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Gameinformer recently interviewed Game Director Ion Hazzikostas about how Blizzard maintains Warcraft lore. Did you know they had a team of WoW historians? Check out the highlights!
Check out Gamenformer for the full interview!
Blizzard has a team of three lore scholars, Sean Copeland is the historian supervisor of the team. Their role is to field lore and research requests made by their internal dev teams, review publications, participate in creative sessions, and host lore seminars. WoW historians maintain language and pronunciation databases for specific phrases and terms. WoW covers plenty of languages: Eredun, Zandali, or Shath'yar (language of the Old Gods). One of the writers once requested pronunciation for the phrase: "Ak’agthshi ma uhnish, ak’uq shg’cul vwahuhn", which means "Our numbers are endless, our power beyond reckoning!" Alleria made a return in Patch 7.3 and it was up to the historians to track down every place where she was mentioned to ensure they don't do anything inconsistent. In Cataclysm, the final boss was Sinestra. They wanted a red dragon to come and join the players in the fight, ending with a sacrifice that would help players defeat the boss. It would have made sense to include Krasus in the encounter, but they realized he died in a book. Khadgar in the Warcraft Movie was much younger in the film than they had imagined him being at that point in time. In the Burning Crusade, he was depicted much older and had a long beard, so they decided to give him a new model. The goal with WoW Chronicles was to craft a cohesive and complelling guidebook that covers the entire history of the Warcraft universe. Copeland's team believes that continuity exists to enhance the story, not to tie the hands of creators.
Embers of War is a new cinematic released by Blizzard to go with Battle for Azeroth. It's a combination of all cinematics previewed so far including Bwonsamdi, Jaina's return to Kul Tiras, the Horde intro to Zandalar, and the final Battle for Lordaeron cutscene.
Lines have been drawn between the Horde and Alliance, loyalties tested, and the war between the factions has begun in earnest. The race is on to recruit new allies and gather a new powerful resource – Azerite. Will you heed the call of battle?
We have another interesting interview with Principal Exterior Level Designer Gary Platner and In-game Cinematic Project Director Terran Gregory by VG247. Check out the highlights!
Check out the full interview over at VG247.
Alex Afrasiabi designed Battle for Azeroth like it would be the last expansion; they didn't hold back, went for the mega, and seized the day on design. Terran is really sad that gnomes didn't make an appearance in the cinematics, but CGI has its limitations to how many characters can be created. Siege of Lordaeron included more characters than any other Blizzard CGI film before. It's Blizzard's mission to tell the most compelling and emotional story that they can. Making everyone enjoy the story in the same way is an impossible goal. With the release of Warbringers: Sylvanas, Horde players started to show their discontent. There's even been one extreme case of targeted harassment aimed at Christie Golden. Creating a story that revolves around an all-out war required bold decisions. They knew the reactions to the burning of Teldrassil would be passionate, but they did exceed their expectations. Storytelling is about highs and lows. Old Soldier would not have resonated so well without Warbringers: Sylvanas. WoW is a living, breathing game. The team's always looking for ways to improve it. They'll support WoW for as long as the players continue to give them support. From a story perspective, they wondered how great an end WoW would need to have. It's an evergreen franchise that they've maintained like a "carefully-tended bonsai tree."
We have the inaugural hotfixes of Battle for Azeroth! We have a whole lot of quest fixes, including the inability to start second or third War Campaign Footholds, as well as mounts and dungeons getting a look.
August 14 (source)
Temple of Sethraliss Fixed a bug that caused Avatar of Sethraliss to sometimes become inactive. Mounts
Captured Dune Scavenger is now usable by both Horde and Alliance characters. Chewed-On Reins of the Terrified Pack Mule is now learnable and usable by Alliance characters. Quests
The Nazmir quest "Poisoning the Brood" will now share credit to party members. The Targets for "A Wall of Iron" will now respawn more frequently. Players that were in the vicinity of, but did not get credit for killing Vilank'dor, will once again be able to complete the quest "To Sacrifice a Loa". Fixed an issue where too many enemies were participating in "Mojambo". Players should now be able to advance and complete "Devour Humanoid". “Adapting Our Tactics” can now be abandoned and re-accepted after selecting an upgrade to pursue Players who disconnect during “Rodrigo's Revenge” can now continue the quest. “The Last Witch Doctor of Krag'wa” will no longer talk to nearby players who are not on the quest. Crawgs in "Great Brewfest Kodo" will now respawn more frequently. Adjusted the range of the Seaforium Smoke Grenade on “Boom goes the Bomb” so that it can better go boom. Interacting with the Mysterious Brew during "Enforcing Fate" should now reliably grant credit. Fixed an issue that could cause players to be unable to select their second or third War Campaign Footholds. Players who had previously been stuck in this state may now interact with the scouting map near Halford or Nathanos to choose a Foothold. Previous Patch 8.0.1 Hotfixes
August 10 August 8 August 7