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PTR Patch Notes: 2.4.3.41863

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Build 41863 has been deployed to Public Test Realms. We're getting a new Legendary gem. Here are the complete Patch Notes with the latest changes highlighted in red.

Blizzard LogoBlizzard Entertainment

GENERAL

  • New Feature: 20th Anniversary Event
    • A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
    • This event is only available in January
      • Please note that the anniversary event features a pre-cursor event

      • This will start a few hours before the rest of the event is available on the PTR

  • Hardware Support
    • Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
      • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
      • Players will need to update their firmware for supported devices to use this feature
    • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
      • With this, players should see improvements to system performance and faster loading times
      • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
      • The 32-bit client is still available as an option through the Battle.net Launcher
    • Added a screen space ambient occlusion (SSAO) pixel shader option
    • Added a large cursor option
    • Improved support for 60Hz+ monitors
  • Bug Fixes
    • (PTR Only) Fixed a variety of issues causing client crashes, improving overall stability
    • (PTR Only) Fixed an issue preventing the SSAO feature from being disabled correctly
    • (PTR Only) Fixed an issue causing the gamma slider in the 64 bit client to work incorrectly

CLASSES

  • Barbarian
    • Overpower
      • Now has 3 charges
      • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes
  • Bug Fixes
    • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
    • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
    • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
    • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second
    • (PTR Only) Fixed an issue that prevented Grenades from dealing Area Damage
    • (PTR Only) Fixed an issue that prevented Grenades from utilizing Life on Hit
    • (PTR Only) Fixed an issue which prevented critical strikes from correctly resetting the recharge time on Overpower

ITEMS

  • Legendary Items
    • Red Soulstone Shard
      • New Legendary Gem
        • Periodically struggle for control, unleashing a ring of Fire that inflicts 1000% 12,500% weapon damage to enemies it passes through
          • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
        • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 15 30 seconds (Requires Rank 25)
  • Class Specific Items
    • New items have been added to the game
      • Crusader
        • Armor of Akkhan
          • Talisman of Akkhan (Amulet)
            • Has been added as a 7th piece to Armor of Akkhan
            • The set’s current bonuses and powers remain the same
          • This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
      • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
      • Barbarian
        • Saffron Wrap
          • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
      • Crusader
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds
      • Demon Hunter
        • Hellcat Waistguard
          • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
          • This bonus is increased to 800% on the final bounce
          • The following skills are affected by this power:
            • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
            • Rain of Vengeance – Anathema
            • Strafe – Demolition
            • Rapid Fire – Bombardment
      • Monk
        • Rabid Strike
          • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
      • Witch Doctor
        • The Barber
          • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
          • When you stop channeling, it explodes dealing 225-250% of the accumulated damage to all enemies within 15 yards
      • Wizard
        • Manald Heal
          • Enemies stunned with Paralysis also take 3000-3500%13,000-14,000% weapon damage as Lightning
    • The functionality of some items has changed
      • Crusader
        • Defender of Westmarch
          • Can no longer summon a wolf more than once per second
          • Damage done by the wolf is increased for each block made during the interim
      • Witch Doctor
        • Jeram's Bracers
          • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
  • Bug Fixes
    • Hellfire Amulet
      • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
    • Illusory Boots
      • Will now properly allow Crusaders using Steed Charge to pass through walls
    • Pinto's Pride
      • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
    • Flail of the Ascended
      • Now takes into account +Shield Bash affix bonuses in its damage
      • Damage stacks will now persist when changing gear and picking up items
    • The Barber
      • (PTR Only) Fixed an issue that was causing the explosion created by this item to fail if a large amount of damage was stored
    • Rabid Strike
      • (PTR Only) Fixed an issue preventing this item from correctly rolling 4 affixes
      • (PTR Only) Fixed an issue which prevented the mimics spawned by this item from inheriting the Lashing Tail Kick attack speed bonus from Rivera Dancers
      • (PTR Only) Fixed an issue preventing mimics spawned by this item from benefitting from Tzo Krin’s Gaze and Lashing Tail Kick: Hand of Ytar
    • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
    • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
    • Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
    • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
    • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
    • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart
    • (PTR Only) Fixed an issue which caused the Soulstone Shard to trigger its special effect while players were in town
    • (PTR Only) Fixed an issue causing gem removal costs to be reduced to zero

SEASONS

  • Season Journey
    • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
    • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
  • Bug Fixes
    • (PTR Only) Fixed an issue which caused text display issues with some Season Journey objectives

ADVENTURE MODE

  • Bounties
    • The number of enemy kills required to complete the following Bounties has been reduced
      • Kill Aloysius
      • Kill Axegrave
      • Kill Bholen
      • Kill Captain Donn Adams
      • Kill The Crusher
  • Rifts
    • The Cesspools map has been adjusted
      • Enemy density and overall map size have been reduced
      • This area can now appear as the starting dungeon in Rifts and Greater Rifts
  • Greater Rifts
    • We have made a number of changes to improve the play experience of Greater Rifts
      • Monsters should now be more evenly distributed on each floor in Greater Rifts
      • The size of each floor in a Greater Rift is now more consistent
        • On average, a rift should take between two and four floors to clear
      • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
      • There is now a guaranteed area at the entrance of each floor with no monsters
        • This area is just large enough for ranged characters to maneuver
      • Several additional monster types can now appear as Champions and Elites
    • The stacking effect of the following is now cleared upon entering a Greater Rift
      • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
      • The skills Arcane Dynamo and Mythic Rhythm
    • The gold reward and empower cost for Greater Rift 25 and above have been increased
      • The ratio between gold reward and empower cost remains about the same
  • Greed’s Realm
    • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
    • With this, players may now open multiple portals to the realm in a single game
  • Zones
    • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
      • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress
  • Bug Fixes
    • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
    • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

MONSTERS

  • Enemies
    • Quality of life improvements have been made to enemies
      • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
      • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
      • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
  • Enemy Affixes
    • Shielding
      • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
    • Reflects Damage
      • Now fires a projectile instead of instantly dealing damage to the player
      • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
    • Electrified
      • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
      • With this, the damage caused by this affix has been reduced by about 35%
    • Juggernaut
      • New enemy affix
        • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
        • Only a rare Elite enemy can be a Juggernaut
    • Bug Fixes
      • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
      • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
      • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

BOSSES

  • Belial
    • Now transitions more swiftly between his normal and larger version boss phases

ACHIEVEMENTS

  • Bug Fixes
    • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

QUALITY OF LIFE

  • Dyes
    • Can now be accessed through a new tab at the Mystic
      • This includes Collector’s Edition dyes
    • With this change, dyes will no longer be sold by vendors
  • Bug Fixes
    • Fixed display and text issues with some skills and items
    • Fixed an issue causing keybind issues when the UI was hidden
    • Fixed a bug which caused Followers to sometimes become idle in combat
    • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
    • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

PTR Only

  • PTR Only
    • PTR Bag of Fortune
      • Players on the PTR will now receive a special bag from normal Rift Guardians Djank M'iem, a vendor who appears in each town hub in Adventure Mode and Campaign Mode
      • This bag costs 300 Blood Shards and contains class-specific items that are being tested for the upcoming patch
      • This bag will always drop items which are specific to the class which opens it
      • In cases where the PTR bag contains a weapon, the bag will also drop a Flawless Emerald and a Ramaladni’s Gift

(Source)

Patch 2.4.3 brings a graphics update. Seasons will also be available on consoles soon. The last patch notes can be found here.

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On 11/23/2016 at 1:17 PM, demonardvark said:

lol i like the red soulstone shard a lot, fun lore throwback

Yeah, it's also nice that it's not going to be some game-breaking gem tbh. Would suck just a little bit!

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      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 15:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Frequently Asked Questions
      Q: When does Season 15 start?
      A: Season 15 begins Friday, September 21 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One and PlayStation 4?
      A: Seasons go live for all console players globally at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One and PlayStation 4 are still separate by hardware platform.
      Q: When will Season 15 end?
      A: We currently anticipate that Season 15 will be ending on Sunday, December 16 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season First Look blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 15 arrives, we will remove old personal bests from Season 6, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Season 15 is almost here! What are your goals for this Season? What do you think of our next Seasonal theme? How will you change your approach to your Season Journey now that you have access to more Kanai’s Cube crafting mats, recipes, and bounty-exclusive Legendaries?
    • By Stan
      Finally we've got the release date of Diablo 3 on Switch! The Eternal Collection will be available on November 2 and can be pre-ordered for $59.99.
      The Eternal Collection includes the Diablo 3 game, the Reaper of Souls expansion, and the Rise of the Necromancer pack.
      Here's a six-minute long video showing off Switch gameplay.
      Pre-Purchase Diablo 3 Eternal Collection
      Blizzard (Source)

      Raise Some Hell
      Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.

      Unholy Trinity
      The Diablo III game, the Reaper of Souls expansion, and the Rise of the Necromancer pack are all part of the Eternal Collection: 7 classes, 5 acts, and seasons' worth of demon-smashing.

      Nintendo Switch™ Exclusives
      Discover pieces of Zelda's world in Sanctuary. The Eternal Collection on Switch™ includes the Cucco companion pet, a Triforce portrait frame, and an exclusive transmogrification set that will let your heroes sport Ganondorf's iconic armor. You'll also receive unique cosmetic wings.

      Defy the Darkness
      You're a surrounded world's only defense against Heaven and Hell. Arm yourself with a Joy-Con™ or the Pro Controller, and choose from 7 dark fantasy classes, each with its own way to slay.

      Eternal Replayability
      Evil is never vanquished forever. Whether you're testing yourself against new difficulty settings, playing through the epic story campaign, searching for the perfect skill combo, expanding your collection of gear, racing through random dungeons, or traveling Sanctuary anew each season, you'll always have a fresh challenge to seek out.

      Assemble the Perfect Arsenal
      As you charge through Diablo III's five story acts, you'll collect gear from Sanctuary's furthest reaches, including legendary items that change your entire playstyle and armor sets that provide dynamic bonuses as you uncover more pieces.

      Your Path to Power
      Diablo III's power-building system is flexible enough for an afternoon or a full season. Push back the Burning Hells with spears, storms, and zombie dogs—over 800 unique abilities to unlock and master. Turn fire into lightning, split your magic blasts, and change your skills to create devastating power combinations.

      It's Dangerous to Go Alone
      Jump into local, action-RPG multiplayer with up to three friends, and crush demons from your comfiest couch cushions, no internet required—or fill out the ranks of your party online. You can play Diablo III shared-screen on a single Nintendo Switch™, remotely on up to four Nintendo Switch ™ consoles, or combine TV and handheld play.

    • By Blainie
      Don't miss out on your chance to grab one!
      The only thing more elusive than a Rainbow Goblin in game is a Rainbow Goblin in real life, but here's your chance to grab one!
      To celebrate the Season of Greed, we are releasing a robust and thorough Goblin farming guide for your murderous, loot-craving pleasure! It will take you through a tried-and-tested goblin farming route, suggest some suitable builds and equipment adjustments for the purpose, and even shed some light on goblin farming metagame and etiquette.
      But enough talk - it's your turn to take blade and spell to their mischievous hides! While using our route (or your own!), take a screenshot with your Season 14 character and a double goblin spawn - and post it in the comments below. Your post will act as an entry in a random raffle to win one of the 20 plush toys we will be giving away.

      For the general rules of our giveaways, please refer to this post. The post-specific rules for this giveaway are as follows:
      You need to be on a Seasonal character. Make sure we can see your character and the goblins in the screenshot. (Console players, do your best with the pause screen, if necessary - we understand it is slightly more difficult to do this than on PC.) The giveaway will end on July 2, 2018 at 23:59 CEST. Multiple entries will be disqualified. Winners will be chosen at random after the contest ends. Grab your guide, grab your nephalem and get finding! You might even be lucky enough to find a Rainbow Goblin in-game and outside - as Abd Al-Hazir put it - a ludicrous notion, truly!
      We have contacted all winners and the prizes have been sent. If you received a message and did not reply in time, your win is now void and no longer valid. All winners were given an appropriate amount of time to respond and you can no longer claim the prizes if you did not reply, as they have been re-rolled to another entrant.
      Thank you all for taking part!
    • By Stan
      Season 14 is coming to an end on September 16, so if you haven't earned your Seasonal rewards yet, now would be the perfect time to do so.
      Check out Deadset's Season 14 Compendium for recommended builds and get ready for Season 15! The upcoming Season's theme and rewards will be unveiled soon, for now, we know it starts on September 21.
      Blizzard (Source)
      Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure that you're ready for the next.
      If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, your progress, and your characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
      Table of Contents: 
      Season Rollover Conquests Leaderboards Season End and Start Dates The Season Rollover [Return to Top]
      If you've played through a Season before, you know that all the gold, gear, and Paragon experience you earned don't just disappear. But what exactly happens to all that hard-earned progress when a Season ends? The short answer is that you get to keep just about all of it.
      Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
      Heroes
      Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal level 1 character once the next Season begins. Gold
      Any gold you earn during the Season will transfer to your non-Seasonal heroes. Paragon Experience
      The total amount of Paragon experience earned is the amount that rolls over, but not the raw total Paragon levels that you gained. For example, if your Seasonal heroes reached Paragon 300, and your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700, since Paragon levels require more experience to earn the higher you go. Blood Shards
      Much like how it works with gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes. If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, you can’t pick up any additional Blood Shards until you are below the current cap. Items
      Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode. Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items on PC, enter a game and hit the Mail icon located in the lower left corner of your screen to open your inbox. Console players can do the same by visiting the mailbox found in any town hub. If you’ve unlocked Primal Ancient items by completing Greater Rift 70 on a Seasonal hero, you’ll also be able to obtain them on non-Seasonal heroes after the Season ends (if you have not previously unlocked them for non-Seasonal heroes).  Artisan Progress and Recipes
      If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well. Shared Stash
      Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly. Achievements
      Any achievements earned or achievement progress made during the Season are automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season. Kanai's Cube
      After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate. At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play. Season 14 Rewards
      All players who reach level 70 on a hero in Season 13 will unlock exclusive transmogrification appearances for legs and boots. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Myriam the Mystic and open the Transmogrification tab. Players can also earn portrait frames and an exclusive cosmetic pennant for completing various chapters of the Season Journey. Note: All heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes will transfer to your Normal non-Seasonal heroes when the Season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
      Season 14 Conquests [Return to Top]
      Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

      Season 14 Leaderboards [Return to Top]
      Once the Season ends, all Seasonal Leaderboards will be wiped and you’ll be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game for PC players. Once the new Season begins, PC players can view a handy dropdown menu to compare current and previous Season records. Similarly, console players will be able to view their rank for the previous Season.
      PC players can also view current and past Leaderboards on our website.

      In addition, the non-Seasonal Greater Rift Leaderboards on PC will be wiped sometime after the end of the Season. However, players on this platform can immediately compete in the currently active Era with their non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 
      Season 14 End & Season 15 Start Dates [Return to Top]
      You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
      Season 14 will end on the following dates:
      North America: Sunday, September 16 @ 5:00 p.m. PDT  Europe: Sunday, September 16 @ 5:00 p.m. CET Asia: Sunday, September 16 @ 5:00 p.m. KST Season 15 will begin shortly after on the dates below:
      North America: Friday, September 21 @ 5:00 p.m. PDT  Europe: Friday, September 21 @ 5:00 p.m. CET Asia: Friday, September 21 @ 5:00 p.m. KST For time zone assistance, check out this handy guide. More information about Season 15’s theme and exclusive rewards will be available shortly; stay tuned for our preview blog. We look forward to seeing you in Season 15!
      Ready for the Rollover?
      How have you fared during Season 14? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?