Maltharion

Need help - Fury Warrior

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Hey everyone and thanks for popping in and providing with some care :)

I've always been a pretty decent warrior in previous expansions. Maybe not over the top but never bad. However, this expansion, I'm feeling terribly weak. I perform so much subpar my gearlevel that my precious warrior now is nothing but a mere alt.
SO,  I finally decided that it's time to stop fooling around, I want to become a good warrior again! 

I've put up a log from an LFR grp on Xavius and can ofc put up more logs if needed. I know I messed up a few priorities in this fight due to utter chaos (LFR u know ;P) but apart from that it's no MAJOR difference from how I normally perform unfortunately:
https://www.warcraftlogs.com/reports/V3R9gAFZWDdhN68b#type=damage-done&source=5

My gear is mostly tanking stuff but the stats are not that different in the end:
ilvl: 868
Crit: 13%
Haste: 33%
Mastery: 27%
Vers: 9%
Link to armory: http://eu.battle.net/wow/en/character/emerald-dream/Wreckitorc/simple

I am using simcraft and pawn for my gearchoice and regularily scan to see if anything changes with new gear etc.

Help is much appreciated and many thanks in advance!

/Wreckit

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Hi Maltharion.

Seeing your logs, it's noticeable that your Enrage uptime is too low. You might be missing out on how to maintain a higher enrage uptime, 

If you take a close look at your execute phase, you'll see that most of it was without the enrage buff, which hinders your execute damage and rage generation.

To start, i would highly recommend you to trade your Carnage talent for Massacre.

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19 hours ago, Lunaluna said:

Hi Maltharion.

Seeing your logs, it's noticeable that your Enrage uptime is too low. You might be missing out on how to maintain a higher enrage uptime, 

If you take a close look at your execute phase, you'll see that most of it was without the enrage buff, which hinders your execute damage and rage generation.

To start, i would highly recommend you to trade your Carnage talent for Massacre.

Thanks for your reply Lunaluna.
I figured it would have to do something with my enrage count.

What I am trying to do is to in almost any circumstance (even when enrage is up) is to use BT on cooldown and rampage goes off maybe too often directly when it procs. Could be though that I'm overprioritizing (not quite willingly) on Raging blow and perhaps I should try to downprioritise that a bit to really really ensure I can't throw either BT/Ramp. How do you normally prioritise this?

I realise the difficulty behind the spec is that there's no "real rotation", but a priority system and  maybe not keeping my head cool is what's making me f*ck it up too much. Though, even at a doll I can only push for around 270-280k dps for a 5+ min fight (with flask :S). Looking at simc I should be able to produce a LOT more with the gear I have, especially on a dummy.

THanks again for the reply and hoping for a continued discussion! :)

 

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1 minute ago, Maltharion said:

Thanks for your reply Lunaluna.
I figured it would have to do something with my enrage count.

What I am trying to do is to in almost any circumstance (even when enrage is up) is to use BT on cooldown and rampage goes off maybe too often directly when it procs. Could be though that I'm overprioritizing (not quite willingly) on Raging blow and perhaps I should try to downprioritise that a bit to really really ensure I can't throw either BT/Ramp. How do you normally prioritise this?

I realise the difficulty behind the spec is that there's no "real rotation", but a priority system and  maybe not keeping my head cool is what's making me f*ck it up too much. Though, even at a doll I can only push for around 270-280k dps for a 5+ min fight (with flask :S). Looking at simc I should be able to produce a LOT more with the gear I have, especially on a dummy.

THanks again for the reply and hoping for a continued discussion! :)

 

Surely.

What i suggest is to plan your rotation to accordingly, so as to minimize your enrage downtime.

If you have just popped an enrage proc, plan on how you're gonna keep it. You lose much more dps from losing enrage than if you delay it 1 GCD to get enraged again. 

I'm usually getting lots of Massacre procs, and I use those Rampages to keep me enraged. If you manage well, you can keep yourself enraged like 50% of the time from using massacre procs (Ayala is very good at this) and normal rampages. The rest comes from well placed furious slashes to help BT to work. I perceived a DPS gain from adding Eye of Command to my gear, trading it with a haste stat stick, since I'm approaching 70% enrage uptime now.

Which Fury legendaries do you have? Trinkets?

Your armory shows me you as prot.

=)

 

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On 2016-12-21 at 5:30 PM, Lunaluna said:

Surely.

What i suggest is to plan your rotation to accordingly, so as to minimize your enrage downtime.

If you have just popped an enrage proc, plan on how you're gonna keep it. You lose much more dps from losing enrage than if you delay it 1 GCD to get enraged again. 

I'm usually getting lots of Massacre procs, and I use those Rampages to keep me enraged. If you manage well, you can keep yourself enraged like 50% of the time from using massacre procs (Ayala is very good at this) and normal rampages. The rest comes from well placed furious slashes to help BT to work. I perceived a DPS gain from adding Eye of Command to my gear, trading it with a haste stat stick, since I'm approaching 70% enrage uptime now.

Which Fury legendaries do you have? Trinkets?

Your armory shows me you as prot.

=)

 

I'll surely have a look at that! :)

The massacre procs can surely help a lot in some fights, but for the moment I'm mostly doing mythic+ etc on the warrior since it's not my main raiding-toon.

Very strange that the armory is showing me as prot I haven't logged out in that state for a long time , but anyhow:
Unfortunately I haven't had the luck of receiving any fury legendary at all. I've logged a lot of playtime as a prot-warrior and so far only one legendary at all (for prot-tree). So quite bad RNG. The trinkets I have are both pretty low standard but it's stat trinkets with str+haste in both slots.

 

Thank you so much again! 

PS. I'm already noticing a small difference in dungeons when trying harder to focus on enrage rather than what ability hits harder! :)

Edited by Maltharion

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Really interesting topic. I don't play fury as my mainspec, just sometimes as second.

The interesting part is the enrage-uptime discussion or better the delay of BT. I read different fury discussions and they don't seem to agree to that. As far as i understood they mention that you should always follow the rotation and use BT even if you're allready enraged and just use furious slash if nothing else is usable. The dmg from BT is higher and you gain also rage which helps to use rampage. Due tue rampage is the main enrage source, you should gain rage as much as possible, even now your main uptime of enrage is coming from rampage. With a certain lvl of haste you're barely using furious slash because ur generaiting enough rage to use rampage.

Again, this is not my statement, i'm not a really experienced fury. What you guys think about that? I just tested it and i'm really doing more dps (having around 33% haste and 45% mastery). It's also an easier way to deal dmg because you dont have to care about enrage or not.

/to discuss

Edited by Allseye

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Allseye, i respectfully disagree.

If I manage my few Furious Slash usage to buff BT`s and keep a higher enrage time, I usually have a bigger DPS than using BT on cooldown. I have Ayala's, so my enrage uptime is kinda higher due to Massacre.

The playstyle will change if you dont have the ring, talents will change... So, when I pointed that, it was my point of view according to the gear I have, and considering someone that has the ring.

 

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Light of Karabor (1) increases Vindication radius, as well bonus healing per enemy Hero hit. Ardent Defender heals Yrel for half of the damage absorbed. Word of Glory (20) causes Ardent Defender to heal all nearby allies for the damage Yrel absorbed. Maraad's Insight (1) causes Yrel's next Basic Attack to heal whenever she uses a Basic Ability. Gift of the Naaru (4) causes Divine Purpose to heal an ally nearby Yrel.  
      SPECIALISTS
      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Cydaea's Kiss (13) causes All Shall Burn to heal if it channels completely. Can be further improved by Sin's Grasp (16), as it increases its range and reduces the cooldown if fully channeled.. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: very team here will feature Medivh. He is essentially a Support classified as a Specialist. Adding him almost feels like cheating. But everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.
    • By positiv2
      This thread is for comments about our Rush Warrior guide.
    • By knight85
      Title says it all
      I'm working on migrating form doomhammer to realms where aome friends have characters (for guild stuff further down the line)
      So i'm making some new characters and iv'e decided that until i know more about the unlocking of the mag'har orcs that my horde main will be a warrior.
      My issue is that i cant decide between an orc or a pandaren. Because they both have a racial ability that works well for a warrior.
      I'm hoping somebody could give me a little a little advice on which would be the best choice.