Starym

Banned Guilds Talk about Their Exploit and HC Raiding

15 posts in this topic

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Exorsus and From Scratch add their explanations to Limit's and talk more about Hardcore top-end raiding in general.

Yesterday's 8 day bans of three of the top guilds caused quite a stir, and today Exorsus and From Scratch have added their statements to Limit's. Both guilds tried to explain the logic behind their decision to skip all the breaths in phase 3 of the encounter, and both compared it to previous similar exploits on bosses that were not punished.

Exorsus also went into great detail on what the current hardcore raiding scene is like and all the things that are hurting it, including legendaries, mandatory split raids to be competitive, the lack of attention from Blizzard on the race itself, and finally what ToS violations actually are and how they aren't really applies fairly or evenly. You can (and should) read the whole thing here, as it's a fascinating look into top end raiding culture, but here's an except to get you started:

Quote

That's the next issue i want to brought up with all the community and Blizzard. Am i the only one, who's a bit upset about the fact, that best PvE MMO Ever has PvP tournament each year at Blizzcon, however noone cares about PvE at all? More on that, we even have M+ rankings on Blizzard side now, but still nothing about raid dungeons. Every time i'm checking official Warcraft twitter i can see reposts about someone beating "Lil'idan" petbattle with some fancy screenshot, but almost not a single mention about the PvE race at all.

The sad thing is - PvE top scene is slowly dying. Remember the times when getting into top 10 of the world was something you dreamed of as a hardcore guild? Now it's more of a question if you have 20 people to stay online for 14+ hours for 1 week.

Split raids are killing top guilds too. Progressing in Mythic difficulty is fun, but leveling 6 characters, farming legendaries, AP, gear on them to make 6 splitraids on heroic week is not. The reason such things still exists is understandable - heroic week is a "1 more PTR test week" for developers, where they can fix bugs, tune classes and so on, however from top guild perspective it's just terrible.

Recruiting becomes almost impossible - it's hard to explain to any skilled player, why would he waste his time on this, when the only good outcome he gets is some cheering on twitter and some good emotions after the kill. The only thing that still attracts people to such guilds is "boosting" (and it's gonna be the last paragraph), because selling M+ and raid runs for a real life money helps every top guild to at least get some cash for what they do.
- Exorsus Gm Alveona


Meanwhile From Scratch focused more on the actual exploit and how it compared to previous ones where no action was taken by Blizzard:

Quote

It is clear that some of these abuses have had a far greater impact than Helya’s breath had during ToV progress. To our knowledge, the last time guilds were suspended for exploiting a boss goes back several years, on The Lich King. Top guilds haven’t stopped killing bosses by using game breaking mechanics by any means.

From Scratch playing, like most of the guilds cited in our examples, above all to perform the best possible performances on each tier, it seems essential to us to use any solution at our disposal allowing us to distinguish ourselves from our opponents. If we do not do it, they will probably do it. From then on, it becomes inconceivable to tell us “do not do that, there is a risk of a suspension”, while there are many examples where Blizzard decided to tolerate this kind of behaviour.

We do not seek to convince you, nor to legitimize, nor to justify this kind of behaviour, but simply to make you understand why we chose and systemically will choose to use this kind of flaw. We would be delighted to not have to make that kind of decision. We would have clearly preferred that Helya have no flaws. However, it seems obvious that it is impossible for developers to make perfect bosses.
- From Scratch leadership.


So, the hardcore raiding scene seems a little shaken up, but as Trial of Valor was a mid-point raid, they're all still focusing mostly on Nighthold and will only see this as a small setback, but hopefully it will illustrate that Blizzard will not be letting things like this go in the future, which will lead to a better race in the next raids.

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Banning for their broken content is a joke. Strip the kill and loot from the boss and have it eat their reset - that is enough punishment.  Banning because you didn't test your content is absurd.

 

 

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So basically they exploit a bag and when Blizzard bans them, it's Blizzard's fault because pve is not in the major tournaments? OK Wow community has lost logic many years ago, so i do not expect to find logic in professional players. The leadership in those two guilds should know something. You are pro players, you get money from sponsorship, from ads and other sources, so things like the bug exploit are unacceptable. What your sponsors have to say about this? Care to say that to us? I guess no...

Also Blizz should do something about pve in the tournaments. Make a new raid, and use that as an arena for pve tournament, something that no one ever seen before and lets see then who the best guild in the world is. That should be more fun than watching "the race" for the mythic world first from people who had the chance to play those raids in PTR for months before live.

Edited by Konina

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1 hour ago, Nairesha said:

Sorry, but to me it's a lot of whining.

Are you a top guild player as well?

If yes, don't you agree that there are problems with contemporary high level PvE infrastructure that should be addressed or there are none? Why is it different for you?

If not, what makes you say that voicing concerns about a serious issue that, perhaps, is unobvious to a lot of people, including developers and spectators, is "whining"? Are there other ways to sincerely say "There are problems. I don't like it" that would not qualify as "whining"?

I don't mean to sound offensive. But your reaction is not serious. And the topic is.

1 hour ago, NocsT said:

Banning for their broken content is a joke. Strip the kill and loot from the boss and have it eat their reset - that is enough punishment.  Banning because you didn't test your content is absurd.

I agree. It is my initial reaction, but exploiting a bug is exploiting a bug. It's not a legal thing, so ultimately, Blizzard are more right than wrong.

The problem here, I think, is that Blizzard are inconsistent with their own stuff, because it is never made clear where a feature ends and an exploit begins. I never got into such troubles but Exorsus mentions Mythic Archimonde and Mythic Blackhand. Because of that, there is justice not only to ban but to these guilds' actions. At the end of the day, you're here to win, and if you don't get an edge, others will do, and nobody knows if it's that broken.

Quote

So basically they exploit a bag and when Blizzard bans them, it's Blizzard's fault because pve is not in the major tournaments? OK Wow community has lost logic many years ago, so i do not expect to find logic in professional players.

The leadership in those two guilds should know something. You are pro players, you get money from sponsorship, from ads and other sources, so things like the bug exploit are unacceptable. What your sponsors have to say about this? Care to say that to us? I guess no...

Also Blizz should do something about pve in the tournaments. Make a new raid, and use that as an arena for pve tournament, something that no one ever seen before and lets see then who the best guild in the world is. That should be more fun than watching "the race" for the mythic world first from people who had the chance to play those raids in PTR for months before live.

Guilds' logic is actually put down pretty clearly. I suggest you re-read From Scratch's statement.

________________________

Where do I stand on this subject and why do I defend raiders so fiercely? I don't even play the damn game!

I believe that the relationship that Blizzard and their player base has is about trust. Transparency, communications and satisfying every player are Blizzard's core game design values for a long time. That's what kept people (including me) playing the same game for 10 years.

While we can't say for sure that 1% of top end players are more important than 1% of "bottom end" casuals, there isn't much crossing between those groups - I am implying that because they are consumers of absolutely different content, the only reason you can't satisfy them both is resources. And it's not like the best company in the world developing the best game in the world doesn't have enough resources, granted a 10 million-ish player base and decades of experience.

It's about transparency and communication. And what just happened is a case of bad transparency and lackluster communication. You're entitled to have your own opinion, but for me, this evidence is enough to lose more trust. 

Edited by Paracel
Found some more stuff to say.
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Wait so...

The first post is about someone complaining that Blizzard is focusing on content that's more applicable to more than the "less than 1% playerbase".

And, the second one is complaining that they are playing a game first and foremost where you have agreed to not exploit the game...?

I get the concerns for this but, all in all... its still primarily a game and this is a problem for the majority of less than 1% of the playerbase. And then we are talking about the absolutely TOP players in a PvE environment.

This doesn't make a lot of sense... :/

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5 hours ago, Paracel said:

The problem here, I think, is that Blizzard are inconsistent with their own stuff, because it is never made clear where a feature ends and an exploit begins. I never got into such troubles but Exorsus mentions Mythic Archimonde and Mythic Blackhand. Because of that, there is justice not only to ban but to these guilds' actions. At the end of the day, you're here to win, and if you don't get an edge, others will do, and nobody knows if it's that broken.

In my opinion it was pretty obvious that it was an exploit. I saw this happen live too, there's no way that you could find a repeatable World Quest and think it's normal to just go and do it over and over. The people who went ahead and exploited the bug went in knowing that it was an exploit and did it anyway, they had it coming.

The right thing to do is to report the bug and move on. Yes, Blizzard fucked up and a bug appeared, but that's an unpredictable element of game programming they have no control over.

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12 hours ago, ArgentumEmperio said:

I get the concerns for this but, all in all... its still primarily a game and this is a problem for the majority of less than 1% of the playerbase. And then we are talking about the absolutely TOP players in a PvE environment.

That's the whole point of the whole post right there, is it not? The fact that there is little or no incentive to be that 1% in a primarily PvE game. 

It amazes me how the same things keep happening over and over. Its not the first time that new raids came out and bosses got cheezed in some way. You cannot seriously tell me that not a single group that did the PTR testing and nobody had the tank die at that point in the raid and they did not notice breaths were not coming in anymore... Having a slime pet's buff to negate the crap on c'thun was one thing but this is just poorly tested content.

As for that world quest fiasco, the best part was the removal of AP for those who were abusing the bug excessively, which would mean its OK, as long as you don't overdo it. I didn't see characters getting rolled back when people were logging out on the last stages of the legion invasion scenarios to keep the XP grind up, but that's not an endgame thing i guess and low on the priority list.

The problem is consistency, if Blizzard was always balls out banfest happy with proper repercussions for exploiting bugs then it is quite likely that even the top guilds would just report the problem and move on with "standard" tactics.

Edited by Chaotic
Added a thought.

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9 hours ago, Chaotic said:

It amazes me how the same things keep happening over and over. Its not the first time that new raids came out and bosses got cheezed in some way. You cannot seriously tell me that not a single group that did the PTR testing and nobody had the tank die at that point in the raid and they did not notice breaths were not coming in anymore... Having a slime pet's buff to negate the crap on c'thun was one thing but this is just poorly tested content.

I only wish to point out the fact that if people discover the issue but do not report it, Blizzard is less likely to realize the bug is there. So it isn't always a case of poorly tested content but of people finding or learning of the bug/exploit during the testing and simply not reporting it.

And when issues are only discovered on live, we have to remember that the code on live is different (read; messy) from the slate used for testing the content. But the players still have a responsibility to recognize when something has bugged out, report it, and stop.

I am honestly annoyed that this group of people are trying to make end game a competitive thing. That they are angry that PvE has no competitive representation in an eSports situation. Hearthstone has AI, but you do not see Player vs AI competitions. You do not see Heroes of the Storm competitions where you compete with other players to see who can win a game the fastest vs the AI. So crying that there is no competitive representation for end game raiding is... well nonsensical to be polite.

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23 hours ago, Paracel said:

Guilds' logic is actually put down pretty clearly. I suggest you re-read From Scratch's statement.

It's true, the logic is pretty clear. We don't care what you thing, we don't care what you say, when we encounter a bug like this we will exploit it because we can. Well Blizzard should ban all those "pro players" who exploit bugs, not for only 8 days, but for 8 months. But that's just my opinion, and opinios are like a'holes, everyones got one.

Edited by Konina

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1) You were able to use Monk tank on last phase of Blackhand to completely avoid his smashes - top 4 and top 5 guilds both used it (and even published a video) - yet no consequences. 2) On Mythic Archimonde you were able to kill your tank to avoid Crystal on last phase, helping with dps requirement on the fight. Every guild in top 5 (or even 10, most likely) used it. Again, no consequences.

 

Seems like blizzard should allow people to test last phases in encounters more often instead of generally despawning the boss.Granted this exploit was discovered in hc ptr and they did nothing about it until now. There were reports, they just fixed it too late. Not gonna say that it wasn't wrong, however it was totally understandable that they did, let's not be ignorant here. It's in the human nature afterall. It's clearly also a lack of communication from both blizzard part. Blizzard cause they ignored every other previous exploit that had been used to progress on bosses until now. Neither side is right or wrong, punishment was deserved, blizzard should learn to communicate better with its playerbase, that includes top 1% in Pve.

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It doesn't seem likely that it's profitable to design and/or tune content that such a small percentage of your customers play - when you start banning them it seems less likely to be worthwhile. 

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To be entirely honest, reading through these comments... I am pretty sure it all has to do with priorties.

I mean, during WotLK all guilds that used these exploits and were discovered were banned for it.

During WoD folks were public about it and nothing happened - pretty sure that should've been an indication that Blizzard were trying to wrap up the expansion quickly as opposed to anything else considering the feedback about WoD had been so negative. So I don't think it has to do with consistency as much as possiblity to put in resources to make a statement out of it since that's really all bans are for.

They don't hinder or stop people, you ban people because they broke your rules and you are making an example of those who break the rules. So I am pretty sure that its more a case of time and energy as opposed to anything else on the technical end of the side if I am perfectly honest. I mean, Blizzard could theoretically ban litterally every single player from the game within' seconds but what would that send as a message? What would banning the top PvE guilds do if they didn't showcase a statement/a logical path to reaching this statement?

So... I am pretty sure that its just a massive case of PvE guilds that 'dreams of ancient forgotten times of yer' olde raid-races' that just doesn't work anymore for the majority of the playerbase. And ontop of that the 1% can't spoil the boss fights for the majority of people because a lot of people do visit WoWhead and other sites, including this one, and will see those kind of news. So all in all... pretty sure the end result of all of this can be summarized that...

Good expansions with a lot of content would equate to more frequent and more stoic bans, and 'bad' or 'unwanted' expansions would equate to less if any bans?

Just me thinking philosophically at this point but, maybe there's some legitimcy to it... maybe? ^^'

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On 11/25/2016 at 1:16 AM, Kayusa said:

Seems like blizzard should allow people to test last phases in encounters more often instead of generally despawning the boss.

This will forever be a problem of finding balance between keeping the last fight under wraps and fresh/exciting, while still making sure it works properly. 

I really hope they find a solution for it.

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On 11/24/2016 at 2:49 PM, Sileka said:

I only wish to point out the fact that if people discover the issue but do not report it, Blizzard is less likely to realize the bug is there. So it isn't always a case of poorly tested content but of people finding or learning of the bug/exploit during the testing and simply not reporting it.

And there's the rub isn't it? Blizzard expects people paying them to be their bug testers? I think not. Blizzard should employ their own testing guilds. This may not be the same level as high level raid guilds, but go take a look at the literally hundreds of bug reports on their own forum, and I dare say that at least 75% of them or more are simply ignored and not even acknowledged by them. And most people know that. So no, people will not report bugs. And it IS a case of poorly tested content. Always always always. You said otherwise. How could you say a flawed product in ANY WAY is the "fault of the customer not reporting it?" With all due respect, that's just hogwash. They are putting a product...a product you PAY for...onto customers that's not ready for prime time. They should have done more and better testing. YES, I get there are public test realms, but you can't blame players in release content for not reporting something, that's completely on Blizzard and the beta testers. People are people. They will take advantage of something that gets them "more" every time. It's not up to players to do Blizzard's job for them and report it on release live content. Especially if it gives the player something, or gives them an advantage. They sure as hell haven't given me anything for the dozen or so bugs I've submitted in the last few months (I could literally list 25 bugs that have been reported by many people for 3 months to a year or more that blizzard has remained quiet about), that they should have known about, that they DO know about, but refuse to even acknowledge or admit to their customer base (let alone correct it), I assume because they think it will damage their public image. Simply ignoring people does far worse in my opinion.

Edited by smtips

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      The Arcway - Getting left side at the beginning of they key makes the timer much more relaxed and makes it the easiest key, unfortunately we did not get left side on our timed 27. What makes this key particularly difficult is Ivanyr, Nal’tira, and the large amount of time that Advisor Vandros takes up.
      (Least difficult) Court of Stars - Overall the trash is not too difficult, and mainly only the second boss is frightening as the damage caps early on the last boss, and the first boss is straightforward.
      Shakib: Lower-arcway-vault-court-upper-eye of azshara-blackrook hold-cathedral-darkheart-neltharion-halls of valor-maw-seat.
       
      If you could change a few dungeons which would they be and how would you change them?
      Darkee: Something needs to be done about that entire archer area in Blackrook. Getting through it with me only dying twice is considered a success. I would make it so you can’t out-range shoot but drastically lower the damage it deals.
      Marvink: I’d remove the very far back Warden spawn in Seat, and add a profession to the Starlight Rose Brew in Court of Stars. I’d also make Hyrja only able to cast the ability she’s currently linked to, not if she just has stacks.
      Mittbitt : I would reduce the amount of role play in some dungeons, such as the Court of Stars boat ride and talking, Neltharion’s Lair waterfalls and maybe even the shuffling of the rocks on Ularogg Cragshaper.
      Shakib: Court of stars: The rng on the buffs is interesting and cute at low lvl keys but becomes frustrating when you need a perfect buff combination (on top of having people change professions just to maybe have it up during your 1 run) to finish a key in time. I think in m+ it should either be a set combination of buffs or just disable all of them just like we saw in the MDI.
      Seat: similar to CoS, the warden locations should be set spawns.
      Arcway: Having a 50/50 on the door that’s open at the start is another point that can greatly impact the dungeon time (maybe less if warlocks wouldn’t be able to control the OP chaosbringer pet on the left side of the dungeon). Maybe a decent fix would be a toggle left/right as you start the keystone depending on the side you think your comp can clear faster on.
       
      Which is your favorite and least favorite dungeon to run?
      Darkee: My favorite is Upper with Court being a close second. Least favorite is easily Blackrook.
      Marvink: My favorite dungeon by far is Court of Stars. I despise Halls of Valor (I’m look at you Hyrja).
      Mittbitt : My favorite dungeon to run is currently Vault of the Wardens. I enjoy the layout of the dungeon and how it allows me to optimize my cooldowns. My least favorite dungeon to run is Upper Karazhan, I do not enjoy the bosses, nor the tuning for the dot on Mana Devourer.
      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
      What are the easiest affixes and do they vary from dungeon to dungeon?
      Shakib: I would say that the Sanguine, Volcanic, Fortified set of affixes is the easiest for 12 out of the 13 available dungeons. The one that stands out as not a “harder” dungeon but just much slower. A LOT of time gets wasted during the scavenger hallway. I would say that the easiest set of affixes for Blackrook Hold is Teeming, Quaking, Fortified, the pulls are usually really big pulls so adding a couple mobs here and there doesn’t slow you down as much as people may think in there, at least not as much as Sanguine.
       
      Are there some affix combos you just will not get out of bed in the morning for?
      Darkee: Teeming Explosive is a bad joke. Explosive in general is just not fun. It doesn’t help that monks deal 50% less damage to them during our main cd, and our main cd is up at the start of every big pull. I just don’t play unless I have to during Explosive.
      Jdotb: Obviously some of the affix combinations are particularly disgusting, but we’ll run keys most every day regardless. We’re fiends. At the very least, affixes like Bolstering and Tyrannical make you appreciate the Volcanics and Fortifieds.
      Marvink: Bolstering, Explosive, Tyrannical. Not my cup of tea for that amount of trash management, and marathon boss fights are never fun.
      Mittbitt : I will always get out of bed for some mythic plus regardless of the affix combos, however the affix combo that least excites me is Bolstering, Grievous, Tyrannical.
       
      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
      Jdotb: Tyrannical is the big offender at the moment. You don’t have to dive very deep into the analytics to see that all the highest keys are on Fortified weeks. The 40% hp on Tyrannical is the problem - it just makes the bosses take waaaaay too long. The damage bump is fine where it’s at, but the hp buff needs to be cut to at most 25%, maybe even 20%. Bosses are already the hardest parts of high keys because of scaling; making them do more damage AND live almost half again as long is insurmountable.
      Bolstering is probably a bit too punishing. If you screw up, you can’t really undo it without wiping. If the Bolstering buff had a duration (maybe 10-15s) or a cap (maybe 10 stacks) it would be a lot more palatable.
      Explosive starts to feel a little overwhelming on high keys because the orb health scales with the key level so instead of just requiring a global cooldown, the orbs now need people to focus them for several casts.
      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
    • By Stan

      Call of the Scarab micro-holiday is back with new temporary faction mounts. The event is active through January 23, 2018 and the mounts last for 7 days.
      2018 Updates
      Players who have completed Antorus, the Burning Throne raid need to talk to Rhonormu near the gong to enter the correct event phase of Silithus. The Scarab Lord Black Qiraji Resonating Crystal mount received a brand new model this year. You can find more information here. Two new mounts can be purchased for 1 Abyssal Crest during the event. Ruby Qiraji Resonating Crystal can be purchased from Warlord Gorchuk. Sapphire Qiraji Resonating Crystal can be purchased from Field Marshal Snowfall. The mounts are not permanent and last for 7 days. Blizzard (Source)
      *1/21- The Call of the Scarab Micro-Holiday is now live. Players who have completed Antorus , the Burning Throne and who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      There are parallels with current events that are impossible to ignore: once more, we Azerothians stand united against the Burning Legion as they wreak havoc across the Broken Isles. We attempt to put aside a complex, bitter history in order to defeat a common enemy. We eye each other suspiciously, even as we fight side by side.
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 2/11M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M, 11/11H, 2soir, Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Baguettes & Squareheads AtBT: 1/11M, 11/11H, 2soir, Mardi et Jeudi 7h30pm à 10h30hpm (EST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1soir, Mercredi 7hpm à 10h30hpm  (EST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1soir Dimanche des 9hpm (EST)
      Communauté:
      - Plus de  450 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 2/11M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M,11/11H, 2day, Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Baguettes & Squareheads AtBT:1/11M, 11/11H, 2day, Tuesday and Thursday 7h30pm to 10h30hpm (EAST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1day, Wednesday 7hpm to 10h30hpm (EAST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 450 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Stan

      An eight hour maintenance is scheduled for NA realms tomorrow. If you're playing on EU realms, expect the same eight hours of downtime on Saturday, January 20.
      NA: January 19th, 7:00 AM PST - 3:00 PM PST EU: January 20th, 2:00 AM CET - 10:AM CET (Source /u/zelwake) Patch 7.3.5 went live with a lot of issues. Some of them are discussed in the latest tweets roundup. Community Manager Ythisens confirmed that world scaling has a negative on older raid content and a fix should be implemented before the weekend, possibly during the extended maintenance.
      Blizzard (Source)
      We will be performing scheduled maintenance beginning on Friday, January 19th, 7:00 AM (PST) and we expect the service to be available again at approximately 3:00 PM (PST). During this time the game will be unavailable for play.

      Please follow @BlizzardCS on Twitter for further updates. The Blizzard Battle.net App has been updated with the following notification: