Stan

Nighthold Tier 19 Mythic Sets

16 posts in this topic

NvBJksv.jpg

Tier 19 Sets

Nighthold sets obtained on Mythic difficulty look a little different from the rest of Tier 19. Our early Tier 19 preview didn't include images so this is an update. Nighthold sets have 6 pieces and drop from Tichondrius, Elisande, Trilliax, Krosus, Star Augur Etraeus & Gul'dan. Below are screenshots of all classes. Nighthold will be released on January 17.

Death Knight

WriMv6U.jpg

5v6Lnji.jpg

Demon Hunter

scGU0Lz.jpg

sqo56T4.jpg

Druid

5KHiHZM.jpg

EQOnn0e.jpg

Hunter

zFmMoVw.jpg

pvwtQfN.jpg

Mage

YqT4dwX.jpg

dEz7Epr.jpg

Monk

fDJySfJ.jpg

zlEtUgN.jpg

Paladin

evhUwLI.jpg

KHozWoH.jpg

Priest

I6T8gLd.jpg

JDrJM79.jpg

Rogue

10aF0IF.jpg

O3PFAiL.jpg

Shaman

XFAadeQ.jpg

m6bqjGV.jpg

Warlock

Qrf6E7Y.jpg

S6ij0yi.jpg

Warrior

iMznI9M.jpg

rryj1cu.jpg

Share this post


Link to post
Share on other sites
4 hours ago, Unfknblvble said:

That Male Blood Elf Paladin has 2 x Ashbringers. How?

Quite simple, they thought: If we give the paladin such a ugly looking set, lets pimp it up with a second Ashbringer =D

  • Like 2

Share this post


Link to post
Share on other sites
9 hours ago, Unfknblvble said:

That Male Blood Elf Paladin has 2 x Ashbringers. How?

New Paladin Fury spec!?  Good eye, never would have noticed that, very weird.

Share this post


Link to post
Share on other sites

Overall I think these look pretty great, kind of disappointed that everything seems to just be recolors though.  I get that there is a ton of work that goes into the design, just wish these got me excited like they used to vs. just going back to my transmog.

Share this post


Link to post
Share on other sites

After reviewing the final models, here my summary:

DK: how can they walk with such freaking boots?

DH: Is this a set or a stripper-outfit?

Druid: *throw some bread on the ground* here for you, little...bird?

Hunter: there is a rumor that the color is sparkling in the sun...otherwise there would be no reason to choose such an ugly one.

Mage: hahahaha....ok, wait...no, still laughin´

Monk: Are this tiny little....buubles? Oo

Paladin: Developer: "Well, they are still overtuned, lets give them a set that every other can have with items from emerald nightmare...normal mode. And that noone will recognize, give them two Ashbringer!"

Priest: 1. Open a horadrimcube 2. Throw in T1 and T2 3. Use the cube...taaadaaa!

Rogue: Ok, this looks like a rogue!

Shaman: This looks just great!

Warlock: Boom, take my money!

Warrior: No wait, give me back my money....oh noe, keep it, still laughin' because of mage!

 

 

Edited by Allseye
  • Like 1

Share this post


Link to post
Share on other sites

The priest set would better fit the mage when it had a different color maybe, but I like it! The only set I dislike is the mage set. The green outlines on the helmet and shoulders remind me of the green borders you get when you hover your mouse over NPCs or other players. Pally is quite good, I like when they wear kilts instead of heavy armor, reminds me of Tier 6. I'd kill for that DK or Druid. I can't say I'm disappointed with this tier. I'm interested to see Tier 20 from the Tomb of Sargeras. It has been confirmed that Tier 6 models will be reworked with the new engine.

11 hours ago, Unfknblvble said:

That Male Blood Elf Paladin has 2 x Ashbringers. How?

Magic!

Share this post


Link to post
Share on other sites
On 12/23/2016 at 11:59 PM, Darkjester79 said:

I suppose paladin could be worse.  At least I don't look like a purple crystal power ranger.

We weren't worthy of looking like that. The power ranger set was the best :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.
    • By Stan
      New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Baby Raptors

      7th Legion Rifleman (Female)

      7th Legion Rifleman (Male)

      Mekkatorque
      The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.

      Zandari Caster (Female)

      Zandalari Guard (Male)

      Zandalari Honor Guard (Male)

    • By Stan
      This year's Hallow's End comes with a new toy Headless Horseman's Hearthstone that can be purchased with Tricky Treats. The Headless Horseman should drop ilvl 335 gear.
      The meta-achievement Hallowed Be Thy Name is required for What a Long, Strange Trip It's Been and the Reins of the Violet Proto-Drake mount. You can find more details about the event in our Hallow's End guide.
      Blizzard (Source)
      It’s time for Tricky Treats, costumes, and—of course—the return of the Headless Horseman during this year’s Hallow’s End!
      Hallow’s End celebrates the break of the Forsaken from the Scourge.
      Fun and mischief reign as the Innkeepers of Azeroth give treats, and tricks, to whomever asks.
      The spookiest time of year has arrived once more, and the Headless Horseman rides forth to strike terror into the hearts and minds of Azeroth’s citizens.
      When: October 18–November 1
      Where: Trick-or-Treat throughout the inns of Azeroth, Northrend, Pandaria, Outland, Draenor, and the Broken Isles (Dalaran) for tasty treats and currency to buy Hallow’s End delights.
      All together now! —the Headless Horseman is back to set fire to Razor Hill and Goldshire once more. You’ll need to lend a hand on the bucket brigade to put them out and face the infamous rider.
      Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum. Cry for mercy, the reckoning has come!
      THE HEADLESS HORSEMAN It would be a lovely time of year to take a stroll through the Scarlet Monastery’s Graveyard if the Headless Horseman hadn’t decided to make it his new lair. If you're lucky and succeed in routing this menace from within, you may ride off with his steed.
      Throughout Hallow’s End, characters level 23-120 will be able to queue up for this ghoulish encounter in the Dungeon Finder.
      This year you’ll be able to exchange your Tricky Treats for a newly added toy:
      Headless Horseman's Hearthstone Head to Val’sharah to undertake a quest that begins with the Hag of the Crooked Tree in Bradensbrook. Follow the tale through to its culmination and you’ll receive some Tricky Treats and a chance of receiving one of four utterly bewitching hats.
      Hat of the First Sister Hat of the Second Sister Hat of the Third Sister Hat of the Youngest Sister ACHIEVEMENTS
      There are a total of 21 achievements that can be earned during this event. Completing the Meta-Achievement, Hallowed Be Thy Name, rewards the title: The Hallowed. The eleven Achievements that need to be completed to earn this title include: Trick or Treat!, Out With It, Bring Me the Head of... Oh Wait, The Savior of Hallow's End, That Sparkling Smile, Rotten Hallow, G.N.E.R.D. Rage, Check Your Head, The Masquerade, Sinister Calling, Tricks or Treats of Azeroth.
    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. Players are still unable to log in to the game right now (September 26). The patch will be released later this year.
      Latest Coverage
      This section contains contains the most recent coverage. Whenever there's a new PTR build, we'll move the previous builds down to the "Datamining Archive [PH]" section.
      Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Content
      Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Starym
      There's a fair amount of changes and buffs for Marksmanship that have arrived on the PTR. The first part of the changes are to enhance Marksmanship's tools for keeping a target at range, so we're seeing Bursting Shot and Concussive Shot buffs.

      There's also a change to Rapid Fire to bring it in line with most other channeled spells in regards to line of sight, so it will now continue to do damage even after a target has broken LOS, and you can also Disengage during the channeling of it. The other big changes are to Trueshot, reducing its cooldown and making it also reduce Aimed Shot and Rapid Fire cooldowns during its duration, as well as to Careful Aim, making it more consistent by having it always trigger.
      Marksmanship (source)
      The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here’s some context on those changes.
      One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance.
      - Bursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.

      - Steady Shot will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Concussive Shot from any friendly Hunter, not just your own Concussive Shot.

      Rapid Fire has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire requires constant line of sight. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it’s cool to be able to use Disengage while channeling Rapid Fire, so now you can.


      Aimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed Shot an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
      - Careful Aim is now a guaranteed bonus to Aimed Shot damage against targets above 80% health or below 20% health.
       
      Trueshot has changed a lot over the years, but it’s currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed Shot cast time reduced, so we’re keeping that, and it now additionally causes your Rapid Fire and Aimed Shot abilities to recharge significantly faster while Trueshot is active. The new version of Trueshot is a significant pacing change for its duration, allowing you to cast multiple Aimed Shots and Rapid Fires during its duration. We’re also lowering its cooldown from 3 minutes to 2 minutes.