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So, there is a question, did anybody try to complete mythics and mythics+ with five tank party. Just for a minute forget about common sense. Just interested in facts.

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Edited by Ivlarshall

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I know Hunters did something similar in Mists of Pandaria, twice.  Once doing 25 Hunters vs Tier 14 Normal (Mogu'shan Vaults, Terrace of Endless Springs, and Heart of Fear) and the other completing Tier 14 Heroic, 11/13 Heroic Throne of Thunder (T15), and 13/14 Flex (now Normal) Siege of Orgrimmar (T16).  There was also a Death Knights vs Archimonde (Normal, I think) in Warlords of Draenor.  I don't think anything of the such has happened so far in Legion, though.

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It's definitely possible, I wonder what the best setup would be. I would assume Warrior as the MT, Druid as the adds/trash tank, Paladin for healing, DH for stuns and then one extra?

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46 minutes ago, Blainie said:

It's definitely possible, I wonder what the best setup would be. I would assume Warrior as the MT, Druid as the adds/trash tank, Paladin for healing, DH for stuns and then one extra?

Brewmaster as emergency tank and corner-monking shenanigans.

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14 hours ago, Blainie said:

It's definitely possible, I wonder what the best setup would be. I would assume Warrior as the MT, Druid as the adds/trash tank, Paladin for healing, DH for stuns and then one extra?

DH tank has only one singletarget stun (and this is even a talent).

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      Night Fae - Ardenweald
      Maw Broker
      Torghast - Guard
      Torghast - Prisoner
      New Titles
       
      Pilgrim %s the Mallet Bearer
      %s, As Themselves%s
      %s the Cryptkeeper
      Mounts
       
      PH Gargon - PH
      PH Epic Gargon - PH
      PH Phalynx - PH
      PH Epic Phalynx - PH
      PH Runestag - PH
      PH Epic Runestag - PH
      PH Shadehound - PH
      PH Gorm - PH
      PH Horned Horse - PH
      PH Horned Horse - PH
      Gilded Prowler - Unparalleled apex predator of Bastion, this mighty larion has trained since birth to carry its rider across the Shadowlands.
      PH Devourer Mite - PH
      PH Dredbat - PH
      PH Maldraxxus Chimaera - PH
      PH Moth - PH
      PH Death Roc - PH
      Vicious War Spider - PH
      Vicious War Spider - PH
      Scenarios
       
      Torghast, Tower of the Damned
      Plane of Torment
      The Master of Lies
      Darkmaul Citadel
      The Blade of the Primus
      The Path of Totality
      Recovering Tyrande Whisperwind
      Sanguine Depths
      Sanguine Depths
      Sanguine Depths
      The Greater Good
      The Ember Court
      Assault on the House of Rituals
      The Necrotic Wake
      Spires of Ascension
      Spires of Ascension
      Halls of Atonement
      Halls of Atonement
      Halls of Atonement
      The Necrotic Wake
      The Necrotic Wake
      Scenario Steps
       
      Torghast, Tower of the Damned
      Ascend the Tower - The higher you climb, the more dangerous the enemies... but the more lucrative the rewards. Be cautious: too many deaths may awaken the Tarragrue!
      Hurry Up! Your deaths have attracted the Tarragrue! Get to the next floor before he does!
      Save the Prisoner - Save the Kyrian Prisoner before their soul is drained!
      Powerful Foe - Defeat the powerful foe!
      Plane of Torment
      Investigate the Town Hall
      Defeat the Monstrosity
      Defeat the Deprivator
      Take the Anima Stream
      Find the Fragment of Jaina
      Free the Fragment of Jaina
      The Master of Lies
      Awaken the Army - Awaken stoneborn who are loyal to Prince Renathal.
      Rally at Dominance Gate - Meet Prince Renathal and your allies at Dominance Gate.
      The Stone Legion Gauntlet - Reach the far side of Dominance Gate.
      General of the Stone Legion - Defeat General Kaal
      To Dam the Damned - Disable Anima Diverters
      The Master - Confront Sire Denathrius.
      The Blade of the Primus
      Where the Pieces Fall - Break through the upper terrace
      Heir to the Primus - Assist Bonesmeith Heirmir.
      Unleash the Helhounds! - Free beasts of war.
      The Highlord and the Lady - Regroup with the forces of Alexandros and Baroness Vashj.
      Courage Guide Thy Blade - Escape the House of the Chosen.
      Caustic Chemistry - Assist with Marileth's 'testing'.
      Together, We Ride! Defend the Sanctum.
      When One Door Closes... Defeat Margrave Krexus.
      The Path of Totality
      A Lost Cause - Investigate the memory.
      A Desperate Gambit - Find the next memory.
      A Peace Made - Find the next memory.
      A Parting of Ways - Find the next memory.
      A Sacrifice Paid - Find the next memory.
      A Moon's Death - Relive the last moments of the Night Warrior.
      Recovering Tyrande Whisperwind
      Find Tyrande Whisperwind - Search Torghast for Tyrande Whisperind
      Fend off Maw Warriors - Aid Tyrande in defeating Maw Assassins
      Keep up with Tyrande Whisperwind - Tyrande is not stopping. Try to keep up with her.
      Defeat Maw Ambushers - Tyrande charged ahead. Deal with the incoming Maw minions!
      Catch up with Tyrande - Tyrande is up ahead, try to catch up with her!
      Find an alternate route to Tyrande - Tyrande has pushed forward. Find another way to catch up with her.
      Defeat Maw Monstrosity - Skuld stands in your way!
      Catch up with Tyrande - Tyrande must be up ahead. Find her!
      Defeat the Tortured Shade - The Maw has created an amalgam of tortured night elf souls. Help Tyrande fight them off.
      The Greater Good
      One Small Step - Push forward into the Citadel of Loyalty.
      No Doubt - Clear the Courtyard.
      Dark Machinations - Defeat Petris and Phaedra.
      Attack of Opportunity - Push forward to the Truthbringer.
      An Old Friend - Stop the Forsworn from activating the Truthbringer.
      Follow the Path - Take the gateway to the Temple.
      In Darkness' Domain - Confront Lysonia.
      A Clever Ploy - Rally to Elysian Hold's defense!
      The Greater Good - Defeat Lysonia once and for all.
      The Ember Court
      Opening Ceremony - Welcome guests and instruct your staff.
      Refreshments - Attend Tubbins's tea party and ensure your guests enjoy it.
      Party Crashers! - Repel the invaders attacking the Ember Court.
      Entertainment - Ensure your guests have everything they need. Then, speak with Prince Renathal when you are done with entertainment.
      Closing Ceremony - Ensure your guests are as happy. Then, speak with Prince Renathal when you're ready to accept tribute.
      Tribute - Collect the tribute left by your guests.
      An Unwelcome Guest - Your hasty defeat of the party crashers attracted a powerful and unwelcome guest.
      Refreshments - Ensure your guests have fun with the divine desserts.
      Refreshments (Maldraxxus) - Take a risk and enjoy the samplings of wild fungi.
      Refreshments (TBD)
      No Refreshments - Hopefully your guests won't be too disappointed.
      Entertainment (Zoo)
      Entertainment (Band)
      Entertainment (TBD)
      No Entertainment - Hopefully your guests won't bee too disappointed.
      Assault on the House of Rituals
      Into the Breach - Clear the way into the House of Rituals Fortress.
      The Finale Lesson of Baroness Ninadar - Defeat Baroness Ninadar
      The Prime Arcanum - Stop the Ritual at the Prime Arcanum.
      Confronting the Margrave - Confront Margrave Sin'dane about Kel'Thuzad's treachery.
      The Third Fall of Kel'Thuzad - End Kel'Thuzad's manipulations in Maldraxxus.
      The Maldraxxian Armistice - Witness the First Maldraxxian Armistice.
      The Strength of Maldracite - Secure the Halls of Rites.
      The Prime Arcanum - Kill the Ossium Horror.
      Halls of Atonement
      Defeat the Lord Chamberlain and restore order to the Halls of Atonement in Revendreth.
      Latest Shadowlands News
      A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands The first dataminable Shadowlands Alpha build is here!
    • By Starym
      With only 2 days having passed since Blizzard announced the first pass of the Covenant abilities we'll be getting in Shadowlands, they've already become the most controversial feature of the new expansion. The WoW community is up in arms about the class-specific abilities in particular, with a big concern relating to the announced difficult re-specing of your Covenant choice.
      Players are reacting so strongly to this announcement in part due to the issues already experienced in Battle for Azeroth, with the Azerite system being maligned since the BfA beta, the huge alt un-friendlyness of Essences etc, so one of the major features of Shadowlands now also having problems is making people scared the system won't be fixed before late into the new expansion as well, so they're being very vocal about it.
      There have already been dozens and dozens of reddit posts on the matter, ranging from players just begging Blizzard not to lock the new abilities to Covenants, raging about the repeating of BfA mistakes, many coming up with better solutions to how the abilities should be handled, and even a few defending the system. There have been locked threads, deleted comments and a whole lot of work for the r/wow mods, as the community is getting pretty combative on the subject. Here are a few of those threads so we get a better idea of what's going on (apologies for some of the bigger posts):

      Then we move on to the more constructive posts, detailing how exactly the system should be fixed, but almost everyone is in agreement that the class abilities should be separate from your Covenant choice, or that respecing a Covenant should be extremely simple:
      And finally, we do actually have a few players that are standing behind the decision to lock these abilities behind Covenant selection, with the main argument being that it fosters meaningful player choice:
      And so only a few days after the announcement, the community is pretty upset at one of the main features of the new expansion, with the vast majority being against the class-specific abilities being tied to Covenants and the fact that it will be difficult/take a lot of effort to respec them. The simplest solution here does seem to be simply making Covenants easily swappable, but that would remove the significance of your choice of Covenant almost entirely. Making the abilities themselves not part of Covenants at all is also a good option, but that would relegate the Covenants to simple cosmetic choices, and Blizzard seems to want more from them than that.
      Will Blizzard respond to this in time? Or will we have another BfA situation where one of the core systems is constantly complained about throughout the entire expansion? It's very early in the Shadowlands lifespan (well, technically it hasn't even been born yet), so there's time to fine-tune these decisions, let's just hope Blizzard learned some lessons from BfA.
    • By Stan
      Blizzard is significantly increasing the Hunter stable size in WoW Shadowlands.
      Hunters will be finally able to hold more pets at a time as Blizzard announced their plans to significantly increase the stable size to hold more companions come Shadowlands.
      (Source)
      General Changes
      Arcane Shot, Eyes of the Beast, Hunter’s Mark, Kill Shot, Scare Beast, and Tranquilizing Shot will be available for all Hunters to use regardless of their active specialization.
      To prepare for the fight ahead, all Hunters will have their stable size significantly increased to hold many companions including the new creatures they discover and tame in the ethereal wilds of the Shadowlands.
      To find out more about Class changes in Shadowlands, check out the official blog post.
      Latest Shadowlands News
      A New Leveling Experience in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
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