Jump to content
FORUMS
Sign in to follow this  
Starym

Diablo 1 Anniversary Event Guide

Recommended Posts

zxImzMM.jpg

 

January is coming, with it the Diablo anniversary event is being added to D3 and so we took a look at the event and all it has to offer. You can check out our guide below, covering where to find the event, which transmogs, banner cosmetics, pets, portrait frames and achievements it will have to offer:

https://www.icy-veins.com/d3/diablo-anniversary-event-complete-guide


T0DYCU3L3UCK1478312104671.jpg    JVNM0W7UZ5TJ1478312107315.jpg

Share this post


Link to post
Share on other sites
7 minutes ago, Valhalen said:

Man, I wish we'd get the Classic Butcher as a skin for Heroes of the Storm.

Just a super, super low poly skin. I'd be down for it.

Share this post


Link to post
Share on other sites

Each dungeon level should be made to look like it does in Diablo 1, from what iv'e seen so far on the ptr is that each dungeon level looks like a normal Diablo 3 dungeon other than the visual filter that was added for this event. Blizzard should make it so that it's like a completely different Act with the classic Tristram town, and cutscenes, it would be badass.

Share this post


Link to post
Share on other sites
On 11/12/2016 at 9:44 PM, ZTARCRAFT said:

Each dungeon level should be made to look like it does in Diablo 1, from what iv'e seen so far on the ptr is that each dungeon level looks like a normal Diablo 3 dungeon other than the visual filter that was added for this event. Blizzard should make it so that it's like a completely different Act with the classic Tristram town, and cutscenes, it would be badass.

I do wonder how much work it takes to directly port something over from D1 to D3. I'm not great with stuff like this, so I honestly have 0 idea :p

Share this post


Link to post
Share on other sites
On 11/12/2016 at 10:44 PM, ZTARCRAFT said:

Each dungeon level should be made to look like it does in Diablo 1, from what iv'e seen so far on the ptr is that each dungeon level looks like a normal Diablo 3 dungeon other than the visual filter that was added for this event. Blizzard should make it so that it's like a completely different Act with the classic Tristram town, and cutscenes, it would be badass.

They mostly reused the assets of D3 wtih only minor changes to some monster appearence, in terms of visuals. i wouldn't say I was amazed with this decision but I can understand that for an anniversary event it would be a waste of time and resources to recreate D1 in D3 (and much more to recreate it as a standalone) and it is an adequate reminder for those who played the original of what it felt like (at least I got all the good vibes with the sounds, the items, etc), so I'd prefer they work on the new content they announced rather than working on a full recreation of D1 and by it further delaying content that is already late.

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, Marvus said:

They mostly reused the assets of D3 wtih only minor changes to some monster appearence, in terms of visuals. i wouldn't say I was amazed with this decision but I can understand that for an anniversary event it would be a waste of time and resources to recreate D1 in D3 (and much more to recreate it as a standalone) and it is an adequate reminder for those who played the original of what it felt like (at least I got all the good vibes with the sounds, the items, etc), so I'd prefer they work on the new content they announced rather than working on a full recreation of D1 and by it further delaying content that is already late.

Very fair point, tbh. If they put a huge amount of resources into D1 event, especially given how much hiring they have done of late for Diablo, we may be delaying something huge (expansion/D4). I'd rather have either of those earlier than the event :p

  • Like 1

Share this post


Link to post
Share on other sites
8 minutes ago, Blainie said:

I do wonder how much work it takes to directly port something over from D1 to D3. I'm not great with stuff like this, so I honestly have 0 idea :p

It probably would look horrible if you directly grab assets from D1 to D3, at least because the resolution they were intended to be used with. Also, D1 was a 2D game and everything was drawn for that so it would be clunky, to say the least, to reuse them in D3. As it stands, they would be better off recreating everything and if they don't make money from that then there is not much reason why should they invest that much resource in it.

Share this post


Link to post
Share on other sites
3 minutes ago, Blainie said:

Very fair point, tbh. If they put a huge amount of resources into D1 event, especially given how much hiring they have done of late for Diablo, we may be delaying something huge (expansion/D4). I'd rather have either of those earlier than the event :p

Yeah, the unannounced content is probably there too, although I'd think that those who were hired for that aren't exactly in the same team as the current developers of D3 and creating (or recreating) something in D3 would eat up resources from that part. Also, on the note of something huge, I don't see them coming out with an expansion at this point. Although I may be wrong, they were releasing content that seemed to be part of a scrapped expansion (mostly cosmetic/new regions), they will release a new character without expansion and these seems to be just drops to keep up the interest for the title until they have something to present, which, if it is a new game and they still hiring senior members (like a senior game designer for content/narrative), will be rather far down the road and we may not be seeing anything from it in this decade (which I hope not will be the case and we'll hear from it in the next 1-2 years).

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Marvus said:

It probably would look horrible if you directly grab assets from D1 to D3, at least because the resolution they were intended to be used with. Also, D1 was a 2D game and everything was drawn for that so it would be clunky, to say the least, to reuse them in D3. As it stands, they would be better off recreating everything and if they don't make money from that then there is not much reason why should they invest that much resource in it.

Yeah, when we interviewed some of the developers, they seemed very set on the idea of recreation for D3, rather than simply pasting D1 into D3.

Share this post


Link to post
Share on other sites
1 hour ago, Blainie said:

Yeah, when we interviewed some of the developers, they seemed very set on the idea of recreation for D3, rather than simply pasting D1 into D3.

I don't know, it seems a bit too generous term for what we got on the PTR. Maybe calling it a "recreation" was a mistake on their part because if we're looking at it this way, then it is disappointing in almost every corner. If they were to call it an "homage" or something like that then maybe the fans had reasonable expectations towards it and didn't get that much negative feedback already even though it isn't even out yet.

Share this post


Link to post
Share on other sites
1 hour ago, Marvus said:

I don't know, it seems a bit too generous term for what we got on the PTR. Maybe calling it a "recreation" was a mistake on their part because if we're looking at it this way, then it is disappointing in almost every corner. If they were to call it an "homage" or something like that then maybe the fans had reasonable expectations towards it and didn't get that much negative feedback already even though it isn't even out yet.

I do wonder if over-hyping the announcement has caused this, though. Like, let's be honest, people were expecting a huge announcement. I heard talk of it "MUST" be Diablo 4, it "MUST" be X. I mean, people were expecting one of the biggest announcements at Blizzcon to be for Diablo, so no matter what Blizzard did, it wouldn't be enough. I'd say a fair number of people went into that event testing thinking "This isn't D4", "This isn't a remaster". 

Know what I mean? It was almost doomed to be criticised hard, no matter what. 

Share this post


Link to post
Share on other sites
On 11/14/2016 at 4:29 PM, Blainie said:

I do wonder if over-hyping the announcement has caused this, though. Like, let's be honest, people were expecting a huge announcement. I heard talk of it "MUST" be Diablo 4, it "MUST" be X. I mean, people were expecting one of the biggest announcements at Blizzcon to be for Diablo, so no matter what Blizzard did, it wouldn't be enough. I'd say a fair number of people went into that event testing thinking "This isn't D4", "This isn't a remaster". 

Know what I mean? It was almost doomed to be criticised hard, no matter what. 

Yeah, it was, but I think that is because it is Blizzard and people are always expecting to be amazed by their work. About the hype part, I think maybe this video summarizes well what happened, and although I do think that it was mostly the community's doing, Blizzard could have handled it much better.

 

Share this post


Link to post
Share on other sites
On 16.11.2016 at 11:32 AM, Marvus said:

Yeah, it was, but I think that is because it is Blizzard and people are always expecting to be amazed by their work. About the hype part, I think maybe this video summarizes well what happened, and although I do think that it was mostly the community's doing, Blizzard could have handled it much better.

Definitely agree and, on the video, was an interesting watch. I do wonder if Diablo-hype is basically just doomed for a while until they announce D4, basically. 

Share this post


Link to post
Share on other sites

I started playing this on the PTR and I'm wondering if the only way to play through all 16 levels of the labyrinth is to do so in one sitting. Seems crazy that there is no way to save my progress of completion, only having my character progress saved. Am I missing something? I can't even leave the game running or I'll be disconnected after inactivity.

Share this post


Link to post
Share on other sites
On 11/19/2016 at 4:02 PM, Blainie said:

Definitely agree and, on the video, was an interesting watch. I do wonder if Diablo-hype is basically just doomed for a while until they announce D4, basically. 

Probably, at least if we by the loudest people, although usually those are the ones that are disappointed, so there is a chance that even a D4 announcement can get similar results by that standard :)

 

9 hours ago, PCakes said:

I started playing this on the PTR and I'm wondering if the only way to play through all 16 levels of the labyrinth is to do so in one sitting. Seems crazy that there is no way to save my progress of completion, only having my character progress saved. Am I missing something? I can't even leave the game running or I'll be disconnected after inactivity.

No, you're not missing anything. Although the original Diablo had save functionality and you could unlock different routes these things aren't there in this homage. On the other hand, it isn't that long either. You can rush through it within half an hour and I don't see anyone spending more than two hours even if you're going everywhere/killing everything. It's not ideal, of course, especially if you count this as a remake, but if you play is as a D1 themed rift or something like that, you'll probably get the hang of it :)

Share this post


Link to post
Share on other sites
19 minutes ago, Marvus said:

Probably, at least if we by the loudest people, although usually those are the ones that are disappointed, so there is a chance that even a D4 announcement can get similar results by that standard :)

I feel like, if even a D4 announcement can't generate hype properly, Blizzard might as well just throw their hands up in their air in desperation and make a new game. 

Share this post


Link to post
Share on other sites
2 minutes ago, Blainie said:

I feel like, if even a D4 announcement can't generate hype properly, Blizzard might as well just throw their hands up in their air in desperation and make a new game. 

Oh, no, I meant that there is a probability that there would be negative feedback even for a D4 announcement. Not getting any hype (not even negative) may as well mean the end of the franchise in this form, since that means that people not interested enough in it even to hate on it at least. I hope that we'll not getting to this point and there will be a next game in the franchise (I would even love a SC2-style Diablo-themed game :))

Share this post


Link to post
Share on other sites
16 minutes ago, Marvus said:

Oh, no, I meant that there is a probability that there would be negative feedback even for a D4 announcement. Not getting any hype (not even negative) may as well mean the end of the franchise in this form, since that means that people not interested enough in it even to hate on it at least. I hope that we'll not getting to this point and there will be a next game in the franchise (I would even love a SC2-style Diablo-themed game :))

I'm still hoping for a Diablo MMO, tbh. 3-way faction system of Angels, Demons and Nephalem. I'd so be down for this.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We're getting two new sets in patch 2.6.7 aka Season 19, with the Crusader and Monk getting upgrades, but it seems we're not getting their associated set dungeons. We may be seeing new ones in the future, but it seems they won't coincide with the introduction of each new set (as we're getting 2 new sets each season from this one forward).
      Set Dungeons (source)
      I don’t believe we have plans to add new Set Dungeons for the new Class sets (at least, not for 2.6.7). I’ll talk to the team about this and see if there are any future facing plans beyond that. While it is a shame the new sets aren't coming with their own dungeons, the patch still has plenty of new content, and if we are getting new ones in later patches that will be some solid content to go over each new season.
    • By Starym
      It seems the fact that only Crusaders and Monks are getting new sets is bothering a fair amount of people and Nevalistis has replied to a forum thread titled "2 out of 7 classes are getting love!?", which is a pretty ironic title considering Barbarians are getting quite some affection this season as well (I suppose it's only love if there's sets involved... typical materialists!!1).

      The explanation goes into why this way of releasing updates to the classes was chosen and what other ways were planned and then scrapped (although the reason behind the initial limitation is clearly because there aren't that many devs working on D3, as is to be expected - and hopefully the rest are all on D4):
      Season 19 New Additions (source)
      This is pretty good summary as to why. We really had two approaches we could have taken to bringing new stuff to the game:
      Release smaller patches that have something for everyone Release larger, more focused (and ideally better balanced) patches for 1-2 classes at a time We’ve opted for the latter because we think it makes a lot more sense on a lot of levels; we can focus on a particular art style, gameplay is more consolidated, and we’re at less risk of breaking more things at a time while we work. We knew this approach could be divisive, which is why we called it out in the blog from August. We didn’t want it to be a surprise.
      Class Sets in Diablo III greatly impact skills and gameplay style. Each needs room to breathe (and be thoroughly tested) as they’re implemented. And if we need to make changes to the ones we’re adding after your feedback, we need time to do that, too.
      Trying to juggle seven all at once was just outside scope, especially as supplemental Legendary powers need attention too. I won’t pretend we’re going to get it all right, but pacing ourselves accordingly makes that at least a little more likely.
      Header image source.
    • By Starym
      Update: we're also getting a new pet and portrait frame in addition to the reurning rewards from Season 7!

      The next season's PTR will be up this Thursday and we have all the patch notes already! The big news is the new seasonal power, and it's a pretty solid one. The Pandemonuim effect will not only buff your speed and power (up to 50% speed and 100% damage) based on killstreak, but also has a combo effect depending on when you choose to end your killstreak (from massive frost novas, angels descending to help and more). All the effects are listed below and will scale based on the GR level as well, making them (hopefully) relevant in higher GRs as well.

      We're also getting new sets! Crusaders and Monks will be getting them this season, with the other class ones arriving in later seasons, and there will be new and returning legendary powers that will synergize with the sets.

      Barbarians also get a lot of tweaks to their legendary items, hopefully addressing the issues players have had with the class.
      New Pet (source)
      I totally forgot to put this in the patch notes, but just in the interest of visibility:
      Added a pet and portrait frame reward for completing the full Season Journey for Season 19
      This is similar to the Galactic Wings that were available during Season 17 and in addition to the returning Season rewards from Season 7 for completing Chapter IV
       
      PTR Patch 2.6.7 (source)
      The one-week PTR testing period for 2.6.7 begins October 17 and we need your help to make Season 19 better than ever!
      We’ve begun introducing brand new class sets to Diablo III as outlined in our Ongoing Support blog, heavily revised several Barbarian Legendaries at the direct request of the community and continued to iterate on our approach to Seasonal buffs and how they can change up the overall gameplay experience. Take a look at the preliminary patch notes below and start theorycrafting; Patch 2.6.7 will be arriving before the end of the year!


      PATCH 2.6.7
      Table of Contents:
      General Seasons Items Monsters Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
       
      General
      Greater Rift Keystones are now subject to vacuum pick-up A note regarding the California Consumer Privacy Act (CCPA) has been added, clearly stating we do not sell account information. For more information regarding the CCPA, please see here. (Console Only) Return to Top
       
      Seasons
      Developer Note: One of the biggest pieces of feedback from Season 18's buff was that the Triune bonus didn't stick with your character while you adventured. With Season 19, we've altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we're looking forward to seeing what players think of and do with them! The buff for Season 19, the Season of Eternal Conflict, has been added Pandemonium For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds Each stack gives 0.05% movement speed and 0.1% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks) In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level: 15 Kills: Five massive energy twisters are unleashed 30 Kills: Dark Geysers form beneath enemies 50 Kills: Exploding Chickens seek and destroy 100 Kills: Corpses rain from the sky 150 Kills: A wide Frost Nova freezes enemies 200 Kills: Treasure chests fall from the sky 300 Kills: A ring of fire engulfs everything 400 Kills: Meteors hail from above 500 Kills: Angels descend upon the battlefield to fight for your cause 1000 Kills: ??? Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group Return to Top
       
      Items
      Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Eternal Conflict, we're focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You'll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you're as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn't represented this time around, fret not—they're coming in a future patch! You'll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It's very helpful, and we greatly appreciate the thought and effort that went into making your voices heard! New Crusader Set: Aegis of Valor 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens 4-Piece Bonus: Hitting with Fist of the Heavens reduces damage taken by 1% for 5 seconds. Stacks up to 50 times 6-Piece Bonus: Increase the damage of Fist of the Heavens by 10,000% New Monk Set: Patterns of Justice 2-Piece Bonus: Sweeping Wind gains the effect of every rune 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times. 6-Piece Bonus: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000% Darklight Fist of the Heavens has a [45-60%] 100% chance to be cast twice. Additional Legendary Power: Increases the damage of Fist of the Heavens by [200-250%]. The Eye of the Storm New Legendary Power: When Sweeping Wind hits exactly 1 enemy, its damage is increased by 100%. Vengeful Wind Increases the maximum stack count of Sweeping Wind by [6-7] 10 Additional Legendary Power: Increases the damage of Sweeping Wind by [250-300%] Chantodo's Resolve The scaled attack speed damage bonus to Wave of Destruction has been reduced Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we're reigning it in. Wrath of the Wastes 6-Piece Bonus: The damage bonus now also applies to Rend Lamentation Additional Legendary Power: Increases the damage of Rend by [150-200%] Ambo's Pride New Legendary Power: Attacking with Whirlwind also applies Rend and the total damage of Rend is dealt over 1 second Remorseless Hammer of the Ancients has a [25-30%] chance to summon an Ancient for 20 seconds New Legendary Power: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage. Fjord Cutter You are surrounded by a Chilling Aura when attacking. New Legendary Power: Seismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies Bracers of Destruction Seismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits. Fury of the Ancients Call of the Ancients gains the effect of the Ancients' Fury rune and your Ancients attack 100% faster Bone Ringer Now has a cap of 60 stacks. Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It's not an engaging style of gameplay, and we don't want that experience to be the best way to play the Necromancer. Legacy of Dreams This gem is now more likely to drop from a Greater Rift Guardian Return to Top
       
      Monsters
      Blighter Blighter's Poison Tentacles' Area of Effect now hits less frequently, but at higher damage, when attacking players Return to Top
       
      Bug Fixes
      Spite Fixed an issue where casting Restless Giant would cause the 200% physical bonus damage to fail to apply when the Gargantuan enraged Squirt's Necklace Fixed an issue where some ground effects were causing the Squirt's Necklace buff to fall off despite being shielded Return to Top
       
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Return to Top
       
       
      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
       
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
       
      A killstreak-based seasonal power, new Crusader and Monk sets, Barbarian reworks and more!
    • By Stan
      This week's Challenge Rift 120 revolves around Demon Hunters.
      Challenge Rift 120 EU
      Gear
      Visage of Gunes Rakoff's Glass of Life + Gogok of Swiftness (Rank 57) Strongarm Bracers Elusive Ring + Legacy of Dreams (Rank 53) Pandemonium Loop + Pain Enhancer (Rank 61) Karlei's Point + Holy Point Shot Kanai's Cube Powers
      Dawn Aquila Cuirass Elusive Ring Skills
      VengeanceSeethe ImpaleRicochet PreparationInvigoration Shadow PowerGloom VaultRattling Roll CompanionBat Companion  
      Passives
      Sharpshooter Tactical Advantage Custom Engineering Awareness Impale is your main damage-dealing ability. You won't have any problems with toughness this week. You can Vault through Elites to proc your Strongarm Bracers and deal increased damage. Vengeance is going to have permanent uptime thanks to Gogok of Swiftness. For more information on layout, check out Mnemonic's video guide linked below.
      Challenge Rift 120 US
      Gear
      Andariel's Visage Dovu Energy Trap Mantle of Channeling Aquila Cuirass Frostburn Sanguinary Vambraces Hellcat Waistguard Depth Diggers Irontoe Mudsputters Convention of Elements + Bane of the Trapped (Rank 76) Unity + Legacy of Dreams (Rank 76) Leonine Bow of Hashir + Sin Seekers Kanai's Cube Powers
      Echoing Fury Cindercoat Squirt's Necklace Skills
      VengeanceSeethe GrenadeCluster Grenades Rapid FireWithering Fire Rain of VengeanceShade CompanionBat Companion Shadow PowerBlood Moon Passives
      Sharpshooter Ambush Grenadier Single Out Spam Vengeance, Companion, and Shadow Power every time they're up. Grenades will do your most damage, so throw them as you walk to kill trash. Use Rapid Fire for high single-target damage output on Elites or the Guardian. Cast Rain of Vengeance on Elites. Here's Raxx with his clear of the rift.
    • By Stan
      The drop chance of Legacy of Dreams from Greater Rift Guardians will be increased in Season 19. A suggestion has been passed on to the dev team to include the gem, which replicates the Legacy of Nightmares buff, in the Haedrig's Gift cache.
      The increased drop chance means the gem will have a higher priority to drop from the Greater Rift Guardians as outlined in the blue post below.
      Blizzard (Source)
      Hello everyone,
      In this post I just want to discuss my views on two different approaches for starting a season, and why adding a reworked Legacy of Dreams gem to the 3rd Haedrig reward makes sense.
      As noted, I feel there are two sorts of progressive players in D3. First, you have players that want to take sets, whatever is the most powerful, and just go for it out of the gate. Next, you have a group of players who prefer the slow grind of gathering different pieces of loot for a more player driven build.
      Right now, the first option is the only relevant option if you want to compete out of the gate.
      By allowing Legacy of Dreams to drop with Haedrigs gift, and re-balancing as a level 50 max gem rather than level 99, you fully open up the option for players to hit the ground running with Legacy of Dreams.
      I see absolutely no negative to these two changes, but wanted to see what the community thought?
      Thank you!
      That’s certainly a thought. I’ll pass the feedback on to the development team.
      I will note, however, in the next patch, we are going to increase the drop rate for Legacy of Dreams from Greater Rift Guardians. It’s a little low currently and hopefully that will help with the feeling that this gem is too scarce. We’ll give that a go first and see if we need to re-evaluate after.
      Is this to be interpreted as making it drop sooner when you first start collecting the gems?
      Correct. While you’ll get it eventually even with bad RNG by process of elimination, this change should make it more likely to drop sooner rather than later.
      Again, not guaranteed; random is still random and bad luck still happens. But it should be better after the update.
×
×
  • Create New...