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Who We Are
Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!
A Team Within a Community
Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.
We are currently 2/8M, 8/8H Uldir.
We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.
Our mandatory raids are:
Tuesdays 8:45pm PT - 11:45pm PT
Thursdays 8:45pm PT - 11:45pm PT
Sundays 8:45pm PT - 11:45pm PT
Sundays are for farming the previous raid difficulty.
Looking for players in the following roles who are able to contribute immediately. AOTC/370ilvl. No catch-ups/re-rolls.
Tank: Anything but a Prot Paladin.
DPS: Ranged DPS preferred. Flex healing spec a bonus.
Healer: Resto Druid, Resto Shaman, MW Monk, Disc Priest.
Interested? Next steps:
Please check out our team's wiki on the <Karma Horde> subreddit.
Read the Guild Code of Conduct
Complete and submit a New Raider Application
Join the guild's Discord server
Add the Raid Leaders on bnet: joat#1832 & vilion#1387
Looking forward to hearing from you!
4. High Inquisitor
7. Zealous Spirit
10. either one depending on comp
13. Harsh Discipline
20. if you went with sc at 10, the 20 sc choice is a must-pick. if you went with Divine Reckoning, Purge the Wicked or the 20 ult buff are the two options depending on need. if you need single target burst, go purge. if you want more aoe burst healing, then judgement will hit harder and heal harder.
This build revolves around abusing clemency/inquisition's short cooldown to quickly grant zeal to everyone and convert the lost mana back to you with either usage of the spell.
The idea behind the build is to build up to three desperation stacks before a fight by spamming your q on each teammate to stack zeal. the last cast if everyone is around will be using clemency to zeal the last hero and reset your stacks which also refunds 225 mana. you can stack zeal on all 5 of your teammates in <2 seconds with no drawbacks. you're essentially playing whitemane the same way you would malfurion. but your zeal works as your "regrowth" so to speak.
You take radiance at 16 so you can burst heal your team on command. you should have zeal on AT LEAST the 3 people most likely to take damage. before doing your dps combo (if you took Divine Reckoning) of R-E-W or E-R-W, stack zeal on your teammates, burst heal on the third stack application, then do the combo.
if DR hits just one hero, the combo gives ~6-700 hps which increases (obviously) as more enemies are in your hurtbox. maiev is an unbelievably pairing for this combo as her ult helps keep the enemy within your reckoning for as long as possible.
youre able to spam three more q's and your clemency/inquisition should be back up within a second or two. you basically rinse and repeat this without losing any mana whatsoever. shes able to keep up that burst spam combo indefinitely if you manage your stacks correctly. while also refreshing zeal on the person with the lowest timer. divine reckoning provides an absolutely insane amount of burst healing while also softening up anyone sitting in its effect.
Two Strike Policy is a weekday Mythic hardcore progression guild on US-Sargeras. In our spare time, we run various high Mythic keystones/carries and Heroic Uldir carries. Currently we are recruiting for our BFA Mythic Team. We value camaraderie, communication, preparedness and excellence in each other. Discord is used to communicate during raids.
Although BFA brings changes to the loot system, we will still be using the updated RCLootCouncil to help distribute loot if it is tradeable or a sidegrade. We expect raiders to be aware of their BIS and ideal gearing setup, and willing to trade where possible to best equip the raid team. The type of people we want would almost JUMP at giving gear to their fellow raid member/team if it is a sidegrade for themselves. Guild repairs, flasks and food are provided to all raiders, including trials.
4/8M Uldir 11/11M Antorus
7/10M NH - (Started tier late as a guild most are 9/10M & 10/10M)
Tuesday - 7pm-10pm CST
Wednesday - 7pm-10pm CST
Optional Tuesday Morning On Reset - 10am-12pm CST (depends on server restart) - Heroic Uldir on mains
Optional Thursday 7pm-10pm CST - Alt Heroic Uldir
Optional Saturday 7pm-10pm CST - Mythic Alt Uldir
Invitations start 30 minutes before raid time.
We are currently recruiting strong applicants of all classes and roles, with the ability to handle calls and criticism like an adult.
High Priority Recruitment:
Melee DPS: None
Ranged DPS: Mage
Healer: Resto Druid and Holy Paladin
ALL exceptional applicants will be considered. Please visit us at twostrikepolicy.com for more information.
Guild Master/Raid Leader: Darksickness/Zahedd - Ghostdragon#19918
Recruitment Officer: Alandran - TheKiserSoze#1742
About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback What are Heirlooms: Heirlooms are items which stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.
Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give: Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0
Strength-Crit - Gear for Melee damage dealers that requires more crit than haste.
Agility - Gear for Melee+Ranged damage dealers
Intellect - Gear for Spell-caster Damage Dealers and Healers
There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
How to buy Leveling Heirlooms: Heirlooms can be brought with the following currencies: Gold (g) Burning Blossoms (Midsummer Fire Festival)
Tricky Treat (Hallow's End)
Coin of Ancestry (Lunar Festival)
Mark of Honor (PvP)
Timewarped Badge (Timewalking)
Darkmoon Prize Ticket (DPT) Champion's Seals (CS) From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram
Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens. Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold List of Heirlooms per Category Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring
Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this) Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring Staff: Dignified Headmaster's Charge Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.
<Raw> - Area 52 (H) - 2day/week Mythic Progression Raid team.
https://www.wowprogress.com/guild/us/area-52/Raw (you'll find all of our recruitment needs here.)
Emerald Nightmare -- 7/7H 5/7M
Trial of Valor -- 3/3H (no mythic progression here, we were focused on EN at the time)
Nighthold -- 10/10H 8/10M
Small guild break (transferred from Thrall (H) to Stormage (A) )
Tomb of Sargeras -- 9/9H 4/9M
Antorus, the Burning Throne - 11/11H 10/11M
BFA Pre-patch (transferred from Stormrage (A) to Area52 (H) )
Uldir -- 8/8H 2/8M
Tuesdays: 8-11 Server (EST) Progression
Thursday: 8-11 Server (EST) Progression
Saturday: 7-9 Server (EST) Optional Farm (Normal/Heroic)
RECRUITMENT MISSION STATEMENT:
We are currently looking for people that can commit to all raid days. We are interested in players that will show up prepared, focused, and ready to kill bosses.
We understand that real life happens, but we do ask that our raiders maintain at least 90% attendance and be able to raid without frequent interruption.
We don't have a strict attendance policy, however it is important for us to keep our progression as strong as possible, which relies heavily on raid wide attendance. We only raid two days a week for 6 hours total, so it's imperative that we are all prompt and focused for raid.
At the current moment we are seeking any spec Warlock, Mage, Hunter, and a WW Monk. As always, we will are interested in ANY competitive/mythic oriented raiders despite spec/role. We're happy to talk to anyone interested.
Ranged -- MM/BM Hunter / Mage / Warlock!
Melee -- Arms War / Surv Hunter / WW Monk
For our 20m roster we have four 5m mythic+ teams that do one max level key a week. These teams are made up randomly and will be mixed up every two weeks. This system allows for us to make sure that our raiders are staying up to date with gear/Azerite, and it also helps build chemistry within the core. These are 100% MANDATORY and will be conducted after raid on raid days. Same attendance requirements as raid days.
We expect all raiders to come to raids prepared. This means:
- Having the correct gems and enchants.
- Class knowledge.
- Raid preparation.
We only raid 6 hours a week, so it is important to us that we don't waste time. All underpreforming players, regardless of rank or class, will be benched until performance can be brought up to par for the current content. We are not interested in carrying anyone, and if you cannot perform raid mechanics, then we are not the guild for you. Flask and food is something that the guild will eventually be supplying. With prices and demand here on A52, it's been tough getting those donations. We do try our best to take care of our guild members when it comes to raid mats, this is primarily done through donations. One team one dream.. we all have to donate a little to help the team as a whole. Our guild is a small community and we all pitch in to get things done.
Not a lot to this really. Personal loot is Personal loot. At this current time we have no structured system for non-upgrades. You're welcome to pass loot, but we will not concern ourselves with it. Our focus is killing bosses.. everyone will end up getting everything they want... eventually 😛
Raid Leader - Fwansis (CrispyD#1823)
Officer - Fruitcake (Fruit#11335)
GM - Beanboss (funny story 😛 )
Recruitment Officer - Mönty (moooooonty#1899)
Anyone listed can answer any further questions you may have pertaining to the guild as well as conduct your interview in our guild discord.