Jump to content
FORUMS
Sign in to follow this  
Oxygen

BlizzCon Hands-on Impression: Ragnaros

Recommended Posts

oxovL8I.jpg

Oxygen had the chance to play Ragnaros at BlizzCon and has listed his thoughts on the gameplay, design and viability of the hero.

Abilities and Talents

Before going over our impressions of the hero, it's worth including a list of abilities and talents. You can find all the information required in the spoiler tag below, as well as our current advice on picking talents. All abilities prefaced by "Molten Core:" imply that the initial ability changes after using the (D) trait.

Spoiler

Abilities

Empower Sulfuras (Q)
 - Mana: 25  
 - Cooldown: 4 seconds
 - Your next Basic Attack is instant, deals 222  damage (+4% per level) in an area, and heals you for 20% of the damage dealt. This healing is doubled versus Heroes.

 - Molten Core: Molten Swing - Stun and damage nearby enemies

Living Meteor (W)
 - Mana: 60
 - Cooldown: 12 seconds
 - Summon a meteor at the target point that deals 80 damage (+4% per level), then rolls in the target direction dealing 560 damage (+4% per level) over 2 seconds.

 - Molten Core: Meteor Shower - Summon a line of meteors.

Blast Wave (E)
 - Mana: 50
 - Cooldown: 10 seconds
 - Ignite yourself or an ally, granting 25% Movement Speed for 1.5 seconds, then causing a fiery explosion that deals 108 damage to nearby enemies.

 - Molten Core: Explosive Rune - Cause a delayed explosion in a large area.

Molten Core (D)
 - Cooldown: 100 seconds
 - Channel on an allied or destroyed Fort or Keep to unleash your full power. Your replace the Fort or Keep temporarily, gain new Abilities, and have 4156 Health (+4% per level) that burns away over 18 seconds.
 - When your Health is fully depleted, your return to your original form.

Talents

Level 1
- Sulfuras Hunters
 - Quest: Every time you kill a Minion with Empower Sulfuras, its damage is increased by 1, up to 30.
 - Reward: After killing 30 Minions, increase its damage by an additional 90.
- Shifting Meteor
 - Reward: After hitting 50 heroes with Living Meteor, its duration is increased by 30%, and you can recast the Ability to change its direction once per cast.
- Engulfing Flame
 - Blast Wave's cooldown is reduced by 2 seconds, and its radius is increased by 15%

Level 4
- Fire Ward
 - When Living Meteor hits an Enemy Hero, you gain a charge of Spell Block, reducing damage from the next enemy ability against you by 50%. Can hold up to 2 charges.
- Slow Burn
 - Blast wave slows enemies hit by 40% for 2 seconds.
- Catching Fire
 - Quest: Gathering a Regeneration Globe increases your Health Regeneration by 2 per second, up to 30.
 - Reward: After gathering 15 Regeneration Globes, you can activate Catching Fire to gain Resistant for 3 seconds, reducing damage taken by 25%

Level 7
- Hand of Ragnaros
 - If Empower Sulfuras hits at least 2 enemy Heroes, it restores 10 Mana and its cooldown is reduced by 2 seconds.
- Molten Power
 - Each enemy hero hit by Living Meteor increases the damage of your next Living Meteor by 15%, up to a maximum of 75%.
- Superheated
 - When you cast Blast Wave on yourself, it deals 100% increased damage.

Level 10
- Sulfuras Smash
 - Mana: 75
 - Cooldown: 60 seconds
 - Hul Sulfuras at the target area. It lands after 0.75 seconds, dealing 187 damage (+4% per level). Enemies in the center take an additional 374 damage (+4% per level) and are stunned for 0.5 seconds.
- Lava Wave
 - Mana: 80
 - Cooldown: 100 seconds
 - Release a wave of lava from your Core that travels down the targeted lane, dealing 603 damage (+4% per level) per second to non-Structure enemies in its path and instantly killing enemy Minions. Damage increased by 33% versus Heroes.

Level 13
- Cauterized Wounds
 - Empower Sulfuras heals you for an additional 60% of the damage dealt to heroes over 2 seconds.
- Tempered Flame
 - When Blast Wave damages an enemy Hero, you gain a Shield equal to 100% of the damage dealt for 3 seconds.
- Submerge
 - Cooldown: 90 seconds
 - Activate to place yourself in stasis and heal for 624 Health (+4% per level) over 3 seconds.

Level 16
- Giant Scorcher
 - Empower Sulfuras burns enemy Heroes for 6% of their maximum Health over 3 seconds. This additional damage does not heal you.
- Meteor Bomb
 - Living Meteor explodes at the end of its path, dealing 229 damage (+4% per level) to all nearby enemies.
- Blast Echo
 - After Blast Wave explodes, cast another Blast Wave on yourself. Can only occur once per cast.

Level 20
- Flames of Sulfuron
 - Sulfuras Smash slows enemies by 50% for 2 seconds and enemies in the center are stunned for an additional 0.5 seconds.
- Lava Surge
 - Lava Wave gains an additional charge and its cooldown is reduced by 10 seconds.
- Heroic Difficulty
 - Your Health and damage are increased by 50% while in Molten Core, and its cooldown is reduced by 50 seconds.

Hero Design

The iconic Ragnaros is one of the two Heroes announced at BlizzCon 2016. At a first glance, he is an ability-focused ''battlemage-like'' Assassin that relies on abilities to deliver the bulk of his damage, but enjoys swooping in for a few basic attacks whenever the opportunity arises. 

He stands out, however, in his ability to quite literally become a raid boss by ''engulfing'' a friendly Fort or Keep or ANY dead Fort or Keep (which includes opponents') through his Trait, Molten Core, after a few seconds of short range channeling. While under Molten Core, living friendly Forts have their attack disabled, and their normal health bar replaced by Ragnaros' alternate form's own humongous health bar. While in this form, Ragnaros also gains access to 3 new abilities that replace his normal abilities. You don't want to pick a fight with Ragnaros while in this form, let alone when he is supported by allies. You can leave this form at any time by using your trait again, or by losing all of your health, which slowly degenerates over the ability's duration. Dying while in this form simply sends you back to your original form, with however much health you had upon cast.

Empower Sulfuras (Q) is a run-of-the-mill basic attack ''preparation'' skill that makes your next attack deal a significant amount of ability damage to the next target (and nearby enemies) hit. You are healed for a small amount of the damage dealt, and this amount is doubled versus Heroes. Highly reminiscent of Arthas' Frostmourne Hungers and other such abilities. Excessively satisfying ''crunchy'' sound upon use. Gives Ragnaros a very respectable amount of lane sustainability, and is one of the main contributor to his burst damage combo. Great at dealing with Mercenary Camps.

Living Meteor (W) is a vector-targeted line damage ability. Its targeting is reminiscent of Alarak's Telekinesis, but in practice, you use it as you would use Gul'dan's Corruption. This one deals a ridiculous amount of damage to anyone foolish enough to remain within the Meteor's area of effect for any amount of time. To put things into perspective, I've taken a wild Varian's health from 50% to 0 as he attempted to escape my wrath through a narrow gate, unaware of the boulder's potency. To me, this is Ragnaros' defining ability. Waveclear, combo, poke, punishing runners... it does it all. And it feels great. It may also be slightly overtuned. Looks like the Diablo II's Druid's Molten Boulder, which is cool.

Blast Wave (E) buffs an ally (hero, minion, or yourself, even), granting a short and relatively potent movement speed increase. Upon expiring, a relatively large explosion occurs around the target, dealing are of effect damage. The damage is mediocre, but the movement speed is particularly useful for landing Empower Sulfuras or positioning yourself for Living Meteor. This ability is significantly improved by talents, most notably the one that double-casts the ability.

Sulfuras Smash (R1) launches a projectile that deals a large amount of damage in a big area of effect. Enemies in the center of the area of effect take significantly more damage, and are stunned for half a second. Huge range, huge combo potential, looks amazing. There's a slight amount of synergy with the rest of the kit, as the stun allows you to reliably land the rest of your abilities, but most of the time, you'll be looking for sheer ''damage everyone a lot'' value with this one. The cooldown is relatively short given the power of the ability.

Lava Wave (R2) causes a huge wave of lava to pour down from your Core structure down the chosen lane, all the way to your opponent's own Core. Minions, Mercenaries, and Heroes (not structures) that touch the wave are completely annihilated. I cannot understate this; the wave's damage is grossly overtuned, dealing over 1000 dps at level 16 or so, although I suppose it is avoidable, and can never be used to contribute to some objectives. It will always generate a tonne of experience for Ragnaros, however, due to its global kill nature. Combined with Molten Core, Lava Wave probably makes Ragnaros one of the best Heroes at protecting Forts and Keeps especially. Looks amazing, feels amazing - but not when you're standing in it. Will yield surprise Abathur kills every time.

Gameplay and Impressions

Ragnaros is great. I think the English language doesn't have the words to describe how sweet he feels to play. The art teams - graphics and sounds alike - have outdone themselves in terms of conveying ridiculous fiery destruction.

With competitive waveclearing, solid unavoidable damage, flexible Heroic ability choices, a versatile kit, and, of course, the unique ability to push 2-3 Heroes away from Forts and Keeps, I feel that Ragnaros may become the new go-to ''what do we need? Oh, right, anything'' Valla-Gul'dan-esque damage dealer. I suppose this versatility is also a weakness of sorts, as he is not particularly outstanding at anything, but rather, can respond to a variety of situations well. He also handles Mercenary Camps with relative ease, thanks to Empower Sulfuras' sustain and area damage.

I had the chance to try all 3 Q-W-E-oriented builds. Empower Sulfuras build offers excellent sustain and Mercenary clearing, but getting in the thick of things for juicy multiple Hero hits can be difficult, as Ragnaros is not particularly resilient. Living Meteor build was my favourite of the bunch. That thing helps with waveclearing, besieging, and poking, all while keeping you about as safe as you can be. It sucks for dealing with Mercenaries, however, and missing Meteor is awfully punishing, so beware. The level 1 talent that increases the duration of Meteor and allows you to redirect it is really fun to use, and has some particularly strong synergy with the level 16 exploding Meteor, as it essentially guarantees that you'll get that damage off. Blast Wave build had me very skeptical at first, but that one's true power is unlocked at 16, when you get to double cast the thing automatically. Combined with the shielding provided at 13, you can pretty reliably generate shields that scale with how daring you are to hug as many opponents as possible. This one would be quite strong against melee-heavy team compositions, and otherwise lackluster.

I do wish I could say more about him, but we're just dealing with an exceptionally well designed Hero here that is extremely satisfying to play. Although not particularly difficult to play, he will most certainly be a crowd favourite, if not just for the fact that it's Ragnaros. 

Meta Meta?

Ragnaros is currently grossly overtuned. What he lacks in utility, he significantly makes up for in raw damage. I may or not be slightly worried about this, as, last year, when I tried out Greymane, Lunara, & Cho'gall, I believe changes were not made to their kits or numbers in any way. I did get confirmation from one of the devs, however, that they would likely revisit some of his numbers. And so, I feel that his viability will be directly tied in to his damage values, somewhat akin to Valla and Gul'dan. He's a good choice for rounding out your team composition, but he doesn't bring anything significant that you would build your team around. He would also be interesting as a counterpick to push-heavy teams that might include Azmodan or Sylvanas. I have a feeling he may be at his strongest on Tomb of the Spider Queen because you can't really rely on the map objective to push down structures while avoiding Molten Core. Consider he can eat temple lasers and Blackheart's cannonballs, by the way, so the respective maps might see him a lot as well. And Lava instantly destroys Zerg waves of any size. Is this problematic? Probably, and we shall find out to what extent exactly in December.

Our writer Kendric has also provided us with some gameplay footage of Ragnaros, which you can find here.

Share this post


Link to post
Share on other sites

The first time I saw his gameplay video I knew that the bread and butter build would be Living Meteor. The damage and range is too good to be ignored.

Either the devs will hit him with the hardest nerfs as the meta metas, or simply tune down his health to make him the squishiest Assassin alongside Chromie.

How much base health he has, by the way?

Share this post


Link to post
Share on other sites
9 hours ago, Valhalen said:

Either the devs will hit him with the hardest nerfs as the meta metas, or simply tune down his health to make him the squishiest Assassin alongside Chromie.

Blizzard? Nerfs? They would never!

Share this post


Link to post
Share on other sites
On 24.11.2016 at 2:19 AM, Oxygen said:

Doubt they'll make him squishy. It goes ''against the fantasy''.

Isn't fire kinda squishy tho?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Mastery Rings are a new feature that was added to the game in the latest balance update. They are the successor to legacy Mastery Skins that existed back then. When you reach level 15 and 25 with a certain Hero, you will be able to purchase these augmented rings for 5,000 Gold each.
      Blizzard (Source)
      We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
      Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
      FAQ
      Q: Can I get Mastery Rings for more than one hero?
      A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
      Q: Do I purchase these rings for each Hero separately?
      A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
      Q: When will Mastery Rings become available?
      A: Mastery Rings are live now!
    • By Stan
      The in-game Collection has been updated with new Heroes available for purchase at a reduced Gem cost.
      The Scarlet Heist Event dynamic bundles are still up for sale, but there are no other skins available for purchase with Shards.
      Click here to check out this week's Free-to-Play Hero rotation and the latest balance patch.

      Hero Sales
      Heroes Old Price New Price Jaina 500 Gems 250 Gems Lt Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems
    • By Stan
      The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.
      Patch Highlights
      General
      After completing the Scarlet Heist Questline, a set of 3 new dailies will become available. To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each. Hero Changes
      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
    • By Stan
      This week's brawl is Industrial District! The single-lane Overwatch-themed map comes with standard play and shuffle pick. Destroy the enemy core to earn a Scarlet Heist Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Scarlet Heist Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...