Starym

ToV Odyn and Helya Nerfs (Normal and Heroic)

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It seems Blizzard have been doing some tuning outside yesterday's hotfixes with Odyn and Helya on Normal and Heroic difficulties. With a fair amount of players being unhappy with the relative difficulty spike from Emerald Nightmare compared to the relatively lackluster loot, it seemed only a matter of time until the nerfs kicked in and it's a safe bet these won't be the last ones either. Luckily Mythic remains untouched so far, with only 15 guilds having downed Helya.

 

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Its a pity, they hold off the balance patch with talents and DMG changes and instead nerf content. Not the same Blizzard which made balance changes ones a moth if there were some troubles with talents and DMG at the start of expansion.

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Honestly I did not find Hyrja's ability worth nerfing (it's just a matter of a bit of coordination) while I personally found third phase somewhat chaotic, especially because seeing safe zones among all that yellowish AOE damage over golden surfaces gives me headache...

I agree, however, that loot level in TOV is not consistent with the overall difficulty.

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41 minutes ago, Granficus said:

I agree, however, that loot level in TOV is not consistent with the overall difficulty.

I wonder if you feel this way due to TOV being too hard to reward that level of loot, or EN being too easy to reward its level of loot.

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5 hours ago, Blainie said:

I wonder if you feel this way due to TOV being too hard to reward that level of loot, or EN being too easy to reward its level of loot.

I think most would say that EN was/is too easy...and yes, it still is. But on the other hand you can pretty easy earn very strong gear with mythics+...you even dont need to do 10+. So with this fact: yes, TOV is absolutely overtuned for the ilvl you can get. If anyone is just running for ilvl, there is no reason to raid TOV. Thanks god i'm doing it because of the challenge :-) 

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I agree with the loot aspect, I did not think the encounters were that bad and were quite a lot of fun due to the extreme amount of move fight move fight don't die going on a good challenge. however the loot rewards for such difficulty were lame at best. Still it is a lot of fun to be challenged when playing if it was easy it would become boring quite fast.   

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Both fair points I think. Having an instance purely for the challenge isn't always great. You need to have some reward for your effort!

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