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PTR Patch Notes: Dec 5

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A new patch was deployed to test servers. It features Ragnaros, the Winter Veil celebration, updates to Ranked Play and reworked Haunted Mines.

Winter Veil will be celebrated with a 25% XP bonus event that starts on December 14. Adjustments to party sizes in Ranked Play have been made in preparation for Season 3. Here's Ragnaros!

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GENERAL

Celebrate Winter Veil 2016!

  • Our 2016 Winter Veil celebration has arrived! Ring in the holiday season this year with a 25% XP bonus, a new event quest, and of course, quest rewards.
    • 25% XP Bonus
      • The XP bonus begins at 10:00 a.m. PST on Wednesday, December 14, 2016 until 10:00 a.m. PST Tuesday, January 4, 2017.
    • Winter Veil Event Quest
      • Quest: Play 25 games in any matchmaking mode (Co-op vs. A.I., Quick Match, Unranked Draft, or Ranked)
      • Rewards: Special Snowflake Portrait and Festive Treasure Goblin Mount.
  • PTR Note: While elements of the Winter Veil event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week.

Ranked Season 3 Updates

  • Party Sizes in Ranked Play
    • The following party size adjustments for Hero and Team League have been made as a one-season experiment for Ranked Season 3.
    • Hero League 
      • Players can no longer queue for Hero League games in parties.
    • Team League
      • 2, 3, and 5-player parties can now queue for Team League.
      • 2 and 3-player parties can only queue for Team League if all members are ranked within one league of one another.
      • 5-player parties can queue with any mixture of league rankings.
      • While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches.
      • Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes.
      • Silenced players can no longer queue for Team League for the duration of their Silence Penalty.
  • Season 2 Rewards
    • Those who finished their placement matches during Ranked Season 2 will receive their rewards upon logging in after downloading today’s patch.
  • Matchmaking
    • The matchmaking system’s certainty level in all players’ skill ratings has once again been loosened in order to help ease movement up or down through the rankings.
  • Ranked League Adjustments
    • Silver and Gold league population sizes have been adjusted, and will now contain similar amounts of players.
    • Diamond league will now contain about half the number of players than the previous season.

NEW HERO: RAGNAROS

As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.

Trait 

  • Molten Core (D)
    • Channel on an Allied or destroyed Fort or Keep to replace it with Ragnaros’ Ultimate Form, temporarily gaining new Abilities, and a significant amount of Health that burns away over 18 seconds.
    • Ragnaros returns to his normal form upon losing all Health during Molten Core.

Basic Abilities

  • Empower Sulfuras (Q)
    • Ragnaros’ next Basic Attack is instant, dealing Ability Damage in an area around the target, and Healing Ragnaros for 20% of the damage dealt. Healing is doubled for damage dealt to Heroes.
  • Living Meteor (W)
    • Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds.
  • Blast Wave (E)
    • Ignite Ragnaros or target Ally, granting 25% bonus Movement Speed for 1.5 seconds before exploding, dealing damage to nearby enemies.

Molten Core Form Abilities

  • Molten Swing (Q)
    • Swing Sulfuras in a wide arc, dealing damage and stunning enemies for 1 second. Damage increased by 25% versus Minions and Mercenaries.
  • Meteor Shower (W)
    • Summon 3 meteors at the target point that fall in the target direction. Each meteor deals damage and slows enemies by 25% for 2 seconds. Damage increased by 25% versus Minions and Mercenaries.
  • Explosive Rune (E)
    • Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area. Damage increased by 25% versus Minions and Mercenaries.

Heroic Abilities

  • Sulfuras Smash (R)
    • Hurl Sulfuras at the target area, landing after 0.75 seconds and dealing damage to enemies hit. Enemies caught in the center of the impact area take triple damage and are Stunned for 0.5 seconds.
  • Lava Wave (R)
    • Release a wave of lava from the allied Core that travels down the target lane, dealing massive damage every second to non-Structure enemies and instantly killing enemy Minions in its path. Damage doubled versus enemy Heroes.

BATTLEGROUND REWORK: HAUNTED MINES

After driving the Raven Lord out of the Haunted Mines and doing a little. . . redecorating. . . the Grave Keeper has re-opened the Mines to all who wish to summon powerful and destructive Grave Golems.

Haunted Mines Basics

  • Venture Underground
    • The Haunted Mines will periodically open with an Undead Army underneath.
  • Collect the Skulls
    • Destroy the Undead and collect their Skulls to summon a powerful Golem. The more Skulls each team collects, the stronger their Golems become.
  • Unleash the Golems
    • After the Undead have been defeated, a Golem will rise for each team and travel down lane in search of Structures to destroy.

Haunted Mines Updates

  • Grave Golems now spawn in fixed positions in each lane, and switch lanes each time they are summoned.
  • The layout of the Underground Mines has been reworked, and the Neutral Grave Golem can now be found at its center.
  • The upper level’s center area has been reworked.
    • Additional Mine Entrances have been placed to the East and West of the Battleground’s center area, for a total of 4.
    • A Mercenary Camp has been placed near each Mine Entrance, featuring Siege Giants at the East and West Entrances, and Sappers in the North and South.

ART

Heroes, Abilities, and Talents

  • The following Heroes have received updated visual effects and talent icon color tints to coincide with their reworks:
    • Artanis
    • Dehaka
    • Diablo
  • The following Hero Abilities have received slight animation changes to coincide with timing changes:
    • Kael’thas: Pyroblast
    • Zarya: Particle Grenade

SHOP

The following changes will take place in the Shop once the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.

Bundles

  • New Bundles
    • Lil’Ragnaros Bundle – Available until January 4, 2017
  • Removed Bundles
    • Druid of the Flame Malfurion Bundle

New Hero 

  • Ragnaros has been added to the in-game Shop.

Mounts

  • New Mounts
    • 2016 Fall Champion’s Mount
  • Returning Mounts
    • Eye Pad
  • Removed Mounts
    • 2016 Summer Champion’s Mount
    • Blackheart’s Doubloon

Skins

  • Lil’ Ragnaros
  • Master Ragnaros

Price Reductions

  • Sylvanas’ prices reduced to $8.49 USD and 7,000 Gold.

USER INTERFACE

General

  • Click the Grand Master Leaderboards and Ranked Play Guide buttons on the Ranked Play screen to view these pages within the Heroes of the Storm game client.

Hero and Role Chat Links

  • Press SHIFT and click a Hero portrait or Hero Role icon during Hero Select or in a Draft Lobby to add a link to that Hero or Role in the chat.
    • Clicking a Hero or Role link in chat will automatically filter players’ Hero lists accordingly.
    • Alternatively, type a Hero name or Role in square brackets to create chat links.
      • For example: Typing “[Jaina]” into the chat box will create a link to Jaina in Hero Select. However, the spelling must be exact or the link will not work.
    • These Hero and Role links can be used to suggest picks and bans in Draft Lobbies.
    • Clicking a Hero or Role chat link while viewing the Shop will also filter the list of items accordingly.

Penalties for Leaving Games

  • Much like Hero League, players who repeatedly leave Unranked Draft and Team League games or draft lobbies will now be flagged to receive leaver penalties.
  • Players with active penalties for leaving games can no longer queue for Unranked Draft or Team League games.

MVP and Commendations

  • Press TAB at any point during the MVP and Commendations sequence to view the in-game Score Screen for that match.
  • A Skip button has replaced the Exit button on the MVP screen.
    • Clicking Skip will immediately take the player to the Commendations screen.
    • Players can still leave the Commendations screen normally by pressing the Exit button.

DESIGN & GAMEPLAY

Unrevealable Heroes

  • For periods of time when a hero is considered unrevealable, they will no longer show a shimmer like other stealthed heroes.
  • After the unrevealable period ends, they will show a shimmer again.

BATTLEGROUNDS

Heroes Brawl - Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena

  • Healing Fountains
    • Healing Fountains will now be Invulnerable when these Brawls next return to the Nexus

Braxis Holdout

  • Zerg Rush
    • Initial Zergling spawn increased from 3 to 6 Zerglings

Warhead Junction

  • Warheads
    • Base damage reduced from 2750 to 2300.
    • Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes.
    • Inner Warhead damage is still a 50% bonus.
Developer Comments:  We didn’t like the gameplay of holding off on using a Warhead for a sudden unintuitive damage spike, so we’ve smoothed out their damage curve over a longer period. This should end up playing mostly the same across the game, with only about 10% differences in damage at various points in the match.

HEROES

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Abilities

  • Timewalker (Trait)
    • Increased the level reduction for getting Talents from 1 to 2 levels

Talents

  • Level 1
    • Timewalker’s Pursuit (Active)
      • Added Functionality:
        • You can now also activate this Talent to reveal an area for 2 seconds.  Enemies seen are revealed for 4 seconds.
    • Peer Into the Future (Active)
      • Removed
Developer Comments:  We’re looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We’re also combining the effects of Timewalker’s Pursuit and Peer Into the Future to create an enticing option at Level 1. 

KAEL'THAS

Divider_Heroes_Kaelthas_Cropped.png

Abilities

  • Pyroblast (R)
    • Cast time reduced from 2 to 1.5 seconds
    • Cast range increased by roughly 30%
Developer Comments:  Pyroblast has been underperforming compared to Phoenix. We like where its damage is at, and that a lot of Heroes have ways to negate or mitigate it. Instead, we’re buffing the consistency of the Heroic to make it more competitive. 

SUPPORT

AURIEL

Divider_Hero_Auriel_Crop.png

Abilities

  • Bestow Hope (Trait)
    • Crown visual effects can now be seen by Allies

REHGAR

Divider_Hero_Rehgar_Crop.png

Stats

  • Increased Basic Attack damage from 99 to 120 

Abilities

  • Lightning Shield (W)
    • Increased damage from 64 to 70 per second
  • Bloodlust (R)
    • Added functionality:
      • All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust

Talents

  • Level 4
    • Stormcaller (W)
      • Now returns Mana from hitting all enemies, not just Heroes
  • Level 7
    • Totemic Projection (E)
      • Added Functionality:
        • Now also increases the duration of Earthbind Totem from 8 to 12 seconds
  • Level 20
    • Farseer's Blessing (R)
      • Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount
    • Gladiator's War Shout (R)
      • Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
Developer Comments:  It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it. 

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png

Abilities

  • Blade Dash (Q)
    • Added functionality:
      • Now reduces the cooldown of Shield Overload by 1 second per enemy hit, and 2 seconds per Hero hit.
  • Twin Blades (W)
    • Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior.
  • Phase Prism (E)
    • Added functionality:
      • You can now cast Phase Prism during Blade Dash
    • Cooldown increased from 14 to 16 seconds
  • Shield Overload (Trait)
    • Cooldown increased from 20 to 24 seconds
    • Activation threshold increased from 50 to 75% Health
    • Shield value reduced from 449 to 360 

Talents

  • Level 4
    • Shield Surge (Trait)
      • Moved from Level 16
      • New functionality:
        • Shield Overload's shield amount is increased by 80% while you are below 25% Health
    • Lethal Alacrity (Q)
      • Removed
    • Shield Battery (Trait)
      • Redesigned:
        • Shield Overload's cooldown recharges 50% faster while its shield is active, and increases the duration of Shield Overload from 5 to 6 seconds
    • Psionic Synergy (Q)
      • Moved from Level 7
      • Now increases the cooldown reduction of hitting Heroes with Blade Dash from 2 to 4 seconds
  • Level 7
    • Chrono Surge (E)
      • Moved from Level 4
      • Attack Speed bonus increased from 40 to 50%
  • Level 13
    • Templar's Zeal (Q)
      • Moved from Level 4
    • Phase Bulwark (Trait)
      • Ability damage mitigation reduced from 50 to 40%
  • Level 16
    • Burning Rage (Passive)
      • Moved from Level 13
      • Replaced with Plasma Burn (Trait):
        • While your Shield is active, you deal 50 damage a second to nearby enemies 
Developer Comments:  The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.
LEVEL (TIER)   ARTANIS TALENTS    
1 (1) Reactive Parry (W) Amateur Opponent (W) (!) Seasoned Marksman (Active)
4 (2) Psionic Synergy (Q) Shield Battery (Trait) Shield Surge (Trait)
7 (3) Solarite Reaper (Q) Warp Sickness (E) Chrono Surge (E) Follow Through (Passive)
10 (4) Suppression Pulse Purifier Beam
13 (5) Templar's Zeal (Q) Triple Strike (W) Graviton Vortex (E) Phase Bulwark (Trait)
16 (6) Zealot Charge (W) Titan Killer (W) Psionic Wound (W) Plasma Burn (Passive)
20 (7) Orbital Bombardment (R) Target Purified (R) Force of Will (Trait) Nexus Blades (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DEHAKA

Divider_Hero_Dehaka_crop.png

Abilities

  • Brushstalker (Trait)
    • Cooldown increased from 40 to 50 seconds
    • Functionality added:
      • Dehaka gains 15% Movement Speed while in a Bush and for 1 second after exiting a Bush
  • Burrow (E)
    • Functionality added:
      • Burrow can now be cancelled early by pressing the hotkey again
  • Adaptation (R)
    • Heal amount increased from 60 to 100% of incoming damage

Talents

  • Level 1
    • Enduring Swarm (W)
      • New functionality:
        • Dehaka takes 40% less damage from Abilities while Dark Swarm is active
    • Enhanced Agility (Trait)
      • New functionality:
        • Quest: For every 50 Essence you collect, increase your Brushstalker Movement Speed bonus by 1%. This can stack 10 times.
  • Level 4
    • Lurker Strain (E)
      • Functionality added:
        • Emerging from Burrow knocks away enemies and slows their Movement Speed by 30% for 2 seconds
    • Numbing Eruption (E)
      • Removed   
  • Level 13
    • Swift Pursuit (Z)
      • New Functionality:
        • Brushstalker’s Movement Speed duration after leaving a Bush is increased from 1 to 3 seconds
    • Ferocious Stalker (Z)
      • New Functionality:
        • After using Brushstalker, increase all damage Dehaka deals by 25% for 10 seconds
    • Whirling Dervish (W)
      • Removed
    • New Talent: Primal Swarm (E)
      • Enemies affected by Dark Swarm take 15% increased damage from all sources
  • Level 16
    • Rapid Regeneration (E)
      • Removed
    • New Talent: Tunneling Claws (E)
      • Dehaka can now move while Burrowed
  • Level 20
    • Change is Survival (R)
      • Heal amount increased from 125 to 200% of incoming damage
    • Hardened Shield (Active)
      • Removed
    • New Talent: Essence Claws (Passive)
      • Basic Attacks slow enemies by 20% for 1 second
      • Basic Attacks against enemy Heroes grant Dehaka 5 Essence
Developer Comments:  We started doing some small changes to Dehaka’s talent tree in order to increase diversity and fix some talent pick issues. As is par for the course, this opened a rabbit-hole of design opportunities that we ended up falling into. While Dehaka’s changes were mostly complete before the BlizzCon Finals, his resurgence as a dark horse of competitive play helped us narrow down and finalize the rework. Base movement speed on Brushstalker helps meld his design while some brand new talents should open up some fun new ways to hunt your prey.
LEVEL (TIER)   DEHAKA TALENTS    
1 (1) Enduring Swarm (W) Primal Aggression (W) (!) Enhanced Agility (Trait) (!) Tissue Regeneration (Trait)
4 (2) Lurker Strain (E) One-Who-Collects (Trait) Hero Stalker (Trait)
7 (3) Feeding Frenzy (Q) Constriction (Q) Symbiosis (W) (!) Essence Devourer (Trait)
10 (4) Isolation Adaptation
13 (5) Swift Pursuit (Z) Ferocious Stalker (Z) Primal Swarm (W)  
16 (6) Paralyzing Enzymes (Q) Elongated Tongue (Q) Tunneling Claws (E)  
20 (7) Contagion (R) Change is Survival (R) Apex Predator (Z) Essence Claws (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DIABLO

Divider_Hero_Diablo_Crop.png

Abilities

  • Shadow Charge (Q)
    • Base damage from 94 to 75
      • New Functionality:
        • Diablo gains 25% resistance for 2 seconds after charging
        • If Diablo’s target collides with terrain they take an additional 150 damage
  • Fire Stomp (W)
    • Base damage from 106 to 60
      • Added Functionality:
        • Fire Stomp fireballs return to Diablo, dealing 90 damage
  • Black Soulstone (Trait)
    • Bonus max Health per Soulstone stack from .2 to .4%

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Devil’s Due (Passive)
      • New functionality:
        • Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone
    • Overwhelming Force (Q)
      • Removed
    • New Talent: Bulwark (Q)
      • Increase the duration of Shadow Charge’s Resistance effect from 2 to 5 seconds
    • Life Leech (Passive)
      • Moved from Level 13
  • Level 4
    • Demonic Strength (E)
      • Slow duration increased from 2 to 3 seconds
      • Slow amount increased from 25 to 30%
    • Soul Catcher (Passive)
      • Removed
    • Essence of the Slain (Passive)
      • Removed
    • New Talent: Speed Demon (Passive)
      • Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted
    • From the Shadows (Q)
      • Moved from Level 7
        • Functionality added:
          • Also increases Shadow Charge range by 33%
  • Level 7
    • Diabolical Momentum (Q)
      • Functionality changed:
        • Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds
    • Soul Steal (Passive)
      • Removed
    • Devastating Charge (Q)
      • Moved from Level 7 to Level 13
        • Functionality changed:
          • Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage
          • Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible)
    • New Talent: Soul Shield (Trait)
      • Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities
    • Soul Feast (Passive)
      • Moved from Level 1
      • New functionality:
        • Each Soulstone stack grants 0.4 Health Regeneration per second
  • Level 13
    • Firestorm (W)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • Siphon the Dead (Active)
      • Removed
    • Hellfire (W)
      • Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%.
    • Fire Devil (W)
      • Moved from Level 4
      • Aura damage increased from 17 to 22
      • Added functionality:
        • Also increases Diablo’s Basic Attack damage by 25% for 6 seconds
  • Level 16
    • Rampage (W)
      • Removed
    • Continuous Overpower (E)
      • Removed
    • Domination (E)
      • New Functionality:
        • Lower the Cooldown of Overpower by 4 seconds
        • Using Overpower refreshes the Cooldown of Shadow Charge
    • Imposing Presence (Passive)
      • Removed
    • New Talent: Fearful Presence (Passive/Active)
      • Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds
      • Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds
  • Level 20
    • Bolt of the Storm (Active)
      • Removed
    • New Talent: Hellgate (Active)
      • Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds
Developer Comments:  The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
LEVEL (TIER)   DIABLO TALENTS    
1 (1) Bulwark (Q) Devil's Due (Trait) Life Leech (Passive)
4 (2) From the Shadows (Q) Speed Demon (W) Demonic Strength (E)
7 (3) Soul Feast (Trait) Soul Shield (Trait) Diabolical Momentum (Passive)
10 (4) Apocalypse Lightning Breath
13 (5) (!) Devastating Charge (Q) Fire Devil (W) Hellfire (W)  
16 (6) Debilitating Flames (W) Domination (E) Fearful Presence (Active)  
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

ZARYA

Divider_Hero_Zarya_crop.png

Abilities

  • Particle Grenade (Q)
    • This ability has received improvements to its cast animation
    • The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
Developer Comments:  Casting Zarya’s Particle Grenade would force her to be locked in place for a short period of time. We don’t do this on other Heroes, and we felt like this exception broke the fluidity of the character. 

BUG FIXES

Battlegrounds

  • Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game.

Heroes, Abilities, and Talents

  • Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg.
  • Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest.
  • Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled.
  • Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero.
  • Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
  • Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects.
  • Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes.
  • Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt.

User Interface

  • In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20.

(Source)

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Oh boy, I love those reworks! Specially Diablo's! And I can't wait to see how this Goblin mount looks like.

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40 minutes ago, Valhalen said:

Oh boy, I love those reworks! Specially Diablo's! And I can't wait to see how this Goblin mount looks like.

yfY8WuN.jpg

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14 hours ago, Valhalen said:

Oh boy, I love those reworks! Specially Diablo's! And I can't wait to see how this Goblin mount looks like.

It makes me so sad that I'm going to have to deal with Diablo again though :(

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      A new patch was released in order to apply balance changes and bug fixes. Some of them were spotted by redditor Homicidal_HotS yesterday in a post about upcoming Hero changes. We'll need to wait two more weeks for Jaina, Leoric , Lt. Morales & Chromie reworks.
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      Xul

      Abilities
      Raise Skeleton (Trait) Skeleton health reduced from 270 to 240 Skeletal Mages (R) Cooldown increased from 70 to 90 seconds Talents
      Level 7 Trag’Oul’s Essence (Trait) Healing reduced from 1% to .5% per Skeleton Basic Attack Mana return increased from .4% to .5% per Skeleton Basic Attack Level 13 Echoes of Death (Q) Damage reduced from 70 to 60% of Spectral Scythe’s damage Zagara

      Talents
      Level 16 Mutalisk (W) Duration reduced from 45 to 30 seconds Support
      Auriel

      Abilities
      Bestow Hope (D) Hope generation ratio from hitting Heroes increased from 40 to 50% Sacred Sweep (Q) Outer damage reduced from 80 to 60 Center damage increased from 160 to 180 Detainment Strike (E) Initial damage reduced from 115 to 58 Stun damage increased from 115 to 174 Resurrect (R) Cooldown reduced from 120 to 100 seconds Talents
      Level 7 Bursting Light (W) Removed Developer Comment: These changes are designed to reduce the reliance that Auriel has upon a hyper-carry style character to be an effective healer.  By increasing the amount of Hope that she can generate but removing Bursting Light and its ability to reduce the cooldown of Ray of Heaven, Auriel will have more consistent healing output regardless of who is currently Bestowing Hope.  We’re also reducing the damage that Auriel does on average by gating it behind getting the most of her Basic Abilities.  By reducing the synergy that Auriel has with a single massive source of damage and reducing her damage output, we hope to make her less common in double support team compositions.
      Lúcio

      Stats
      Base Maximum Health increased from 1380 to 1518 Health Regen increased from 2.86 to 3.16 Tassadar

      Stats
      Basic Attack Damage reduced from 15 to 14 Based Maximum Health reduced from 1426 to 1355 Health regen reduced from 2.97 to 2.8 Talents
      Level 1 Khaydarin Resonance (Passive) Bonus Mana from Regen Globes increased from 50 to 100% Tyrande

      Talents
      Level 4 Celestial Attunement (Q) Added functionality: Also removes Silences Kaldorei Resistance Max Spell Armor stacks reduced from 4 to 3 Level 13 Empower (W) Added functionality: Also lowers the base cooldown of Sentinel by 4 seconds Harsh Moonlight (W) Slow amount reduced from 30 to 25% Damage reduction amount from 30 to 25% Uther

      Abilities
      Eternal Vanguard (Trait) Armor for healing allies with Basic Abilites reduced from 25 to 15 Holy Light (Q) Healing increased from 360 to 380 Self-healing increased from 180 to 190 Holy Radiance (W) Healing and damage increased from 160 to 185 Talents
      Level 1 Wave of Light (W) Bonus duration to Armor buff on Quest Completion reduced from 1 to .5 seconds Mana return reduced from 8 to 5 per Hero hit Level 4 Holy Fire (Passive) Damage reduced from 16 to 14 per second Developer Comment:  We’ve found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against.  We think it’s great to see double support every once in a while, but Uther enabled it too well when paired with almost any other healer.  By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.
      Warriors
      Chen

      Stats
      Base Maximum Health reduced from 2550 to 2473 Health regeneration reduced from 5.31 to 5.15 Talents
      Level 7 Refreshing Elixir (Passive) Removed Purifying Brew (Passive) Moved from Level 20 Cooldown increased from 10 to 45 seconds Level 16 Flying Leap (Q) Bonus range reduced from 20 to 15% Garrosh

      Abilities
      Warlord's Challenge (R) Taunt duration increased from 1.5 to 2 seconds Talents
      Level 1 Unrivaled Strength (E) Increased throw range from 20 to 30%, and bonus damage from 100 to 125% Level 4 In for the Kill (W) Increased bonus damage from 60 to 70% Level 7 Into the Fray (Active) No longer costs Mana Bug Fixes
      Heroes, Abilities, and Talents
      Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning. Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires. Genji: Fixed an issue that prevented Fort attacks from slowing Genji’s Movement and Attack Speeds if he had Dodge stacks remaining. Kharazim: Fixed an issue that could cause Kharazim to dash to unexpected locations after casting Radiant Dash. Tassadar: Fixed an issue causing some Attack Speed modifier effects, such as Xul’s Cursed Strikes, to persist indefinitely if the effect expired during Dimensional Shift. Xul: Waiting 4 or more seconds to attack after activating Cursed Strikes will no longer cause the Ability’s visual effects to out of sync with Xul’s attack animations Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen’s Talents tab. User Interface
      Emojis: Sending an “Embarrased” Emoji (:oops:) as Garrosh, or while he is selected for play, will now correctly display the Garrosh Embarrased Emoji if the player owns the corresponding Emoji pack.
    • By Stan

      During the reveal ceremony, Game Director Alan Dabiri talked about the Master of the Cold Dark and premiered his spotlight.
      For more information about Kel'thuzad, check out our preview and Kendric's hands-on impressions. Kel'thuzad is hitting test realms next week, following release one week after.
      The Lich Lord of The Plaguelands, Commander of The Dread Necropolis, Master of the Cold Dark, Founder of the Cult of The Damned, Former Member of the Council of Six, Creator of the Abominations, Betrayer of Humanity, Summoner of Archimonde, and Majordomo to The Lich King has finally made his way to the Nexus… Get all the necessary information and gameplay tips on our newest Assassin Hero, Kel’Thuzad, Archlich of Naxxramas, in this spotlight video!
      Call of Kel'thuzad Event Skins
      Here's a look at upcoming skins Dreadlord Jaina, Death Knight Sonya and Crypt Queen Zagara.

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      Making-of Kel'thuzad
      A new video series by Blizzard, offering a behind-the-scenes look at the development process that brought Kel'thuzad to Heroes of the Storm will be released soon. For now, the trailer will do! Thank you to @Valhalen for the link.
    • By Stan

      PCGamesN talked to Kyle Dates and Game Director Alan Dabiri at Gamescom. They talk about Kel'thuzad, the upcoming event and improvements to quest tracking and Hanamura.
      Kel'thuzad
      Archlich of Naxxramas is a ranged Assassin and the first among new Heroes they've added with a baseline trait quest. Once Kel'thuzad unlocks it, he gains a massively spike in burst damage. He starts off as a crowd-control character and ends up as a burst damage Assassin. His ability "Chains of Kel'thuzad" is a double skillshot used to tie Heroes together or chain a Hero to a Structure. Another ability is Frost Nova that roots enemy in its center. You can set up epic combos by chaining Heroes and setting up a Frost Nova to root them. One of his best partners is Arthas. Kel'thuzad is weak to dive Heroes. All of his abilities are delayed, so he doesn't have the ability get Heroes like Illidan or Genji off of him. Arthas on the other hand, has this ability with his slow and Howling Blast or Kel'thuzad can follow up on Arthas's combos. The Call of Kel'thuzad Event
      The patch is coming next week to test realms with a release later during the week of September 5. It brings major reworks for Chromie, Jaina, Leoric & Lt. Morales. We posted about upcoming changes here. It turns out Kel'thuzad has been in the Nexus a long time, bending Heroes to his will. We're getting new skins, mainly Crypt Queen Zagara, Death Knight Sonya and the fan-favorite Dreadlord Jaina. During the event you complete quests, unlock new portraits, sprays and ultimately, you can unlock a special Naxxramas banner. In order to complete quests, you need to have takedowns with Kel'thuzad on your team. Quest Tracking
      Improvements are coming to quest tracking. In the tab screen you will see Hero quests and if a Hero has completed a quest. It makes easier to keep track of questing. Hanamura
      Based on community feedback, Hanamura got disabled recently and the battleground will get the Haunted Mines treatment. It all boils down to analyzing specifics that do not work out for the map and change them. It'll take time to redesign Hanamura and there's no ETA for bringing it back now. There's too much going on during the battleground, payloads, mercenaries giving objects, not allowing players to focus on what was the best thing to do at any given time. Destiny 2
      No plans to introduce Heroes from Destiny 2, they have a lot of heroes and villains from the Blizzard universe and they don't know if it would be appropriate for Heroes.
    • By Stan

      Garrosh's price was reduced to 10,000 Gold / 750 Gems and so were Shard prices of skins introduced in his patch.
      If you waited for the prices to drop, now's a good time to buy Garrosh and various skins introduced in the patch. Don't forget to visit our Garrosh Build Guide to find out more about various ways of building up the former Warchief of the Horde.
      Prices of Legendary skins (Mad Axe Garrosh, Templar Li-Ming, D.Va skin variations etc.) are down to 1,600 Shards per skin (down from 2,400).
      L800 ETC Skins, Anub'alisk and other skins cost 400 Shards. Below is a list of full skins added in Garrosh's patch.
      Garrosh Shattered Hand Garrosh Blackrock Garrosh Glorious Garrosh Deadly Garrosh Mad Axe Garrosh Biohazard Mad Axe Garrosh Frozen Mad Axe Garrosh Mutant Mad Axe Garrosh Horde Axe Garrosh Alarak Amethyst Highlord Alarak  Anub'arak Anub'alisk Kaldir Anub'alisk Omega Anub'alisk Venomous Anub'alisk Enraged Anub'alisk Li-Ming Templar Li-Ming First Ascendant Li-Ming Dark Templar Li-Ming Onyx Templar Li-Ming Void Templar Li-Ming E.T.C. L800 E.T.C. Spectre L800 E.T.C. Jungle L800 E.T.C. Shock L800 E.T.C. Horde L800 E.T.C. Angelic L800 E.T.C. The Butcher Grendel Butcherlisk Valeera Ivory Demon Hunter Valeera Crimson Demon Hunter Valeera Zul'jin Arcane Emberlord Zul'jin  D.Va Devil Dogs Goliath D.Va Spectre Goliath D.Va  Abathur Feral Swarm Abathur  Dehaka Savage Pack Leader Dehaka  Varian Deadly Lo'Gosh Varian  Samuro Warsong Hellblade Samuro  Rehgar Saronite Ironclaw Rehgar  Probius Solarite Probius Prime Sargas Probius Prime 
    • By KendricSwissh

      Kendric got a chance to play the Archlich of Naxxramas at Gamescom 2017 and shared his thoughts and impressions in our latest review.
      Role & Playstyle
      Kel’thuzad has been a fan favorite for a long time now and Blizzard has finally answered the call of thousands of Heroes of the Storm community members by introducing him at Gamescom 2017. The Archlich of Naxxramas is a ranged Assassin who is capable of dishing out a respectable amount of burst damage from long distance range. He also excels at dealing large amounts of AoE damage to clear Minion Waves very efficiently.
      Trait, Abilities & Talents
      First and foremost it is worth mentioning that Kel’thuzad feels like a very skill-based Hero who relies greatly on the player’s skill to time, predict, and aim his abilities carefully in order to be rewarded.

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      That reflects itself especially well in Kel’thuzad’s Trait called Master of the Cold Dark, which requires the player to land crowd control effects - provided by Frost Nova and Chains of Kel’thuzad - on enemy Heroes in order to gain so-called Blight stacks. After acquiring 15 Blight, all the cooldowns of Kel’thuzad’s Basic Abilities are lowered by 2 seconds, after reaching 30 Blight, his Spell Power is increased by 75% which causes all of his abilities, Heroic Abilities included, to deal significantly more damage.

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      Kel’thuzad’s bread and butter damage ability is Death and Decay, which is a relatively easy to land projectile, that expands into a circular damage zone upon impact on the first enemy hit. The impact itself deals a considerable amount of damage, while it also leaves behind a void zone that deals damage over time to enemy Heroes staying inside.
      Frost Nova, on the other hand, is a little bit trickier to get value from. Similar to Chromie’s Sand Blast or Dragon's Breath, Frost Nova comes with a 1-second delay, which makes predicting your target’s movement path very important. After the delay, Kel’thuzad unleashes a large circle of Frost, which deals heavy damage and slows all enemies inside. Enemies in the center of the ability also find themselves rooted for 1 second, which makes this ability extremely powerful if aimed properly.
      Last but not least, Chains of Kel’thuzad introduces a new mechanic to Heroes of the Storm, which allows the Lich to chain two enemy Heroes together, pulling them both closer to each other and stunning them for 0.5 seconds. What’s particularly interesting about this ability is the fact that it can also be landed on Structures, which makes it quite sneaky for enemy Heroes who think themselves safe behind a Wall or a Keep for instance. Both Frost Nova’s root effect and Chains of Kel’thuzad’s stun effects count towards his Trait Master of the Cold Dark, which makes them very important for his overall combat performance.

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      Both of Kel’thuzad’s Heroic Abilities looked quite powerful without feeling broken or overpowered. While Frost Blast is targeted at one enemy Hero, it unleashes a huge amount of AoE damage and crowd control around the target upon impact making it a deadly ability for team fighting. However, it felt like dodging Frost Blast was fairly simple to do and as such, the true strength of this Heroic Ability remains yet to be seen after his release.
      Shadow Fissure, on the other hand, can be described as a very safe Heroic Ability, as there are hardly any drawbacks when picking it. After a short delay, Kel’thuzad summons a large fissure on the targeted location from anywhere on the map (making it a global Heroic Ability similar to Nova’s Precision Strike), which deals a respectable amount of damage to any enemy Hero standing inside. Keep in mind, however, that it does not deal any damage to non-Heroic sources, which means it can neither be used to clear Minion Waves (and soak experience), nor to siege enemy Structures from afar. A bonus especially for newer Kel’thuzad players is its 15-second cooldown, which makes missing the ability quite forgiving.