Jump to content
FORUMS
Sign in to follow this  
Starym

Player Maxes Out All Artifact Traits

Recommended Posts

wdAhQYk.jpg

54 traits. 65 million Artifact Power. Cerli.


Well, in the wake of Doubleagent and his 110 ding without leaving the Padaren start zone, we have another insane achievement: Cerli from The Maelstrom has maxed out his Unholy Artifact weapon, getting the final, 54th, trait unlocked after acquiring a total of 65 million artifact power. For those of you that may not be aware, after you finish up your 34 normal traits you get the bonus trait you can put another 20 points in. So that's 5 million for the normal upgrades and then another measly 60 until you're maxed. At this point that really is a VERY unholy weapon and you really could say it's devoured someone's life!


Go here the full event, click to 21 hours in.

As you'd imagine this took a lot of Mythic+ dungeons, 2067 completed in time, in fact, with 383 Darkheart Thicket, 818 Maw of Souls, 444 Court of Stars and then a meager number of clears for the other ones (64 VoW, 75 WoA, etc), and then there's probably a fair number of runs not completed in time to add to that! In case you were wondering, he has around 53 days played on level 110 and he actually already has 69 million AP at the moment.

All joking aside, congratulations to Cerli on this achievement and you can check out his stream here, so hop on there and say gz!

Share this post


Link to post
Share on other sites

This is actually slightly disturbing when you do the math... 53 days played out of a possible 101 since release. So without factoring in leveling he has been playing just WoW for more than 12 hours EVERY day. Impressive, but worrying.

  • Like 2

Share this post


Link to post
Share on other sites
19 minutes ago, Laragon said:

This is actually slightly disturbing when you do the math... 53 days played out of a possible 101 since release. So without factoring in leveling he has been playing just WoW for more than 12 hours EVERY day. Impressive, but worrying.

Yes and no. It kinda depends on how much time he'll spend on it during Legion's entire "life". So a lot of players might frontload their game time and then quit, basically ending up spending the exact same amount of time in the game overall as "casuals" who tend to continue playing longer.

Share this post


Link to post
Share on other sites
4 hours ago, Laragon said:

This is actually slightly disturbing when you do the math... 53 days played out of a possible 101 since release. So without factoring in leveling he has been playing just WoW for more than 12 hours EVERY day. Impressive, but worrying.

Oh I can promise you he isn't playing that toon alone.

Share this post


Link to post
Share on other sites
6 hours ago, VictorVakaras said:

His achievement more than a little tempered by the fact it was on Unholy.

That was probably the main drive to get it done: maybe now he can do mediocre DPS at least! :D

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, Starym said:

Yes and no. It kinda depends on how much time he'll spend on it during Legion's entire "life". So a lot of players might frontload their game time and then quit, basically ending up spending the exact same amount of time in the game overall as "casuals" who tend to continue playing longer.

Oh please...assuming he played by himself you don't suddenly go from that to just quitting or taking it casual.


It's infinitely more likely that he had a few people helping him out (as we all know lots of cutting edge guilds account share for progression) than it is that he's going to relax and take a break now. Looks like his guild just got Mythic Guarm down so he's in that category of a dedicated player.

  • Like 1

Share this post


Link to post
Share on other sites
33 minutes ago, Sakujo said:

Oh please...assuming he played by himself you don't suddenly go from that to just quitting or taking it casual.


It's infinitely more likely that he had a few people helping him out (as we all know lots of cutting edge guilds account share for progression) than it is that he's going to relax and take a break now. Looks like his guild just got Mythic Guarm down so he's in that category of a dedicated player.

Ok, but my point was that people do tend to do that. I myself tend to frontload playtime and then quit an expansion completely instead of playing a more reasonable amount over a longer course of time. I have no idea why you're hammering the "he didn't play alone" bit, since it's not terribly unlikely that someone would play 12h a day (also he streamed a lot, but I guess there's an explanation for that as well in ye olde conspiracy 12 people boosting 1 account for no real reason).

Share this post


Link to post
Share on other sites
On 12/9/2016 at 3:41 PM, MrEdren said:

Oh I can promise you he isn't playing that toon alone.

I would not be so sure about that.  During Vanilla, in real time it was 3 years.  In /played I had over 550 days on all my toons.  I never sat afk for more than 10 minutes and I never let anyone on my account.

  • Like 1

Share this post


Link to post
Share on other sites
11 hours ago, Starym said:

Ok, but my point was that people do tend to do that. I myself tend to frontload playtime and then quit an expansion completely instead of playing a more reasonable amount over a longer course of time. I have no idea why you're hammering the "he didn't play alone" bit, since it's not terribly unlikely that someone would play 12h a day (also he streamed a lot, but I guess there's an explanation for that as well in ye olde conspiracy 12 people boosting 1 account for no real reason).

 

People tend to frontload games, but there's a big difference between frontloading a game for a couple weeks (or even a month) where you eat, sleep, poop, and game and what's happened here which is three months of Legion. I guess the real argument should be do you actually consider a three month span to be frontloading? We're just under 15 weeks of Legion which is 105 days and that works out to 12 hour days for...again...105 days straight. Even if you game 20 hours every Sat/Sun you still need 8.8 hours Mon-Fri to make that work. If he's only got a 4 day work week and does that for three days? Still 6 hour gaming sessions every day for the other 4. Possible? Yup, can't deny that.

 

However, here's where I guess I find the most humor: Your attempt at justifying the theory of a one man scenario. The "Yes and no" response to when someone noted that this was disturbing when you math out the time requirements because if (IF) he stopped playing altogether he may, over the course of the expansion have just as much time if not less than other people. Sure, your logic checks out on a very simplistic level. Put his time next to someone else's and you wouldn't know any better, but you will not find very many people out there who would sign off of something as acceptable. You're kind of saying "Well, yeah eating 200,000 calories in a week may sound awful, but after that first week that guy might going to go down to only eating 1,000 a day and after a year is over with he could be eating just as many as someone who eats consistently"

 

There is really no way to polish the solo'd it scenario turd. It's extremely unhealthy behavior and attempting to claim otherwise is downright laughable. But honestly I can't say I'm surprised someone did it already.

Share this post


Link to post
Share on other sites

Actually your logic comparing it to eating is the ridiculous one as the two activities have basically nothing in common. I can see you're very attached to this "he didn't solo and if he did it's not ok" theory so I'll just pick my words more carefully.

I never stated it was healthy or the right thing to do or whatever but people judging how other people live their lives are, IMO, pretty pathetic. If he liked to "waste" his life 50% more than you or me or other people who "only" play 6 hours a day or only play 1 hour or whatever it's just a matter of degrees. Obviously he doesn't have anything he'd rather do than play 12 hours for 3 months and guess what, that's totally fine, it's his time to do with as he pleases. That doesn't mean that everyone should do it, that it's the correct way to play the game or that it's healthy (whatever the hell THAT means). Basically people who laugh at "no lifers" but themselves play a game any amount of time are pretty big hypocrites because it's simply a matter of degrees and you don't get to choose that line for other people or determine what's "normal".

And I'm just assuming he's doing it solo, if he isn't then the whole discussion is irrelevant, but just because it took a lot of time to do doesn't prove it wasn't solo.

My point is, saying "that's crazy, I'd never do that" is fine. Saying "that's unhealthy he's wrong to do it" is not. Again that's just my opinion ofc, but I'm sure you yourself have indulged in something in your live too much and for too long, as long as you enjoy it and it isn't ACTUALLY damaging you in some way there's no reason not to.

  • Like 1

Share this post


Link to post
Share on other sites
On 12/9/2016 at 5:41 PM, MrEdren said:

Oh I can promise you he isn't playing that toon alone.

I used to play an average of 16 hours a day 7 days a week from the launch of bc to the launch of WotLK.  I never slept more than 4 hours a day back then and if i had to work, well, i did not sleep at all.  I would typically get two days on one day off two days on again then two days off all 10 hour shifts, so i played 10 hours, worked ten hours, slept four, then on my days off 20 hours straight. Prior to getting sucked into WoW i was doing the same thingbut split equally in FFXI and SWG. 

 What can i say, I was young, and it was either that or get wasted where i was living at the time had nothing better to do than get drunk or screwed up on drugs because it was a dead town.

Point is, i can believe he played that all on his own.

  • Like 1

Share this post


Link to post
Share on other sites
On 12/11/2016 at 6:44 AM, Sakujo said:

People tend to frontload games, but there's a big difference between frontloading a game for a couple weeks (or even a month) where you eat, sleep, poop, and game and what's happened here which is three months of Legion. I guess the real argument should be do you actually consider a three month span to be frontloading? We're just under 15 weeks of Legion which is 105 days and that works out to 12 hour days for...again...105 days straight. Even if you game 20 hours every Sat/Sun you still need 8.8 hours Mon-Fri to make that work. If he's only got a 4 day work week and does that for three days? Still 6 hour gaming sessions every day for the other 4. Possible? Yup, can't deny that.

Just stopping by to give the example that has just happened in Overwatch. We've just seen the first guy ever to reach the max level alone. He played for 1488 hours (total time spent in game, not including any queues, waiting, after-game screens etc.). The guy basically said that he has played 16-17 hours per day, since release. That's 6 months of playing like that. The guy said he had no job, did nothing but play. 

Share this post


Link to post
Share on other sites
1 minute ago, Blainie said:

Just stopping by to give the example that has just happened in Overwatch. We've just seen the first guy ever to reach the max level alone. He played for 1488 hours (total time spent in game, not including any queues, waiting, after-game screens etc.). The actual estimated playtime he gave including everything was 1700 hours. The guy basically said in his AMA that he has played 16-17 hours per day, since release. That's 6 months of playing like that. The guy said he had no job, did nothing but play. 

I'm not sure whether to be happy or sympathetic for that individual.

Share this post


Link to post
Share on other sites
1 minute ago, MrEdren said:

I'm not sure whether to be happy or sympathetic for that individual.

He sounds pretty happy! He said he's never tired, he enjoys the challenge etc. etc.

If he's doing what he loves, then hey, fair enough. I hope I never have to play against him in competitive.

  • Like 1

Share this post


Link to post
Share on other sites

you know, this guy could be disabled and just plays WoW all day every day.

I know a guy that does that. he lays in bed (can barely get out of bed for restroom) and plays non stop in between naps.

I wouldn't just call him a no-lifer. what would you do if you were bed bound 99% of your life?

Edited by Vekna

Share this post


Link to post
Share on other sites
On 12/14/2016 at 5:37 PM, Vekna said:

you know, this guy could be disabled and just plays WoW all day every day.

Definitely possible too, yeah! There's loads of reasons why people might play all day. It's that old thing of not being rude to random people, since you don't know everything about them.

Share this post


Link to post
Share on other sites
On 12/21/2016 at 7:42 PM, BareMoon said:

Hey, it's something I could never do... grats!

Pretty much my reaction too! I couldn't/wouldn't do this, but good job anyway!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another interview to check out with some new and exciting info, as Bellular talked to Ion Hazzikostas and got us a lot of very interesting lore and story related things in particular, including a hint that the First Ones might be the creators of the entire Warcraft universe, details on the Pantheon of Death, confirmation of a Scourge invasion and Nathanos presence in the pre-expansion event, Renown catch-up and more! Obviously spoilers ahead.
      We've already covered the Counduits and Soulbinds portion of the interview that was released earlier, and you can check that out here.
      The pre-expansion event got some solid details, as Ion said we'd be fighting another Scourge invasion, as they run around Azeroth aimless without a Lich King, and we'll be fighting them and pushing towards Icecrown Citadel to assault it. He also confirmed Nathanos will be involved, as his fate is a "loose thread" that will be followed (and we've already seen him in the Plaguelands as a potential boss on the Alpha).
        
      Source.                                                                    Source.
      Ion starts talking about who created the Titans and what the exact ordering of the entire Warcraft universe is really like when the First Ones are mentioned, and explains that the Pantheon of Death is equivalent to the Titans (aka the Pantheon of Order) and is made up of the Covenant leaders. We don't yet know how the Jailer and Arbiter fit into that (but we'll discover it in Shadowlands). The actual bigger story of who actually created everything is something we will get into in the years to come, but maybe not directly in Shadowlands.
      One of the big things that was finally explained is the "time works differently in the Shadowlands" issue, where Ion said that we shouldn't read too much into it. It's dream like, where you might spend more time in there but less time has passed in reality, which pretty solidly smashes the popular time skip after Shadowlands theory (although again, he specifically said not to focus too much on the weird time stuff, implying it's not going to be a story point in either direction).
      Renown catch-up will work with additional sources of Renown popping up (like additional rewards in World Quests etc.) until you're nearly caught up. The standard/normal Renown system will see you doing weekly quests to get Anima and souls in for your Covenant.
      Legion timewalking is coming, with a possibly improvement to the scheduling of the events as there's more and more of them. Reminder that class themed armor sets will be coming with later patches. Ion talks about passive procs and that they understand they're bad. No specific on the cost of returning to a Covenant you abandoned before, but they're trying to find a balance between an intense but shorter grind and something easier but taking longer, even weeks (presumably gated). Your Covenant progress will be saved if you leave and come back later. For the full details check out the interview itself, particularly the very beginning where Ion talks about the Pantheons and possible creators of the Warcraft universe itself:
       
    • By Starym
      The announced Horrific Visions nerfs are joined by a graphical fix for the Corrupted Affix in today's hotfixes.
      July 13 (source)
      Dungeons and Raids
      Mythic Keystone Dungeons Corrupted Affix The ground visual for Explosive Scarab’s Volatile Rupture should remain visible with lowered Graphics Quality in the System Settings menu. Horrific Visions
      [With regional restarts] The Leaden Foot slow effect is now capped at 50% of movement speed (was 90%). [With regional restarts] Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds).  
    • By Starym
      We're getting some Horrific Visions difficulty tuning this week, as Leaden Foot and Split Personality get nerfed, with slow effect caps and shorter durations for the clones and disorient effects! The hotfix will be applied with each region's resets and it should make some of the Visions less frustrating to deal with.
      Horrific Visions (source)
      With the weekly reset in each region, we’re going to do some difficulty tuning in Horrific Visions. We agree with player feedback that a couple of the challenging effects can be a bit too punishing. Going forward:
      The Leaden Foot slow effect is now capped at 50% of movement speed (was 90%). Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds). We’ll have these listed in our next hotfixes update.
    • By Stan
      Blizzard renamed the Human Racial Every Man for Himself to Will to Survive in Shadowlands.
      The subtle name change was spotted by MrGM, who posted it on Reddit. At this time, we do not know if it has anything to do with gender, but it is worth noting that Blizzard recently posted an update on Pelagos' Pronouns on the Alpha and Shadows Rising made one of the most fan-requested pairings reality. 
      "Every Man For Himself" does sound somewhat cowardly as pointed out by Reddit user audioshaman, so maybe the change was just made to give Humans a more positive racial name.
      Card
      Will to Survive from the Alpha spellbook.
    • By Stan
      Game Director Ion Hazzikostas recently talked to Bellular about why Conduits get consumed when replaced. Still, it turns out the community wants the direct opposite, and the same goes for the Covenants system.
      Conduits
      Yesterday, we brought you a summary of Bellular's interview with Ion. The main topic was the destructibility of Conduits.
      Conduits operate like gems, so the original Conduit you want to replace will be consumed/destroyed in the process. Conduits come from dungeons, bosses, and vendors, so it is not a fortunate decision having to refarm them if you ever decide to replace them. Ion argumented in the interview that the WoW developer team does not want you to change Conduits on every single boss pull, and that's why they made them destructible.
      "Having to carry around a physical inventory of Conduits that need to be micro-managed and constantly swapped in and out is the opposite of fun," he added.
      He also said that Conduits in their current state offered more flexibility than Legion Relics.
      It turns out, however, that the community wants the direct opposite. Redditor Vandar started a thread that accrued 1.5K upvotes in just one day, where he suggests that Conduits should be obtained and managed like Essences, suggesting they should be swappable in a specific zone and not take up valuable inventory space.

      Zack (Asmongold) also suggested that Conduits should become craftable so that you don't have to refarm them if they get consumed.
      Placeholder for tweet 1282366987025424385 Covenants
      Another growing concern are Covenants and Covenant Abilities, mainly their balance. In Shadowlands, we have many systems layered on top of each other. There are Anima Powers that work in Torghast, Legendary Powers (Legion Legendaries 2.0), Soulbinds, Conduits, and Covenant Abilities, so it is natural for players to feel concerned given that Blizzard said it would be hard to regain the trust of a Covenant if you decide to pursue a different one only to switch back later.
      Now imagine what will happen if Covenant Abilities end up unbalanced, and some of them will get buffed while other abilities get nerfed to the ground. The player will automatically pursue what is best for them in the ideal scenario, which might involve abandoning and returning to the same Covenant.
      The thing is that Covenants are not just about abilities. They have their themes, hubs to unlock, Soulbinds, rewards, and depth, so at the end of the day, the player will be forced to give all this away in favor of their Covenant ability and never be happy with their choice because they want to pick the best one for raiding.
      Preach also voiced his concerns about the Covenant system in his latest video.
      A practical and straightforward solution suggested by Redditor Corgibox is to detach Covenant Abilities from the Covenants and add them as a separate talent row, but with no level requirement, as Blizzard wants you to use Covenant Abilities straight as you jump into the new content, and not at max level.

      Do you agree with the changes suggested by the community? Let us know in the comments below!
×
×
  • Create New...