Sign in to follow this  
Followers 0
Stan

wow Patch 7.1.5 Blue Posts (Class Feedback)

7 posts in this topic

2rIMbTM.jpg

Patch 7.1.5 brings heavy changes to some classes and the developer team discusses with the community the latest class changes.

The latest class changes can be found here.

Hunter (Marksmanship)

Blizzard LogoSigma

This is further exacerbated in 7.1.5.  Patient SniperPatient Sniper no longer provides an increased Focus pool, and SidewindersSidewinders generates only 35 Focus. With that in mind, and considering the passive Focus generation of 15 per GCD, Hunters are required to maintain 21.5% Haste in order to generate enough Focus to fire 3 Aimed ShotAimed Shots during Vulnerable. Firing a 3rd Aimed ShotAimed Shot during Vulnerable, especially with the new Patient SniperPatient Sniper design, is a huge DPS increase. 21.5% Haste will essentially be required for MM. This is a hard breakpoint, and should be eliminated before 7.1.5 goes live.

There's a lot to discuss here--some we agree with and some we don't--but I want to swing by at least on this specific observation. We agree we don't want a major breakpoint between 2 and 3 Aimed ShotAimed Shots after a Marked ShotMarked Shot (at least, not at a middling amount like 21% haste that will affect gear choice throughout the expansion). We're not decided on a fix yet; in particular, whether the standard amount should be two Aimed ShotAimed Shots after a Marked ShotMarked Shot, or three (if two, it would still be okay to have three during BloodlustBloodlust and similar situations). The ability would be tuned around whichever option. Two has some advantages like concentrating the Vulnerable burst more, requiring standing still for less time to fully utilize it, and potentially having enough leeway for an instant before one of the Aimed ShotAimed Shots.

(Source)

Monk (Windwalker)

Blizzard LogoOrnyx

Hey all,
Just to reiterate here (saw it brought up in the Live Q&A chat today), but we are aware of feedback regarding both Storm, Earth, and FireStorm, Earth, and Fire and SerenitySerenity on the 7.1.5 PTR.
I don't have anything specific for this moment, but know that we've passed along notes on both of these skills to the development team. We will update you once we have more to share.

Thank you for a response - any response.
Please, though, don't let this be like what happened on the 7.1 ptr and the Demon Hunters, where we got this exact sort of message, and then silence. Last time, when that happened, I rerolled to monk. I'm so anxious it will happen yet again.
Not necessarily our goal, and I'm not saying we have any changes planned for these two skills within 7.1.5's PTR cycle (I am not sure what's on the plate there for further Monk changes), but I would like to at least work to get something shared on this, whether its a bit of philosophy or otherwise.
We have had some communication shortcomings over the past while, but we are trying something a bit new with our internal processes which should benefit us all in the long-term. :)

He also mentioned that they will be taking a look at SerenitySerenity, just as a note! 
Edit: Here's a link to the portion of the Q&A where Ion and Josh talked about Storm, Earth, and FireStorm, Earth, and Fire and SerenitySerenity.

(Source)

Shaman (Enhancement)

Blizzard LogoLore

BoulderfistBoulderfist is intended as a talent choice that creates some gaps in your rotation, by replacing your no-cooldown resource builder with something that’s overall stronger, but has charges. In 7.1, the recharge time isn’t long enough for those gaps to ever actually happen, especially with the most popular Enhancement talent build adding several more active abilities to your rotation. Its power level was also simply too high, and in this case, we’d rather let this talent have its intended effect on the pace of your rotation and buff the spec as a whole to compensate. 

Our intent is that if you want to use an ability every GCD, you should choose one of the other options in that row. BoulderfistBoulderfist should result in an overall more methodical pace that is more about having a little time to plan upcoming abilities. When BoulderfistBoulderfist is the hands-down best option in that row, that doesn’t feel like much of a choice, and as we continue tuning for 7.1.5, we hope to address this by bringing it in line with the others.

While I can appreciate that there was an original design intent behind Boulderfist, the spec as it currently exists on Live is as enjoyable to play as it's ever been since I rolled my Shaman back in BC.

We've heard it reiterated over and over (and over) again by the developers that if something about a spec felt too mandatory, it would just get rolled into the spec. I play this spec as my main because it is fun; if I cared strictly about maximum overall damage output, I'd focus on my Rogue instead. Changing a mechanic like this runs counter to the design philosophy that's been so oft repeated.

Thanks for all the feedback; this has been a consistent theme throughout the thread and elsewhere. And we don't want to disrupt the familiar playstyle of 7.1 Enhancement, if in fact the specific pacing of BoulderfistBoulderfist's recharge time is a major part of what makes it work so well. We will still have to address the power level in some way without diluting the feel that's been discussed here. We are currently planning the following for PTR (uncertain on timing):

(Source)

Warlocks

Blizzard LogoSigma

That's all fine and dandy, now get to work fixing warlocks.

Incidentally--Imp/Succubus/Voidwalker/Felhunter/Felguard all deal 20% more damage. Most of that was datamined normally, but in particular, the increase to Felguard's attack power likely was not (simply because it's something that happens server-side).

I can think of one other thing worth calling attention to for feedback/testing that may have been missed: Enchant Neck - Mark of the Ancient PriestessMark of the Ancient Priestess and Enchant Neck - Mark of the Distant ArmyMark of the Distant Army should do noticeably more healing/damage and be more worth using. Some of the stat-based neck enchants were also increased, but that will be clear in tooltips. Enchant Neck - Mark of the Hidden SatyrHidden Satyr scales correctly with gear now as well, and may be slightly weaker, but for the most part the other enchants were buffed to roughly its level.

(Source)

1 person likes this

Share this post


Link to post
Share on other sites

AND STILL NOTHING TO UNHOLY ! I hate you Blizzard, i just hate you SO MUCH.

 

Share this post


Link to post
Share on other sites

Isn't Unholy one of the best designed specs atm? Blizzard has worse things to worry about.

Share this post


Link to post
Share on other sites

Really mate ? It´s RNG is ridiculous and it´s one of the worst dps in the game, worse being only survival hunter or in some cases arcane mage.

Share this post


Link to post
Share on other sites

Only reason arcane COULD be that bad is someone not flipping between conserve and burn phases and burning up all their mana without Evo ready.

Although Survival could use some love, still, no arguments there.

I do agree unholy could do with a review, compared to Frost Spec especially, or Arms Warr's.

Edited by Conso

Share this post


Link to post
Share on other sites
On 12/10/2016 at 9:05 PM, Conso said:

I do agree unholy could do with a review, compared to Frost Spec especially, or Arms Warr's.

I feel like people think Unholy is very neglected because Frost has basically completely changed rotation and setup multiple times this expansion already. It probably feels like all the attention is on Frost.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 10/10M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros NH:10/10M EN:7/7M ToV:3/3M 3soirs Lundi, Mardi et Jeudi 7hpm à 10h30pm (EST)
      - [Raid] Statis NH:8/10M EN:7/7M ToV:3/3H 2soirs Mercredi et Jeudi 7hpm à 10hpm (EST)
      - [Raid] Casual as Fuck NH:9/10H 1soir Mercredi 7hpm à 10h30hpm 
      PvP:
      - [PvP] Unhuman RBG: 1600 rating, 1soir Mercredi des 8hpm (EST)
      - [PvP] Bientot un 2ieme groupes, nous sommes presentement 22 joueurs
      Communauté:
      - Plus de  400 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Nous comptons présentement plus de 400 accounts actifs. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Kaiser-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 10/10M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros NH:10/10M EN:7/7M ToV:3/3M 3day Monday, Tuesday and Thursday 7hpm to 10h30pm (EAST)
      - [Raid] Statis NH:8/10H EN:7/7M ToV:3/3H 2day Wednesday and Thursday 7hpm to 10hpm (EAST)
      - [Raid] Casual as Fuck NH:9/10H 1day Wednesday 7hpm to 10h30hpm 
       
      PvP:
      - [PvP] Unhuman RBG: 1600 rating, 1day Wednesday starting at 8hpm (EAST)
      - [PvP] Soon a second group with 22 players
       
      Community:
      - More than 400 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. We have over 400 active accounts. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Kaiser-Arthas, Officier
    • By Starym

       
      Mythic+ scaling, major Arms Warr changes, another brawl with the blues and more on this week's PTR.
      Another new week on the PTR and another batch of development notes. Mythic + difficulties will scale a little more steeply as the buff to mobs health and damage will go up by 10% instead of the 8 so far. We also have some significant changes to a few classes again, with Arms Warriors getting the biggest and Marksmanship and Beast Mastery Hunters getting Honor Talent tweaks. There are also new legendaries and T20 tweaks, a new concert at the Darkmoon Faire and there's another skirmish with the blues this weekend. We also got the raid testing schedule for the weekend, featuring 4 mythic bosses and an open LFR.
      Lore (source)
      Hi everyone! There’s a few things to call out for this PTR update:
      First, we’re continuing iteration on 7.2.5 class changes, and this build has some pretty substantial changes for a couple of specs. Arms Warriors in particular have a lot of updates and revisions, and both Marksmanship and Beast Mastery Hunters have several changes to their Honor Talents.
      We’re also continuing to iterate on Tier 20 set bonuses, and have added several new Legendary items in this build. Once the PTR is up (or shortly thereafter), you should be able to find the new Legendaries on Flaskataur in Dalaran if you’d like to give them a try.
      We’ve turned on the Darkmoon Faire for this week as there’s a new band in town! The concert event starts every hour on the half hour. We’d like to get some testing and feedback, so please let us know what you think!
      This build also has a tweak to Mythic Keystone difficulty. Specifically, the amount of health and damage that enemy creatures get from each additional difficulty level is increasing from 8% health and damage to 10% per keystone level. When we increased the overall difficulty of Mythic+ dungeons in 7.2, we didn't fully account for the increase in power that players would get from their new Artifact Traits. That hasn't been a major problem just yet, but once the Tomb of Sargeras raid opens and the maximum item level from drops increases, everyone’s going to get a LOT stronger in a hurry, which will quickly compound the issue. We're making this change to ensure that things don’t get too out of hand at the top end of the spectrum.
      Lastly, we’d like to do another Skirmish with the Blues this week to gather some data on where PvP balance currently sits on the PTR to assist with PvP tuning. We’re scheduling this for Friday, May 26 from 2 PM to 4 PM Pacific time (5 PM to 7 PM Eastern). Any data we can get at this stage will be extremely helpful, so we hope you’ll join us.
      Thanks again everyone, and happy testing!
      Previous dev notes (May 16).
    • By Starym

       
      Last weekend's raid testing was cancelled, but it's back this weekend! Four Mythic bosses will be checked out in Tomb of Sargeras and the raid will be open in Raid Finder on Saturday and Sunday.
      You can also check out our own previews and videos of the bosses getting tested:
      Goroth Demonic Inquisition Sisters of the Moon Mistress Sassz'ine
        Skordyn (source)
      On Thursday and Friday, May 25-26, we will be conducting Mythic raid testing of Tomb of Sargeras bosses.
      Thursday, May 25
      Goroth - Mythic Tomb of Sargeras
      13:00 PST (16:00 EST, 22:00 CEST)
      Demonic Inquisition - Mythic Tomb of Sargeras
      14:00 PST (17:00 EST, 23:00 CEST)
      Friday, May 26
      Sisters of the Moon - Mythic Tomb of Sargeras
      13:00 PST (16:00 EST, 22:00 CEST)
      Mistress Sassz'ine - Mythic Tomb of Sargeras
      14:00 PST (17:00 EST, 23:00 CEST)
      After testing concludes on Friday, we plan to open Raid Finder Tomb of Sargeras over the weekend.
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. For 7.2 raid testing, we'll be granting players all the new 7.2 artifact traits IF players have done the quest to reveal those new traits. Complete the Broken Shore intro experience in order to access this quest.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Starym


       
      The 7.2.5 class changes are ongoing and the next big thing to get hit is Draught of Souls, but only for Arms and Fury Warriors as it was over-performing. 40% sounds like a lot, but there will be some compensation for the nerf, however, as Fury gets a 5% buff overall and Arms is in the middle of some mechanics changes so it'll definitely get back to even as well.
      Kaivax (source)
      For Arms and Fury Warriors, we’re going to scale down the damage of Draught of Souls in the next build for the 7.2.5 PTR.
      Specifically, we’re aiming for a roughly 40% reduction in the effectiveness of Draught of Souls. For those two specs, it’s a trinket that is extremely valuable due to its interaction with Battle Cry. We’ve already tuned other forthcoming on-use trinkets that drop in Tomb of Sargeras for Arms and Fury with the same modifier to compensate for Battle Cry’s effectiveness in boosting trinkets of this kind. Our goal is for new trinkets to have more similar power levels between various specs, while leaving Draught of Souls in a place where it remains competitive for Arms and Fury.
      We’re making sure to consider this trinket change as we update Warriors in Patch 7.2.5. With this in mind, Fury damage has been increased by 5% across the board. Arms is currently in the middle of receiving some heavy mechanical changes which will require a deeper look into their overall performance, and we’ll account for this change when we do our final tuning.
      We don’t want Draught of Souls to define DPS Warriors for the remainder of the expansion, but we do want Warriors who have one to be able to make good use of it as they progress through Tomb of Sargeras.
      Thank you for all of your feedback!