For those who aren’t familiar with them, Seasons offer the chance to earn a full six-piece class set for achieving certain goals, while also granting new pets, cosmetic items and more.

If that’s not enough, you’ll also be able to race against other players for the chance to earn a coveted spot on the Seasonal leaderboards. How far will your Season Journey extend? There’s only one way to find out! Keep an eye out for this feature starting next year.

D2Recap_D3_Embed-SeasonJourney_MB_275x155.jpgD2Recap_D3_Embed-Leaderboards_MB_275x155.jpg

Save Space With Crafting Mat Storage

With all the enemies you’ve been slaying, chances are you’re using a good part of your stash space to store crafting materials. To help with this, we’re adding another improvement: the ability to store your crafting mats in a brand new tab, freeing up precious space in the process.

With this change, you’ll also be able to more easily transmute items using Kanai’s Cube. No matter whether you decide to spend your crafting mats a little at a time, or in one massive spree, they’ll always take up the same number of inventory slots: none at all.

D2Recap_D3_Embed-CraftingUI_MB_550x309.jpg

New Items, Enemies and More

In addition to the above, we’ll also be adding in new enemies, improving Rifts and Greater Rifts, and – of course – adding brand new Legendary item powers for you to enjoy. Plus, you’ll soon get a free additional chance to upgrade your Legendary Gems in Greater Rifts if you complete one without dying.

And there’s more! We’ve got a change that’s to dye for – Myriam the Mystic now has a new tab in her interface that lets you change colors on your gear quickly. Hunting down vendors and taking up inventory space with pots of dye will soon be a thing of the past.

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Explore All New Zones 

There are more places to see in Sanctuary, and you’ll soon be discovering a few of these in Adventure Mode which come with their own new Bounties and events.

The desolate, fog-enshrouded Moors have been occupied by armies and empires over time. Beneath them lies the Temple of the Firstborn – a place of evil unlike anything you’ve seen before. Catch a glimpse of these two new areas below, and look forward to exploring them next year.

D2Recap_D3_Embed-Moors_MB_275x133.jpgD2Recap_D3_Embed-Temple_MB_275x133.jpg

Try A New Build With Challenge Rifts

Have you ever seen someone using a particular build and wanted to try it out for yourself? Starting next year, you’ll be able to do just that – and you won’t even have to gear up for it either!

Challenge Rifts are an upcoming feature which snapshot an actual player’s build from the game each week and let everyone take it for a spin in a static dungeon. If you’ve been hoping for a way to discover new builds while racing to beat your previous personal best in Greater Rifts, this is your chance.

Prepare Yourself

We’re working hard to bring all of this and more to you in the coming months, and we can’t wait for you to experience it all for yourself and tell us what you think!

Are you ready for the challenges ahead, nephalem? Let us know, and we’ll see you in Sanctuary!

(Source)

Let us know what you think about Necromancers and BlizzCon Diablo 3 announcements. Are you happy with it or have you expected an expansion?

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Diablo III would be a much much better game if it was in "GLORIOUS RetroVision™" all the time.

I must say I love those small tweaks I've been mentally asking Blizzard for months: the whole idea of the Armory, the crafting tab and the Dye Section in the Mystic.

I hope they keep the Diablo I event forever, and not just temporarily.

Edited by Valhalen
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5 hours ago, Valhalen said:

Diablo III would be a much much better game if it was in "GLORIOUS RetroVision™" all the time.

I must say I love those small tweaks I've been mentally asking Blizzard for months: the whole idea of the Armory, the crafting tab and the Dye Section in the Mystic.

I hope they keep the Diablo I event forever, and not just temporarily.

I don't think it will be kept forever as they stated it would be reoccurring every year as an event (during the anniversary).

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19 hours ago, Valhalen said:

Diablo III would be a much much better game if it was in "GLORIOUS RetroVision™" all the time.

I must say I love those small tweaks I've been mentally asking Blizzard for months: the whole idea of the Armory, the crafting tab and the Dye Section in the Mystic.

I hope they keep the Diablo I event forever, and not just temporarily.

The retrovision looks nice, and maybe even the movement gimmick is a nice nostalgic factor but I'd rather like they didn't go that far and just kept the visual and sound feeling there but didn't touch the movement set. I still remember how much I enjoyed the better movement in D2 and after that in D3 (and I would say this is one of D3's biggest improvements over its predecessors) and I don't really want to go back.

The armory idea was around at least from the point where there were multiple sets useful so it's nice they do implement that, along with the crafting tab. With that I hope they'll add the crafting materials to the auto pickup as the only reasonable argument against that to this point was that it can take up space in your inventory unlike gold, therefore it should be user decision. With that gone it would be nice to not worry about that at least (and also the pets could be more useful than before).

And yeah, it would be nice if we could go to the D1 even whenever we'd want, I even thought it would make perfect sense to have it as an alternative mode beside campaign and adventure (so even Tristram could be restored with all it's inhabitants) but sadly that's not the case

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On 11/6/2016 at 3:00 PM, Valhalen said:

I hope they keep the Diablo I event forever, and not just temporarily.

We did make sure to ask this in the interview and they confirmed, as said above, that it's once per year in the month of January. They have no immediate plans to include a D2 event either.

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On 11/7/2016 at 7:15 PM, Darkjester79 said:

I can't wait for the Necromancer.  This was my guy in D2 and I can't wait to make him my guy in D3!

He plays beautifully, at least he did with the set that I tested him with! Reminds me a lot of a DK in WoW though. The bone visuals seem to be much more... frost-like? I don't quite know how to describe it, but the bones seem more like icicles.

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    • By Starym

       
      We have a brand new PTR up for D3 and there's quite a few skill changes for Barbarians, Crusaders and especially Necromancers, not just to their stats but to how the actually work. There's also a LOT of legendary item and set number tweaks, the general gist of which is higher numbers! And finally we also get some bug fixes and some GR map tuning as well.
      PTR (source)
      Table of Contents:
      Classes Items Adventure Mode  

      CLASSES
      Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed. Can now be cast while moving. Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Return to Top
      ITEMS
      General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage. Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by 150-200%. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150%. 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Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds. (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry. Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% increased damage and take 60% reduced damage for 10 seconds. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have. Monk Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm. Necromancer Pestilence Master’s Shroud (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage. (6) Set Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard Firebird’s Finery (6) Set Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2. Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo. Return to Top
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