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PTR Patch Notes: Dec 5

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A new patch was deployed to test servers. It features Ragnaros, the Winter Veil celebration, updates to Ranked Play and reworked Haunted Mines.

Winter Veil will be celebrated with a 25% XP bonus event that starts on December 14. Adjustments to party sizes in Ranked Play have been made in preparation for Season 3. Here's Ragnaros!

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GENERAL

Celebrate Winter Veil 2016!

  • Our 2016 Winter Veil celebration has arrived! Ring in the holiday season this year with a 25% XP bonus, a new event quest, and of course, quest rewards.
    • 25% XP Bonus
      • The XP bonus begins at 10:00 a.m. PST on Wednesday, December 14, 2016 until 10:00 a.m. PST Tuesday, January 4, 2017.
    • Winter Veil Event Quest
      • Quest: Play 25 games in any matchmaking mode (Co-op vs. A.I., Quick Match, Unranked Draft, or Ranked)
      • Rewards: Special Snowflake Portrait and Festive Treasure Goblin Mount.
  • PTR Note: While elements of the Winter Veil event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week.

Ranked Season 3 Updates

  • Party Sizes in Ranked Play
    • The following party size adjustments for Hero and Team League have been made as a one-season experiment for Ranked Season 3.
    • Hero League 
      • Players can no longer queue for Hero League games in parties.
    • Team League
      • 2, 3, and 5-player parties can now queue for Team League.
      • 2 and 3-player parties can only queue for Team League if all members are ranked within one league of one another.
      • 5-player parties can queue with any mixture of league rankings.
      • While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches.
      • Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes.
      • Silenced players can no longer queue for Team League for the duration of their Silence Penalty.
  • Season 2 Rewards
    • Those who finished their placement matches during Ranked Season 2 will receive their rewards upon logging in after downloading today’s patch.
  • Matchmaking
    • The matchmaking system’s certainty level in all players’ skill ratings has once again been loosened in order to help ease movement up or down through the rankings.
  • Ranked League Adjustments
    • Silver and Gold league population sizes have been adjusted, and will now contain similar amounts of players.
    • Diamond league will now contain about half the number of players than the previous season.

NEW HERO: RAGNAROS

As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.

Trait 

  • Molten Core (D)
    • Channel on an Allied or destroyed Fort or Keep to replace it with Ragnaros’ Ultimate Form, temporarily gaining new Abilities, and a significant amount of Health that burns away over 18 seconds.
    • Ragnaros returns to his normal form upon losing all Health during Molten Core.

Basic Abilities

  • Empower Sulfuras (Q)
    • Ragnaros’ next Basic Attack is instant, dealing Ability Damage in an area around the target, and Healing Ragnaros for 20% of the damage dealt. Healing is doubled for damage dealt to Heroes.
  • Living Meteor (W)
    • Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds.
  • Blast Wave (E)
    • Ignite Ragnaros or target Ally, granting 25% bonus Movement Speed for 1.5 seconds before exploding, dealing damage to nearby enemies.

Molten Core Form Abilities

  • Molten Swing (Q)
    • Swing Sulfuras in a wide arc, dealing damage and stunning enemies for 1 second. Damage increased by 25% versus Minions and Mercenaries.
  • Meteor Shower (W)
    • Summon 3 meteors at the target point that fall in the target direction. Each meteor deals damage and slows enemies by 25% for 2 seconds. Damage increased by 25% versus Minions and Mercenaries.
  • Explosive Rune (E)
    • Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area. Damage increased by 25% versus Minions and Mercenaries.

Heroic Abilities

  • Sulfuras Smash (R)
    • Hurl Sulfuras at the target area, landing after 0.75 seconds and dealing damage to enemies hit. Enemies caught in the center of the impact area take triple damage and are Stunned for 0.5 seconds.
  • Lava Wave (R)
    • Release a wave of lava from the allied Core that travels down the target lane, dealing massive damage every second to non-Structure enemies and instantly killing enemy Minions in its path. Damage doubled versus enemy Heroes.

BATTLEGROUND REWORK: HAUNTED MINES

After driving the Raven Lord out of the Haunted Mines and doing a little. . . redecorating. . . the Grave Keeper has re-opened the Mines to all who wish to summon powerful and destructive Grave Golems.

Haunted Mines Basics

  • Venture Underground
    • The Haunted Mines will periodically open with an Undead Army underneath.
  • Collect the Skulls
    • Destroy the Undead and collect their Skulls to summon a powerful Golem. The more Skulls each team collects, the stronger their Golems become.
  • Unleash the Golems
    • After the Undead have been defeated, a Golem will rise for each team and travel down lane in search of Structures to destroy.

Haunted Mines Updates

  • Grave Golems now spawn in fixed positions in each lane, and switch lanes each time they are summoned.
  • The layout of the Underground Mines has been reworked, and the Neutral Grave Golem can now be found at its center.
  • The upper level’s center area has been reworked.
    • Additional Mine Entrances have been placed to the East and West of the Battleground’s center area, for a total of 4.
    • A Mercenary Camp has been placed near each Mine Entrance, featuring Siege Giants at the East and West Entrances, and Sappers in the North and South.

ART

Heroes, Abilities, and Talents

  • The following Heroes have received updated visual effects and talent icon color tints to coincide with their reworks:
    • Artanis
    • Dehaka
    • Diablo
  • The following Hero Abilities have received slight animation changes to coincide with timing changes:
    • Kael’thas: Pyroblast
    • Zarya: Particle Grenade

SHOP

The following changes will take place in the Shop once the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.

Bundles

  • New Bundles
    • Lil’Ragnaros Bundle – Available until January 4, 2017
  • Removed Bundles
    • Druid of the Flame Malfurion Bundle

New Hero 

  • Ragnaros has been added to the in-game Shop.

Mounts

  • New Mounts
    • 2016 Fall Champion’s Mount
  • Returning Mounts
    • Eye Pad
  • Removed Mounts
    • 2016 Summer Champion’s Mount
    • Blackheart’s Doubloon

Skins

  • Lil’ Ragnaros
  • Master Ragnaros

Price Reductions

  • Sylvanas’ prices reduced to $8.49 USD and 7,000 Gold.

USER INTERFACE

General

  • Click the Grand Master Leaderboards and Ranked Play Guide buttons on the Ranked Play screen to view these pages within the Heroes of the Storm game client.

Hero and Role Chat Links

  • Press SHIFT and click a Hero portrait or Hero Role icon during Hero Select or in a Draft Lobby to add a link to that Hero or Role in the chat.
    • Clicking a Hero or Role link in chat will automatically filter players’ Hero lists accordingly.
    • Alternatively, type a Hero name or Role in square brackets to create chat links.
      • For example: Typing “[Jaina]” into the chat box will create a link to Jaina in Hero Select. However, the spelling must be exact or the link will not work.
    • These Hero and Role links can be used to suggest picks and bans in Draft Lobbies.
    • Clicking a Hero or Role chat link while viewing the Shop will also filter the list of items accordingly.

Penalties for Leaving Games

  • Much like Hero League, players who repeatedly leave Unranked Draft and Team League games or draft lobbies will now be flagged to receive leaver penalties.
  • Players with active penalties for leaving games can no longer queue for Unranked Draft or Team League games.

MVP and Commendations

  • Press TAB at any point during the MVP and Commendations sequence to view the in-game Score Screen for that match.
  • A Skip button has replaced the Exit button on the MVP screen.
    • Clicking Skip will immediately take the player to the Commendations screen.
    • Players can still leave the Commendations screen normally by pressing the Exit button.

DESIGN & GAMEPLAY

Unrevealable Heroes

  • For periods of time when a hero is considered unrevealable, they will no longer show a shimmer like other stealthed heroes.
  • After the unrevealable period ends, they will show a shimmer again.

BATTLEGROUNDS

Heroes Brawl - Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena

  • Healing Fountains
    • Healing Fountains will now be Invulnerable when these Brawls next return to the Nexus

Braxis Holdout

  • Zerg Rush
    • Initial Zergling spawn increased from 3 to 6 Zerglings

Warhead Junction

  • Warheads
    • Base damage reduced from 2750 to 2300.
    • Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes.
    • Inner Warhead damage is still a 50% bonus.
Developer Comments:  We didn’t like the gameplay of holding off on using a Warhead for a sudden unintuitive damage spike, so we’ve smoothed out their damage curve over a longer period. This should end up playing mostly the same across the game, with only about 10% differences in damage at various points in the match.

HEROES

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Abilities

  • Timewalker (Trait)
    • Increased the level reduction for getting Talents from 1 to 2 levels

Talents

  • Level 1
    • Timewalker’s Pursuit (Active)
      • Added Functionality:
        • You can now also activate this Talent to reveal an area for 2 seconds.  Enemies seen are revealed for 4 seconds.
    • Peer Into the Future (Active)
      • Removed
Developer Comments:  We’re looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We’re also combining the effects of Timewalker’s Pursuit and Peer Into the Future to create an enticing option at Level 1. 

KAEL'THAS

Divider_Heroes_Kaelthas_Cropped.png

Abilities

  • Pyroblast (R)
    • Cast time reduced from 2 to 1.5 seconds
    • Cast range increased by roughly 30%
Developer Comments:  Pyroblast has been underperforming compared to Phoenix. We like where its damage is at, and that a lot of Heroes have ways to negate or mitigate it. Instead, we’re buffing the consistency of the Heroic to make it more competitive. 

SUPPORT

AURIEL

Divider_Hero_Auriel_Crop.png

Abilities

  • Bestow Hope (Trait)
    • Crown visual effects can now be seen by Allies

REHGAR

Divider_Hero_Rehgar_Crop.png

Stats

  • Increased Basic Attack damage from 99 to 120 

Abilities

  • Lightning Shield (W)
    • Increased damage from 64 to 70 per second
  • Bloodlust (R)
    • Added functionality:
      • All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust

Talents

  • Level 4
    • Stormcaller (W)
      • Now returns Mana from hitting all enemies, not just Heroes
  • Level 7
    • Totemic Projection (E)
      • Added Functionality:
        • Now also increases the duration of Earthbind Totem from 8 to 12 seconds
  • Level 20
    • Farseer's Blessing (R)
      • Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount
    • Gladiator's War Shout (R)
      • Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
Developer Comments:  It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it. 

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png

Abilities

  • Blade Dash (Q)
    • Added functionality:
      • Now reduces the cooldown of Shield Overload by 1 second per enemy hit, and 2 seconds per Hero hit.
  • Twin Blades (W)
    • Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior.
  • Phase Prism (E)
    • Added functionality:
      • You can now cast Phase Prism during Blade Dash
    • Cooldown increased from 14 to 16 seconds
  • Shield Overload (Trait)
    • Cooldown increased from 20 to 24 seconds
    • Activation threshold increased from 50 to 75% Health
    • Shield value reduced from 449 to 360 

Talents

  • Level 4
    • Shield Surge (Trait)
      • Moved from Level 16
      • New functionality:
        • Shield Overload's shield amount is increased by 80% while you are below 25% Health
    • Lethal Alacrity (Q)
      • Removed
    • Shield Battery (Trait)
      • Redesigned:
        • Shield Overload's cooldown recharges 50% faster while its shield is active, and increases the duration of Shield Overload from 5 to 6 seconds
    • Psionic Synergy (Q)
      • Moved from Level 7
      • Now increases the cooldown reduction of hitting Heroes with Blade Dash from 2 to 4 seconds
  • Level 7
    • Chrono Surge (E)
      • Moved from Level 4
      • Attack Speed bonus increased from 40 to 50%
  • Level 13
    • Templar's Zeal (Q)
      • Moved from Level 4
    • Phase Bulwark (Trait)
      • Ability damage mitigation reduced from 50 to 40%
  • Level 16
    • Burning Rage (Passive)
      • Moved from Level 13
      • Replaced with Plasma Burn (Trait):
        • While your Shield is active, you deal 50 damage a second to nearby enemies 
Developer Comments:  The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.
LEVEL (TIER)   ARTANIS TALENTS    
1 (1) Reactive Parry (W) Amateur Opponent (W) (!) Seasoned Marksman (Active)
4 (2) Psionic Synergy (Q) Shield Battery (Trait) Shield Surge (Trait)
7 (3) Solarite Reaper (Q) Warp Sickness (E) Chrono Surge (E) Follow Through (Passive)
10 (4) Suppression Pulse Purifier Beam
13 (5) Templar's Zeal (Q) Triple Strike (W) Graviton Vortex (E) Phase Bulwark (Trait)
16 (6) Zealot Charge (W) Titan Killer (W) Psionic Wound (W) Plasma Burn (Passive)
20 (7) Orbital Bombardment (R) Target Purified (R) Force of Will (Trait) Nexus Blades (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DEHAKA

Divider_Hero_Dehaka_crop.png

Abilities

  • Brushstalker (Trait)
    • Cooldown increased from 40 to 50 seconds
    • Functionality added:
      • Dehaka gains 15% Movement Speed while in a Bush and for 1 second after exiting a Bush
  • Burrow (E)
    • Functionality added:
      • Burrow can now be cancelled early by pressing the hotkey again
  • Adaptation (R)
    • Heal amount increased from 60 to 100% of incoming damage

Talents

  • Level 1
    • Enduring Swarm (W)
      • New functionality:
        • Dehaka takes 40% less damage from Abilities while Dark Swarm is active
    • Enhanced Agility (Trait)
      • New functionality:
        • Quest: For every 50 Essence you collect, increase your Brushstalker Movement Speed bonus by 1%. This can stack 10 times.
  • Level 4
    • Lurker Strain (E)
      • Functionality added:
        • Emerging from Burrow knocks away enemies and slows their Movement Speed by 30% for 2 seconds
    • Numbing Eruption (E)
      • Removed   
  • Level 13
    • Swift Pursuit (Z)
      • New Functionality:
        • Brushstalker’s Movement Speed duration after leaving a Bush is increased from 1 to 3 seconds
    • Ferocious Stalker (Z)
      • New Functionality:
        • After using Brushstalker, increase all damage Dehaka deals by 25% for 10 seconds
    • Whirling Dervish (W)
      • Removed
    • New Talent: Primal Swarm (E)
      • Enemies affected by Dark Swarm take 15% increased damage from all sources
  • Level 16
    • Rapid Regeneration (E)
      • Removed
    • New Talent: Tunneling Claws (E)
      • Dehaka can now move while Burrowed
  • Level 20
    • Change is Survival (R)
      • Heal amount increased from 125 to 200% of incoming damage
    • Hardened Shield (Active)
      • Removed
    • New Talent: Essence Claws (Passive)
      • Basic Attacks slow enemies by 20% for 1 second
      • Basic Attacks against enemy Heroes grant Dehaka 5 Essence
Developer Comments:  We started doing some small changes to Dehaka’s talent tree in order to increase diversity and fix some talent pick issues. As is par for the course, this opened a rabbit-hole of design opportunities that we ended up falling into. While Dehaka’s changes were mostly complete before the BlizzCon Finals, his resurgence as a dark horse of competitive play helped us narrow down and finalize the rework. Base movement speed on Brushstalker helps meld his design while some brand new talents should open up some fun new ways to hunt your prey.
LEVEL (TIER)   DEHAKA TALENTS    
1 (1) Enduring Swarm (W) Primal Aggression (W) (!) Enhanced Agility (Trait) (!) Tissue Regeneration (Trait)
4 (2) Lurker Strain (E) One-Who-Collects (Trait) Hero Stalker (Trait)
7 (3) Feeding Frenzy (Q) Constriction (Q) Symbiosis (W) (!) Essence Devourer (Trait)
10 (4) Isolation Adaptation
13 (5) Swift Pursuit (Z) Ferocious Stalker (Z) Primal Swarm (W)  
16 (6) Paralyzing Enzymes (Q) Elongated Tongue (Q) Tunneling Claws (E)  
20 (7) Contagion (R) Change is Survival (R) Apex Predator (Z) Essence Claws (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DIABLO

Divider_Hero_Diablo_Crop.png

Abilities

  • Shadow Charge (Q)
    • Base damage from 94 to 75
      • New Functionality:
        • Diablo gains 25% resistance for 2 seconds after charging
        • If Diablo’s target collides with terrain they take an additional 150 damage
  • Fire Stomp (W)
    • Base damage from 106 to 60
      • Added Functionality:
        • Fire Stomp fireballs return to Diablo, dealing 90 damage
  • Black Soulstone (Trait)
    • Bonus max Health per Soulstone stack from .2 to .4%

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Devil’s Due (Passive)
      • New functionality:
        • Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone
    • Overwhelming Force (Q)
      • Removed
    • New Talent: Bulwark (Q)
      • Increase the duration of Shadow Charge’s Resistance effect from 2 to 5 seconds
    • Life Leech (Passive)
      • Moved from Level 13
  • Level 4
    • Demonic Strength (E)
      • Slow duration increased from 2 to 3 seconds
      • Slow amount increased from 25 to 30%
    • Soul Catcher (Passive)
      • Removed
    • Essence of the Slain (Passive)
      • Removed
    • New Talent: Speed Demon (Passive)
      • Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted
    • From the Shadows (Q)
      • Moved from Level 7
        • Functionality added:
          • Also increases Shadow Charge range by 33%
  • Level 7
    • Diabolical Momentum (Q)
      • Functionality changed:
        • Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds
    • Soul Steal (Passive)
      • Removed
    • Devastating Charge (Q)
      • Moved from Level 7 to Level 13
        • Functionality changed:
          • Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage
          • Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible)
    • New Talent: Soul Shield (Trait)
      • Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities
    • Soul Feast (Passive)
      • Moved from Level 1
      • New functionality:
        • Each Soulstone stack grants 0.4 Health Regeneration per second
  • Level 13
    • Firestorm (W)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • Siphon the Dead (Active)
      • Removed
    • Hellfire (W)
      • Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%.
    • Fire Devil (W)
      • Moved from Level 4
      • Aura damage increased from 17 to 22
      • Added functionality:
        • Also increases Diablo’s Basic Attack damage by 25% for 6 seconds
  • Level 16
    • Rampage (W)
      • Removed
    • Continuous Overpower (E)
      • Removed
    • Domination (E)
      • New Functionality:
        • Lower the Cooldown of Overpower by 4 seconds
        • Using Overpower refreshes the Cooldown of Shadow Charge
    • Imposing Presence (Passive)
      • Removed
    • New Talent: Fearful Presence (Passive/Active)
      • Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds
      • Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds
  • Level 20
    • Bolt of the Storm (Active)
      • Removed
    • New Talent: Hellgate (Active)
      • Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds
Developer Comments:  The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
LEVEL (TIER)   DIABLO TALENTS    
1 (1) Bulwark (Q) Devil's Due (Trait) Life Leech (Passive)
4 (2) From the Shadows (Q) Speed Demon (W) Demonic Strength (E)
7 (3) Soul Feast (Trait) Soul Shield (Trait) Diabolical Momentum (Passive)
10 (4) Apocalypse Lightning Breath
13 (5) (!) Devastating Charge (Q) Fire Devil (W) Hellfire (W)  
16 (6) Debilitating Flames (W) Domination (E) Fearful Presence (Active)  
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

ZARYA

Divider_Hero_Zarya_crop.png

Abilities

  • Particle Grenade (Q)
    • This ability has received improvements to its cast animation
    • The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
Developer Comments:  Casting Zarya’s Particle Grenade would force her to be locked in place for a short period of time. We don’t do this on other Heroes, and we felt like this exception broke the fluidity of the character. 

BUG FIXES

Battlegrounds

  • Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game.

Heroes, Abilities, and Talents

  • Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg.
  • Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest.
  • Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled.
  • Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero.
  • Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
  • Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects.
  • Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes.
  • Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt.

User Interface

  • In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20.

(Source)

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40 minutes ago, Valhalen said:

Oh boy, I love those reworks! Specially Diablo's! And I can't wait to see how this Goblin mount looks like.

yfY8WuN.jpg

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14 hours ago, Valhalen said:

Oh boy, I love those reworks! Specially Diablo's! And I can't wait to see how this Goblin mount looks like.

It makes me so sad that I'm going to have to deal with Diablo again though :(

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      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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