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Official Conduit Details: Item Levels above 210, Drop Locations and Loot Type, Multiple Sources and MoreBy Starym
We have some official clarification from Blizzard on how exactly aspects of Conduits work, from item levels, crop locations, loot type and a lot more! It seems the item levels will go above 210, as an example of a Mythic raid drop is mentioned to be 213, unlike what we previously assumed. The good news is there will be multiple sources for Conduits, from vendors and drops, and they're always Personal loot and class-specific.
We’ve recently seen a number of questions about how Conduits work in Shadowlands. Here’s a brief explainer:
Conduits are items, and they have item levels like other loot you’ll see in Shadowlands. Currently in the Beta, Heroic dungeon loot is item level 171 and Normal difficulty Castle Nathria is dropping iLvl 200 gear. Like other loot, the higher the Conduit’s item level, the more powerful its effect.
Conduits can come from many sources, including dungeon bosses, raid bosses, the PvP vendor, and World Quests and content (via Callings). Conduits go into a collection, making it unnecessary to repeatedly earn individual Conduits at a given item level.
Conduits drop as personal loot and are class-based, so they don’t differ based on your active spec or your loot spec. They’re also additive with other loot drops – a Conduit won’t replace an item that a boss might otherwise have dropped. Conduits are not tradeable.
Our goal is to offer one or more ways of targeting the specific Conduits that you might want (such as PvP vendors and loot drops), in addition to those available via Callings and a catch-all Conduit sold by Ve’nari in the Maw.
Specific to Ve’nari, we’re in the process of removing Stygia as a repeatable reward from Twisting Corridors. Our goal here is for the Eye of the Jailer in the Maw to be a limiting factor on Stygia gains. As with other items, you can experience big upgrades when replacing Conduits. If you have an iLvl 171 version of a Conduit, and you obtain an iLvl 213 version of that Conduit from a Mythic Keystone dungeon, you’ll take it to the Forge of Bonds and enjoy your nice upgrade.
Blizzard Stealth-Removing Warlords of Draenor Crafted Item Appearances in the Shadowlands Pre-Patch?By Stan
It appears Blizzard is removing Rank 2 and 3 Warlords of Draenor crafted item appearances in the Shadowlands pre-patch.
UPDATE: Blizzard just confirmed that the appearances will only be removed temporarily.
The news comes from Redditor macrotransactions, who figured out that Warlords of Draenor upgrade tokens (Burnished Essence) have been turned into gray items (Burnished Essence) in the Shadowlands pre-patch, which means you will be no longer able to upgrade the crafted items.
Rank 2 and Rank 3 crafted items from Warlords of Draenor have unique appearances, and the removal affects all professions.
Warlords of Draenor recipes are heavily daily-locked, so if you want to obtain the appearances now before they get removed, get ready to spend a lot of gold on the Auction House.
At this time, we do not know if this is a bug or intended.
We recently noticed that some Warlords of Draenor item appearances will become unobtainable starting with the Shadowlands pre-patch, specifically rank 2 and 3 crafted items. However, we now found out that that was an unintended consequence of SL development and that we will be getting the appearances back in a later patch!
WoD Items (source)
Yes, this is a side effect of Shadowlands development.
We already have plans to reintroduce all of the transmogs in a future patch. So they’ll only be unobtainable temporarily.
Finally, we're looking at Warrior class changes from the latest Shadowlands Beta build.
Our preview of the latest Shadowlands Beta class changes concludes with Warriors! Colossus Smash and Warbreaker will now apply Deep Wounds from the Arms Warrior's Mastery. The game designers want to give Arms Warriors an additional option to apply Deep Wounds with Warbreaker in multi-target scenarios, without having to rely on Bladestorm or Cleave, and to have Deep Wounds be reliably applied to Colossus Smash targets when Sweeping Strikes is active.
Mastery: Deep Wounds - Mortal Strike, Colossus Smash, Warbreaker, Cleave, and Bladestorm inflict Deep Wounds, dealing [ 60% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by 8.8%. Fury
Reckless Defense (Legendary Power) - Rampage critical strikes have a 25% chance to reduce your Recklessness and Enraged Regeneration cooldown by 3 seconds.
We're back in the weird zone, with SuNSet somehow deciding it was a good idea to mash together/overlay on top of themselves 13 songs. We get the 10 World of Warcraft themes (including Vanilla and Classic separately), the Warcraft movie theme and specific ones from Hearthstone (from the very recently added Book of Heroes mode) and Heroes of the Storm (from the Craft Wars event).
You'd think this would be a tonal mess (and it is at times), but it sounds surprisingly ok, and it's a very interesting experiment/game for those of us that know all (or most) of these themes - if you listen along you can focus in on an individual track and see which one catches your attention most (WoD in my case).
And if you wanted to hear the actual differences between the expansion themes, we have a different video, by Luciano Lopez, going through the song highlights in order:
So thanks to SuNSet? I guess? It's definitely different at least!