Jump to content
FORUMS
Sign in to follow this  
Stan

November 10 Banwave

Recommended Posts

cqcvLZq.jpg

The banhammer strikes again. Thousands of bots have been either temporarily (for 6 months) or permanently suspended from the game. Prices of crafting materials should go up a little.

The banwave happens exactly six months after the last one in May 2016. Using third-party software does not come without a price.

Blizzard LogoOrnyx

We’ve recently taken action against thousands of World of Warcraft accounts that were found to be using third-party programs that automate gameplay, known as “bots.” 

We’re committed to providing an equal and fair playing field for everyone in World of Warcraft, and will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated.

(Source)

Share this post


Link to post
Share on other sites
18 minutes ago, Mistmoore said:

I hope this means all the gatherbots are gone.

Temporarily yes, but they will return as usual.

Share this post


Link to post
Share on other sites
47 minutes ago, Mistmoore said:

I hope this means all the gatherbots are gone.

Unfortunately, if there is a reason to bot, demand will always resurface and buyers will always buy it. I'm glad to see Blizzard is properly taking action across their games though.

Share this post


Link to post
Share on other sites

They should do this every month to completely make botters hopeless. The risk of botting should be so high that no one dares to do it.

As long as botters make enough money to ignore the accounts they lose they will keep doing it. Chinese botters buy 10 accounts, farm with bots, make enough money from selling the gold that they can buy another round of 10 before they get banned. This is ridiculous...

Oh wait that's money in blizzard's pocket, never mind then! happy botting!

Edited by mnime

Share this post


Link to post
Share on other sites
10 minutes ago, mnime said:

As long as botters make enough money to ignore the accounts they lose they will keep doing it. Chinese botters buy 10 accounts, farm with bots, make enough money from selling the gold that they can buy another round of 10 before they get banned.

This is basically an eternal cycle. They also can't ban IPs, because the Chinese models work around the use of internet cafés.

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Blainie said:

This is basically an eternal cycle. They also can't ban IPs, because the Chinese models work around the use of internet cafés.

Obviously they can't ban IPs and they shouldn't! I studied software programming and I know exactly how easy it is to detect unusual behaviors, some of these bots inject into the client and that is a piece of cake to detect, some of them don't however. but the way these bots work is that they send packets of data to the server using the API, and the difference between datas from a bot and datas from a human is so much that they easily detect it. For example in StarCraft we have something called APM (Actions Per Minute), when you (As A Human) try to select a unit let's say you send X amount of packets to the server, however a bot send atleast 10 times more, as a bot you can have 2x better APM than the best player in the world. You only hold the W key to move forward in World of Warcraft, but a bot needs to use the API to click like 10 times in a second on the map to move to a specific point. 

I'm 99% sure that they haven't worked on "Warden" for ages. (the system that supposed to detect 3rd party softwares, LOL right?). These ban waves usually rely on player reports, they hang on it, blacklist the accounts and then they ban all the accounts in a day and call it a ban wave.

Bots keep getting updates to bypass Warden but Warden stays stupid. If they WANTED to prevent botting, they would have, no doubt. Riot Games have done a great job, the ban hammer there is more like Thor's hammer :-P well the game is free... They don't have to worry about bots bringing them money.

Edited by mnime

Share this post


Link to post
Share on other sites
20 hours ago, mnime said:

Bots keep getting updates to bypass Warden but Warden stays stupid. If they WANTED to prevent botting, they would have, no doubt. Riot Games have done a great job, the ban hammer there is more like Thor's hammer :-P well the game is free... They don't have to worry about bots bringing them money.

The Overwatch team seems to be going the right way about it - there's a serious no tolerance policy there and they are picking up on the cheaters pretty quickly. I guess it is a lot easier to detect on an FPS though :p

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have possibly one of the most minor hotfix batches ever today, as one fix was implemented, allowing Zandalari players to accept an Argent Tournament quest.
      August 13 (source)
      Quests
      Zandalari Trolls are now able to accept the Argent Tournament quest "Valiant Of Orgrimmar ".
    • By Stan
      The Mission Table has been upgraded in Shadowlands to Adventures, an auto-battler that you will be able to play through the WoW Companion App and here is the official preview of the feature.
      (Source)
      Prepare to put your tactical skills to the test. In the expansion’s new Adventures feature, you’ll send your allies into the Shadowlands to tackle unique challenges for your chosen Covenant. You’ll need to be strategic about how you take on these combat puzzles, including who you’ll send to face them and how you’ll use their skills to claim victory.
      You’ll also be able to check in on and continue your Adventures offline with the WoW Companion App.
      A NEW WAY TO ADVENTURE
      Once you’ve joined your chosen Covenant, you’ll be able to begin undertaking Adventures from the dedicated table within your Sanctum. Through the interface, you’ll be able to view available Adventures, the associated rewards, the cost to undertake them, the state of your units, and how challenging the enemies are within that Adventure. You’ll want to choose a solid mix from your Adventurers, Soulbinds, and troops to create a party of up to 5 units to deal with the various threats.
      With the introduction of Soulbinds in Shadowlands, we wanted to find a compelling way to bring their individual personality traits into as many aspects of the game as possible, including Adventures. Similar to previous high-profile personalities in past expansions’ Missions, Soulbinds will be able to lead the charge while expressing their own motivations and goals through the Adventures system.
      MAKING YOUR PLAY
      When it’s time to prepare for battle, positioning matters. You’ll need to use strategy in how you place your Adventurers to take on the enemies they’ll engage with and counter their abilities. For example, you may want to make sure your toughest allies are placed in the front of the formation, with more fragile allies placed toward the back so damage to them is minimized and they can use their ranged abilities.
      At the completion of an Adventure, you’ll be able to see the results through a replay of the battle. You’ll want to pay close attention to which units performed well, which you may want to reposition, or which you might want to exclude in future similar fights to make the most of them in your next encounters.
      To the victor goes the spoils! Should your troops defeat the encounter, you’ll collect your earned rewards including pets, mounts, gold, Anima, and more.
      RECRUITING NEW ALLIES
      Each Covenant provides a variety of 15 unique allies, including the Soulbinds that you’ll meet, 6 Adventurers that you’ll recruit through Renown, and an additional 6 who can be rescued from within Torghast, Tower of the Damned. Four universal Adventurers can also be recruited by any Covenant from within Torghast, bringing your potential allies to 19.
      As your allies progress through the various challenges that Adventures present, they’ll grow stronger, allowing them to take on more challenging Adventures for even better rewards.
      Check back on the official site in the future to learn more about the updated WoW Companion App.
    • By Stan
      PvP vendors have been updated on Shadowlands Beta, and they are now selling Soulbind Conduits and Legendary Power recipes in addition to gear. Check out all the powers and Conduits you can unlock for your class by doing PvP content!
      Legendary Power Recipes
      Legendary Power recipes will have multiple sources in Shadowlands, and you will be able to obtain the same ones that are currently on the PvP Vendor from various sources. The recipes now cost 1,500 Honor Points each. Prices are subject to change at any time throughout testing! Here is a rundown of all the recipes that are currently available.
      All Classes
      A Memory of Sephuz's Proclamation. teaches you Sephuz's Proclamation. Death Knight
      A Memory of Grip of the Everlasting. teaches you Grip of the Everlasting. For 3 sec after casting Death Grip, you may cast the spell a second time without regard for its cooldown. Demon Hunter
      A Memory of Darkest Hour. teaches you Darkest Hour. You automatically trigger Darkness when you fall below 35% health. This effect can only occur once every 2 min. Druid
      A Memory of DRUID - ALL POWER 01 (DNT). teaches you Druid Runecarve 1. Effects of Thick Hide, Astral Influence, Feline Swiftness, and Ysera's Gift increased by 75%. When you shift into your Affinity's form, you gain Heart of the Wild for 10 sec, once every 60 sec. Hunter
      A Memory of Nessingwary's Trapping Apparatus. teaches you Nessingwary's Trapping Apparatus. Whenever a trap is triggered, gain 25 Focus. Mage
      A Memory of Grisly Icicle. teaches you Grisly Icicle. Your Frost, Fire, and Arcane damage against enemies affected by Frost Nova is increased by 10% and no longer breaks it. Monk
      A Memory of Roll Out. teaches you Roll Out. Roll has 1 additional charge. Paladin
      A Memory of Uther's Guard. teaches you Uther's Guard. Your Blessing of Freedom and Blessing of Protection cooldowns are reduced by 1 sec per Holy Power spent. Priest
      A Memory of Vault of Heavens. teaches you Vault of Heavens. Leap of Faith instead causes you to leap to your target, and has 2 charges. Rogue
      A Memory of Invigorating Shadowdust. teaches you Invigorating Shadowdust. Vanish reduces the remaining cooldown of your other abilities by 0 sec. Shaman
      A Memory of Chains of Devastation. teaches you Chains of Devastation. Casting Chain Heal makes your next Chain Lightning instant cast. Casting Chain Lightning makes your next Chain Heal instant cast. Warlock
      A Memory of Pillars of the Dark Portal. teaches you Pillars of the Dark Portal. Demonic Gateway is now instant cast, and your first use of the gateway does not trigger its cooldown. Warrior
      A Memory of Leaper. teaches you Leaper. Heroic Leap gains 2 additional charges. You will be able to take the recipes to the Runecarver to forge Legendary Armor. You can learn more about that in our Runecarving guide.


      Soulbind Conduits
      You can buy the following Soulbind Conduits from PvP vendors. Prices aren't in yet. Note that there are 15 ranks of Conduits as they scale with item level.
      Death Knight
      Spirit Drain - Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power. Meat Shield - Increases the duration of Dancing Rune Weapon by 3 sec and while active, your parries increase your maximum health by 1.0%, stacking up to 2 times for 15 sec. Accelerated Cold - Empower Rune Weapon recharges 5% faster and the Haste amount is increased by 10.0%. Embrace Death - Sudden Doom increases the damage of your next Death Coil by 40.0%. Demon Hunter
      Demon's Touch - Demon's Bite increases the damage of other abilities by 5%. Demon Muzzle - Sigil of Silence reduces magic damage done to you by 5% when it ends. Druid
      Druid Finesse 4 - The cooldown of Mighty Bash, Mass Entanglement, and Heart of the Wild are reduced by 10.0%. Druid Potency Balance 3 - Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 3.0%. Druid Potency Feral 1 - Ferocious Bite deals 3.0% increased damage for each of your Bleeds on the target. Druid Potency Guardian 2 - Mangle increases the damage of your next Maul by 10.0%, stacking up to 3. Druid Potency Resto 4 - Nature's Swiftness's cooldown is reduced by 10.0%. Hunter
      Reversal of Fortune - Successfully interrupting an enemy with Counter Shot  (Beast Mastery) or Muzzle (Survival) grants 1 Focus. One With the Beast - Bestial Wrath increases all damage you and your pet deal by 1.0%. Powerful Precision - Precise Shots increases the damage of your next Arcane Shot or Multi-Shot by an additional 5.0%. Stinging Strike - Raptor Strike / Mongoose Bite damage increased by 14.0%. Mage
      Grounding Surge - Successfully interrupting an enemy with Counterspell reduces its cooldown by 1.0 sec. Nether Precision - Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 10%. Controlled Destruction - Pyroblast damage increased by 5.0%. Ice Bite - Increases the damage of Ice Lance against frozen enemies by 10%. Monk
      Harm Denial - Expel Harm's healing is increased by 20.0%. Scalding Brew - Keg Smash deals an additional 20.0% damage to targets affected by Breath of Fire. Nourishing Chi - Life Cocoon increases healing over time received by an additional 15.0%, and this bonus lingers for an additional 6 sec after the shield is broken. Coordinated Offensive - When Storm, Earth, and Fire spirits fixate on the same target, they deal 10.0% additional damage. Serenity's damage bonus increased by 10%. Paladin
      Echoing Blessings - After it ends, Blessing of Freedom increases the target's movement speed by 15.0% for 8 sec. After Blessing of Protection or Blessing of Sacrifice ends, the target takes 15.0% less damage for 8 sec. Focused Light - Holy Shock's chance to critically strike is increased by 15% Vengeful Shock - Avenger's Shield causes your target to take 15.0% more Holy damage for 5 sec. Truth's Wake - Wake of Ashes burns the target for an additional 10.0% damage over 6 sec. Priest
      Clear Mind - Dispel Magic, Purify, and Mass Dispel cost 20.0% less mana. Pain Transformation - Pain Suppression also heals your target for 10.0% of their maximum health. Resonant Words - Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 10.0%. Dissonant Echoes - Void Bolt has a 5.0% chance to reset the cooldown on Void Bolt. Rogue
      Rushed Setup - Energy cost of Kidney Shot, Cheap Shot, Sap, and Distract reduced by 10%. Lethal Poisons - Increases the non-periodic damage of your lethal poisons by 25%. Triple Threat - Sinister Strike has a 25% chance to strike with both weapons after it strikes an additional time. Perforated Veins - Shadowstrike increases the damage of your next Backstab by 30%, stacking up to 3 times. Shaman
      Totemic Surge - The cooldowns of Tremor Totem, Earthbind Totem, and Capacitor Totem are reduced by 1 sec. Call of Flame - Fire Elemental / Storm Elemental lasts 15% longer. Magma Fist - Lava Lash has an additional 25% critical strike chance against enemies affected by your Flame Shock. Embrace of Earth - Earth Shield increases your healing done to the target by an additional 5.0%. Warlock
      Focused Malignancy - Malefic Rapture deals 30% increased damage to targets suffering from Unstable Affliction. Resolute Barrier - Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 seconds. Cannot occur more than once every 30 sec. Borne of Blood - Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core. Combusting Engine - Conflagrate increases your remaining Immolate damage by 15% until Immolate expires or is refreshed. Warrior
      Stalwart Guardian - The cooldown of Die by the Sword (Arms), Enraged Regeneration (Fury) or Shield Wall (Protection) is reduced by 40 seconds. Crash the Ramparts - Overpower has a 6.0% chance to apply Colossus Smash for 3 sec. Depths of Insanity - Recklessness lasts 20% longer. Show of Force - Revenge increases the damage of your next Thunder Clap by 20%. Conduits are socketed passives that enhance your power and you can find an overview of the system in our Soulbinding guide.

      Related News
      Wear Tier 3 Set Permanently in Shadowlands Big Elemental Shaman Changes: Beta Build 35522 Marksmanship Hunter Changes: Beta Build 35522 Mage Changes: Beta Build 35522 New Death Knight and Priest Legendary Powers Legendary Powers Tuning: August 11th Hunters Can Tame Elegon in Shadowlands Priest Night Fae Covenant Ability Changes Shadowlands Pre-Patch Dev Notes Shadowlands Pre-Patch Event Preview Shadowlands Pre-Patch Now Available on the PTR 3 New Datamined Keystone Affixes Mythic Castle Nathria Raid Testing: August 13th - 17th
    • By Starym
      Obviously, spoilers for what happens to Nathanos in the pre-patch below.

      We've known for quite some time that Nathanos would be some type of world boss in the pre-patch, but now it's time for his fate to be sealed... at least until Shadowlands comes around and we maybe possibly see him again. In any case, everyone's (least) favorite toady is getting his comeuppance in the pre-patch, as he's both a World Quest and regular quest target! We have some footage of the encounter, as we figured a lot of players would like to see him die (again), and there's actually a really cool ending to the quest, as we find out who exactly performed the killing blow after the fights stops at 10%.

      Source.
      A cinematic then plays, but it's not implemented yet and replaced with a placeholder (the Teldrassil burning, of all things), but we do find out afterwards that Tyrande delivered the killing blow, as Lorthemar tells us, so presumably the cinematic will show us that part. We even get a speech from Calia Menethil thrown in as well!
      Header image source.
    • By Stan
      It seems there won't be any physical copies of Shadowlands available for the Base Edition of the game, so you will need to purchase the Collector's Edition if you're looking to get one.
      Reddit user tERROR2693 pointed out they had a call from their local game supplier that canceled their Shadowlands pre-order because there will be only physical copies of the Collector's Edition available and the Base Edition of the game will be digital-only.
×
×
  • Create New...