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By Starym
Here's a quick look at the similarities of WoW's next expansion and one of its best ones, as players are seeing quite a few connections, both inside the game and out. Even on the surface, immediately after the announcement, Dragonflight does have that MoP feel to it - with a larger focus on the land itself, its mystical nature, and just the relatively lower-fantasy tone. But there are quite a few more similarities, as alana1312 remarks:
And while Garrosh was very quickly outed as the mail villain after the MoP announce itself, he certainly wasn't the focus of the reveal - in stark comparison to all three expansion that came before. As for Dragonflight, we have no indication of not only who the big bad will be, but even IF there will be one (although a very credible leak does have an answer for that, and it's not the fellow in the image above).
There are quite a few more similarities between the expansions, from the huge talent tree reworks, neutral race (that is seen as too cartoony) and so on, and it's clear there is definitely a strong connection between the two. Of course the big difference between them is the focus on the "war" aspect MoP had, but after how BfA went over, we probably won't be seeing that for quite a while (especially after the cross-faction additions coming soon). When it comes to Mists itself, the expansion wasn't quite popular before its release, but it has become one of the better-liked ones over time and is now regarded as one of WoW's high points, so let's hope Dragonflight is very similar to it in that way at least (and that we get another farm)!
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By Stan
The extensive removal of jokes and flirts in Patch 9.1.5 left female Dwarves with just 2 joke lines.
In their effort to remove inappropriate content from the game, Blizzard made adjustments to items names, creature names, achievements, and removed a lot of flirts and jokes in Patch 9.1.5.
Certain race/gender combinations are more affected by the removal than others. For instance, the pruning removed four Dwarf Female jokes and left them with just two.
Currently, we do not know if there are any plans to replace the removed lines with more appropriate ones. You can find an extensive list of all the removed lines here.
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By Stan
Rextroy's back with an insane and intense new solo video. This time, he defeated Dausegne, the Fallen Oracle, in Sepulcher of the First Ones!
Background Information
Before I started to attempt this, I was worried about 3 different mechanics. The add spawns, the stacking tank debuff aswell as a potential berserk.
Luckily, when I did some testing on the encounter area to see if I could bug the pathing of NPCs, I noticed that the adds are suprisingly slow, similar speed to a basic NPC. Also their main damage ability won't be casted until they are in melee range with you!
Even better, kiting allowed the tank debuff to run out, which means the boss... might be soloable?
I got Ipanic and Kaarani to test run the encounter with me, just to see if there was any berserk.
After 10 minutes, Total Dominion is casted. This makes the boss get mana really quickly (but it is not a massive damage boost, as I feared). This leads to Disintegration Halo being casted VERY frequently.
Since we are tanks, we are able to survive it without too many issues! However the boss will also cast Staggering Barrage quite often (about once every 30 seconds). Which is a bigger problem, because without cooldowns, it is hard to survive alone...
We needed some speed to outrun the adds, but the less speed we have, the closer we gotta be to the edge of the arena. And that is really risky since she tries to knock us out every 30 second!
I stacked up a lot of crafted gear, which made me get 130% normal movement speed (thanks to Pure-Air Sail Extensions)
I still missed a bit of speed to be on the safe side, and all the soulbind bonuses had something that made them unreliable in the long run.
After trying the Figurine - Golden Hare (with a passive that no longer works) and Uther's Devotion paired with Echoing Blessings (which impacted my survival too much)
I ultimately went with low level boots, along with the minor speed enchant. This made me recraft my Unity to another location, and I picked legs since its one of the bigger pieces (I needed all the survival I could get!)
Finally having 138% baseline speed, I had enough to outrun the adds and stay away from the edge!
The knockback acted weirdly, it took a while to figure out why it sometimes didn't work... But I believe it is because of so many ground effects being present at a certain location at once, so the knockback wouldn't be allowed to trigger...
I first thought about blocks, absorbs, % health remaining or positioning, but nothing of those could be the sole reason for preventing the knockback.
This one was more intense than Shriekwing during the one hour encounter, even if Shriekwing took me 2.5 hours to bring down! Here there are way more things to keep track of. Such as positioning, adds, damage taken and correctly using your cooldowns. A single mistake can easily wipe you!
There's also a one-hour version of the video that you can watch here.
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By Stan
A weird transmogrification bug that went live with Patch 9.2 results in some shoulderpads having mismatching colors.
The bug was first documented by NumberFiveLarge two months ago when Eternity's End went live. It seems to primarily affect Demon Hunter Mythic Tomb of Sargeras shoulderpads and the Mage Tower set, as you can see below.
(Source)
The bug is still present in the game, as pointed out by tupkuk one day ago.
(Source)
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By Stan
The champions of Azeroth could run into very awkward situations if the dragon people were to visit Azeroth... or vice versa!
These situations remind me of D.E.H.T.A. in Borean Tundra, where you had to wait for the Animal Blood debuff to wear off. Otherwise, the NPCs would kill you.
Anyway, the very first one is Onyxia's head hanging at the entrance to Stormwind. A truly unpleasant view for the dragonflights that we'll be siding with in Dragonflight.
The Horde isn't any better at this...
Another awkward moment could ensue with players arriving in the Dragon Isles with dragon-themed weapons.
If you played a Death Knight, you probably remember when Bolvar tasked you to defeat all of the red dragons in the Ruby Sanctum. This achievement was removed from the game in Patch 7.2.5.
Can you think of any other situation (something like the Dragonslayer title from Heroic: Sinestra) that wouldn't make the dragons happy? Let us know in the comments!
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