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Balance Update: November 10

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A new Balance Update will be out today, bringing changes to Kael'thas, Valla, Samuro, Malfurion, Murky, E.T.C, Muradin and Zarya.

Developers also shared their comments behind the changes and promised a Murky talent overhaul in early 2017.

Blizzard LogoBlizzard Entertainment

ASSASSIN

KAEL'THAS

Divider_Heroes_Kaelthas_Cropped.png

Talents

Level 7

  • Sun King's Fury (W)
    • Increased damage bonus from 30 to 35%

VALLA

Divider_Hero_Valla_Crop.png

Talents

Level 4

  • Punishment (W)
    • Bonus damage per Hatred stack decreased from 5 to 4%

Level 7

  • Arsenal (W)
    • Cooldown reduction per Hero hit reduced from 3 to 2 seconds
Developer Comments:  Valla is sitting in a really good spot right now, but we feel like the damage output compared to ease of use is too high on her Multishot talents. The changes to Punishment and Arsenal should incentivize players into taking the higher skill-vs-reward talents on those tiers. 

SAMURO

Divider_Hero_Samuro_crop.png

Stats

  • Basic Attack Damage decreased from 93 to 88

Abilities

  • Mirror Images (Q)
    • Damage dealt reduced from 30 to 25% of Samuro’s damage
  • Illusion Master (R)
    • Damage increase reduced from 15 to 10%

Talents

Level 13

  • Shukuchi (E)
    • Teleport range decreased by 20%
Developer Comments:  While there are a lot of knobs for us to turn in order to help bring Samuro’s win rate more in line, we felt that his damage output (especially burst) was where we wanted to start first. We are happy with his survivability options and feel his fantasy should cater towards being elusive. We also realize that damage and confusion are really all he brings to a team, so we wanted to be careful with the changes. We feel that these small tweaks to his damage (and the fact that they compound on each other) will cause a reasonable drop in his win rate and will continue to closely monitor him. 

SPECIALIST

MURKY

Divider_Hero_Murky_Crop.png

Abilities

  • Slime (Q)
    • Damage increased from 82 to 86
  • Pufferfish (W)
    • Damage increased from 390 to 410
Developer Comments:  “Aaaaaughibbrgubugbugrguburgle!” Translated, that means he’s getting a 5% buff to most of his damage, but expect to see larger Talent changes in the early part of next year.

SUPPORT

MALFURION

Divider_Hero_Malfurion_Crop.png

Talents

Level 1

  • Shan'do's Clarity (Trait)
    • Cooldown reduction decreased from 10 to 8 seconds
  • Moonburn (W)
    • Bonus damage against non-heroes reduced from 100 to 75%

Level 4

  • Elune's Grace (Passive)
    • Ability range decreased from 30 to 25%
Developer Comments:  Similar to ETC, Malfurion is simply a little too powerful. We’re toning down some of his talents to keep him more in line with other supports. 

WARRIOR

E.T.C.

Divider_Hero_ETC_Crop.png

Stats

  • Maximum Base Health decreased from 2556 to 2428
  • Base Health Regen from 5.32 to 5.06

Talents

Level 1

  • Prog Rock (E)
    • Quest reward ally heal reduced from 53 to 50

Level 7

  • Echo Pedal (Passive)
    • Bonus damage to Minions and Mercenaries reduced from 100 to 75%

Level 13

  • Face Smelt (W)
    • Slow amount reduced from 60 to 50%
Developer Comments:  ETC is a little too strong at all levels of play, so we’re looking to trim down his power. He also has a few over performing talents in Prog Rock, Echo Pedal, and Face Smelt, so we’re lowering their power to make the other talents on their tiers more competitive. 

MURADIN

Divider_Hero_Muradin_Crop.png

Stats

  • Base Maximum Health increased from 2556 to 2633
  • Health Regen increased from 5.32 to 5.48

Talents

Level 4

  • Crowd Control (W)
    • Added functionality:
      • Now also refunds 5 Mana per enemy hit

Level 7

  • Skullcracker (Passive)
    • Added functionality:
      • Now also passively increases Muradin’s attack speed by 25%
  • Iron-Forged Momentum (Passive)
    • No longer decreases the cooldown of Dwarf Toss

Level 16

  • Heavy Impact (E)
    • Stun duration reduced from .75 to .5
Developer Comments:  Muradin’s pick rate in both Hero League and Pro Play continues to be extremely high. Oddly enough his win rate is actually below average in most levels of play. We realize that he brings a very versatile kit that allows him to be a great solo-Warrior for his team. Our main change to offset his Health is to remove the escape effectiveness of Iron-Forged Momentum. Next week we will also be reducing the amount of Health that Avatar provides. The rest of the changes are minimal and targeted towards talent win/pick rates.

ZARYA

Divider_Hero_Zarya_crop.png

Talents

Level 1

  • Demolitions Expert (Q)
    • Quest reward of hitting 5 Heroes increased from .375 to .5
  • Together We Are Strong (E)
    • Increased Energy per damage dealt from 10 to 9
    • Increased the maximum Energy gained from 25 to 30
  • Maximum Charge (Trait)
    • Quest completion time increased from 120 to 150 seconds

Level 4

  • Defensive Shielding (Passive)
    • Block charge duration from 12 to 6 seconds

Level 7

  • Hit Me (Trait)
    • Bonus Energy from Zarya’s Shields decreased from 20 to 15%

Level 13

  • Unstoppable Competitor (W)
    • Unstoppable duration increased from 1.5 to 2 seconds
  • Endurance Training (Passive)
    • Damage reduction decreased from 25 to 20%

Level 16

  • Plasma Shock (Q)
    • Slow duration increased from 1 to 1.5 seconds
  • Cleansing Shield (E)
    • Added functionality
      • Also decreases Cooldown of Shield Ally from 12 to 10 seconds

Level 20

  • Unyielding Defender (Active)
    • Cooldown increased from 45 to 60 seconds
    Developer Comments:  Zarya’s power level is slightly higher than what we’d like, and in general her Energy Talents are stronger than all the other options on their tiers. These changes should increase Talent diversity and deliver a slight nerf to the Hero..

    BUG FIXES

    Heroes and Talents

    • Tyrael: Fixed an issue that could cause Tyrael’s Sanctification ability to fail if Zarya cast Expulsion Zone at the same location.

    (Source)

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        Base
        Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
        Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
        Base
        Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
        Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
        Base
        Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
        Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
        Talents
        Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
        Base
        Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
        Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
        Base
        Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
        Base
        Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
        Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
        Talents
        Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
        Base
        It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
        Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
        Talents
        Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
        Base
        Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
        Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
        Bug Fixes
        General
        Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
        General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
        D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Elitesparkle
        Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
        Map Updates
        Volskaya Foundry
        Objective
        Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
        Azmodan
        Base
        Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
        Stats
        Attack Damage increased from 110 to 117. Talents
        Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
        Base
        Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
        Base
        Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
        Base
        Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
        Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
        Stats
        Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
        Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
        Base
        Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
        Talents
        Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
        Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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