Starym

Specific PTR Class Changes Explained

Sign in to follow this  

7 posts in this topic

26019-blizzard-on-ptr-class-design.jpg

 

After the general "PTR isn't final" explanations from last week, Blizzard are getting into some fine detail on what the next PTR build will bring for some classes and what motivated those design decisions.

The post revolved around Prot Warriors and Revenge/Focused Rage, Survival Hunters and their traps, Marksmanship Hunters and Patient Sniper, Shadow Priest and Voidform/Insanity generation, Arcane Mage and Quickening, Fire Mage and crit/Combustion.

Blizzard LogoOrnyx (Source)

As we mentioned before, the next PTR build will have a fairly substantial number of new class changes. We wanted to provide some insight into our goals and strategy with these changes, particularly for the specs that have seen the most change. Note that one of our overarching goals with Patch 7.1.5 is to increase talent diversity by making some of the less popular talents more attractive, which may open up new styles of play and new ways to approach different situations for all specializations, not just those we've listed here.


Protection Warrior:
While Protection’s performance is still solid, we want to provide Revenge a clearer role in the live rotation, and eliminate the need for an off-GCD ability (Focused Rage) to deal damage. To address both of these problems, Revenge is made into a higher-damage ability, which is used rotationally with its usual activation proc, but can also be used outside of that proc by spending Rage. This eliminates the need for Focused Rage. Thunder Clap will fill the role of a second Rage generator, and be used regularly while tanking. Also of note is a new talent that allows you to adopt a more open playstyle if you prefer, by making your auto attacks trigger Devastates automatically, rather than fitting it into open spaces in your rotation.

Survival Hunter:
Survival's most notable addition is some new gameplay for traps. As all Hunters will once again have traps in 7.1.5, we want to make sure that Survival still feels like the master of traps. In particular, we want to restore the concept of baiting enemies into traps, as opposed to merely dropping them at their feet for an immediate effect. A new Survival passive will grant all your traps an added effect if an enemy is led into the trap after it is placed, encouraging you to anticipate the movement of an enemy, or coordinate with your tank in group content. Talents further enhance this, allowing you to increase the bonus in situations where you can reliably make use of it, or to use a new effect on Steel Trap to singlehandedly eliminate enemies who walk into it of their own accord.


Marksmanship Hunter:
We agree with players that Marksmanship currently relies far too much on Patient Sniper not only to do good damage, but also to make the rotation feel fun and rewarding. As such, we’re changing baseline Vulnerability to essentially bake in Patient Sniper, and adding a new Patient Sniper talent in its place. We are also adjusting some talents to allow for more diversity within talent rows and reflect the change to the base rotation. In particular, the Level 100 row: while Sidewinders was commonly used in all situations for its effects on the rotation, we’d rather the base rotation felt fluid on its own, and Sidewinders was a talent focused on the wide-area cleave that is its most clear purpose. Among other changes to help with this, Marked Shot no longer requires the targets to have Vulnerable to do strong damage, so builds without Sidewinders will be able to use it more effectively.

Shadow Priest:
Shadow’s overall pacing is being adjusted so that the highest peak is at the end of Voidform, rather than just before the start of the next one. As a part of this, Lingering Insanity is removed, but overall Insanity generation (and therefore Voidform uptime) is increased. Additionally, Mind Sear is replaced with a new passive effect that allows Mind Flay to fulfill the same purpose. Shadow already has significant multi-target gameplay from the desire to maintain two damage-over-time effects on each target (a process which being is made smoother by allowing Void Bolt to extend DoTs on multiple targets at once). Finally, we are continuing to tweak the Insanity decay rate in Voidform, and the strength of Surrender to Madness, to better balance the Level 100 row. We want to preserve the purpose and strengths of Surrender to Madness for players who enjoy it, without it being quite so ubiquitous as it is currently.

Arcane Mage:
Arcane is receiving several significant talent changes, to increase talent diversity and move away from some of the more problematic gameplay centered around Quickening. In addition to a new Arcane-specific shield to replace Ice Barrier, there are few utility updates not yet on the PTR: Presence of Mind will be baseline for all Arcane Mages, and a new talent will be added that allows Arcane Missiles to be channeled while moving.

Fire Mage:
While Fire was mostly in a good place, we’re looking at two related issues in 7.1.5; the degree to which critical strike dominates other stats, and the overly high amount of damage concentrated into Combustion. Focusing on critical strike’s very strong contribution to the damage of Combustion, as well as that of Pyretic Incantation, addresses both of these. We'll be adjusting the damage of Fire’s core spells to leave its total damage similar to what it was before these changes. We're also giving Fire its own element-themed shield, as with Arcane.

 

Share this post


Link to post
Share on other sites

I just threw up a little when I read the Shadow Priest changes.  It's like they don't even play the class.

4 hours ago, Starym said:

Shadow’s overall pacing is being adjusted so that the highest peak is at the end of Voidform, rather than just before the start of the next one.

The pacing already peaks out at the end of Voidform.  It just plateaus until you enter the next one.

 

4 hours ago, Starym said:

Mind Sear is replaced with a new passive effect that allows Mind Flay to fulfill the same purpose.

Except the new version doesn't.  In order for it to spread damage you need both VT and SW:P up on the target, setting you back 2 GCDs compared to live.  Additionally, it does not generate extra Insanity per target hit the way Mind Sear does. 

 

4 hours ago, Starym said:

Shadow already has significant multi-target gameplay from the desire to maintain two damage-over-time effects on each target (a process which being is made smoother by allowing Void Bolt to extend DoTs on multiple targets at once).

This might be true if VB actually extended the duration for longer than its cooldown.  It also significantly hurst our damage in spread cleave (Odyn P1) encounters.  The unmentioned side effect of this is that it's now entirely possible for DoTs to drop off during Voidform when using Void Torrent or when using Dispersion to pause the effects of Voidform.

 

4 hours ago, Starym said:

Finally, we are continuing to tweak the Insanity decay rate in Voidform, and the strength of Surrender to Madness, to better balance the Level 100 row. We want to preserve the purpose and strengths of Surrender to Madness for players who enjoy it, without it being quite so ubiquitous as it is currently.

As long as the other 2 talents on that row retain the usefulness of an air conditioner at the north pole, Surrender will remain a 100% pick talent for top Shadow Priests.  Yes, it needs a nerf, but the rest of that row needs a little love seeing as Legacy of the Void is a marginal increase and Mind Spike is an outright DPS loss.

Share this post


Link to post
Share on other sites

It always worries me when Blizzard want to change something that has been a core part of the spec for... ever? 

Looking at those Fire Mage comments makes me a little bit scared. Crit has always been a part of the spec and, for me at least, was one of the things that made it fun. Those big crits, procs flying everywhere. It was great.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Dawnblade said:

The pacing already peaks out at the end of Voidform.  It just plateaus until you enter the next one.

This might be true but what this does for me is wait before re-entering voidform untill lingering insanity is (almost) ran out. to get maximum benefit from the haste on ym dots. I have to say I always hated it but it did yield me about 20-30k extra dps (on a total of 300-350k). it's nto much, but enough to make me wait before re-entering voidform.

this change is still a bad one though. it does resolve the waiting problem but it's gonna affect us much more than people tend to think.

Share this post


Link to post
Share on other sites

I'll try to keep up on Holy so I have a healer on standby but these projected changes / missteps for Shadow are doing nothing but helping to solidify my decision to transition my main into a Warrior!

I really count on those Lingering Insanity stacks to get the dot's up BEFORE I Void up, now it'll just take longer?

Edited by Ginger

Share this post


Link to post
Share on other sites
On 23.11.2016 at 8:21 PM, Ginger said:

I'll try to keep up on Holy so I have a healer on standby but these projected changes / missteps for Shadow are doing nothing but helping to solidify my decision to transition my main into a Warrior!

At least they're making AK more alt-friendly in 7.1.5 when you swap!

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      In order to improve the AoE performance of Shadow Priests in short duration multitarget situations, changes are planned for the class with next week's maintenance.
      Blizzard (Source)
      With the next weekly maintenance, we'll be shifting around some of Shadow Priests' damage sources with the goal of improving their AOE damage performance in short-duration multitarget situations - namely dungeon trash packs.

      The nature and lifetime of dungeon trash packs makes it hard for Shadow Priests to ramp up to their full damage potential as part of their rotation. These changes should improve that situation, with a mostly neutral effect for overall performance in longer-duration raid fights.  Void Eruption No longer deals a separate damage event for each of your Shadow Word: Pain or Vampiric Touch on each target. Instead, deals a single damage event to all targets that have EITHER your Shadow Word: Pain or Vampiric Touch. Void Eruption damage increased by 700% Shadow Crash Cooldown reduced to 20 sec. (down from 30 sec) Insanity generation increased to 20. (up from 15) Missile speed increased by 60%. Mind Sear (Passive) Damage increased by 50%. Heart of the Void (Legendary) Increases Void Eruption’s damage by 75% (down from 300%) and heals you for 25% (down from 40%) of the damage done. Developers Note: This is compensation for the Void Eruption buff. The overall effect is mostly neutral. Shadow Word: Pain/Vampiric Touch Damage reduced by 4%. Developers Note: This is compensation for the Void Eruption buff in extended fights.
    • By Stan

      World of Warcraft is currently on discount and redditor Gankeros pointed out an interesting fact; a level 100 boost costs just $25 and that's not the only thing!
      Level 100 Boost for $25
      Up to 8 World of Warcraft licenses can be attached to a single Battle.net account. The best thing is that the level 100 boost is account-wide, so after you activate the secondary game license, you can use the level 100 boost on your main (primary) license.
      Go to Account Management and under "Game Accounts", navigate to World of Warcraft and select the "Play for free" option to create a new World of Warcraft license. You should be then offered a WoW bundle for $25 / 25 EUR.
      Other Benefits of 2 World of Warcraft Accounts
      The standard Battle Chest comes with 30 days of game time and Black Friday is the ideal time to buy another WoW copy in case you've ever wanted to try out multiboxing. ISBoxer should be your go-to multiboxing software for World of Warcraft. They even offer a trial and it's really easy to set up. Don't forget to recruit yourself before doing any of this!
      If you don't need Legion, it's still good to least buy the Battle Chest for gold making. The first account is obviously your main and the second can be used for sniping. It gets even better if you have two monitors and you log in simultaneously on both accounts. Sniping is well worth it and the account will pay for itself in the long run. What exactly is sniping? The process of constantly checking the last page of the Auction House for cheap deals using preset filters. The main issue with a single license is that you can't be logged in on two characters at the same time. With two accounts, you can have one constantly sniping the Auction House, while you're playing your main.
    • By Vlad
      This thread is for comments about our Aggramar guide.
    • By Stan
       

      Did you miss any matches played at BlizzCon 2017? No problem! Blizzard uploaded a recap video of the WoW Arena World Championship with all important highlights.
      Congratulations to this year's world champions - team ABC! For more BlizzCon coverage check out our BlizzCon 2017 content hub.
      Blizzard (Source)
      Miss any matches? Forget the final? Wonder who won? Look no further! We have all the action from the Arena World Championship world finals at BlizzCon 2017 right here.
      WANT THE TL;DR? WATCH THE RECAP VIDEO
      HOW CHAMPIONS ARE MADE
      In the opening week, ten teams descended on Anaheim in the run-up to the finals, with two teams eliminated on day one.
      Panda Global took down Rockets Eclipse with relative ease, to be met by defending world champions Method: Triforce. Panda Global were on fire, with the fever-pitch energy of the crowd fanning the flames. They beat the champions 3-1 in the semi-final to win their place in the final.
      EU VS NA
      Across the bracket, the top-seeded North America team—Method Synergy—faced Europe’s second seeded team, ABC. ABC’s tried and tested formula of Alec on Mage and Niksi on Rogue, seen the previous year, worked like a charm taking down NA’s #1 team 3-2.
      ABC EASY AS 123…4
      The finals in 2017 were once again NA vs EU. The comeback kids on Panda Global looked a little shaky and struggled to hold form, testing the limits of their passionate fans’ patience and creating a tense, exciting atmosphere throughout the arena. Sensing victory, ABC took full control; beating Panda Global in a nail-biting set of games 4-0—earning them their rightful place in World of Warcraft Arena history.
      CONGRATULATIONS TO ABC: WORLD CHAMPIONS!

      ABC Crowned World Champions






      For more information on all our esports events, including announcements about our upcoming tournaments, head to our dedicated esports site for all the gory details. See you soon!
    • By Stan

      Find out what's happening in World of Warcraft during the week of November 21.
      Antorus the Burning Throne
      Antorus will open November 28. Mythic difficulty and the first LFR wing will be available starting December 5.
      Artifact Knowledge Level 53
      All players have access to AK level 53. Legion's max AK cap is 55. There's no reason to worry about catching up on Artifact traits or the Netherlight Crucible relic slots, because AP tokens from world quest and/or bosses will unlock all traits and Concordance of the Legionfall.
      Mythic Keystone Rewards & Affixes
      The ceiling on Mythic Keystone rewards will go up to 15 the week of December 5, when the Mythic difficulty of Antorus opens. If you do a Mythic Keystone 11-15 next week, that effort will be reflected in your weekly chest on December 5. More information can be found here.
      Bolstering Explosive Tyrannical Argus Weekly Quests
      Fuel of a Doomed World: Collect 50 Pristine Argunite from Invasion Points, Rare encounters, or treasure chests on Argus to receive 300 Veiled Argunite. Invasion Onslaught: Complete 3 Invasion Points to get 200 Veiled Argunite. Argus World Boss Occularus

      Occularus is this week's Greater Invasion Point world boss. The portal can be found in Antoran Wastes (55, 50). Don't forget to bring a Seal of Broken Fate for a bonus roll. All Argus world bosses drop ilvl 930 loot. Loot tables and Dungeon Journal entries can be found here. World Boss The Soultakers
      Search for the epic world quest The Soultakers in Stormheim. Death Knights can unlock the Dark Runeblade appearance for the Blades of the Fallen Prince via Runes of the Darkening.
      World Boss Loot Tables
      Barnacled Mistcaller Orb Cord of Kept Souls Hel-Cursed Belt Helchain Waistguard Sea-Reaver's Girdle Soultrapper's Pendant Thrice-Accursed Compass Legion Dungeon Event (Nov 21 - 28)
      While this event is active, the final boss of each Legion dungeon awards an extra item when defeated (Sign of the Warrior). Don't forget to complete the weekly dungeon quest "Emissary of War" to get Cache of Fel Treasures that contains a piece of Heroic Tomb of Sargeras gear. WoW's 13 Anniversary (Nov 16 - 30)
      World of Warcraft's 13th anniversary continues until November 30. Don't forget to make use of Celebration Package and read more details here.
      Pilgrim's Bounty (Nov 20 - 27)
      Not much has changed in 2017. Cosmetic Pilgrim's Bounty gear can be transmogrified during the event. More information can be found in our Pilgrim's Bounty guide.