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10 Sgt. Hammers on Towers of Doom. Thrusters are always active and all players start at level 10 with no talent restrictions. Play two matches of Hammer Time to collect a Lunar Loot Chest.
This week’s brawl is Hammer Time! An explosive twist on a typical match, Hammer Time lets you call down the thunder and claim Belltowers on Towers of Doom with 10 Sgt. Hammers.
Queue up and battle it out on Towers of Doom with either Sgt. Doomhammer or World War Sgt. Hammer. Core health for both teams halved to 20 Modified Standard play No talent restrictions, but all players start at level 10 Extended beginning game time by 15 seconds to allow for more time to choose talents Thrusters are always active for all players! Unsieging from Siege Mode is now instant for all players! The first team to claim enough Belltowers to destroy the enemy Core is victorious! Rewards
Complete two matches of Hammer Time to earn a Loot Chest!
Find out more about the Heroes Brawl game mode on our Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for this exciting new game mode.
Voice chat is finally available in Heroes of the Storm and this post by Blizzard will guide you through the basics of the system.
All players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. If you don't have a microphone, you will still be able to hear your team. The voice chat tab in the options menu can be used to adjust all settings to your liking. Use the Test button to hear how you'll sound in-game and don't forget to set up your Push-to-Talk Key.
We’re excited to announce that voice communication is now available in Heroes of the Storm! Whether you find yourself in a draft lobby, partied with a friend or two, or with your whole squad in Team League, voice communication will free your hands from the shackles of typing and make it easier than ever to coordinate with your teammates. Before you head in-game to try it out, take a moment to learn how voice channels work in Heroes and get to know the various settings you can adjust to make voice communication your own.
Team and Party Voice
We’ve added voice channels to Heroes of the Storm to accommodate both party voice and team voice. If you’re in a party, you’ll automatically be added to your party’s voice channel, and only party members will hear what you have to say. The opposite is also true: if you’re in a partial party and using the party voice channel, you’ll be unable to speak to or hear allies outside your party unless you switch to the team voice channel.
By default, all players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. A notification will appear in chat to remind you that team voice is available, and you can click it to easily join the channel. Keep in mind that voice channels—even party voice—are completely optional. You can use the new voice chat tab in the options menu to adjust auto-join settings and notification sounds to your heart’s content.
Digging a bit further into voice settings, you can click the dropdown menus at the top to pick which device you’ll use to hear your allies’ voices, and set up the microphone you’d like to use for your own. You can click the Test button to hear how you’ll sound to your teammates in-game. However, even if you don’t have a microphone, you can still join party and team voice channels to listen-in as your allies make plans and shotcall.
As mentioned previously, the checkboxes under Auto-Join Voice and Notification Sounds on the left side of the voice chat options menu can be used to select which voice channels you’d like to join automatically during each game, as well as to enable or disable any voice notification sounds.
Click the Transmission Mode dropdown to decide whether you’d like to set your microphone to Push-to-Talk or Open Mic. When using push-to-talk, your allies will only hear you while you’re holding down your push-to-talk hotkey (the ` key by default). With open mic, they’ll hear everything you have to say. If you do opt for an open mic, you can adjust the sensitivity slider to stop your microphone from transmitting sound under a certain volume. Finally, run a quick test to make sure your mic is sounding good and your sensitivity is set correctly—broadcasting noise is a surefire way to get muted by your teammates!
In addition to push-to-talk, you can set up hotkeys to quickly switch between party and team voice channels, or to turn your microphone on and off.
Outside of the voice chat options menu, you’ll see a voice widget appear in the top-left corner of most game menus. Clicking this widget will allow you to quickly join, switch, or leave a voice channel. Once you enter a game, you’ll find this widget on the tab screen.
You’ll also find microphone and speaker icons across from player names on the tab screen, which you can click to mute or unmute allies individually.
We’ve also added a new reporting option called Abusive Voice that you can use to report players specifically for misbehavior over voice. Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.
We hope the addition of voice in Heroes of the Storm will help you and your allies communicate more effectively on the road to your next string of victories, and perhaps make a new friend or two along the way.
Until next time, we’ll see you in the Nexus!
Blizzard implemented voice chat and applied balanced changes and various bug fixes in this week's patch.
Voice chat is now enabled on live servers and in addition to bug fixes, the following Heroes received balance changes:
Maiev: The latest changes are aimed at lowering her survivability and burst damage throughput. Malthael: Healing from Soul Ripping Minions decreased, Hero-only healing increased. Mana cost of Soul Rip has been increased to 25. Zeratul: Changes to basic & heroic abilities are meant to redistribute his damage, while giving the Hero a slight buff. Xul: Base stats have been buffed and split-push potential has been toned down. Sonya: Balance changes for Sonya were supposed to go live on January 24, but Blizzard's implemented them just now. The changes include a basic attack damage reduction, Poisoned Spear & Nerves of Steel talent adjustments. Blizzard (Source)
We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes.
Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game. Heroes
Health reduced from 2236 to 2150 Health Regeneration reduced from 4.66 to 4.48 Abilities
Vault of the Wardens (Trait) Cooldown increased from 8 to 9 seconds Fan of Knives (Q) Damage reduced from 170 to 162 Talents
Level 16 Armored Assault (Passive) Damage bonus reduced from 25% to 20% Vengeful Knives (E) Bonus damage per Hero hit increased from 1% to 1.2% Malthael
Soul Rip (Q) Mana cost increased from 20 to 25 Healing reduced from 36 to 25 per target hit Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health Tormented Souls (R) Cooldown reduced from 100 to 80 seconds Talents
Level 4 Die Alone (Q) Damage bonus reduced from 75% to 50% Level 16 Soul Collector (Q) Bonus range reduced from 50% to 25% Thrall
Chain Lightning (Q) Bounce range increased by 20% Zeratul
Cleave (Q) Damage increased from 200 to 212 Singularity Spike (W) Damage increased from 228 to 240 Void Prison (R) Mana cost reduced from 100 to 80 Might Of The Nerazim (R) Basic Attack damage bonus reduced from 40% to 30% Specialist
Health increased from 1900 to 2000 Health Regeneration increased 3.957 to 4.168 Basic Attack damage increased from 104 to 110 Abilities
Raise Skeleton (Trait) Skeletal Warrior Health reduced from 240 to 225 Skeletal Warrior damage reduced from 23 to 21 Bone Prison (E) Cooldown reduced from 12 to 10 seconds Mana cost reduced from 80 to 70 Talents
Level 7 Trag'Oul's Essence (Trait) Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana Support
Light of Elune (Q) Cooldown reduced from 12 to 11 seconds Warrior
Basic Attack damage reduced from 88 to 84 Talents
Level 7 Poisoned Spear (Q) Damage reduced from 125% to 100% of Ancient Spear’s damage. Level 16 Nerves of Steel (Active) Duration reduced from 5 to 3 seconds Shield amount reduced from 30% to 25% of Maximum Health Cooldown reduced from 70 to 60 seconds Bug Fixes
Heroes, Abilities, and Talents
Diablo: Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling. Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground. Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount. Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model. Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground. Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends. Li Li: After learning the Lighting Serpent Talent, Cloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage. Lt. Morales: The tooltip for the Healing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration. Malfurion: An ally who is affected by multiple Regrowths will now be correctly healed by Moonfire and have Stuns, Roots, and Slows removed by Nature's Cure. Movement Abilities: Certain movement-based Abilities, like Greymane’s Darkflight or Chen’s Flying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s Taunt or Garrosh’s Warlord's Challenge. Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode. The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.
Maiev goes live tomorrow and we have a guide for the latest Warcraft Assassin to join the roster.
It's time for Maiev to enter the Nexus! Learn more about the latest Hero in our guide!
Feel free to leave your thoughts, suggestions or guide feedback here. Maiev should go live on February 6, 2018, and this article will be updated with the official patch notes once they are out.
Maiev Build Guide Maiev Patch Notes Maiev Talent Calculator Blizzard (Source)
Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world. Get all the necessary information and gameplay tips on our newest Assassin Hero, Maiev, The Warden, in this spotlight video!
Heroes of the Storm Highlights are back with another fun episode of WTF Moments!
Episode 102 kicks off with an Abathur slap fest, Blaze entering his Bunker to soak Pyroblast and Garrosh throwing D'Va's Self-Destruct into enemies, killing three of them!
Don't forget to submit your own replays here for a chance to be featured in an upcoming episode and let us know your favorite moments in the comments below!
WTF Moments Episode 101 WTF Moments Episode 100 WTF Moments Episode 99 & Best of 2017