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Ragnaros Build Guide

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Our guide section has been updated to include Ragnaros, the Firelord!

Oxy has been busy writing our Ragnaros Build Guide and it features three builds.

A) Blast Wave Build - revolves around his Blast Wave ability, but is heavily reliant on proper positioning.

B) Living Meteor Build - empowers LM to deal a lot of damage from afar.

C) Empowered Sulfuras Build - improves his Q that's the source of his sustained damage, requires melee range.

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I think Ragnaros is the very first character in this game that doesn't have any bad talents; in the builds there is not a single "Not recommended" talent.

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1 hour ago, Valhalen said:

I think Ragnaros is the very first character in this game that doesn't have any bad talents; in the builds there is not a single "Not recommended" talent.

This might also mean he's a little over tuned. We will have to wait and see. Balance only works when a hero has a counter (i.e. Chromie>Sgt Hammer>Tracer loop), if you can build him in any way it's hard to find his true counter and makes him a draft nightmare.

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On 12/15/2016 at 0:21 PM, Laragon said:

This might also mean he's a little over tuned. We will have to wait and see. Balance only works when a hero has a counter (i.e. Chromie>Sgt Hammer>Tracer loop), if you can build him in any way it's hard to find his true counter and makes him a draft nightmare.

He's actually really well designed.

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On 12/16/2016 at 11:08 PM, Oxygen said:

He's actually really well designed.

his 63% win rate might beg to differ...

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On 12/18/2016 at 8:58 PM, Laragon said:

his 63% win rate might beg to differ...

Are you saying that that's bad or good? Also remember that good design doesn't necessarily mean that the hero performs well, or is played well. It might just mean that people generally aren't playing him properly!

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27 minutes ago, Blainie said:

Are you saying that that's bad or good? Also remember that good design doesn't necessarily mean that the hero performs well, or is played well. It might just mean that people generally aren't playing him properly!

I think it's bad. Really it all boils down to his ultimates and traits. Everything else feels pretty right and makes him play really well. Particularly his flame wave is just broken. The ability to clear any lane on the map completely no matter where you are while also dealing moderate damage to any heroes that don't vacate that lane is pretty brutal. Especially for an assassin to have. On two lane maps this is CRAZY, and even on 3 lane maps like sky temple it's also rough because pushing a far lane during temple isn't really possible. That fact that the wave also gives you the exp is a whole separate issue.

His trait has the same problem they had with Tychus Odin ultimate and Lost Vikings ship. It gives him a new and huge health pool, making it really hard to pick him if he is anywhere near a fort because he can pop that and wait for back-up while also brutally damaging you.

Chromie also had a huge win rate at release, but it got dropped down as people realized you just press her. Samuro and others required a tweek, and I feel confident Rag will fall in this camp.

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On 12/20/2016 at 4:20 PM, Laragon said:

Chromie also had a huge win rate at release, but it got dropped down as people realized you just press her. Samuro and others required a tweek, and I feel confident Rag will fall in this camp.

What would you remove/change to bring him into a non-broken position? I always like hearing new ideas!

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50 minutes ago, Blainie said:

What would you remove/change to bring him into a non-broken position? I always like hearing new ideas!

They already did it... I don't know if he needed such across the board damage reduction, but I welcome the cooldown increase and damage reduction on the problems I addressed a lot. Especially since for Lava wave at 20 you get 2 charges, it still punishes the minions hard, but at least I don't have to run for the hills every time too. Latest patch notes:

Abilities

  • Empower Sulfuras (Q)
    • Damage reduced from 222 to 211
  • Living Meteor (W)
    • Damage reduced from 75 to 72
  • Molten Core (Trait)
    • Cooldown increased from 100 to 120 seconds
    • Molten Swing damage reduced from 169 to 161
    • Meteor Shower damage reduced from 159 to 151
    • Explosive Rune damage reduced from 300 to 285
  • Lava Wave (R)
    • Cooldown increased from 100 to 120 seconds
    • Damage reduced from 86 to 60

 

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On 12/22/2016 at 1:58 PM, Laragon said:

They already did it... I don't know if he needed such across the board damage reduction, but I welcome the cooldown increase and damage reduction on the problems I addressed a lot. Especially since for Lava wave at 20 you get 2 charges, it still punishes the minions hard, but at least I don't have to run for the hills every time too.

Thanks for the heads up! I completely missed the changes :p

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