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Stan

heroes Ragnaros Patch Now Live

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A new patch was just released in Americas. It brings the Winter Veil, a new Hero, ranked play changes and balance updates.

Ragnaros was supposed to go live yesterday, but the patch release got delayed by one day.

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Blizzard LogoBlizzard Entertainment

GENERAL

Celebrate Winter Veil 2016!

  • Our 2016 Winter Veil celebration has arrived! Ring in the holiday season this year with a 25% XP bonus, a new event quest, and of course, quest rewards.
    • 25% XP Bonus
      • The XP bonus begins at 10:00 a.m. PST on Wednesday, December 14, 2016 until 10:00 a.m. PST Tuesday, January 4, 2017.
    • Winter Veil Event Quest
      • Quest: Play 25 games in any matchmaking mode (Co-op vs. A.I., Quick Match, Unranked Draft, or Ranked)
      • Rewards: Special Snowflake Portrait and Festive Treasure Goblin Mount.
    • Click here for additional Winter Veil 2016 details.

Ranked Season 3 Updates

  • Party Sizes in Ranked Play
    • The following party size adjustments for Hero and Team League have been made as a one-season experiment for Ranked Season 3.
    • Hero League 
      • Players can no longer queue for Hero League games in parties.
    • Team League
      • 2, 3, and 5-player parties can now queue for Team League.
      • 2 and 3-player parties can only queue for Team League if all members are ranked within one league of one another.
      • 5-player parties can queue with any mixture of league rankings.
      • While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches.
      • Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes.
      • Silenced players can no longer queue for Team League for the duration of their Silence Penalty.
  • Season 2 Rewards
    • Those who finished their placement matches during Ranked Season 2 will receive their rewards upon logging in after downloading today’s patch.
  • Matchmaking
    • The matchmaking system’s certainty level in all players’ skill ratings has once again been loosened in order to help ease movement up or down through the rankings.
  • Ranked League Adjustments
    • Silver and Gold league population sizes have been adjusted, and will now each contain a similar number of players.
    • Diamond league will now contain about half as many players as the previous season.

NEW HERO: RAGNAROS

As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.

Trait 

  • Molten Core (D)
    • Channel on an Allied or destroyed Fort or Keep to replace it with Ragnaros’ Ultimate Form, temporarily gaining new Abilities, and a significant amount of Health that burns away over 18 seconds.
    • Ragnaros returns to his normal form upon losing all Health during Molten Core.

Basic Abilities

  • Empower Sulfuras (Q)
    • Ragnaros’ next Basic Attack is instant, dealing Ability Damage in an area around the target, and Healing Ragnaros for 20% of the damage dealt. Healing is doubled for damage dealt to Heroes.
  • Living Meteor (W)
    • Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds.
  • Blast Wave (E)
    • Ignite Ragnaros or target Ally, granting 25% bonus Movement Speed for 1.5 seconds before exploding, dealing damage to nearby enemies.

Molten Core Form Abilities

  • Molten Swing (Q)
    • Swing Sulfuras in a wide arc, dealing damage and stunning enemies for 1 second. Damage increased by 25% versus Minions and Mercenaries.
  • Meteor Shower (W)
    • Summon 3 meteors at the target point that fall in the target direction. Each meteor deals damage and slows enemies by 25% for 2 seconds. Damage increased by 25% versus Minions and Mercenaries.
  • Explosive Rune (E)
    • Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area. Damage increased by 25% versus Minions and Mercenaries.

Heroic Abilities

  • Sulfuras Smash (R)
    • Hurl Sulfuras at the target area, landing after 0.75 seconds and dealing damage to enemies hit. Enemies caught in the center of the impact area take triple damage and are Stunned for 0.5 seconds.
  • Lava Wave (R)
    • Release a wave of lava from the allied Core that travels down the target lane, dealing massive damage every second to non-Structure enemies and instantly killing enemy Minions in its path. Damage doubled versus enemy Heroes.

BATTLEGROUND REWORK: HAUNTED MINES

After driving the Raven Lord out of the Haunted Mines and doing a little. . . redecorating. . . the Grave Keeper has re-opened the Mines to all who wish to summon powerful and destructive Grave Golems.

Haunted Mines Basics

  • Venture Underground
    • The Haunted Mines will periodically open with an Undead Army underneath.
  • Collect the Skulls
    • Destroy the Undead and collect their Skulls to summon a powerful Golem. The more Skulls each team collects, the stronger their Golems become.
  • Unleash the Golems
    • After the Undead have been defeated, a Golem will rise for each team and travel down lane in search of Structures to destroy.

Haunted Mines Updates

  • Grave Golems now spawn in fixed positions in each lane, and switch lanes each time they are summoned.
  • The layout of the Underground Mines has been reworked, and the Neutral Grave Golem can now be found at its center.
  • The upper level’s center area has been reworked.
    • Additional Mine Entrances have been placed to the East and West of the Battleground’s center area, for a total of 4.
    • A Mercenary Camp has been placed near each Mine Entrance, featuring Siege Giants at the East and West Entrances, and Sappers in the North and South.

ART

Heroes, Abilities, and Talents

  • The following Heroes have received updated visual effects and talent icon color tints to coincide with their reworks:
    • Artanis
    • Dehaka
    • Diablo
  • The following Hero Abilities have received slight animation changes to coincide with timing changes:
    • Kael’thas: Pyroblast
    • Zarya: Particle Grenade

SHOP

Bundles

  • New Bundles
    • Lil’Ragnaros Bundle – Available until January 4, 2017
    • Winter Veil 2016 Bundle – Available until January 4, 2017
    • Winter Veil Classic Bundle – Available until January 4, 2017 
  • Removed Bundles
    • Druid of the Flame Malfurion Bundle

New Hero 

  • Ragnaros has been added to the in-game Shop

Mounts

  • New Mounts
    • 2016 Fall Champion’s Mount – Available until February 28, 2017
    • Special Snowflake – Available by purchasing either of the Winter Veil Bundles until January 4, 2017
  • Returning Mounts
    • Eye Pad
    • Festive Treasure Goblin – Earned by completing 25 games during the Winter Veil 2016 event
  • Removed Mounts
    • 2016 Summer Champion’s Mount
    • Blackheart’s Doubloon

Skins

  • Lil’ Ragnaros
  • Master Ragnaros
  • Gingerdread Nazeebo
  • Winterveil Lunara

Price Reductions

  • Sylvanas’ prices reduced to $8.49 USD and 7,000 Gold.

USER INTERFACE

General

  • The search terms "melee" and "ranged" can now be used to filter Hero Select for melee or ranged Heroes.
  • Click the Grand Master Leaderboards and Ranked Play Guide buttons on the Ranked Play screen to view these pages within the Heroes of the Storm game client.

Hero and Role Chat Links

  • Press SHIFT and click a Hero portrait or Hero Role icon during Hero Select or in a Draft Lobby to add a link to that Hero or Role in the chat.
    • Clicking a Hero or Role link in chat will automatically filter players’ Hero lists accordingly.
    • Alternatively, type a Hero name or Role in square brackets to create chat links.
      • For example: Typing “[Jaina]” into the chat box will create a link to Jaina in Hero Select. However, the spelling must be exact or the link will not work.
    • These Hero and Role links can be used to suggest picks and bans in Draft Lobbies.
    • Clicking a Hero or Role chat link while viewing the Shop will also filter the list of items accordingly.

Penalties for Leaving Games

  • Much like Hero League, players who repeatedly leave Unranked Draft and Team League games or draft lobbies will now be flagged to receive leaver penalties.
  • Players with active penalties for leaving games can no longer queue for Unranked Draft or Team League games.

MVP and Commendations

  • Press TAB at any point during the MVP and Commendations sequence to view the in-game Score Screen for that match.
  • A Skip button has replaced the Exit button on the MVP screen.
    • Clicking Skip will immediately take the player to the Commendations screen.
    • Players can still leave the Commendations screen normally by pressing the Exit button.

DESIGN & GAMEPLAY

Unrevealable Heroes

  • Heroes who are considered unrevealable will no longer shimmer like other stealthed heroes.
  • After the unrevealable period ends, they will shimmer again.

BATTLEGROUNDS

Heroes Brawl - Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena

  • Healing Fountains
    • Healing Fountains will now be Invulnerable when these Brawls next return to the Nexus

Braxis Holdout

  • Zerg Rush
    • Initial Zergling spawn increased from 3 to 6 Zerglings

Warhead Junction

  • Warheads
    • Base damage reduced from 2750 to 2300.
    • Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes.
    • Inner Warhead damage is still a 50% bonus.
Developer Comments:  We didn’t like the gameplay of holding off on using a Warhead for a sudden unintuitive damage spike, so we’ve smoothed out their damage curve over a longer period. This should end up playing mostly the same across the game, with only about 10% differences in damage at various points in the match.

HEROES

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Abilities

  • Timewalker (Trait)
    • Increased the level reduction for getting Talents from 1 to 2 levels

Talents

  • Level 1
    • Timewalker’s Pursuit (Active)
      • Added Functionality:
        • You can now also activate this Talent to reveal an area for 2 seconds.  Enemies seen are revealed for 4 seconds.
    • Peer Into the Future (Active)
      • Removed
Developer Comments:  We’re looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We’re also combining the effects of Timewalker’s Pursuit and Peer Into the Future to create an enticing option at Level 1. 

KAEL'THAS

Divider_Heroes_Kaelthas_Cropped.png

Abilities

  • Pyroblast (R)
    • Cast time reduced from 2 to 1.5 seconds
    • Cast range increased by roughly 30%
Developer Comments:  Pyroblast has been underperforming compared to Phoenix. We like where its damage is at, and that a lot of Heroes have ways to negate or mitigate it. Instead, we’re buffing the consistency of the Heroic to make it more competitive. 

SUPPORT

AURIEL

Divider_Hero_Auriel_Crop.png

Abilities

  • Bestow Hope (Trait)
    • Crown visual effects can now be seen by Allies

REHGAR

Divider_Hero_Rehgar_Crop.png

Stats

  • Increased Basic Attack damage from 99 to 120 

Abilities

  • Lightning Shield (W)
    • Increased damage from 64 to 70 per second
  • Bloodlust (R)
    • Added functionality:
      • All affected allies now heal for 30% of Basic Attack damage dealt during Bloodlust

Talents

  • Level 4
    • Stormcaller (W)
      • Now returns Mana from hitting all enemies, not just Heroes
  • Level 7
    • Totemic Projection (E)
      • Added Functionality:
        • Now also increases the duration of Earthbind Totem from 8 to 12 seconds
  • Level 20
    • Farseer's Blessing (R)
      • Secondary healing effect increased from 25% to 50% of Ancestral Healing’s full amount
    • Gladiator's War Shout (R)
      • Now increases Bloodlust healing from 30% to 60% of Basic Attack damage
Developer Comments:  It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it. 

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png

Abilities

  • Blade Dash (Q)
    • Added functionality:
      • Now reduces the cooldown of Shield Overload by 1 second per enemy hit, and 2 seconds per Hero hit.
  • Twin Blades (W)
    • Charge range is now checked against the edge of target units, instead of their center. This increases the effective range of Twin Blades and should generally create more consistent behavior.
  • Phase Prism (E)
    • Added functionality:
      • You can now cast Phase Prism during Blade Dash
    • Cooldown increased from 14 to 16 seconds
  • Shield Overload (Trait)
    • Cooldown increased from 20 to 24 seconds
    • Activation threshold increased from 50 to 75% Health
    • Shield value reduced from 449 to 360 

Talents

  • Level 4
    • Shield Surge (Trait)
      • Moved from Level 16
      • New functionality:
        • Shield Overload's shield amount is increased by 80% while you are below 25% Health
    • Lethal Alacrity (Q)
      • Removed
    • Shield Battery (Trait)
      • Redesigned:
        • Shield Overload's cooldown recharges 50% faster while its shield is active, and increases the duration of Shield Overload from 5 to 6 seconds
    • Psionic Synergy (Q)
      • Moved from Level 7
      • Now increases the cooldown reduction of hitting Heroes with Blade Dash from 2 to 4 seconds
  • Level 7
    • Chrono Surge (E)
      • Moved from Level 4
      • Attack Speed bonus increased from 40 to 50%
  • Level 13
    • Templar's Zeal (Q)
      • Moved from Level 4
    • Phase Bulwark (Trait)
      • Ability damage mitigation reduced from 50 to 40%
  • Level 16
    • Burning Rage (Passive)
      • Moved from Level 13
      • Replaced with Plasma Burn (Trait):
        • While your Shield is active, you deal 50 damage a second to nearby enemies 
Developer Comments:  The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.
LEVEL (TIER)   ARTANIS TALENTS    
1 (1) Reactive Parry (W) Amateur Opponent (W) (!) Seasoned Marksman (Active)
4 (2) Psionic Synergy (Q) Shield Battery (Trait) Shield Surge (Trait)
7 (3) Solarite Reaper (Q) Warp Sickness (E) Chrono Surge (E) Follow Through (Passive)
10 (4) Suppression Pulse Purifier Beam
13 (5) Templar's Zeal (Q) Triple Strike (W) Graviton Vortex (E) Phase Bulwark (Trait)
16 (6) Zealot Charge (W) Titan Killer (W) Psionic Wound (W) Plasma Burn (Passive)
20 (7) Orbital Bombardment (R) Target Purified (R) Force of Will (Trait) Nexus Blades (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DEHAKA

Divider_Hero_Dehaka_crop.png

Abilities

  • Brushstalker (Trait)
    • Cooldown increased from 40 to 50 seconds
    • Functionality added:
      • Dehaka gains 15% Movement Speed while in a Bush and for 1 second after exiting a Bush
  • Burrow (E)
    • Functionality added:
      • Burrow can now be cancelled early by pressing the hotkey again
  • Adaptation (R)
    • Heal amount increased from 60 to 100% of incoming damage

Talents

  • Level 1
    • Enduring Swarm (W)
      • New functionality:
        • Dehaka takes 40% less damage from Abilities while Dark Swarm is active
    • Enhanced Agility (Trait)
      • New functionality:
        • Quest: For every 50 Essence you collect, increase your Brushstalker Movement Speed bonus by 1%. This can stack 10 times.
  • Level 4
    • Lurker Strain (E)
      • Functionality added:
        • Emerging from Burrow knocks away enemies and slows their Movement Speed by 30% for 2 seconds
    • Numbing Eruption (E)
      • Removed   
    • Hero Stalker (Trait)
      • Bonus Essence gained from takedowns reduced from 150 to 100%
  • Level 13
    • Swift Pursuit (Z)
      • New Functionality:
        • Brushstalker’s Movement Speed duration after leaving a Bush is increased from 1 to 3 seconds
    • Ferocious Stalker (Z)
      • New Functionality:
        • After using Brushstalker, increase all damage Dehaka deals by 25% for 10 seconds
    • Whirling Dervish (W)
      • Removed
    • New Talent: Primal Swarm (W)
      • Enemies affected by Dark Swarm take 15% increased damage from all sources
  • Level 16
    • Rapid Regeneration (E)
      • Removed
    • New Talent: Tunneling Claws (E)
      • Dehaka can now move while Burrowed
  • Level 20
    • Change is Survival (R)
      • Heal amount increased from 125 to 200% of incoming damage
    • Hardened Shield (Active)
      • Removed
    • New Talent: Essence Claws (Passive)
      • Basic Attacks slow enemies by 20% for 1 second
      • Basic Attacks against enemy Heroes grant Dehaka 5 Essence
Developer Comments:  We started doing some small changes to Dehaka’s talent tree in order to increase diversity and fix some talent pick issues. As is par for the course, this opened a rabbit-hole of design opportunities that we ended up falling into. While Dehaka’s changes were mostly complete before the BlizzCon Finals, his resurgence as a dark horse of competitive play helped us narrow down and finalize the rework. Base movement speed on Brushstalker helps meld his design while some brand new talents should open up some fun new ways to hunt your prey.
LEVEL (TIER)   DEHAKA TALENTS    
1 (1) Enduring Swarm (W) Primal Aggression (W) (!) Enhanced Agility (Trait) (!) Tissue Regeneration (Trait)
4 (2) Lurker Strain (E) One-Who-Collects (Trait) Hero Stalker (Trait)
7 (3) Feeding Frenzy (Q) Constriction (Q) Symbiosis (W) (!) Essence Devourer (Trait)
10 (4) Isolation Adaptation
13 (5) Swift Pursuit (Z) Ferocious Stalker (Z) Primal Swarm (W)  
16 (6) Paralyzing Enzymes (Q) Elongated Tongue (Q) Tunneling Claws (E)  
20 (7) Contagion (R) Change is Survival (R) Apex Predator (Z) Essence Claws (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DIABLO

Divider_Hero_Diablo_Crop.png

Abilities

  • Shadow Charge (Q)
    • Base damage from 94 to 75
      • New Functionality:
        • Diablo gains 25% resistance for 2 seconds after charging
        • If Diablo’s target collides with terrain they take an additional 150 damage
  • Fire Stomp (W)
    • Base damage from 106 to 60
      • Added Functionality:
        • Fire Stomp fireballs return to Diablo, dealing 90 damage
  • Black Soulstone (Trait)
    • Bonus max Health per Soulstone stack from .2 to .4%

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Devil’s Due (Passive)
      • New functionality:
        • Regeneration Globes and Healing Fountains are 2% more effective for every stack of Black Soulstone
    • Overwhelming Force (Q)
      • Removed
    • New Talent: Bulwark (Q)
      • Increase the duration of Shadow Charge’s Resistance effect from 2 to 5 seconds
    • Life Leech (Passive)
      • Moved from Level 13
  • Level 4
    • Demonic Strength (E)
      • Slow duration increased from 2 to 3 seconds
      • Slow amount increased from 25 to 30%
    • Soul Catcher (Passive)
      • Removed
    • Essence of the Slain (Passive)
      • Removed
    • New Talent: Speed Demon (Passive)
      • Diablo gains 30% Movement Speed for 5 seconds after being Stunned or Rooted
    • From the Shadows (Q)
      • Moved from Level 7
        • Functionality added:
          • Also increases Shadow Charge range by 33%
  • Level 7
    • Diabolical Momentum (Q)
      • Functionality changed:
        • Basic Attacks lower the cooldown of Shadow Charge and Overpower by 1.5 seconds
    • Soul Steal (Passive)
      • Removed
    • Devastating Charge (Q)
      • Moved from Level 7 to Level 13
        • Functionality changed:
          • Shadow Charging an enemy into unpathable terrain deals an additional 5% of that targets max Health in damage
          • Quest: Every time you charge an enemy into unpathable terrain, increase the bonus damage by 2%, stacking up to a 10% bonus (15% max health possible)
    • New Talent: Soul Shield (Trait)
      • Each Black Soulstone stack Diablo has grants him 0.35% Resistance to enemy Abilities
    • Soul Feast (Passive)
      • Moved from Level 1
      • New functionality:
        • Each Soulstone stack grants 0.4 Health Regeneration per second
  • Level 13
    • Firestorm (W)
      • Removed
    • Spell Shield (Passive)
      • Removed
    • Siphon the Dead (Active)
      • Removed
    • Hellfire (W)
      • Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 10%, stacking up to 100%.
    • Fire Devil (W)
      • Moved from Level 4
      • Aura damage increased from 17 to 22
      • Added functionality:
        • Also increases Diablo’s Basic Attack damage by 25% for 6 seconds
  • Level 16
    • Rampage (W)
      • Removed
    • Continuous Overpower (E)
      • Removed
    • Domination (E)
      • New Functionality:
        • Lower the Cooldown of Overpower by 4 seconds
        • Using Overpower refreshes the Cooldown of Shadow Charge
    • Imposing Presence (Passive)
      • Removed
    • New Talent: Fearful Presence (Passive/Active)
      • Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds
      • Active: Activate to reduce the damage dealt by nearby Heroes by 30% for 3 seconds
  • Level 20
    • Bolt of the Storm (Active)
      • Removed
    • New Talent: Hellgate (Active)
      • Activate to teleport a short distance and place a Demonic Rune at that location. After 1.75 seconds the rune explodes dealing 137 damage and stuns enemies for 1.75 seconds
Developer Comments:  The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
LEVEL (TIER)   DIABLO TALENTS    
1 (1) Bulwark (Q) Devil's Due (Trait) Life Leech (Passive)
4 (2) From the Shadows (Q) Speed Demon (W) Demonic Strength (E)
7 (3) Soul Feast (Trait) Soul Shield (Trait) Diabolical Momentum (Passive)
10 (4) Apocalypse Lightning Breath
13 (5) (!) Devastating Charge (Q) Fire Devil (W) Hellfire (W)  
16 (6) Debilitating Flames (W) Domination (E) Fearful Presence (Active)  
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

ZARYA

Divider_Hero_Zarya_crop.png

Abilities

  • Particle Grenade (Q)
    • This ability has received improvements to its cast animation
    • The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
Developer Comments:  Casting Zarya’s Particle Grenade would force her to be locked in place for a short period of time. We don’t do this on other Heroes, and we felt like this exception broke the fluidity of the character. 

BUG FIXES

Battlegrounds

  • Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game.

Heroes, Abilities, and Talents

  • Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg.
  • Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest.
  • Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled.
  • Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero.
  • Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
  • Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects.
  • Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes.
  • Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt.

User Interface

  • In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20.

(Source)

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      This week’s brawl is Special Delivery -  Ten Tracers, 20 Pulse Pistols, two Cores, but only one victor! Battle it out on our newest Battleground, Hanamura, with a crazy set of custom rules.
      Rules:
      Everyone is Tracer on our newest Battleground – Hanamura! Core Health and payload damage is quadrupled, including all empowered damage from destroying enemy fortifications. Killing an enemy Tracer deals one damage to that team’s Core, while killing blows from directly landing Pulse Bombs deal two. Pulse Bombs have no delay before exploding. All players start at Level 10 and have access to all talents. Tracer starts with the Total Recall level 20 talent. Capturing the boss deals 10 damage to the enemy core. Rewards:
      Complete two matches of Special Delivery to earn a Rare Loot Chest!
    • By Stan

      Genji, Nexus Challenge 2.0 and a new era of Heroes.
      Global rollout for Heroes 2.0 has started and we bring you the latest patch notes and a guide for Genji!
      Nexus Challenge returns and new rewards await! Minimum requirements have been updated for Windows. Don't forget to update your graphic drivers, Nvidia released an update that helps optimize Heroes 2.0. You can now claim your free Mega Bundle that contains 20 free Heroes. Our guide section has been updated with the Genji Build Guide. Blizzard (Source)
      Heroes of the Storm 2.0
      Mega Bundles: Get 20 FREE Heroes!
      Starting with the launch of Heroes 2.0 in each region, and lasting until May 22, 2017, players may permanently unlock 1 of 4 Mega Bundles. Each Mega Bundle contains 20 Heroes and has its own theme: Assassin, Flex, Support & Specialist, and Tanks & Bruisers. All players who log in between April 25 and May 22 will receive 100 Gems, which can be used to permanently unlock 1 Mega Bundle of their choice. Choose wisely! Once a Mega Bundle has been unlocked, the other three will become unavailable. Explore each Mega Bundle and take our quiz to find out which one is right for you. Nexus Challenge 2.0
      Starting with the launch of Heroes 2.0, and lasting until May 22, all players will receive the Nexus Challenge 2.0 quest chain. Each quest will offer epic in-game rewards in both Heroes of the Storm and Overwatch to players who complete Heroes of the Storm games while partied with a friend! A new quest will begin each week during the Nexus Challenge 2.0 event. Only one Nexus Challenge 2.0 quest will activate in players’ Quest Logs at any given time. Subsequent quests will not appear until their start dates have passed, and all of the player’s previous Nexus Challenge 2.0 quests have been completed. For example: Players who wait until the final day of the event to begin their Nexus Challenge 2.0 quests (not recommended!) can still complete all four quests, but must do so one at a time. Learn about each quest below, check out our Nexus Challenge 2.0 page for more details, and be sure to complete your quests before May 22, 2017. Quest 1: Starts after April 25 Complete 5 games with a friend in Versus A.I., Quick Match, Unranked, or Ranked. Overwatch Rewards: Oni Genji Skin, Portrait, and Spray. Heroes Rewards: Orochi Hovercycle Mount, Oni Genji Banner, Portrait, and Spray. Quest 2: Starts after May 2 Complete 5 more games with a friend in Quick Match, Unranked, or Ranked. Overwatch Rewards: Officer D.Va Skin. Heroes Rewards: Busan Police Hovercycle Mount. Quest 3: Starts after May 9 Complete 5 more games with a friend in Quick Match, Unranked, or Ranked. Overwatch Rewards: Officer D.Va Portrait and Spray. Heroes Rewards: Overwatch Nexagon Mount, Officer D.Va Banner, Portrait, and Spray. Quest 4: Starts after May 16 Complete 5 more games with a friend in Quick Match, Unranked, or Ranked. Overwatch Rewards: 10 Loot Boxes. Heroes Rewards: 10 Loot Chests (one of which is Rare). Veteran Loot Chest Rewards
      All players who completed at least one Heroes of the Storm match prior to the release of Heroes 2.0 will receive a number of Loot Chests based on their converted Player Levels in the new progression system. The most dedicated players will receive a few "Veteran" Loot Chests, which are a unique reward created for the launch of Heroes 2.0. Each Veteran Chest guarantees at least one Legendary item, and contains 5 Nexus Coins, rather than 4. Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 30 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region. PLAYER LEVEL REWARDS Completed at least 1 Heroes match 5 Loot Chests Every 10 Player Levels +1 Epic Loot Chest (55 maximum) Every 100 Player Levels +1 Veteran Loot Chest (10 maximum) General
      New PC Minimum Specifications
      The minimum system specifications required to play Heroes of the Storm have been updated: Minimum CPU Intel® Core™ 2 Duo E6600 AMD® Phenom™ X4 Minimum GPU NVIDIA® GeForce® 8600 GT ATI® Radeon™ HD 4650 Intel® HD Graphics 3000 (no change) Please Note: Minimum specifications on Mac have not changed. New Hero: Genji
      Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right. Trait
      Cyber Agility (D) Activate to jump to the target area. Basic Abilities
      Shuriken (Q) Throw 3 Shuriken in a spread pattern, each damaging the first enemy it hits. Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time. Deflect (W) Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage. Swift Strike (E) Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded. Heroic Abilities
      Dragonblade (R) Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike’s cooldown is reset. X-Strike (R) Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect. New Battleground: Hanamura
      Objectives
      Protected Cores Both Cores are protected by a barrier that cannot be attacked by Heroes. Payloads must be escorted across the Battleground in order to deal damage to the enemy Core. Escort Payloads The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game. Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies. Payloads that haven’t been escorted for a period of time will begin to slowly move backward. Empowered Payloads Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination. Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes. Deal a total of 7 damage the opposing Core to claim victory! Mercenary Camps
      Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies. Instead, captured Mercenary Camps will each award one of three consumable power-ups. Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it. Recon Camp Reward: Dragon Spirits Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds. Fortification Camp Reward: Turret Place a Turret on the ground or on your team’s payload. Support Camp Reward: Healing Pulse Restore 35% Health and 23% Mana to you and your allies over 15 seconds. Mega Enforcer Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core. Progression System
      Player Progression Updates
      Player level progression is no longer capped at 40. Existing Hero levels have been converted to match new XP requirements without loss of Hero level. Player level is now the sum of all Hero levels earned beyond 1. Example: If you have 5 heroes at level 5, your player level will be 20. Player progression badges in the Profile, Score Screen, and Quest Log will display the player’s current level up to 99. Player progression badge art will receive more decoration every 25 player levels. Every 100 player levels, the level displayed in the progression badge will reset, and the badge will upgrade with even more ornate artwork. The Basic Portrait Border no longer displays the player’s current level. Instead, the Basic Portrait Border will update every 100 levels with new art that matches the player’s progression badge. Players can still view their total player level by checking their profiles, or by hovering the cursor over their portraits in the game’s menus. Hero Progression Updates
      Individual Hero levels are no longer capped at 20. Every time players gain a Hero level their player level will increase accordingly. Hero Level XP Requirements
      XP requirements have been slightly increased during the first few Hero levels. This should make early levels feel more meaningful by limiting cases where a Hero could gain multiple levels after a single game. Low level Heroes will not lose any levels after transitioning to these new XP requirements. Example: A Hero who had progressed 50% into level 3 prior to release will not be adjusted down to level 2 in the new system. Instead, that Hero will remain at level 3 with 50% of the XP needed to get to level 4. XP requirements have been significantly reduced during later Hero levels. This will decrease the amount of play time needed to progress through higher Hero levels by approximately 75 – 80% for the average player. As a result, Heroes who were above level 5 in the previous system will gain one or more Hero levels. Example: Heroes who were level 10 should adjust to approximately Level 15 in the new progression system. A former level 20 Hero will convert to about level 54. Progression Rewards and New Items
      Loot Chests
      Loot Chests are a new way to unlock cosmetic items and other rewards in Heroes of the Storm, and players will now receive a Loot Chest every time they level-up! Open Loot Chests, or purchase new ones, by heading to the new Loot screen added to the top navigation bar in the game’s menus. Each Loot Chest will award 4 randomized items of varying rarity: Common, Rare, Epic, or Legendary. Click on an available Loot Chest to open it, revealing 4 Nexus Coins, which will shimmer and glow with a color that matches the rarity of their items. Click each coin to unveil the treasures they hide. There are currently 4 different types of Loot Chests: basic Loot Chests, Rare, Epic, and Hero-specific. While all Loot Chests may drop items of any rarity, Rare and Epic Loot Chests are guaranteed to contain at least one item that matches that chest’s rarity level, or higher. Hero-specific Loot Chests are guaranteed to contain at least one item associated with that Hero. Re-Roll Loot Chest Rewards The items awarded by a Loot Chest can be re-rolled using Gold. Each Loot Chest can be re-rolled up to 3 times. The first re-roll costs 250 Gold, and the price increases by 250 per additional re-roll on the same Chest. Upon confirming a re-roll, that Loot Chest’s original contents will be permanently discarded, and replaced by a new set of 4 randomized Nexus Coins. Re-roll carefully! Loot Chest Rewards and New Items
      Loot Chest rewards may include Heroes, Mounts, Skins, Stimpacks, and many new items being introduced with Heroes of the Storm 2.0:   New Legendary Skin: Prime Evil Diablo
      Prime Evil Diablo has joined the Nexus as a new Legendary Skin. Announcers Replace many in-game announcements with voiceover from one of a variety of Heroes. Hero Announcers will call out takedowns, kill streaks, destroyed structures, and much more. Voice Lines Equip a line of dialogue from the selected Hero and play it in-game for all nearby players in a match to hear. Voice lines can be played at any time while alive. Default hotkey: I All Heroes will start with one “Nexus” Voice Line unlocked and automatically selected for use in-game. Banners Automatically plant a stylized flag upon destroying Keeps and Forts, capturing Merc Camps, or completing Battleground Objectives. All Heroes will start with one “Nexus” Banner unlocked and automatically selected for use in-game. Sprays Tag the terrain with unique icons and artwork that are visible to all players in a match. One Spray per Hero can exist on the terrain at any given time, and will last approximately 8 seconds. Default hotkey: T All Heroes will start with one “Nexus” Spray unlocked and automatically selected for use in-game. Emoji Packs A massive collection of stylized and Hero-specific chat icons have been added, and can be used during in and out-of-game messages. Each Emoji Pack contains 5 Emojis. View all available Emojis by clicking the new Emoji button added to the out-of-game Chat bar. Up to 10 Emojis can be set as Favorites. Right-click Emojis to add or remove them from Favorites. Use Favorites during a match by clicking the heart button added to the right side of the in-game Chat bar. Players’ Emojis will automatically convert to match the Heroes they are currently using, so long as they own that Hero’s Emoji Packs. This will occur in-game, as well as after choosing a Hero during Hero Select or in Draft Lobbies. Portraits Many new Portraits, featuring unique artwork and a variety of art styles, have been added to the game. Shards Shards are a new crafting material that can be used to Forge unowned cosmetic items. All cosmetic items that can be found in Loot Chests can be Forged, and all Forgeable items can be found in your Collection. Varying amounts of Shards can appear as Loot Chest drops. Any duplicate items received in a Loot Chest will automatically fragment into Shards. Revamped Progression Rewards
      Player Level Progression Rewards Certain progression milestones will award Loot Chests of different rarities: Loot Chest: Every player level that does not award a Rare or Epic Loot Chest. Rare Loot Chest: Every 5 player levels. Epic Loot Chest: Every 25 player levels. The level requirements to unlock Free Hero Rotation slots have been adjusted: Slots 1 – 10: Are still immediately available at player level 1. Slots 11 – 14: Now unlock at player levels 5, 10, 15, and 20, respectively. Players will earn additional rewards upon reaching the following levels: Player level 5: 1,000 Gems This Gem reward will be granted retroactively to existing players who reached level 5 in the previous progression system. Player level 10: 7 Day Stimpack Every 25 player levels: 150 Gems Gems are a new currency introduced with the arrival of Heroes of the Storm 2.0. Learn more about them by clicking here. Hero Level Progression Rewards Hero progression rewards have also received significant changes, and can be earned at the following milestones: Hero level 5: Hero Portrait Hero level 15: Master Hero Portrait Every 5 Hero levels: 500 Gold Every 10 Hero levels: Hero-specific Loot Chest Hero-specific Loot Chests are guaranteed to drop at least one item that’s usable by the Hero who earned it. Collection
      Introducing Your Collection
      The Heroes of the Storm in-game Shop has been transformed into your Collection, which is the central location where players can browse through the Heroes and cosmetic items they own, and unlock the ones they don’t. Switch among item categories using the row of tabs found along the top of your Collection screen. Hover the cursor over an item to use the purchasing options available for that item, or to Forge it using Shards. Click Heroes, Skins, Mounts, and Banners to view them in more detail. Use the dropdown menus found on each category page to filter items by owned, unowned, release date, and more. Enter keywords in the Search bar to find specific items. The Bundles tab has been removed, and all available Bundles will now appear on your Collection’s Featured tab. Upon receiving previously unowned items in a Loot Chest, the total number of new items added to your Collection will be displayed on the Collection button in the top navigation bar. Additional new item notifications will appear on each category tab in your Collection where a new item can be found, as well as on the sub-category buttons found on the left side of each category page. Clear new item notifications by right-clicking the associated category and sub-category buttons in your Collection, and then selecting “Mark items as seen.” Alternatively, navigate to each new item manually and hover the cursor over them to clear the notification for that item. New Currency: Gems
      Gems have replaced real money as the primary currency in Heroes of the Storm. Gems can be used to purchase Heroes, Bundles, Loot Chests, Stimpacks, and Featured Items. Additional Gems can be purchased using real money in the Gem Shop. Enter the Gem Shop by clicking the “+” button found next to the Gem counter added to the top navigation bar in the game’s menus. Existing Currency: Gold
      Gold can be used to purchase Heroes and Loot Chest re-rolls. Gold will still be awarded through Hero progression, as well as upon completing matches, Daily Quests, and Heroes Brawls. New Crafting Material: Shards
      As mentioned previously, Shards are a new crafting material that can be collected and used to Forge cosmetic items, including: Skins, Mounts, Announcers, Banners, Emoji packs, Sprays, Portraits, and Voice Lines. Varying amounts of Shards can appear as Loot Chest drops. Any duplicate items received in a Loot Chest will automatically fragment into Shards. New Items
      The items listed below have been added to the Collection, and will be available for Gem purchase for a limited time. New Skins Genji Oni Genji, Vengeful Oni Genji, Moss Oni Genji Auriel Sakura Auriel, Spring Sakura Auriel, Scarlet Sakura Auriel Zarya Cyberdemon Zarya, Indigo Cyberdemon Zarya, Cyborgdemon Zarya New Bundles and Skin Packs Genji Heroic Bundle Sakura Auriel Skin Pack Cyberdemon Zarya Skin Pack Skin and Mount Changes
      Skin Variations, Mount Variations, and Master Skins have been reclassified as individual items. Players can receive these items as Loot Chest drops, or Forge them using Shards, but they are no longer unlocked via Hero progression. Players who owned any Skins, Master Skins, and Mounts prior to Heroes of the Storm 2.0 will still be able to use them after release. In addition to the base version of those Skins and Mounts, players will also permanently receive both of those items’ variations —whether or not they had previously unlocked them through progression. Featured and New Items In addition to Forging Skins and Mounts using Shards, or finding them in Loot Chests, a number of Featured Skins and Mounts will be available for Gem purchase in the Collection. To keep things fresh, the list of Featured Skins and Mounts will rotate on a regular basis. Many newly released Skins and Mounts will also be purchasable using Gems for several weeks following their arrival to the Nexus. Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game. New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction. Seasonal Items Some existing holiday-themed Skins and Mounts, including Winter Veil, Hallow’s End, Lunar Festival, and other seasonal items, will only be unlockable during in-game events for those holidays. Unlock seasonal and holiday-themed items during their associated in-game events via Loot Chest drops, or by forging them with Shards.   User Interface
      General
      Keep track of Gem, Gold, and Shard totals using the counters that have been added next to the Party Panel at the top of the screen. The Stimpack, First Win of the Day, and XP Bonus indicators have been moved beneath the Player Portrait in the upper-right corner of the screen. Attack Move Target Point Attack Move Target Point has been added to the Gameplay Options menu. If enabled, attack move (default: A + Left-Click) concentrates on the closest enemy to the target point. If disabled, attack move concentrates on the closest enemy to your Hero. Quest Log A Progression section has been added to the bottom of the Quest Log, which will display upcoming progression system rewards. Clicking the Progression section of the Quest Log will open the Progression tab or Hero Detail page in the Player Profile, depending on which type of reward was displayed. Loadouts
      Loadouts offer the ability to customize which Skins, Mounts, Banners, Sprays, Voice Lines, and Announcers each Hero will use in-game. A new “Loadout” button has replaced the “Skins” and “Mounts” buttons in the lower left corner of the Hero Select screen and Draft Lobbies. Click the Loadout button to bring up the customization window, and then use the row of item category buttons at the top to choose which gear to equip in the selected loadout. Use the dropdown menu beneath the row of category buttons to filter by owned and unowned items, or enter keywords in the Search bar to find specific items. Items that have not yet been unlocked can be Forged directly from the Loadout window using Shards. The items that are currently equipped in the selected Loadout will be displayed at the center of the screen above the Ready button. Up to 3 Loadouts can be set per Hero, and they are automatically saved whenever a change is made. Switch among a Hero’s Loadouts using the dropdown menu in the upper-left corner of the customization window. Enter a name for each loadout using the text bar at the top of the customization window. Player Profile
      The Player Profile has been reworked and received additional visual polish. Profile navigation has moved to the top of the window, and each Profile tab has changed in the following ways: Summary The number of Most Played Heroes displayed has increased from 3 to 4. A number of new statistics, as well as award and reward information, will now be displayed in the bottom half of the window. Current player level, and Ranked play badges have moved to the right side of the window. The chart detailing the number of games played per Hero role can be found in the lower-right corner. Progression Current player level, and the 3 Heroes who are closest to leveling-up, will now be displayed at the center of the Progression tab. Upcoming progression rewards will populate along the left-side of the window. Roster (Formerly: “Hero Collection”) All available Heroes, and their current Hero level progress, are visible on this tab. Click a Hero to view additional statistics and upcoming Hero progression rewards. Buttons have also been added for the Collection and Try Mode. Favorite Heroes and a number of new statistics can now be found on the right side of the window. Match History Has received additional visual polish. Statistics Use this tab to view a number of new Hero statistics, Battleground win-rates, and a variety of other performance data. Portrait This tab has been removed from the Profile. Players can now select their Portraits and Portrait Borders using the Portraits category in the Collection. Mastery Taunts
      Issuing an in-game Taunt using a Hero who has reached level 15 or higher will now display unique “mastery” visual effects. The Hero will also play its taunt animation and voiceover. Issue an in-game Taunt using the radial emote menu (default: X), by pressing the Taunt hotkey (default: J), or by typing “/Taunt” into chat. Additional Hero Mastery Taunts will be added to the game in future patches, unlocking at levels 25, 50, 75, and 100. Read our recent blog on Mastery Taunts for more information. Heroes Brawl
      Completing matches in Heroes Brawl will now award Hero XP. In cases where multiple Heroes are used during the same Heroes Brawl, the total XP earned will be divided evenly among them. Completing the weekly Heroes Brawl quest will now award a Loot Chest, rather than a Portrait and Gold. In-Game U.I.
      The in-game Chat box has been slightly lowered to provide more visibility in the center of the screen. Expression Wheel An Expression Wheel has been added, which can be used to quickly drop a Spray, play a Voice Line, as well as issue Dance and Taunt commands, in-game. Press “X” to bring up the Expression Wheel, and then drag the cursor in the direction of the desired expression. The Voice Line and Spray that are available in-game can be set using the Loadout button during Hero Select, as detailed above. Art
      General
      The Loading Screen displayed upon launching the game client has received new art! Visual effects that indicate Movement Speed bonuses have received updates. Sprays have received additional polish that should help them feel more integrated with battleground environments. Heroes, Abilities, and Talents
      Tassadar: Nullification (Talent) has received updated visual effects. Battlegrounds
      Layout Adjustments
      The following Battlegrounds have each received a number of minor layout improvements in order to alleviate certain areas that could create awkward gameplay moments. Sky Temple Cursed Hollow Dragon Shire Garden of Terror These changes generally consist of small adjustments to the terrain, and some areas of brush have been pruned or removed. Battleground art has been updated to match the areas where these changes were made. Heroes
      Assassin
      Valeera

      Abilities
      Eviscerate (E) Damage reduced from 100 to 85 per combo point Talents
      Level 13 Death from Above (Q) Teleport range reduced from 7 to 6 Level 20 Coldblood (E) Removed Specialist
      Probius

      Abilities
      Photon Cannon (E) Can now be self-cast Support
      Auriel

      Abilities
      Resurrect (R) New Functionality Increased cooldown from 70 to 120 seconds Reduced channel time from 3 to 0.5 seconds Added a 5 second delay between finishing the cast and the Hero coming back to life Talents
      Level 20 Light Speed (R) New Functionality Removed the increased Health upon reviving Now causes the cooldown of Resurrect to recharge 100% faster while previous target is alive Brightwing

      Abilities
      Soothing Mist (Trait) Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing. Uther

      Stats
      Removed passive Armor Base maximum Health increased from 2054 to 2156 Health Regeneration increased from 4.28 to 4.49 Abilities
      Holy Light (Q) Healing amount reduced from 427 to 380 Now also heals Uther for 190 if cast on an ally Holy Radiance (W) Healing amount reduced from 219 to 160 (now matches damage) Mana cost reduced from 65 to 60 Eternal Devotion (Trait) Added Functionality: When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds.  This effect does not stack with itself. Talents
      Level 1 Conjurer’s Pursuit (Passive) Removed Wave of Light (W) No longer has a cap on the Mana return and Cooldown Reduction amounts Now grants the benefits when enemy Heroes are damaged Increased the amount of Mana returned from 8 to 10 Added a quest component: !Quest: Heal or damage 60 Heroes with Holy Radiance !Reward: Increase the duration of Eternal Devotion’s Armor effect to 3 seconds Hammer of the Lightbringer (E) New functionality: Uther’s Basic Attacks restore 1.5% of his maximum Mana !Quest: Hit 75 enemy Heroes with Basic Attacks !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second Fist of Justice (E) Removed (New) Silver Touch (Q) !Quest:  Reduce damage taken from Heroes using Eternal Devotion's Armor effect !Reward:  After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20 !Reward:  After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50% Level 4 Beacon of Light (Q) Moved to level 16 New functionality: While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light Boundless Conviction (W) Removed Protective Shield (Active) Removed (New) Pursuit of Justice (E) Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds Level 7 Burden of Guilt (E) Removed Holy Fire (Passive) Moved to level 4 Damage reduced from 18 to 16 per second Cleanse (Active) Removed (New) Armor of Faith (Trait) Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced (New) Guardian of Ancient Kings (Trait) Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75 (New) Hand of Protection (Active) Activate to make target ally Unstoppable for 1 second.  Cannot be cast on yourself.  90 second cooldown.  Basic Attack reduce this cooldown by 5 seconds. Level 13 Blessed Champion (Q) Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal Holy Shock (Q) Moved to level 4 No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy Holy Shock still heals Uther for 200 if cast on an enemy Shrink Ray (Active) Removed (New) Well Met (E) Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds Level 16 Hardened Focus (Passive) Removed Righteous Defense (Q) Removed Gathering Radiance (W) Removed (New) Tyr's Deliverance (W) Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds Level 20 (New) Divine Protection (Trait) Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects LEVEL (TIER)   UTHER TALENTS     1 (1) (!) Silver Touch (Q) (!) Wave of Light (W) (!) Hammer of the Lightbringer (E)   4 (2) Holy Shock (Q) Pursuit of Justice (E) Holy Fire (Passive)   7 (3) Armor of Faith (Q) Guardian of Ancient Kings (Trait) Hand of Protection (Active)   10 (4) Divine Shield Divine Storm — — 13 (5) Blessed Champion (Q) Well Met (E) Spell Shield (Passive)   16 (6) Beacon of Light (Q) Tyr's Deliverance (W) Benediction (Active)   20 (7) Bulwark of Light (R) Divine Hurricane (R) Redemption (Passive) Divine Protection (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. Warrior
      Anub'arak

      Abilities
      Burrow Charge (E) Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow Locust Swarm (R) A range indicator will now appear to Anub’arak while Locust Swarm is active Talents
      Level 13 Urticating Spines (W) Hovering over the ability button after selecting this talent will now show a range indicator Bug Fixes
      General
      Mac: Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting. Battlegrounds
      Battlefield of Eternity: Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time. Haunted Mines: The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp. Haunted Mines: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem. Tomb of the Spider Queen: Webweavers will no longer become distracted by Summoned units. Try Mode: The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500. Try Mode: The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest. Try Mode: Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button. Art
      Cyber Ram: Fixed an issue in which the Cyber Ram’s hind legs appeared slanted. Gazlowe: Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form. Greymane: Restored missing visual effects during Go for the Throat. Rexxar: Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection. Valla: Strafe visual effects will no longer continue to play after the Ability expires. Varian: Will no longer appear scaled-down on the Ranked Play screen. Xul: Will no longer appear offset on the Ranked Play screen. Heroes, Abilities, and Talents
      Quest Talents: Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended. Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing. Spell Shield: Toggling Spell Shield will no longer cancel an active Hearthstone channel. Abathur: Heroes can no longer push a player-controlled Monstrosity by walking into it. Auriel: Detainment Strike will now correctly stun enemies who collide with corners of terrain. Auriel: Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen. Chen: Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire. Diablo: Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison. Cho: Twilight Hammer will now deal damage to Murky’s Pufferfish. Gall: Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match. Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead. Illidan: Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed. Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
      Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes. Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field. Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete. Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another. The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest. The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed. The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand. The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target. Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast. Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning. Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target. Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor. Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave. Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage. Sound
      E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects. User Interface
      Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key. Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards. Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.
    • By Starym

       
      With Heroes 2.0 released today, there's also a new Nexus Challenge upon us! Appropriately enough, it's Overwatch themed, which makes sense since the latest two heroes and a lot of the new 2.0 loot system arrived from that particular side of the Blizzard universe. You can get new skins, mounts, sprays etc. for both games by simply completing a weekly quest, up until May 22nd, and the final prize is 10 loot chests/boxes in each game!

      While the first quest this week will be very easy to steamroll if you don't feel like spending too much time (since you can just play vs. AI which goes very fast), the later ones will require you to do 5 quick match/unranked/ranked matches and you'll need to get all the quests done in order to get the whopping 20 total loot containers! In case you start out later you will still receive the earlier quests, as they'll pop up as soon as you finish their prerequisites, as long as their due date has already arrived, so you don't have to worry about starting right away.

      Update: and there's a video!
       
      Blizzard (source)
      The Nexus Challenge is back and better than ever! Play Heroes of the Storm® with a friend to earn sweet rewards in Overwatch® and Heroes of the Storm.
      After Heroes of the Storm 2.0 goes live in your region, a new Quest will unlock each week. Quests must be completed in order, and only one can be active at any given time. All 4 Quests remain open until May 22.
      Play Overwatch on console?
      You will need to link your Heroes Blizzard account with your console Overwatch account to earn rewards. (Log into Battle.net and go to Account Management > Security Options > Connected Accounts.)
      Quest 1
      Opens Week of 4/24 Play 5 games with a friend in Versus A.I., Quick Match, Unranked, or Ranked.
      Heroes Rewards
      Orochi Hovercycle Mount (6 color variations) Oni Genji Warbanner Oni Spray Oni Genji Portrait Overwatch Rewards
      Oni Genji Skin Oni Genji Player Icon Oni Genji Spray Quest 2
      Opens Week of 5/1 After completing Quest 1, play 5 games with a friend in Quick Match, Unranked, or Ranked.
      Heroes Rewards
      Busan Police Hovercycle Mount Overwatch Rewards
      Officer D.Va Skin Quest 3
      Opens Week of 5/8 After completing Quest 2, play 5 games with a friend in Quick Match, Unranked, or Ranked.
      Heroes Rewards
      Overwatch Nexagon Mount Officer D.Va Banner Badge Spray Officer D.Va Portrait Overwatch Rewards
      Officer D.Va Spray Officer D.Va Player Icon Quest 4
      Opens Week of 5/15 After completing Quest 3, play 5 games with a friend in Quick Match, Unranked, or Ranked.
      Heroes Rewards
      10 Loot Chests Overwatch Rewards
      10 Loot Chests
      Complete as many Quests as you can before the Challenge ends on May 22.
      Good luck, Heroes!