Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes Balance Q/A Summary

Recommended Posts

DR8p9lT.jpg

The recap features highlights of the latest Balance Q/A from reddit. Balance Designers have been answering your questions.

Hero-related News

Anub'arak

V0TGBEY50T4F1417483333676.png

  • Anub'arak is a great tank who can counter mages and there are no changes planned for him right now.

Arthas

Q00N5QG4L4441417483333667.png

  • Arthas has some talents in the works that are internally tested that might help him.

Azmodan

MPC0MT16C6I91417483333902.png

  • There are plans to allow Azmodan to walk with basic movement speed while casting his laser.

Dehaka

S5T04ROESNVH1466787135735.png

  • The team wants to change the "D" overwrite.
  • The infamous Level 1 agility talent is on the radar.

Diablo

W74UW0BVVWY41417483334083.png

  • Diablo being able to activate his "D" was tested, but lead to weird behavior (players not resurrecting, because of losing power from stacks), so it wasn't implemented.

Falstad

XZ4PPH8K5IF51417483334088.png

  • Hinterland Blast will be revisited in the future to make it a more desirable pick.

Greymane

3N30E9ZS7S2D1452704274681.png

  • Drastic changes are coming to "Marked for the Kill" to make it an opening skillshot.
  • Damage reduction in Worgen Form is considered.

Li-Ming

Q9YVJXM1128C1455326823654.png

  • She will get some buffs to compensate for the "Calamity" nerf if needed.

Lunara

K666Z00DJIK21452704274692.png

  • A change for Skybound to reveal Stealth is planned.

Medivh

6WFFUF574HLT1463704053340.png

  • The team is satisfied how Medivh turned out, but they don't want to design Heroes that are useless to most of the audience.

Murky

ALZFYULQAD0J1417483334906.png

  • He's being tested internally and we should expect a rework in the next 2 or 3 months.

Nova

1P2JN07X4Q121417483335002.png

  • No Nova changes are planned for now.

Raynor

L1FZEBIMXPLI1417483335075.png

  • The team is happy with Raynor's simplicity and don't want to change him, but at some point in the future they'd like to update his talent tree.

Tassadar

2J5UMQ9U8Y951417483335330.png

  • There are plans to rework "Archon" to its former glory.

Thrall

FJ7AAFOTWHJ31417483335508.png

  • They're satisfied with Thrall's current spot, but he lacks talent diversity that will be looked into in the middle of next year.

Uther

5W8VDU5725O81417483335719.png

  • The rework is on the radar (around March). He will be reworked to fit the "tanky support fantasy".

Valla

RHUC14VVAAUN1417483335722.png

  • She's fine now, both her "Q" and "W" builds are doing fine. If the "Q" build isn't doing well, they consider buffing it or nerfing the "W" build.

Miscellaneous

  • The mount speed nerf is doing well, but it made globals more popular, which is why they are changing their effectiveness.
  • The team doesn't want to spend time redesigning Heroes that are fine for 99% of the player base, but aren't picked in Competitive.
  • There are no current plans to rework existing Heroes to be "multiclass".
  • There are discussions to expand the Hero role system, but far more important things to do for now. 
  • The team is not a fan of hard counters, e.g. Murky vs Tracer.
  • Health Globe talents are being looked into. The team wants to make them more interesting. One idea is split quest rewards, Part for gathering 20 globes and the rest for gathering 40.
  • Patches released two weeks after a Hero release are the best and they want to continue this trend.
  • Four-lane maps are hard to balance, but they want to make a brawl with one for testing.
  • Three talent picks per Tier are best for Heroes in terms of win rate and it allows to focus on more powerful options.

(Source)

Share this post


Link to post
Share on other sites

"In recent times, we have positioned Anub'arak to be a tank who counters mage characters pretty well (he has strong dive and can reduce damage from abilities.)" sounds a lot more like "Anub'arak is doing ok as a niche mage counter" than "Anub'arak is a great tank."

Also for Lunara " Good point. No guarantees but I'll see what we can do. :)" does not = "A change for Skybound to reveal Stealth is planned."

Edited by WhatDothLife

Share this post


Link to post
Share on other sites
19 hours ago, Valhalen said:

Nothing to Cho'gall. =(

What would you change for him, just out of interest? Always like hearing new ideas :D

Share this post


Link to post
Share on other sites
6 hours ago, Blainie said:

What would you change for him, just out of interest? Always like hearing new ideas :D

I'd change so much... The problem is that Cho'gall pretty much has that one bread and butter build with a few variations here and there, but nothing that makes them either a fantastic tank or a deadly killer. Yeah, sure, they are a bit of both, but don't excel at any even with the right talents. Either you make a tanky Cho'gall or get hard countered by other Heroes. Since they count as two heroes, they should be as threatening as two, but I don't feel they really are all that.

I think they needs a major rework much like Stitches and Anub'arak had a while ago, so players can have more options for builds and increase the setups and synergies, which is what Cho'gall is all about. Maybe throw some Quest Talents or what not, or give Cho's trait a natural reduction on CCs so he is a bit more intimidating while in battle.

Another issue is that Dread Orb is too slow and easy to avoid, so it's only use is to damage structures. One of the Gall's best talent combination are Dread Shield + Twilight Nova, but even with that it is quite easy to avoid the orbs. Sure, making it too fast would be a bit too powerful, but a slightly increase in its bounce speed wouldn't hurt.

Share this post


Link to post
Share on other sites
On 12/12/2016 at 9:14 PM, Valhalen said:

I'd change so much... The problem is that Cho'gall pretty much has that one bread and butter build with a few variations here and there, but nothing that makes them either a fantastic tank or a deadly killer. Yeah, sure, they are a bit of both, but don't excel at any even with the right talents. Either you make a tanky Cho'gall or get hard countered by other Heroes. Since they count as two heroes, they should be as threatening as two, but I don't feel they really are all that.

Would you say the hero was in a good place when it first released, at least in regards to power? Or do you think it was too OP?

Share this post


Link to post
Share on other sites
5 hours ago, Blainie said:

Would you say the hero was in a good place when it first released, at least in regards to power? Or do you think it was too OP?

I was MIA back when Cho'gall was released.  Did Blizzard nerf him?

Share this post


Link to post
Share on other sites
On 12/14/2016 at 4:30 PM, Valhalen said:

I was MIA back when Cho'gall was released.  Did Blizzard nerf him?

It might just have been that people weren't sure how to play against him, but I'm fairly certain that Gall in particular was better back then.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Mastery Rings are a new feature that was added to the game in the latest balance update. They are the successor to legacy Mastery Skins that existed back then. When you reach level 15 and 25 with a certain Hero, you will be able to purchase these augmented rings for 5,000 Gold each.
      Blizzard (Source)
      We’re adding a new feature to Heroes of the Storm that will allow you to charge into battle with an extra bit of flair: introducing Mastery Rings!
      Reaching level 15 with a hero you own will unlock the ability to use gold to purchase a Mastery Ring for that hero, which will be displayed in game as an extra adornment of your hero’s regular selection circle. Additionally, when you reach level 25 with that hero you can then purchase an even more distinct Mastery Ring with gold.
      FAQ
      Q: Can I get Mastery Rings for more than one hero?
      A: You can get Mastery Rings for as many heroes as you like, given than you’ve reached at least level 15 with those heroes.
      Q: Do I purchase these rings for each Hero separately?
      A: Yes. These rings signify experience playing individual heroes and let other players know that you know how to play your chosen hero, so Mastery Rings are hero-specific.
      Q: When will Mastery Rings become available?
      A: Mastery Rings are live now!
    • By Stan
      The in-game Collection has been updated with new Heroes available for purchase at a reduced Gem cost.
      The Scarlet Heist Event dynamic bundles are still up for sale, but there are no other skins available for purchase with Shards.
      Click here to check out this week's Free-to-Play Hero rotation and the latest balance patch.

      Hero Sales
      Heroes Old Price New Price Jaina 500 Gems 250 Gems Lt Morales 625 Gems 312 Gems Varian 750 Gems 375 Gems
    • By Stan
      The latest balance patch comes with new augmented Hero Rings, purchasable for 5,000 gold each, which are equivalent to the old Mastery Skins, Hero updates, and more.
      Patch Highlights
      General
      After completing the Scarlet Heist Questline, a set of 3 new dailies will become available. To show off your individual Heroes mastery, Blizzard has implemented augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2) which can be purchased for 5,000 gold each. Hero Changes
      Diablo's base health has been increased and the Mana cost of Apocalypse has been reduced. Artanis' Purifier Beam speed has been increased. Some of Rexxar's talents (Easy Prey, Flare, Hunter-Gatherer) have been nerfed. Varian's Twin Blades have been nerfed and his Taunt has been buffed to incentivize Varian players to try tanking for their teams more often. Ana has been slightly buffed and they removed the awkwardness of the way Vampiric Rounds asked players to constantly target swap after 5 Shrike stacks. Deckard Cain's potions now display their impact location before they land and the radius of Fortitude of the Faithful has increased. Li Li's Hindering Winds and Surging Winds talents swapped positions. Lt. Morales has a new Medi-Drone talent which gives her limited multi-target healing. Malfurion's Entangling Roots & Innervate have been buffed. Whitemane has some new baseline mechanics. Clemency and Inquisition now remove 1 stack of Desperation, Zeal can be activated to increase Spell Power by 25% and reduce Armor by 25 for 5 seconds on a 60 second cooldown. Saintly Greatstaff has a new functionality, and Whitemane has a new talent at level 20 which can be used to grant a target ally a permanent Zeal. Qhira's Finishing Touch has been buffed to help equalize the level 1 talent tier. Junkrat's base health and regeneration have been increased and we have some follow-up changes to even out his talents (see below for details). Li Ming received survivability buffs (Health + regen). Astral Presence was removed and the functionality implemented into Force Armor. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      General
      The Scarlet Heist: Daily Quests Mobsters are back! After completing the Scarlet Heist quest line, a set of three new daily special event quests will be available. Using a Special Event dialog, you can choose one of those three quests and complete it for a Scarlet Heist Chest reward, once a day, until the event ends on December 3rd, 2019, PST. New Feature: Hero Mastery Rings A lot of you may remember the old 'Mastery Skins' and we are excited to bring back another way for players to show off their mastery of individual Heroes. With today's patch, players will be able to spend 5,000 gold to purchase augmented Hero Rings for any Hero over the levels of 15 (Level 1) and 25 (Level 2). These Mastery Rings are permanent when purchased and will be placed over the top of the normal Hero Ring, becoming visible to all players while in a match. We are extremely excited to know what you think about these and appreciate hearing any feedback you have on them! Heroes
      Tank

      Diablo
      Base
      Health increased from 2670 to 2825. Black Soulstone [Trait] Bonus Health reduced from 0.4% to 0.3% per Soul. Talents
      Level 10 Apocalypse [R1] Mana cost reduced from 100 to 50. Bruiser

      Artanis
      Talents
      Level 10 Purifier Beam [R2] Movement Speed increased from 3 to 3.2.
      Rexxar
      Base
      Mend Pet [E] Mana cost increased from 55 to 60. Talents
      Level 1 Easy Prey [Passive] Damage bonus against Mercenaries and Minions reduced from 200% to 150%. Flare [Active] Cast range increased from 15 to 25. Level 4 Hunter-Gatherer [Passive] Bonus Healing Regeneration reduced from 1.25 to 1 per second per Regeneration Globe. Maximum stacks increased from 20 to 25.
      Varian
      Talents
      Level 1 Overpower [W] Bonus damage increased from 30% to 40%. Level 4 Taunt [R1] Health and Health Regeneration bonuses increased from 30% to 40%. Twin Blades of Fury [R3] Base Attack Damage reduction increased from 20% to 25%. Level 7 Lionheart [Q] Healing bonus increased from 50% to 75%. Level 16 Banner of Stormwind [Active] Cooldown reduced from 45 to 25 seconds. Banner of Dalaran [Active] Cooldown reduced from 45 to 25 seconds. Level 20 Glory to the Alliance [Passive] Banner cooldown reduction changed from 20 seconds to 50%. Healer

      Ana
      Base
      Shrike [Trait] Healing from Shrike damage from 50 to 60%. Talents
      Level 1 Vampiric Rounds [Trait] Bonus Shrike Heal from stacking 5 Doses from 1.5% to .75%. Added second reward: Increase Shrike’s Heal by .25% for every Basic Attack against Heroes that have 5 Doses. Slumber Shells [E] Additional functionality: Reduce the cooldown of Sleep Dart by 4 seconds. Level 7 Night Terrors [E] No longer reduces Sleep Dart cooldown. Modified functionality: Gain 25% Movement for 2 seconds for every Hero hit by Sleeping Dart. When a Hero wakes, they take 10% of their maximum Health in damage.
      Deckard
      Base
      Healing Potion [Q] Now displays its impending AoE to allies while the missile is in flight. Fortitude of the Faithful [Trait] Radius increased from 5.5 to 6.5. Talents
      Level 1/4/7 Gems [Active/W] Added functionality: Increases the damage of the unleashing Horadric Cube by 100%. Level 4 Ruby [Active/W] Cooldown reduced from 30 to 20 seconds. Trigger radius of Lesser Healing Potions increased from .5 to 1 (matching base potions). Level 20 Perfect Gems [Active/W] Now reduces the cooldown of all Gem talents to 5 seconds, instead of a flat 25 second reduction.
      Li Li
      Talents
      Level 4 Hindering Winds [W] Moved to level 13. Slow duration increased from 1.5 to 2 seconds. Level 13 Surging Winds [W] Moved to level 4. Cooldown reduction reduced from 3 to 2 seconds.
      Lt. Morales
      Talents
      Level 7 Vanadium Plating [W] New Functionality: Increases the duration of Safeguard by 1 second. While the target is Stunned or Rooted, Safeguard’s armor value is increased to 50. Prolonged Safeguard [W] Removed. New Talent - Medi-Drone [W] Allies with Safeguard receive 50% of the healing done by Healing Beam on other targets.
      Malfurion
      Base
      Entangling Roots [E] Cooldown reduced from 14 to 12 seconds. Mana cost reduced from 75 to 65. Innervate [Trait] Cooldown reduced from 30 to 25 seconds.
      Whitemane
      Base
      Basic Attack Damage increased from 55 to 62. Clemency [Active] Mana cost removed. Additional functionality: Removes 1 stack of Desperation. Inquisition [W] Additional functionality: Removes 1 stack of Desperation. Zeal [Trait] Added functionality: Activate to increase your Spell Power by 25% and reduce your Armor by 25 for 5 seconds. 60 second cooldown. Talents
      Level 10 Scarlet Aegis [R1] Cooldown reduced from 90 to 70 seconds. Level 13 Saintly Greatstaff [Trait] New functionality: Hitting an enemy with Searing Lash marks them for 3 seconds. Basic Attacks against a marked target deal an additional 75 damage and consume the mark. Level 20 New Talent – Guiding Light [Active] Activate to grant target ally a permanent Zeal. Only one target can have this at a time. Melee Assassin

      Qhira
      Talents
      Level 1 Finishing Touch [Passive] Modified functionality: Gain 15% Basic Attack damage. When you Basic Attack a Hero below 50% Health, gain an additional 15% Basic Attack damage and 35% Attack Speed for 3 seconds. Ranged Assassin

      Junkrat
      Base
      Vitals Health increased from 1350 to 1425. Health Regeneration increased from 2.813 to 2.969. Talents
      Level 4 BOOM POW [W] Cooldown reduction increased from 8 to 9 seconds. Level 7 Big As [E] Armor reduction increased from 10 to 15. Level 10 Rocket Ride [R2] Damage increased from 815 to 890.
      Li-Ming
      Base
      Vitals Health from 1232 to 1270. Health regen from 2.57 to 2.65 Talents
      Level 1 Astral Presence [Passive] Removed. Force Armor [Q] Additional functionality: Mana regeneration is increased by 100% while below 35% maximum Mana. Level 4 Triumvirate [W] Additional functionality: Max range Arcane Orbs also refund 40 Mana. Bug Fixes
      General
      Many abilities that were incorrectly incrementing Healing or Self Healing scores have been fixed. Protected now contributes to Healing or Self Healing Score. A.I. should no longer become stuck in a logic loop while attempting to capture Merc camps that have enemy structures nearby. User Interface
      Fixed additional issues that caused Gem purchase dialog show blank screen. Fixed typos in Boost tooltips. Fixed an issue where player names are cut off when they have a Boost active. MAC
      Fixed an issue that would cause mouse hover outlines for some objects to render solid black. Fixed an issue that would cause area of effect circles to render with an incorrect color. The latest balance update has hit the Nexus and here are the patch notes.
    • By Stan
      This week's Hero rotation includes Ana, Brightwing, Kael'thas, Zul'jin, and more.
      Free-to-Play Hero Rotation: October 15, 2019
      Player level remains unknown because Blizzard stopped updating the official forum post.
      Ana Artanis Azmodan Brightwing Cho Chromie ETC Gall Kael'thas Li Li Rexxar The Butcher Zagara Zul'jin (Source)
    • By Stan
      This week's brawl is Industrial District! The single-lane Overwatch-themed map comes with standard play and shuffle pick. Destroy the enemy core to earn a Scarlet Heist Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of the Industrial District Brawl to earn a Scarlet Heist Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
×
×
  • Create New...