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Blizzard posted a preview of the new Covenant system coming in Shadowlands including an early look at all class-specific Covenant abilities.
What Are Covenants?
Covenants are ruling powers that control Shadowlands and you must earn their favor in exchange for various powers for your character.
Each Covenant provides players with two abilities. The first one's generic available to all Covenant members (also known as Signature ability) whereas the other one is an active class-specific spell.
Four ruling powers control the Shadowlands, each of which is in desperate need of aid from the heroes of Azeroth. In exchange for your help, the Covenants are willing to share a piece of their power and access to the rewards and other blessings, boons, or temptations they have to offer.
As you level up on your initial journey through each of their domains, you’ll get to experience the abilities they have to offer firsthand—before you ultimately choose the Covenant you wish to dedicate yourself to.
Kyrians: The denizens of Bastion, these angelic beings embrace humility and service to their order. Necrolords: Comprised of liches, warlords, and spies, the Necrolord Covenant calls Maldraxxus home. They make up the army that defends the Shadowlands. Night Fae: Guardians of nature, the Night Fae inhabit Ardenweald and shepherd beings through the cycle of life and death. It was through their aid that the demigod Cenarius was able to make his return to Azeroth during the events of the Cataclysm. Venthyr: Making their home in Revendreth, the vampiric Venthyr are the punishers of the unworthy, seeking to rehabilitate the sinful souls sent to them by the Arbiter. When the time comes to ally with one of these four, you’ll want to carefully consider the abilities the Covenant will provide you. Each provides two abilities tailored to the theme of the Covenant. The first of these is the Covenant’s signature ability, which is available to all Covenant members regardless of class, race, or specialization. This ability helps you explore and engage with the world in new ways, and gives you a unique tool to help solve the problems you encounter in the Shadowlands. The second of these abilities is specific to your class, and gives you a new spell or power to use in combat.
To give you an idea of what to expect, we’ve put together a list with the Covenant signature abilities and class abilities. Please keep in mind that these are a work in progress and may have additional changes during the course of development and testing, so all abilities shown here are subject to change.
COVENANT SIGNATURE ABILITIES
Call your steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.
Your Steward additionally offers access to a selection of useful amenities, each once per day.
Door of Shadows
Wend through the shadows, appearing at the targeted location.
Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.
Turn into a Vulpin, increasing movement speed. You may reactivate Soulshape to teleport a short distance forward.
Additional cosmetic forms can be earned and collected through a variety of gameplay.
While out in the world, this effect has a short duration before it wears off, but lasts indefinitely while in a rest area.
Aligning with a specific Covenant provides access to class abilities that provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Every Covenant offers an ability for each class, but note that some Covenant class abilities are still in development and are not currently represented in the chart.
Bastion Covenant abilities shown for: Priest and Warrior.
COVENANT CLASS ABILITIES
Shackle the Unworthy
Admonish your target for their past transgressions, reducing the damage they deal to you and dealing Arcane damage over time.
Shackle the Unworthy's cooldown is reduced when you damage the affected enemy with a Rune-spending attack.
A heavy mist surrounds you, increasing your chance to dodge.
Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount.
Sprout an additional limb for a limited time, dealing Shadow damage to nearby enemies. If an enemy is farther away from you, they are pulled to your location.
(Replaces Death and Decay)
Corrupts the targeted ground, causing Shadow damage over a duration of time to targets within the area.
Affected enemies deal reduced damage to you (up to a maximum amount) and their power is transferred to you as an equal amount of Strength.
While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.
Carve runes into the ground in front of you, which detonate to deal Arcane damage and shatter Lesser Soul Fragments from enemies.
Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time.
Activating Metamorphosis applies Sinful Brand to all nearby enemies.
(Work in Progress)
Charge to an enemy, inflicting Nature damage and rooting them. The target is marked for a period of time, increasing your Fury from Demon's Bite andShear against them.
You may reactivate The Hunt every 30 seconds to teleport behind the marked target and ignoring line of sight.
Form a bond with an ally. On a cooldown, you may empower the bond for a period of time, granting you an effect based on your partner’s role, and granting them an effect based on your role.
For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking.
If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending.
Command a swarm that heals or deals Shadow damage to a target and increases the effectiveness of your periodic effects on them.
Upon expiration, travels to a new target within range, alternating between friend and foe up to a set number of times.
Convoke the Spirits
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds.
You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur on appropriate nearby targets, favoring your current specialization.
Fire a resonating arrow to the target location and fill the area with echoing anima. The effect causes your attacks to ignore line of sight to enemies in the area, and you have an increased critical strike chance against them.
Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.
Throw a deadly chakram at your current target which will rapidly deal additional Shadow damage.
Each time the chakram damages a different target, its damage is increased, and you generate additional Focus.
(Work in Progress)
Conjure a radiant spark that causes Arcane damage instantly and additional damage over time.
The target takes a percentage of increased damage from your direct damage spells, stacking each time they are struck. This effect ends after a number of spells.
Mirrors of Torment
Conjure mirrors to torment the enemy for a time. Whenever the target casts a spell or ability, a mirror is consumed to inflict Shadow damage and their movement and cast speed are slowed.
The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time.
Transform into a powerful Skeletal Mage for a period of time.
While in the form of a Skeletal Mage, your Frostbolt, Fireball, and Arcane Blast are greatly enhanced, and your spell damage is increased.
Draw from the ground beneath you for a period of time, dealing Nature damage over time to nearby enemies.
While channeling, your ability cooldowns are reduced.
Weapons of Order
For a short duration, your Mastery is increased by a percentage. In addition:
Windwalkers’ Rising Sun Kickcooldown is reset instantly, and your Rising Sun Kick reduces the cost of your Chi abilities.
Brewmasters’ Keg Smashcooldown is reset, and enemies hit by Keg Smash take increased damage from you (stacks up to a set amount).
Mistweavers’ Essence Font cooldown is reset instantly and heals nearby allies on channel start and end.
(Work in Progress)
(Work in Progress)
(Work in Progress)
Instantly cast Holy Shock, Avenger's Shield, or Judgmenton several targets within range (based on your current specialization).
Hallow the target area, dealing Shadow damage split among enemies and restoring health split among injured allies over time.
The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of Consecration while within the area.
(Work in Progress)
(Work in Progress)
Boon of the Ascended
Gain the Boon of the Ascended, granting access to Ascended Nova and Ascended Blast, and increasing your movement speed. Both abilities damage your enemies, heal your allies, and build power that will erupt in a powerful explosion of damage and healing at the end of Boon of the Ascended’s duration.
Assault an enemy's mind, dealing Shadow damage and briefly reversing their perception of reality.
For a period of time, the next damage they deal will heal their target, and the next healing they do will damage their target.
An explosion of dark energy heals nearby allies and infects nearby enemies with Unholy Transfusion.
Unholy Transfusion deals Shadow damage over time. Enemies who damage this target receive healing.
(Work in Progress)
Deal Arcane damage to an enemy, extracting their anima to Animacharge a combo point.
Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points.
Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes.
Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target.
This also awards combo points.
Serrated Bone Spike
Embed a bone spike in the target, dealing Physical damage over time until they die.
Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by a percentage per spike.
(Work in Progress)
Summon a totem at the target location for 30 seconds. Your next 3 damage spells or abilities will cause the totem to radiate Arcane damage to enemies near the totem and your next 3 healing spells will heal up to 6 allies near the totem.
Casting this ability again while the totem is active will relocate the totem.
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
For each target critically struck, the cooldown of Chain Harvest is reduced.
(Work in Progress)
(Work in Progress)
Deal Arcane damage instantly and additional Arcane damage over time. If the enemy dies while affected by Scouring Tithe, you generate additional Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed.
Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies within their path. When the anima reaches the target it explodes, inflicting a random Curse and dealing Shadow damage to all nearby enemies.
Hurl a bolt of shadow magic at your target, dealing Shadow damage and increasing the damage of your next Incinerates, Drain Souls, or Shadow Bolts.
Decimation Bolt's damage, and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases.
(Work in Progress)
Spear of Bastion
Throw a Kyrian spear at the target location, dealing Arcane damage instantly, dealing additional damage over time, and generating Rage.
Enemies hit are tethered to Spear of Bastion's location for the duration.
Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing a moderate amount of damage they would deal to you.
If your foe survives, a portion of the Rage spent is refunded.
Brandish the banner of the Necrolords, increasing your movement speed and causing Mortal Strike, Raging Blow, and Shield Slam to grant you Glory. Killing an enemy grants additional stacks of Glory.
Reactivating this ability plants the banner in the ground, granting an increased amount of maximum health and additional attack speed to you and your allies within range of the banner. Lasts additional time per Glory, up to a maximum amount.
(Work in Progress)
We look forward to sharing more information as development continues, and we hope this preview helps you find the Covenant that’s right for you.
Which Covenant is your current choice? Join the discussion on the forums.
Latest Shadowlands News
Shadowlands Developer Update PvP Vendors Return in Shadowlands
Blizzard revealed in the Shadowlands Developer Update their plans to add PvP vendors back to the game with changes to PvP currencies, as Conquest becomes a spendable currency in the new expansion.
In Shadowlands, Conquest points can be used to buy specific items from vendors in the new capital city of Oribos. On top of that, you will be able to upgrade gear using Conquest points, similar to how Benthic gear upgrades worked with Manapears in Patch 8.2 (Rise of Azshara).
More information about the new system will be available when we start datamining the first Alpha build.
Also of note are some changes to PvP currencies—notably, Conquest is once again a spendable currency earned through Shadowlands Rated PvP. Players will be able to use Conquest points to purchase specific items of their choice from a vendor in the capital city of Oribos (in an easy-to-find location, naturally). Conquest can also be used to upgrade that gear further (similar to how Benthic gear worked with Manapearls in Rise of Azshara). We’ll have lots more information to share on the details of this system, as well as our broader endgame itemization plans, as the alpha rolls on and we reach max-level content. Latest Shadowlands News
Shadowlands Developer Update
Shadowlands Alpha starts later this week when the first batch of invitations will be going out. Available for testing will be Bastion and the Necrotic Dungeon. Don't forget to opt in for Beta in the meantime!
Changes to all 12 classes will be obvious the moment players log into the game. The goal of Shadowlands is class unpruning, so expect changes to spells, talents, and resources. Blizzard improved the quest interface and added a 3D indicator of tracked quest objective locations. Conquest is a spendable currency in Shadowlands and players will be able to use Conquest points to purchase specific items of their choice from a vendor in the capital city of Oribos. You will also be able to use them to upgrade gear similar to Benthic gear and Manapearls. Blizzard (Source)
It’s been five months since we first revealed our World of Warcraft: Shadowlands expansion at BlizzCon 2019. The whole team has been hard at work transforming the vision we laid out last November into a reality, and we can’t wait to share our progress with all of you.
Later this week, we will send out our first round of invitations to a closed alpha test for Shadowlands.
This first batch of invitations will mainly go out to long-time WoW players with active accounts in good standing, as well as Blizzard friends and family, along with a limited number of content creators and journalists. This initial wave represents only a small fraction of the pool of testers that will ultimately gain access to the test in the coming months—if you’re interested in helping make Shadowlands better, sign up using the Beta Opt-In link on the Shadowlands home page. Later on, as we engage in focused PvP and raid testing, we’ll also do some targeted invite waves that prioritize players with extensive experience or expertise in those parts of the game.
When the alpha servers go live, we will have the full level-up experience in the zone of Bastion available, along with its accompanying dungeon, the Necrotic Wake. Testers who are interested in checking out our revamped new player experience can play through the Alliance version of the new zone and tutorials. We’ll aim to roll out new content on a regular basis throughout the test cycle—later in April we hope to offer the zone of Revendreth, as well as a look at Torghast, Tower of the Damned, our endless dungeon experience. We will continue to unlock content such as zones, dungeons, and endgame questlines when they’re ready for feedback, using template characters as needed to focus testing and feedback on specific parts of the game. Once everything has been released into the test environment, we’ll officially move into a beta phase, wiping all characters and kicking off a larger round of invites for an end-to-end test of the entire Shadowlands experience.
While content will be rolled out methodically over the course of the alpha, many of our underlying systems changes will be apparent from the moment players first log in later this week, and there will be hints of others that are still in progress. A few examples:
Players of all 12 classes will immediately see changes in their Spellbooks, Talents, and in some cases even their resources. We’ll have a separate blog coming out in the coming days discussing how we applied the class design philosophies we laid out at BlizzCon 2019 and giving key examples of the sorts of changes to expect for each class and their specializations. Unlike the last couple of expansion alphas, where the conversation with the community often began with us saying “Let us know which spells you miss most…” this time around we’re eager to hear whether we’ve gone too far with “unpruning.” Maybe a bunch of folks actually really hated Eyes of the Beast all along—who knows? We have been making improvements to our quest interface, with an eye toward better distinguishing major quests that are required to advance the narrative from optional side quests that tell more localized stories. Our work-in-progress 3D indicator of tracked quest objective locations will be available to use, which aims to reduce the need to bring up the map when navigating the world and help more clearly identify when an objective is above or below you. We’re also rolling out a system that allows players to set a personal waypoint on the map as well as share that pin in chat channels, so that you should no longer need an add-on to convey exactly where Rustfeather just spawned. Also of note are some changes to PvP currencies—notably, Conquest is once again a spendable currency earned through Shadowlands Rated PvP. Players will be able to use Conquest points to purchase specific items of their choice from a vendor in the capital city of Oribos (in an easy-to-find location, naturally). Conquest can also be used to upgrade that gear further (similar to how Benthic gear worked with Manapearls in Rise of Azshara). We’ll have lots more information to share on the details of this system, as well as our broader endgame itemization plans, as the alpha rolls on and we reach max-level content. As our community and fansites dig into the game files that are packaged with the client in the coming days, you’ll also doubtless find bits and pieces of data relating to endgame systems like Soulbinds, Covenant Sanctums, and crafted legendary items. Much of those features remain a work-in-progress and, especially in an alpha setting, the game’s data contains numerous experiments and discarded ideas, so please take what you might find via datamining with a grain of salt. We remain guided by the core philosophies that we articulated at BlizzCon: player agency and empowering choices. We can’t wait to share details of these systems with you as soon as we’re able—one of our main lessons learned from past expansions is the vital importance of carving out a large window in our alpha and beta for feedback and iteration on these endgame systems.
Thank you for your patience, and we’ll see you soon (no TM) in the Shadowlands!
Join the discussion on the forums here.
Shadowlands Alpha starts this week with the first zone Bastion available for testing!
We've all heard about the man who's finished the game very recently, getting all the currently available achievements and claiming that he can now finally play the game. What you may not have known is that this is his second time to do so, as he also finished Legion World First back when it was current! We took some time out to talk to Xirev about his impressive... ahem... achievement, and found out a whole lot more about his process.
He talks about the worst things he's had to endure on specific achievements, the 1100 days played across all his accounts and characters, when and why he started this endeavor, his first achievement complete expansion, some very negative comments he's gotten about his accomplishments, his overall thoughts on BfA as someone who's spent a lot of time in its every nook and cranny, and a lot more!
When did you decide to start actively working on getting all the achievements in the game?
I started caring about achievements in Cataclysm, but working on the achievement What a Long, Strange Trip It's Been in Wrath of the Lich King was what first introduced me to doing them - I didn’t end up finishing it until Mists of Pandaria though. In Wrath of the Lich King I did achievements for the rewards that they gave, in Cataclysm I started actively doing any achievement that I could regardless of the reward - it was mostly rep grinds in the beginning.
Every expansion after Cataclysm increased my conviction to try to get everything, and in Warlords of Draenor I was fully committed to finish it all, as it was a very good expansion to do that sort of thing since there wasn’t much new content added. Seeing people AFK in Orgrimmar in their corner that they always stood in showing off their gear, mounts and ton of achievements was a big motivating factor to want to strive for the same thing.
You had also completed Legion as the first with all achievements, was that your first “complete” expansion and (then current) max achievement points?
Warlords of Draenor was the first time I finished with everything but it was a while after other people did it. I’ve been in the top 10 of achievement points since the start of Legion all the way until now. Sometimes being very far ahead of even the second place as can be seen here:
What would you say the general ratio is of the achievements you got on a single character vs. what you had to do on others to get them all complete and how much /played do you have on your accounts?
I have most achievements on my main Mage, if I at one point did an achievement on another character I would go back and do it on my Mage again just to have everything done on one character. My /played on my Mage is 565 days total and 117 days at 120. Total playtime on my main account is 974 days and I have a second account with 303 days. Some of that time is overlap, but definitely not all of it. I also have a third account with 32 days but that’s all overlap with the other two. So I’d say total across all of the accounts is somewhere around 1100 days.
What would be your top 5 (or more) worst and/or most difficult achievements to get?
What comes to mind in BFA is Most Minis Wins, that achievement made me take a 2 month break from playing because I wasn’t getting the last one I needed. I ended up getting it on my first try the day I came back after the break.
Catchin' Some Rays also took quite a lot of time and was really frustrating because at the start of the expansion the drop rate was really high and people got it within 50 casts - I put it off for too long and they significantly reduced the drop rate, so it took me close to 8000 casts to get it. Knowing I could have gotten it much faster made that achievement especially sour in my mouth.
Existential Crisis from Mythrax in Uldir was probably the hardest raid achievement ever added before they fixed it. The description of the achievement and what you actually had to do to earn it was completely reversed and it took around 200 wipes to get it, which is harder than most Mythic bosses.
You’re only as strong as your weakest link and it was hard to find people willing to spend time on trying to do it.
The high rated PvP achievements are definitely the all time hardest to get though.
How was BfA in terms of the new achievements added compared to previous expansions?
I’d say it was pretty similar, maybe a bit more than Legion. If you consider the 500 Honor Level achievement as being added in BFA (was added in the prepatch) then the time investment needed to finish all achievements significantly increased for people who did not farm a lot of Prestiges on different characters in Legion.
How does it feel clearing everything on that list out? You joked you can then finally start playing the game, but does completing all the achievements make you feel “done” with the game or does it give you more freedom to do what you like?
It feels like when it’s your birthday, you don’t feel much different from the day before. Sure, there’s some sense of relief of “I’m finished now” followed by the realization that the main factor of why I’m playing the game has suddenly disappeared. I have finished all achievements in the game multiple times in BFA already, same thing in Legion, with each patch I end up with everything so I’m kind of used to it by now. It’s no longer about striving for something, it’s all about maintaining which isn’t as fun I think. What I did when I was done with everything in Legion was to play Final Fantasy 14 for a month followed by working on collecting transmog and such for the addon All The Things. I have not done much if any All The Things collection in BFA apart from the things I usually do.
I’m not sure what I’ll do this time around though, probably just continue doing the things I was doing before.
What is your favorite WoW activity?
Going for all achievements, not doing the achievements themselves, just the collective effort of doing all of them.
What was the path that you took to getting this done? Did you have a very specific way in which you approached it or did you just play the various content and then narrowed it down as you completed specific ones?
At first I mostly went for achievements that awarded something, then achievements that indirectly rewarded something (like reputations), after that I kinda picked a category and worked my way through it as much as I could. So for example when I decided it was time to do fishing I’d only do fishing achievements until they were all done.
When a new expansion comes up, do you actually play it “normally” just to enjoy it for a while, or do you head straight into the achievement hunt?
I think doing the achievements is playing the game normally, they guide you towards doing all the different activities the game has to offer, and as I don’t have a certain preference to what type of content I play the game for it is normal for me to just do everything that is on offer. They don’t take you that far off the beaten path. I usually never prepare beforehand when a new expansion or patch comes out, I like going into it and figuring out what I want to prioritize and focus on while it’s live. It would probably be better if I did prepare but I don’t think it’s that worth it.
What were some of your favorite achievements to do (and not just the really easy and fast ones ? )
It kind of depends, achievements that I was able to do while watching a show or something were the ones that felt the most satisfying to do because it was almost like I wasn’t even playing the game while finishing a long achievement. Others were fun to do just due to how hardcore I went about doing it, like doing 4000 daily quests in 2 weeks by figuring out which daily quests were the fastest ones to do on as many characters as possible each day, and then just bruteforcing the 10000 daily quest achievement.
Farming PvP WQs on 45 characters to get 90k honor per day to finish the 500 Honor Level achievement was also fun to do. It wasn’t super necessary though, as I started at 350 Honor Level the day the prepatch came out because I had done a lot of Prestige farming in Legion. I would have gotten 500 by now without doing the WQ grind anyway as I’m at 673 Honor Level as of right now.
Achievements that no one really had an idea on how to do and having to figure it out on your own are fun as well, like Naxt Victim which by the looks of the Wowhead comment I made about it helped a lot of people out.
As someone who’s spent possibly the most time dealing with the specifics of the expansion, what are your thoughts about BfA in general and what would be some of your favorite and least favorite things about it?
BFA has been pretty bad for my motivation I feel like. Island Expeditions completely broke my will to farm things outside of achievements, the sheer amount of stuff and incredibly low drop rate just made me feel like it just wasn’t worth the time to farm, I would rather just play another game instead. Low drop rate pets and mounts from rares that just take ages to get is also something I don’t like, Soundless, Rustfeather, Arachnoid Harvester, I feel like the drop rate is too low and it just forces you to keep spinning the slot machine until you get it. Paragon reputation boxes were bad in Legion and they are bad in BFA as well, it is probably what I dislike the most about the game right now. The fact that you have to farm paragon reputation on both factions to get everything is also simply ridiculous.
The amount of gold sink mounts they’ve put into the game this expansion is also something I don’t like, they’ve removed all the methods I had to earn passive gold and put tons of mounts that cost a lot in, and that also made me stop caring about getting all mounts and such.
I usually play a lot of alts and more than 50% of my total played used to be across alts, but now in BFA I’ve barely played them at all, I don’t even have all classes at 120. They made the incursions too weak compared to the Legion assaults so I didn’t feel like I had an efficient way of leveling my alts with just a few minutes every day. The corruption system is also something I dislike, mostly because I’ve been really unlucky with it. If there was an easier way to get the corruptions you wanted it would be better. Some goods things about BFA have been the essences I think, Memory of Lucid Dreams completely saved Fire Mage after they basically cut the spec in half in BFA. The raids have been pretty decent I suppose, losing master looting wasn’t that great though.
Are you looking forward to Shadowlands?
Sure. I know that if I don’t have much time to play because of other circumstances I will still probably have enough time to finish all achievements and I’ve been going for this a long time so might as well continue.
Knowing how much effort it’s taken you to get here, if you could go back would you do it all over again?
Well that’s kind of tricky. I feel like I have gotten to know myself better because I’ve done this, but also it is a lot of time invested. I’ve gotten a lot of insensitive comments about mental health and me wasting my life, but just because I have tangible proof of my “wasted” time it doesn’t mean I waste more time than others. I’ve just had a very specific goal that I’ve achieved as efficiently as possible, no one is able to be 100% productive all the time. I feel like it has helped me try harder at university and striving towards achieving my goals in life. I have not failed a single exam during my time at uni even while playing a lot. So yes, I would do it again and I’m satisfied with what I’ve accomplished.
A very positive end to the interview, and we'd just like to congratulate Xirev on what he's accomplished once more and are looking forward to him getting there again in Shadowlands!
You can also head on over, watch and follow him on his twitch and twitter pages:
Other Icy Veins interviews:
Valdihr of Classic Journey Interview + Unique Icy Veins Art Piece
Exploit Vs. Clever Use: the Rextroy Interview
A Farewell Interview with Mione, the Solo Artist
Hurricane, Awesome WoW Trailer Creator Interview
Crafter's Spotlight: Djarii, Makeup Artist
The man with all the achievements talks to us about how he got there and a lot more.
UPDATE: We caught up with Xirev and had a chat about his accomplishment, which you can check out here.
Xirev from Vashj (EU) has earned all 3,927 achievements that are currently available in the game. Congratulations!
Xirev from the <Colour> guild managed to complete all achievements in World of Warcraft that have been added so far which must have taken a lot of dedication. He currently owns 484 out of 555 mounts and all battle pets.
On reddit he joked that now he can finally play the game. Congrats!