Starym

Sombra Live on PTR Now + Patch Notes

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Update 2:  And it's Live! Sombra has arrived on the PTR!  The PTR patch notes are also in!

We also get to see all the skin options, Victory Poses etc. courtesy of Fraxxxi on reddit.
http://imgur.com/a/Ghbde

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Blizzard LogoPTR Patch Notes

PATCH HIGHLIGHTS

New Hero: Sombra (Offense)

One of the world's most notorious hackers is stepping out of the shadows: Sombra, a mysterious infiltrator who uses information to control those in power.

Sombra is a master manipulator who can hack her enemies, temporarily blocking their abilities. In addition, she can hack health packs and Torbjorn's turret, making them useless to her opponents. She uses her fully automatic Machine Pistol to take out her enemies, getting into position using her Thermoptic Camo, which allows her to become invisible and move more quickly for short periods of time. This gives her the ability to slip past enemy defenses undetected, but she's instantly revealed if she takes damage or attacks an enemy. She also has a Translocator, which can be tossed like a grenade. When it’s activated, Sombra is teleported to its location (even while it’s in flight).

Sombra's ultimate ability, EMP, discharges electromagnetic energy in a wide radius, hacking anyone caught within range and destroying enemy barriers and shields. To learn more about Sombra, click here.

New Feature: The Arcade!

Discover brand new ways to play Overwatch in the Arcade. Choose from a variety of regularly rotating game modes, maps, and rulesets that don't quite fit into Quick Play or Competitive Play. Whether it's 1-on-1 duels, 3-vs-3 skirmishes, our alternating selection of brawls, or special rulesets like “no hero switching,” you should have no problem finding a game that fits your mood. Experience is earned just like any other mode, but you can also earn Arcade-specific rewards, like Loot Boxes!

New Arena Map: Ecopoint: Antarctica

Bundle up for a journey to Ecopoint: Antarctica, the former Overwatch installation where climatologist Mei-Ling Zhou was once stationed. While researching severe weather anomalies in the region, the station was hit by an intense polar storm. Running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed. They believed that it would only be for a few months, but Mei awoke nearly a decade later.

Ecopoint: Antarctica is a compact new Arena map that features multiple new game modes, including a 3-vs-3 battle and 1-on-1 duel. Check it out in the Arcade.

Season 3 of Competitive Play

Competitive Play's second season will end on November 23 at 4PM PDT (November 24 at 0:00 UTC), and the third season will begin on November 30 at 4PM PDT (December 1 at 0:00 UTC). During the week-long off season, you'll still be able to queue for matches using the Competitive Play ruleset, but your skill rating will not be affected and no Competitive Points will be awarded.

We've also made a few adjustments to the skill rating system for season 3. Players will be distributed more broadly across the skill tiers, which means that your season 3 rating will probably be lower than the previous season.

Developer Comments: When season 2 started, we had more players in the Gold and Platinum skill tiers than we originally intended. This meant that skill levels varied widely for players within those tiers, and some players were achieving inappropriately high rankings during their placement matches. These players typically began the season by having their skill rating adjusted downwards after their first few matches. For season 3, skill ratings will be slightly lower after your placement matches, allowing them to increase as the season begins. After you play enough matches, your skill rating changes will return to normal.

GENERAL UPDATES

General

  • Made several adjustments to the amount of experience needed to level
    • The amount of experience needed to reach levels 2 through 13 remains unchanged
    • The amount of experience needed to reach levels 14 through 100 has been slightly reduced
    • The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion

Developer Comments: With the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc.). This is because when a player is promoted after 100 levels, the experience curve resets. While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game after they’re promoted—hoping to save those first 23 levels for a seasonal event. To help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced.

  • Made several adjustments to the amount of experience needed to level

Developer Comments: We’ve been monitoring your feedback to the 1-hero limit in Competitive Play. Overall, we believe the game is in a better place in terms of balance and stability with the hero limit in place. For this reason, we have decided to add the 1-hero limit to Quick Play. We understand that there are a lot of players who enjoy the ability to play multiples of the same hero, so we have introduced a new mode to the Arcade called “No Limits.” This mode uses Quick Play’s original ruleset, which allows for hero stacking.

HERO BALANCE UPDATES

We’re making a number of significant hero adjustments this patch and will also be experimenting with different balance tweaks throughout the duration of the PTR.

If you’d like an up-to-date rundown of these changes as they’re implemented, click here. We’re going to be iterating on hero balance quite frequently over the next few weeks, and we’ll be sure to share the latest information as the PTR progresses.

BUG FIXES

General

  • Fixed an issue that sometimes prevented the PC client from closing properly, making the Battle.net application think the game was still running
  • Fixed a bug preventing players from receiving credit toward the Most Healing Done commendation
  • Fixed a bug that caused the columns on Recent Players to slightly overlap each other
  • Fixed a bug preventing the fourth column on the friends list from being displayed properly
  • Fixed a navigation error that could occur when attempting to adjust video options using a controller

AI

  • Fixed a bug that caused McCree bots to Combat Roll into the well on Ilios
  • Fixed a bug that could cause bots to get stuck in a wall near objective B on Temple of Anubis
  • Fixed a bug that prevented bots from moving through certain locations on Volskaya Industries

Competitive Play

  • Fixed a bug that could cause overtime to continue indefinitely on Assault maps
  • Fixed a bug that could cause matches to begin with only 11 connected players

Heroes

  • Fixed a bug that prevented Ana's healing stats from showing up in the Career Profile page
  • Fixed a bug that prevented Ana's custom crosshairs from displaying while zoomed
  • Fixed a bug causing irregular placement of the pumpkin on Genji's "Pumpkin Carving" highlight intro with certain skins
  • Fixed a bug preventing Mercy's staff from showing up in the "Guardian Angel" highlight intro with her Cobalt skin equipped
  • Fixed a bug preventing Reaper's "R.I.P." victory pose from animating correctly when the game client isn't in focus
  • Fixed a bug that allowed Tracer to use Blink while rewinding with Recall
  • Fixed a bug preventing some of Tracer's voice lines from activating with her Punk skin equipped
  • Fixed a bug preventing Zarya from gripping her gun's handle in the "Deadlift" highlight Intro
  • Fixed a bug causing Zarya's Graviton Surge to eject Reinhardt at high velocity

Maps

  • Fixed a typo on the bakery blackboard in Eichenwalde
  • Fixed a bug that allowed certain heroes to stand on unintended pillars on Ilios
  • Fixed a bug on Lijiang Tower that allowed heroes to reach unintended locations
  • Fixed a bug allowing Reaper to Shadow Step to unintended locations on Nepal
  • Fixed a bug that allowed players to contest the payload from a protected area above the gas station on Route 66
  • Fixed a bug that allowed Pharah to reach unintended locations on Volskaya Industries
  • Fixed a bug on Watchpoint: Gibraltar that allowed players to reach an unintended location near the final objective

 

______________________________________________________

Sombra is almost here! After all the BlizzCon news and hackings we heard she'd be here this week, but she may be a little early and bring with her the Arcade and the new map! Unless of course, this is just another ARG and BlizzCon was a big hoax and we'll just get some more code to decipher on the PTR and cry.

Blizzard LogoJeff Kaplan

Our hope is sometime today or tomorrow, assuming things are stable. If we run in to some issues, it might take a little longer. But we're shooting for today or tomorrow for Sombra, The Arcade, and Ecopoint: Antarctica.

Oasis will be on the PTR in December with a hopeful release date of early 2017.

Source.

 

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I just started playing Overwatch this last weekend and was surprised to see that you could have more than 1 of the same character in Quick Play... Glad to see that change and glad it was already a non-issue in Competitive Play. Going against 4-5 Bastions or Reapers isn't fun.

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3 hours ago, OptikRise said:

I just started playing Overwatch this last weekend and was surprised to see that you could have more than 1 of the same character in Quick Play... Glad to see that change and glad it was already a non-issue in Competitive Play. Going against 4-5 Bastions or Reapers isn't fun.

This. As someone that played LOADS of comp, then went back to Quick Play to play with friends I have outranked, it was just horrible. Playing against 5 torbs can be dealt with, sure, but with random pugs that don't know how to deal with it, it's just a huge cluster of sadness.

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