Jump to content
FORUMS
Sign in to follow this  
Stan

PTR Patch Notes: Dec 5

Recommended Posts

S905U982A5MG1441231839760.jpg

A new patch was deployed to test servers. It features Ragnaros, the Winter Veil celebration, updates to Ranked Play and reworked Haunted Mines.

Winter Veil will be celebrated with a 25% XP bonus event that starts on December 14. Adjustments to party sizes in Ranked Play have been made in preparation for Season 3. Here's Ragnaros!

Placeholder for tweet 805845703708684289

Blizzard LogoBlizzard Entertainment

GENERAL

Celebrate Winter Veil 2016!

  • Our 2016 Winter Veil celebration has arrived! Ring in the holiday season this year with a 25% XP bonus, a new event quest, and of course, quest rewards.
    • 25% XP Bonus
      • The XP bonus begins at 10:00 a.m. PST on Wednesday, December 14, 2016 until 10:00 a.m. PST Tuesday, January 4, 2017.
    • Winter Veil Event Quest
      • Quest: Play 25 games in any matchmaking mode (Co-op vs. A.I., Quick Match, Unranked Draft, or Ranked)
      • Rewards: Special Snowflake Portrait and Festive Treasure Goblin Mount.
  • PTR Note: While elements of the Winter Veil event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week.

Ranked Season 3 Updates

  • Party Sizes in Ranked Play
    • The following party size adjustments for Hero and Team League have been made as a one-season experiment for Ranked Season 3.
    • Hero League 
      • Players can no longer queue for Hero League games in parties.
    • Team League
      • 2, 3, and 5-player parties can now queue for Team League.
      • 2 and 3-player parties can only queue for Team League if all members are ranked within one league of one another.
      • 5-player parties can queue with any mixture of league rankings.
      • While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches.
      • Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes.
      • Silenced players can no longer queue for Team League for the duration of their Silence Penalty.
  • Season 2 Rewards
    • Those who finished their placement matches during Ranked Season 2 will receive their rewards upon logging in after downloading today’s patch.
  • Matchmaking
    • The matchmaking system’s certainty level in all players’ skill ratings has once again been loosened in order to help ease movement up or down through the rankings.
  • Ranked League Adjustments
    • Silver and Gold league population sizes have been adjusted, and will now contain similar amounts of players.
    • Diamond league will now contain about half the number of players than the previous season.

NEW HERO: RAGNAROS

As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.

Trait 

  • Molten Core (D)
    • Channel on an Allied or destroyed Fort or Keep to replace it with Ragnaros’ Ultimate Form, temporarily gaining new Abilities, and a significant amount of Health that burns away over 18 seconds.
    • Ragnaros returns to his normal form upon losing all Health during Molten Core.

Basic Abilities

  • Empower Sulfuras (Q)
    • Ragnaros’ next Basic Attack is instant, dealing Ability Damage in an area around the target, and Healing Ragnaros for 20% of the damage dealt. Healing is doubled for damage dealt to Heroes.
  • Living Meteor (W)
    • Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds.
  • Blast Wave (E)
    • Ignite Ragnaros or target Ally, granting 25% bonus Movement Speed for 1.5 seconds before exploding, dealing damage to nearby enemies.

Molten Core Form Abilities

  • Molten Swing (Q)
    • Swing Sulfuras in a wide arc, dealing damage and stunning enemies for 1 second. Damage increased by 25% versus Minions and Mercenaries.
  • Meteor Shower (W)
    • Summon 3 meteors at the target point that fall in the target direction. Each meteor deals damage and slows enemies by 25% for 2 seconds. Damage increased by 25% versus Minions and Mercenaries.
  • Explosive Rune (E)
    • Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area. Damage increased by 25% versus Minions and Mercenaries.

Heroic Abilities

  • Sulfuras Smash (R)
    • Hurl Sulfuras at the target area, landing after 0.75 seconds and dealing damage to enemies hit. Enemies caught in the center of the impact area take triple damage and are Stunned for 0.5 seconds.
  • Lava Wave (R)
    • Release a wave of lava from the allied Core that travels down the target lane, dealing massive damage every second to non-Structure enemies and instantly killing enemy Minions in its path. Damage doubled versus enemy Heroes.

BATTLEGROUND REWORK: HAUNTED MINES

After driving the Raven Lord out of the Haunted Mines and doing a little. . . redecorating. . . the Grave Keeper has re-opened the Mines to all who wish to summon powerful and destructive Grave Golems.

Haunted Mines Basics

  • Venture Underground
    • The Haunted Mines will periodically open with an Undead Army underneath.
  • Collect the Skulls
    • Destroy the Undead and collect their Skulls to summon a powerful Golem. The more Skulls each team collects, the stronger their Golems become.
  • Unleash the Golems
    • After the Undead have been defeated, a Golem will rise for each team and travel down lane in search of Structures to destroy.

Haunted Mines Updates

  • Grave Golems now spawn in fixed positions in each lane, and switch lanes each time they are summoned.
  • The layout of the Underground Mines has been reworked, and the Neutral Grave Golem can now be found at its center.
  • The upper level’s center area has been reworked.
    • Additional Mine Entrances have been placed to the East and West of the Battleground’s center area, for a total of 4.
    • A Mercenary Camp has been placed near each Mine Entrance, featuring Siege Giants at the East and West Entrances, and Sappers in the North and South.

ART

Heroes, Abilities, and Talents

  • The following Heroes have received updated visual effects and talent icon color tints to coincide with their reworks:
    • Artanis
    • Dehaka
    • Diablo
  • The following Hero Abilities have received slight animation changes to coincide with timing changes:
    • Kael’thas: Pyroblast
    • Zarya: Particle Grenade

SHOP

The following changes will take place in the Shop once the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.

Bundles

  • New Bundles
    • Lil’Ragnaros Bundle – Available until January 4, 2017
  • Removed Bundles
    • Druid of the Flame Malfurion Bundle

New Hero 

  • Ragnaros has been added to the in-game Shop.

Mounts

  • New Mounts
    • 2016 Fall Champion’s Mount
  • Returning Mounts
    • Eye Pad
  • Removed Mounts
    • 2016 Summer Champion’s Mount
    • Blackheart’s Doubloon

Skins

  • Lil’ Ragnaros
  • Master Ragnaros

Price Reductions

  • Sylvanas’ prices reduced to $8.49 USD and 7,000 Gold.

USER INTERFACE

General

  • Click the Grand Master Leaderboards and Ranked Play Guide buttons on the Ranked Play screen to view these pages within the Heroes of the Storm game client.

Hero and Role Chat Links

  • Press SHIFT and click a Hero portrait or Hero Role icon during Hero Select or in a Draft Lobby to add a link to that Hero or Role in the chat.
    • Clicking a Hero or Role link in chat will automatically filter players’ Hero lists accordingly.
    • Alternatively, type a Hero name or Role in square brackets to create chat links.
      • For example: Typing “[Jaina]” into the chat box will create a link to Jaina in Hero Select. However, the spelling must be exact or the link will not work.
    • These Hero and Role links can be used to suggest picks and bans in Draft Lobbies.
    • Clicking a Hero or Role chat link while viewing the Shop will also filter the list of items accordingly.

Penalties for Leaving Games

  • Much like Hero League, players who repeatedly leave Unranked Draft and Team League games or draft lobbies will now be flagged to receive leaver penalties.
  • Players with active penalties for leaving games can no longer queue for Unranked Draft or Team League games.

MVP and Commendations

  • Press TAB at any point during the MVP and Commendations sequence to view the in-game Score Screen for that match.
  • A Skip button has replaced the Exit button on the MVP screen.
    • Clicking Skip will immediately take the player to the Commendations screen.
    • Players can still leave the Commendations screen normally by pressing the Exit button.

DESIGN & GAMEPLAY

Unrevealable Heroes

  • For periods of time when a hero is considered unrevealable, they will no longer show a shimmer like other stealthed heroes.
  • After the unrevealable period ends, they will show a shimmer again.

BATTLEGROUNDS

Heroes Brawl - Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena

  • Healing Fountains
    • Healing Fountains will now be Invulnerable when these Brawls next return to the Nexus

Braxis Holdout

  • Zerg Rush
    • Initial Zergling spawn increased from 3 to 6 Zerglings

Warhead Junction

  • Warheads
    • Base damage reduced from 2750 to 2300.
    • Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes.
    • Inner Warhead damage is still a 50% bonus.
Developer Comments:  We didn’t like the gameplay of holding off on using a Warhead for a sudden unintuitive damage spike, so we’ve smoothed out their damage curve over a longer period. This should end up playing mostly the same across the game, with only about 10% differences in damage at various points in the match.

HEROES

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Abilities

  • Timewalker (Trait)
    • Increased the level reduction for getting Talents from 1 to 2 levels

Talents

  • Level 1
    • Timewalker’s Pursuit (Active)
      • Added Functionality:
        • You can now also activate this Talent to reveal an area for 2 seconds.  Enemies seen are revealed for 4 seconds.
    • Peer Into the Future (Active)
      • Removed
Developer Comments:  We’re looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We’re also combining the effects of Timewalker’s Pursuit and Peer Into the Future to create an enticing option at Level 1. 

KAEL'THAS

Divider_Heroes_Kaelthas_Cropped.png

Abilities

  • Pyroblast (R)
    • Cast time reduced from 2 to 1.5 seconds
    • Cast range increased by roughly 30%
Developer Comments:  Pyroblast has been underperforming compared to Phoenix. We like where its damage is at, and that a lot of Heroes have ways to negate or mitigate it. Instead, we’re buffing the consistency of the Heroic to make it more competitive. 

SUPPORT

AURIEL

Divider_Hero_Auriel_Crop.png

Abilities

  • Bestow Hope (Trait)
    • Crown visual effects can now be seen by Allies

REHGAR

Divider_Hero_Rehgar_Crop.png

Stats

  • Increased Basic Attack damage from 99 to 120 

Abilities

  • Lightning Shield (W)
    • Increased damage from 64 to 70 per second
  • Bloodlust (R)
    • Added functionality:
      • All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust

Talents

  • Level 4
    • Stormcaller (W)
      • Now returns Mana from hitting all enemies, not just Heroes
  • Level 7
    • Totemic Projection (E)
      • Added Functionality:
        • Now also increases the duration of Earthbind Totem from 8 to 12 seconds
  • Level 20
    • Farseer's Blessing (R)
      • Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount
    • Gladiator's War Shout (R)
      • Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
Developer Comments:  It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it. 

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png

Abilities

  • Blade Dash (Q)
    • Added functionality:
      • Now reduces the cooldown of Shield Overload by 1 second per enemy hit, and 2 seconds per Hero hit.
  • Twin Blades (W)
    • Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior.
  • Phase Prism (E)
    • Added functionality:
      • You can now cast Phase Prism during Blade Dash
    • Cooldown increased from 14 to 16 seconds
  • Shield Overload (Trait)
    • Cooldown increased from 20 to 24 seconds
    • Activation threshold increased from 50 to 75% Health
    • Shield value reduced from 449 to 360 

Talents

  • Level 4
    • Shield Surge (Trait)
      • Moved from Level 16
      • New functionality:
        • Shield Overload's shield amount is increased by 80% while you are below 25% Health
    • Lethal Alacrity (Q)
      • Removed
    • Shield Battery (Trait)
      • Redesigned:
        • Shield Overload's cooldown recharges 50% faster while its shield is active, and increases the duration of Shield Overload from 5 to 6 seconds
    • Psionic Synergy (Q)
      • Moved from Level 7
      • Now increases the cooldown reduction of hitting Heroes with Blade Dash from 2 to 4 seconds
  • Level 7
    • Chrono Surge (E)
      • Moved from Level 4
      • Attack Speed bonus increased from 40 to 50%
  • Level 13
    • Templar's Zeal (Q)
      • Moved from Level 4
    • Phase Bulwark (Trait)
      • Ability damage mitigation reduced from 50 to 40%
  • Level 16
    • Burning Rage (Passive)
      • Moved from Level 13
      • Replaced with Plasma Burn (Trait):
        • While your Shield is active, you deal 50 damage a second to nearby enemies 
Developer Comments:  The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.
LEVEL (TIER)   ARTANIS TALENTS    
1 (1) Reactive Parry (W) Amateur Opponent (W) (!) Seasoned Marksman (Active)
4 (2) Psionic Synergy (Q) Shield Battery (Trait) Shield Surge (Trait)
7 (3) Solarite Reaper (Q) Warp Sickness (E) Chrono Surge (E) Follow Through (Passive)
10 (4) Suppression Pulse Purifier Beam
13 (5) Templar's Zeal (Q) Triple Strike (W) Graviton Vortex (E) Phase Bulwark (Trait)
16 (6) Zealot Charge (W) Titan Killer (W) Psionic Wound (W) Plasma Burn (Passive)
20 (7) Orbital Bombardment (R) Target Purified (R) Force of Will (Trait) Nexus Blades (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DEHAKA

Divider_Hero_Dehaka_crop.png

Abilities

  • Brushstalker (Trait)
    • Cooldown increased from 40 to 50 seconds
    • Functionality added:
      • Dehaka gains 15% Movement Speed while in a Bush and for 1 second after exiting a Bush
  • Burrow (E)
    • Functionality added:
      • Burrow can now be cancelled early by pressing the hotkey again
  • Adaptation (R)
    • Heal amount increased from 60 to 100% of incoming damage

Talents

  • Level 1
    • Enduring Swarm (W)
      • New functionality:
        • Dehaka takes 40% less damage from Abilities while Dark Swarm is active
    • Enhanced Agility (Trait)
      • New functionality:
        • Quest: For every 50 Essence you collect, increase your Brushstalker Movement Speed bonus by 1%. This can stack 10 times.
  • Level 4
    • Lurker Strain (E)
      • Functionality added:
        • Emerging from Burrow knocks away enemies and slows their Movement Speed by 30% for 2 seconds
    • Numbing Eruption (E)
      • Removed   
  • Level 13
    • Swift Pursuit (Z)
      • New Functionality:
        • Brushstalker’s Movement Speed duration after leaving a Bush is increased from 1 to 3 seconds
    • Ferocious Stalker (Z)
      • New Functionality:
        • After using Brushstalker, increase all damage Dehaka deals by 25% for 10 seconds
    • Whirling Dervish (W)
      • Removed
    • New Talent: Primal Swarm (E)
      • Enemies affected by Dark Swarm take 15% increased damage from all sources
  • Level 16
    • Rapid Regeneration (E)
      • Removed
    • New Talent: Tunneling Claws (E)
      • Dehaka can now move while Burrowed
  • Level 20
    • Change is Survival (R)
      • Heal amount increased from 125 to 200% of incoming damage
    • Hardened Shield (Active)
      • Removed
    • New Talent: Essence Claws (Passive)
      • Basic Attacks slow enemies by 20% for 1 second
      • Basic Attacks against enemy Heroes grant Dehaka 5 Essence
Developer Comments:  We started doing some small changes to Dehaka’s talent tree in order to increase diversity and fix some talent pick issues. As is par for the course, this opened a rabbit-hole of design opportunities that we ended up falling into. While Dehaka’s changes were mostly complete before the BlizzCon Finals, his resurgence as a dark horse of competitive play helped us narrow down and finalize the rework. Base movement speed on Brushstalker helps meld his design while some brand new talents should open up some fun new ways to hunt your prey.
LEVEL (TIER)   DEHAKA TALENTS    
1 (1) Enduring Swarm (W) Primal Aggression (W) (!) Enhanced Agility (Trait) (!) Tissue Regeneration (Trait)
4 (2) Lurker Strain (E) One-Who-Collects (Trait) Hero Stalker (Trait)
7 (3) Feeding Frenzy (Q) Constriction (Q) Symbiosis (W) (!) Essence Devourer (Trait)
10 (4) Isolation Adaptation
13 (5) Swift Pursuit (Z) Ferocious Stalker (Z) Primal Swarm (W)  
16 (6) Paralyzing Enzymes (Q) Elongated Tongue (Q) Tunneling Claws (E)  
20 (7) Contagion (R) Change is Survival (R) Apex Predator (Z) Essence Claws (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DIABLO

Divider_Hero_Diablo_Crop.png

Abilities

  • Shadow Charge (Q)
    • Base damage from 94 to 75
      • New Functionality:
        • Diablo gains 25% resistance for 2 seconds after charging
        • If Diablo’s target collides with terrain they take an additional 150 damage
  • Fire Stomp (W)
    • Base damage from 106 to 60
      • Added Functionality:
        • Fire Stomp fireballs return to Diablo, dealing 90 damage
  • Black Soulstone (Trait)
    • Bonus max Health per Soulstone stack from .2 to .4%

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Devil’s Due (Passive)
      • New functionality:
        • Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone
    • Overwhelming Force (Q)
      • Removed
    • New Talent: Bulwark (Q)
      • Increase the duration of Shadow Charge’s Resistance effect from 2 to 5 seconds
    • Life Leech (Passive)
      • Moved from Level 13
  • Level 4
    • Demonic Strength (E)
      • Slow duration increased from 2 to 3 seconds
      • Slow amount increased from 25 to 30%
    • Soul Catcher (Passive)
      • Removed
    • Essence of the Slain (Passive)
      • Removed
    • New Talent: Speed Demon (Passive)
      • Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted
    • From the Shadows (Q)
      • Moved from Level 7
        • Functionality added:
          • Also increases Shadow Charge range by 33%
  • Level 7
    • Diabolical Momentum (Q)
      • Functionality changed:
        • Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds
    • Soul Steal (Passive)
      • Removed
    • Devastating Charge (Q)
      • Moved from Level 7 to Level 13
        • Functionality changed:
          • Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage
          • Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible)
    • New Talent: Soul Shield (Trait)
      • Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities
    • Soul Feast (Passive)
      • Moved from Level 1
      • New functionality:
        • Each Soulstone stack grants 0.4 Health Regeneration per second
  • Level 13
    • Firestorm (W)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • Siphon the Dead (Active)
      • Removed
    • Hellfire (W)
      • Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%.
    • Fire Devil (W)
      • Moved from Level 4
      • Aura damage increased from 17 to 22
      • Added functionality:
        • Also increases Diablo’s Basic Attack damage by 25% for 6 seconds
  • Level 16
    • Rampage (W)
      • Removed
    • Continuous Overpower (E)
      • Removed
    • Domination (E)
      • New Functionality:
        • Lower the Cooldown of Overpower by 4 seconds
        • Using Overpower refreshes the Cooldown of Shadow Charge
    • Imposing Presence (Passive)
      • Removed
    • New Talent: Fearful Presence (Passive/Active)
      • Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds
      • Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds
  • Level 20
    • Bolt of the Storm (Active)
      • Removed
    • New Talent: Hellgate (Active)
      • Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds
Developer Comments:  The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
LEVEL (TIER)   DIABLO TALENTS    
1 (1) Bulwark (Q) Devil's Due (Trait) Life Leech (Passive)
4 (2) From the Shadows (Q) Speed Demon (W) Demonic Strength (E)
7 (3) Soul Feast (Trait) Soul Shield (Trait) Diabolical Momentum (Passive)
10 (4) Apocalypse Lightning Breath
13 (5) (!) Devastating Charge (Q) Fire Devil (W) Hellfire (W)  
16 (6) Debilitating Flames (W) Domination (E) Fearful Presence (Active)  
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

ZARYA

Divider_Hero_Zarya_crop.png

Abilities

  • Particle Grenade (Q)
    • This ability has received improvements to its cast animation
    • The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
Developer Comments:  Casting Zarya’s Particle Grenade would force her to be locked in place for a short period of time. We don’t do this on other Heroes, and we felt like this exception broke the fluidity of the character. 

BUG FIXES

Battlegrounds

  • Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game.

Heroes, Abilities, and Talents

  • Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg.
  • Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest.
  • Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled.
  • Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero.
  • Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
  • Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects.
  • Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes.
  • Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt.

User Interface

  • In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20.

(Source)

Share this post


Link to post
Share on other sites
40 minutes ago, Valhalen said:

Oh boy, I love those reworks! Specially Diablo's! And I can't wait to see how this Goblin mount looks like.

yfY8WuN.jpg

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Valhalen said:

Oh boy, I love those reworks! Specially Diablo's! And I can't wait to see how this Goblin mount looks like.

It makes me so sad that I'm going to have to deal with Diablo again though :(

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Mastery Rings are a new feature that was added to the game in the latest balance update. They are the successor to legacy Mastery Skins that existed back then. When you reach level 15 and 25 with a certain Hero, you will be able to purchase these augmented rings for 5,000 Gold each.
      Blizzard (Source)
      We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
      Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
      FAQ
      Q: Can I get Mastery Rings for more than one hero?
      A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
      Q: Do I purchase these rings for each Hero separately?
      A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
      Q: When will Mastery Rings become available?
      A: Mastery Rings are live now!
    • By Stan
      The in-game Collection has been updated with new Heroes available for purchase at a reduced Gem cost.
      The Scarlet Heist Event dynamic bundles are still up for sale, but there are no other skins available for purchase with Shards.
      Click here to check out this week's Free-to-Play Hero rotation and the latest balance patch.

      Hero Sales
      Heroes Old Price New Price Jaina 500 Gems 250 Gems Lt Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems
    • By Stan
      The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.
      Patch Highlights
      General
      After completing the Scarlet Heist Questline, a set of 3 new dailies will become available. To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each. Hero Changes
      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
    • By Stan
      This week's brawl is Industrial District! The single-lane Overwatch-themed map comes with standard play and shuffle pick. Destroy the enemy core to earn a Scarlet Heist Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Scarlet Heist Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...