Recently Browsing 0 members
No registered users viewing this page.
Looking for a new raiding home? <Concordant> on Turalyon is recruiting! We are a progression oriented guild consisting of working adults (18+). We work to conquer as much raid content as possible during our set schedule, as well as Mythic 10+ keys every week. We are a long-running guild that values high attendance, positive raiding attitude, personal effort, and a friendly, team focused raid environment.
Raid Times: Tuesday and Thursday 8:30 - 11:30 PM EST
Blood DK Brewmaster Monk Rogue Shadow Priest Windwalker Monk We also consider other classes!
Contact on Battle.net or Discord only, do not respond or send PMs on Icy-Veins.
This build is fairly interesting, and relies on two commonly overlooked aspects of the Necromancer's kit. The first being Maltorius' Petrified Spike, a legendary item that boosts your bone spear by 700%, and Bone SpearTeeth, a skill that sprays half the map in death and shoddy dentistry. The Spike itself has fairly terrible stats, but it's unique ability and enough intelligence make up for this aspect.
Gameplay and Strategy
This is a very easy build to execute and yields extraordinarily high results. It's more of a medium range build, with plenty of variance as it only relies on a small combo. The rest of the build is mostly just to optimize the amount that you can use Bone SpearTeeth and making sure you survive well, with a fair bit of boss killers, such as Command SkeletonsFrenzy and Corpse LanceBrittle Touch. You can alter the range and play style with substitutions, and overall this is a very solid and general build for beginners and experienced players alike.
Your main combo rotation is going to be using SimulacrumReservoir and spamming Bone SpearTeeth. Then follow up with Corpse LanceBrittle Touch to finish off any remaining units. Corpse lance does not consume any essence to cast, and is very resource efficient while still dishing out significant damage. You may ask, why pick these runes. Well, Reservoir provides more resource, Brittle Touch helps with higher health bosses, and Teeth is actually a bit complicated. Now this may be a bug, but it certainly seems like the splinters from Bone SpearTeeth do too much damage, especially when combined with Maltorius' Petrified Spike. Because of this damage, you can easily clear massive waves and bosses alike.
Your other core skill is going to be Blood Rush. Every class ought to have a mobility skill in order to more efficiently clear floors and to speed up your farming. I prefer to use Molting to start a Corpse Lance chain in adventure runs, but the rune you choose is mostly up to preference. Potency is also a powerful rune, especially if you choose the close range variant of this build
Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift. I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build.
Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary. Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource.
For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall.
For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic.
A- Grim ScytheDual Scythes/Siphon BloodPower Shift
B- Bone SpearTeeth
X- Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
Y- Corpse LanceBrittle Touch
ZR-Blood RushMolting/Blood RushPotency
Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service
Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points.
For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth.
For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence.
For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc.
For Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer.
Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build
Guild name: Gordian Knot
Realm: Draenor (EU)
Realm Type: Normal - PVE
Current progress: EP 3/8M
Raid days: Wednesday, Sunday, Monday
Raid times: 20.00-23.00 CET
(Full application details on website)
RECRUITING FOR BFA RAIDING:
Demon Hunter: Havoc Druid: Balance Mage: All specs Monk: Brewmaster Paladin: Protection & Holy Priest: Shadow & Disc Warrior: All specs Medium Demand:
None at the moment Low Demand:
Monk: Windwalker Shaman: Elemental Warlock: Destruction Also, in order to be able to join our main team straight away, you need to meet the requirement for our current progress, which are around 430+ item level equiped and around 60+ levels on your necklace.
We are also open to discuss a possible merge and get a smaller group or guild that is struggling to get their raids goins, or that they want to advance to the next level. Most of us are versatile people and we can possibly reroll to achieve a good compasition after a merge.
Any social and friendly person who wants to join us for kicks and giggles is welcome. Just poke any of our officers online and you will get an invite for a social spot (no raiding spot).
Gordian Knot is a 20-man semi-hardcore raiding guild that consists of experienced raiders with some of them having raiding experience as far back as Vanilla.
We are a friendly group who enjoys World of Warcraft and loves raiding. We have fun and joke around but when bosses need to go down then all is serious! We wish for all our members to enjoy the game as much as we do and we expect raiders to maintain a 80% attendance per month.
We also enjoy a variety of other activities such as running a lot of Mythic+ dungeons doing alt-runs, achievement runs etc.
There are a few things we hold in high value but above else we value friendliness and politeness towards guildies and other players and skillfulness when it comes to the more serious parts of the game.
We raid 3 nights a week, Wednesdays, Sundays and Mondays, from 20:00 till 23:00 server time.
Although we are a 20-man guild, we usually run an extra group in order to get more people to experience the joys of raiding, help new raiders learn the Knot's way to down bosses and gearing up. Usually, these runs happen on Thursdays. Also, every Friday and sometimes Saturdays too, we're on RBGs killing alliance scums!
Saturdays are generally left for those RBGs or older content runs for fun and drinking!
Our current guild progress is 3/8 in The Eternal Palace mythic, and we're focusing on getting further Mythic progress. Our aim is to always progress as much as possible but also to have a relaxed and fun atmosphere at the same time!
If you're interested in joining Gordian Knot, please fill in our application form, located at https://gordian-knot.eu/apply/, alternatively please whisper one of our officers:
Leleko - Leleko#2235
Narweena - Sephyra#2517
Illyaveil - illyayayaya#2547
Leleko - Leleko#7934
Narweena - Narweena#7029
Illyaveil - illyaveil#0165
PS. We're always open to group applications or guild merging discussions.
We are also open and welcome social applications.
Region : Europe
Server : Tarren-Mill
Faction : Horde
Raid Schedule : Monday and Wednesday 20:00-23:00 (Server Time) (19:45 invites)
Raid Progression : 2/8M EP, 3/9M BoD, 2/2HC CoS and 2/8M Uldir
We are looking for:
For 1 Ranged DPS:
Boomkin, Mage or Shadow Priest
For 1 Healer:
Holy Paladin, Mistweaver Monk or any exceptional other class.
Currently our raid team exists of friends that have been playing for more than a year together and want to keep playing together. Our team currently is a roster of 24 and we are looking to get the number high enough so we can maintain a constant roster of 20 man. Once we are over the 20 man we will start using a schedule where we will rotate our raiders so everybody gets a spot and gets used to the fights.
Since we got curved we would love to get to at least half the bosses in mythic and just have fun whilst going for the challenges.
Raid Days (Server Time) :
Monday : 20:00 - 23:00
Wednesday: 20:00 - 23:00
Invites start at 19:45
What we can offer and want :
A guild with a fun and alive raid environment
Dedicated guildies with a focused mind-set
Helpful guildies on classes, M+, tips
What we expect :
A friendly player
A dedicated player
Knowledge of your class or showing a willingness to learn
We want to play to the best of our abilities and know as much as we can about our classes and current/upcoming raids so we are ahead of the curve.
From this we hope to learn from others and meet new friendly faces to add to our growing team.
Should you have any questions please feel free to contact us on Discord or Battlenet. Even if your class is not mentioned above but are ranged
Keta#9560 / Ketanjal#2240
Hi everyone. So I've read the guide on fire mage here on Icy-veins and got some questions related to single target rotation. First I'd like to ask about the meteor. It is mentioned that meteor should be used with Rune of Power which is fairly easy to do since Rune of Power is always ready when Metor is off cooldown. However It's also mentioned that Meteor should always be available when Combustion comes off cooldown. Now Combustion has a 2 min cooldown and meteor has 45 sec cooldown. I can use meteor twice while Combustion is on cooldown. However If I use Meteor twice , It is on cooldown when Combustion is ready. Should I wait for Combustion and not cast Meteor on the second time until Combustion is ready?
Second what I'd like to ask is about Combustion after the opener. Its mentioned that I need a hot streak before I pop It. I fish for Pyros by casting Fireball until I get a crit and then use Fire Blast. However when I get an Hot streak I'm already mid-casting Fireball. Should I cancel the cast and cast Rune of Power or should I let that Fireball hit and immediately after start casting Rune of Power?
It's also mentioned that I need to have a Fire Blast charge always ready before going in Combustion phase. Should I save up a charge and ignore the Heating Ups I get regardless and hope for Fireball to crit twice or basically wait for Fire Blast to get another charge?