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This thread is for comments about our strategy guide for Krosus.

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      A first look at the latest Azerite traits of Beta Build 26707.
      Note: This post contains Azerite traits added in this week's Beta Build 26707. A full list of Azerite traits that have been previously added can be found here. Some tooltips may be slightly off, displaying incorrect values.
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      New Azerite Traits (Beta Build 26707)
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      March of the Damned - When you use Death's Advance, gain 0 Speed for 15 sec. The cooldown of Death's Advance is reduced to 40 seconds. Demon Hunter
      Burning Soul - When your Consume Magic consumes a beneficial Magic effect from the target, gain 1,647 Absorb for 20 sec and shatter a Soul Fragment from the target. Revolving Blades - Blade Dance deals 240 additional damage, and the cost of your next Blade Dance is reduced by 5 Fury for each enemy struck by the final slash. Runic Barrier - Anti-Magic Shell absorbs 311 additional damage and its duration is increased to 6 seconds. Druid
      Grove Tending - Swiftmend heals the target for 900 over 9 sec. Layered Mane - Ironfur increases your Agility by 100, and has a 10% chance to grant 2 applications. Lively Spirit - When Innervate expires, your Intellect is increased by 100 for each spell the target cast using Innervate. Lasts 20 sec. Ursoc's Endurance - When you use Barkskin or Survival Instincts, absorb 841 damage over 8 sec. Hunter
      Duck and Cover - Using Feign Death allows you to absorb 841 damage over 6 sec, and Feign Death's cooldown is reduced to 25 seconds. Primal Instincts - Aspect of the Wild increases your Mastery by 303, and grants you a charge of Barbed Shot. Mage
      Anomalous Impact - Arcane Missiles deals 100 additional damage for each Arcane Charge you have. Cauterizing Blink - When you Blink, heal for 841 every 1 sec for 4 sec. Glacial Assault - Flurry has a 33% chance each strike to call down an icy comet, crashing into your target and nearby enemies for 400 Frost damage. Monk
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      Twist Magic - When you successfully Dispel Magic, heal yourself and 4 injured allies for 841. Rogue
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      Bursting Flare - Casting Conflagrate on a target affected by your Immolate increases your Mastery by 78 for 20 sec, stacking up to 5 times. Desperate Power - While below 50% health, your Drain Life heals for an additional 311 health each 1 sec. Supreme Commander - When your Demonic Tyrant expires, consume its life essence, granting you a stack of Demonic Core and increasing your Intellect by 841 for 15 sec. Warrior
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      New Azerite Traits (Beta Build 26624)
      Below is a list of the latest Azerite traits that have been added to the game in this week's Beta Build 26624.
      Death Knight
      Bones of the Damned - Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 156. Cankerous Wounds - Festering Strike deals 622 additional damage and has a 10% increased chance of applying 3 Festering Wounds. Eternal Rune Weapon - Dancing Rune Weapon grants you 156 Strength, and each rune spent increases its duration by 0.5 sec, up to a maximum of 5 sec. Killer Frost - Frost Strike deals 622 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine. Tier 1 - Death Knight - Frost - Remorseless Winter <DNT> - Remorseless Winter deals an additional 156 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime. Tier 1 - Death Knight - Unholy - Ghouls <DNT> - When your ghouls expire, they explode in viscera dealing 0 Shadow damage to nearby enemies. Demon Hunter
      Cycle of Binding - Afflicting an enemy with a Sigil grants you 0 Agility for 6 sec and reduces the cooldown of your other Sigils by 6 sec. Essence Sever - Shear has a chance to rip Lesser Soul Fragments from up to 4 nearby enemies, dealing 400 Fire damage to each. Eyes of Rage - Eye Beam deals an additional 500 damage. Consuming a Soul Fragment reduces the cooldown of Eye Beam by 1.0 sec. Thirsting Blades - Every 1 sec, increase the damage of Chaos Strike by 0 and reduce its cost by 1 Fury. This effect stacks. Druid
      Blood Mist - Rake deals 100 additional damage over its duration, and has a chance to grant you Berserk for 6 sec. Cannot occur while Berserk is active. Gushing Lacerations - Rip deals 240 additional damage per combo point, and has a 8% chance to award a combo point each time it deals damage. High Noon - Sunfire's radius is increased by 3, and it deals 622 additional damage to its primary target. Rampant Growth - Regrowth heals for 300 more over its duration, and its healing over time effect also applies to the target of your Lifebloom. Tier 1 - Druid - Balance - Starfall <DNT> - Starfall's stars deal an additional 622 damage to nearby enemies when they damage an enemy afflicted by Moonfire. Tier 1 - Druid - Guardian - Frenzied Regeneration <DNT> - Mangle extends the duration of Frenzied Regeneration by an additional 1 sec, and causes Frenzied Regeneration to restore an additional 622 health every sec. Tier 1 - Druid - Guardian - Maul <DNT> - Maul deals an additional 622 damage and reduces the cost of Ironfur by 622 Rage. This effect stacks up to 5 times. Waking Dream - Ysera's Gift now heals every 4 sec, and heals for an additional 100 for each of your active Rejuvenations. Wild Fleshrending - Shred deals 400 additional damage, and Swipe deals 150 additional damage, to enemies suffering from your Thrash. Hunter
      Pack Alpha - Your primary pet's Basic Attack deals 308 more damage for each other pet you have active. Rapid Reload - Multi-Shots that damage more than 3 targets fire an additional wave of bullets, dealing 238 damage and reducing the cooldown of your Aspects by 1 sec. Tier 1 - Hunter - Beast Mastery - Barbed Shot <DNT> - Increases the damage of Barbed Shot by 466 and duration to 2 sec. Tier 1 - Hunter - Marksmanship - Rapid Fire <DNT> - Rapid Fire deals an additional 373 damage and each shot has a 40% chance to generate 2 additional focus. Tier 1 - Hunter - Survival - Harpoon <DNT> - Harpoon causes your next Raptor Strike to deal an additional 1,555 damage and reduces its focus cost by 20. Wilderness Survival - Raptor Strike deals an additional 140 damage and reduces the remaining cooldown of Wildfire Bomb by 1 sec. Mage
      Chain Reaction - Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times. Duplicative Incineration - Fireball deals an additional 684 damage, and has a 20 chance to launch a second Fireball. Galvanizing Spark - Arcane Blast deals an additional 277 damage and has a 20 chance to generate a second Arcane Charge. Tier 1 - Mage - Arcane - Arcane Explosion <DNT> - Arcane Explosion deals an additional 140 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 1,244 Arcane damage to them. Tier 1 - Mage - Fire - Hot Streak <DNT> - Consuming Hot Streak grants you a 202 Intellect for until cancelled. This effect stacks up to 20 times. Tier 1 - Mage - Frost - Icy Veins <DNT> o/ - Icy Veins grants you a charge of Fingers of Frost and increases your Intellect by 233 for until cancelled. Whiteout - Ice Lance deals an additional 233 damage and reduces the cooldown of Frozen Orb by 0.5 sec. Monk
      Pressure Point - Tiger Palm's chance to make your next Blackout Kick free is increased to 15% and Tiger Palm deals an additional 311 damage. Tier 1 - Monk - Brewmaster - Blackout Strike <DNT> - Blackout Strike deals an additional 684 damage. Blackout Strike critical hits grant an additional 1 Lstack;stacks; of Elusive Brawler. Tier 1 - Monk - Mistweaver - Vivify <DNT> - Your Vivify heals for an additional 342. Vivify critical strikes reduce the cooldown of your Revival by 1 sec. Tier 1 - Monk - Windwalker - Combo Strikes <DNT> - When you Combo Strike, the coolldown of Fists of Fury is reduced by 0 sec. Fists of Fury deals an additional 205 damage. Training of Niuzao - Gain up to 615 Mastery based on your current level of Stagger. Paladin
      Breaking Dawn - Increases the healing done by Light of Dawn by 311 and its range to 40 yards. Grace of the Justicar - Judging a foe heals all allies within 8 yards of that enemy for 389. Inspiring Vanguard - Grand Crusader's chance is increased by 5% and it grants you 249 Strength for until cancelled. Relentless Inquisitor - Spending Holy Power grants you 31 haste for 10 sec per Holy Power spent, stacking up to 20 times. Second Sunrise - Light of Dawn has a 5% chance to cast a second time for no additional mana cost. Share the Burden - Reduces the damage you take from Blessing of Sacrifice by 10%. Soaring Shield - Avenger's Shield now strikes 4 enemies and grants 1,244 Mastery per enemy struck for until cancelled. Zealotry - Casting Crusader Strike increases the damage of your Crusader Strike by 124 for 20 sec, stacking up to 10 times. Priest
      Contemptuous Homily - Penance deals an additional 126 damage and extends your Shadow Word: Pain by 1 sec per bolt. Death Throes - Shadow Word: Pain deals an additional 160 damage. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 5 Insanity. Enduring Luminescence - Power Word: Radiance restores 250 additional health, and applies Atonement for 70% of its normal duration. Lenience's Reward - Atonement reduces damage taken by 0.5%. Power of the Dark Side - Shadow Word: Pain has a chance to increase damage or healing done by your next Penance by 0%. Purge the Wicked has a chance to increase damage dealt by your next Penance by 0%. Sacred Flame - Holy Fire deals an additional 500 damage instantly, and restores 446 mana each time it deals damage. Tier 1 - Priest - Shadow - Voidform <DNT> -  When you leave Voidform, gain 207 critical strike for until cancelled for each stack of Voidform active when you exited. Word of Mending - Prayer of Mending heals for an additional 200 and reduces Holy Word: Sanctify's cooldown by 2 sec. Rogue
      Fan of Blades - Fan of Knives' radius is increased to 15 yds and damage is increased by 311 if it hits at least 3 targets. Paradise Lost - Take control of the dice of fate, granting yourself 622 Agility if Roll the Bones only provides you with one combat enhancement. The First Dance - Shadow Dance grants an additional 1,866 critical strike rating to the first Eviscerate, Shadowstrike, or Shuriken Storm used during it. Tier 1 - Rogue - Assassination - Garrote <DNT> - Garrote cast from Stealth generates 2 additional Combo Points and deals 1,866 additional damage. Tier 1 - Rogue - Outlaw - Between the Eyes <DNT> - Each combo point spent on Between the Eyes increases damage an additional 1,866 and grants a 2% chance to gain 1,866 Combo Points. Tier 1 - Rogue - Subtlety - Backstab <DNT> - Backstab deals an additional 249 damage and extends the duration of your Symbols of Death by 0.5 sec. Shaman
      Roiling Storm - Every 1 second, reduce the cost of your next Stormstrike by 2 Maelstrom and increase its damage by 31. This effect stacks up to 15 times. Rumbling Tremors - Your Earth Elemental spawns Tremors that deal 933 Physical damage every 2 seconds. Earth Elemental's auto attack damage is increased by 933. Spouting Spirits - Spirit Link Totem also heals all nearby allies for 2,488 1 second after it is dropped. Surging Tides - If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage, lasting until cancelled sec. Warlock
      Demonic Meteor - Hand of Gul'dan deals 778 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard. Rolling Havoc - Each time your spells duplicate to a Havoc target, gain 47 Intellect for 10 sec. This effect stacks. Sudden Agony - Agony deals up to an additional 564 damage and starts with 4 stacks. Tier 1 - Warlock - Affliction - Unstable Affliction <DNT> - Increases the damage of Unstable Affliction and causes it to reduce the cooldown of Summon Darkglare by 4 sec. Tier 1 - Warlock - Demonology - Call Dreadstalkers <DNT> - Call Dreadstalkers has a 15% chance to make your next non-instant Demonbolt deal 1,088 additional damage. Tier 1 - Warlock - Destruction - Chaos Bolt <DNT> - Chaos Bolt deals 389 additional damage and has a 25% chance to make your next Incinerate instant. Warrior
      Bloodsport - Ignore Pain prevents 350 additional damage, and grants you 127 Leech for 8 sec. Callous Reprisal - Revenge deals 140 additional damage and reduces the damage enemies deal to you by 0.5% for 8 sec, stacking up to 3 times. Crushing Assault - Your melee abilities have a chance to increase the damage of your next Slam by 1,000 and reduce its Rage cost by 20. Iron Fortress - Increases Block by 250, and blocking an attack deals 300 Physical damage to the attacker. Critical blocks deal double damage. Lord of War - Colossus Smash deals an additional 1,000 damage and generates 10 Rage. Simmering Rage - Rampage deals an additional 500 damage and generates 1 Rage per strike. Tier 1 - Warrior - Fury - Recklessness <DNT> - Auto attacks deal 81 additional damage and reduce the cooldown of Recklessness by 0.5 sec. Full List of Azerite Traits
      "Reveal hidden contents" for a full list of Azerite traits that have been added to the game so far throughout Alpha/Beta testing of Battle for Azeroth. Generic Azerite traits may be used for trinkets or leveling Azerite armor.